Episode 519

February 24, 2026

00:58:19

The Four Wards Podcast - Episode 519: Olympic Spell Shields

Hosted by

Jax Omen Freeeshooter Pillohpet Mikeofmanynames CodexNinja
The Four Wards Podcast - Episode 519: Olympic Spell Shields
The Four Wards Podcast
The Four Wards Podcast - Episode 519: Olympic Spell Shields

Feb 24 2026 | 00:58:19

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Show Notes

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This week, Jax, MikeofManyNames, and Pillohpet talk about patch 26.4, then they answer a few listener questions!

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View Full Transcript

Episode Transcript

[00:00:04] Speaker A: Welcome to the Four Wards Podcast. Hey, what's up? [00:00:08] Speaker B: It's Eric Bra, voice of Draven Jerks and Velkoz and you're listening to the Four Wards Podcast here to help you move forward in league. Hello and welcome to episode 519 of the Four Wards podcast. I'm your host as usual. I'm Jack Sohman and I've got with me two other wards to help you move forward in League of Legends. We've got Mike of many names. [00:00:51] Speaker C: Oh yes. Hello. Hello. [00:00:55] Speaker B: I'm so sad that when I truncate silences while editing the listeners won't get that awkward pause. But I'm going to mention it so they know that it happened. Maybe, maybe I'll artificially add a pause if I remember in editing. [00:01:06] Speaker C: Lengthen that out too long. [00:01:08] Speaker B: We've also got Pillow pat. [00:01:10] Speaker A: Hello. [00:01:11] Speaker B: Freed from baby duty for enough time to record with us. [00:01:14] Speaker A: Yes. And then to go straight to bed. [00:01:16] Speaker B: Yes. All right guys, we are the Four Wards Podcast. We have a Discord. The link is in the episode description. Come join the Discord. Come hang out. Come play games with us. We've been playing a bunch of mayhem because mayhem is a lot of fun but also just it's a great place to hang out and chit chat about whatever we do. Also stream on Twitch. I can be found at Twitch TV Jacksomen. It's been a mix of Ranked Grind and Super Metroid and we played Terraria together over the weekend. There will be more of that. These guys can be found at Twitch TV micofmanynames and Twitch TV Pillowpet. Hopefully the next time we play Terraria at the very least. [00:01:55] Speaker A: I don't see why not. [00:01:56] Speaker C: I would hope so. [00:01:57] Speaker B: All right, we also want to give a shout out to Codex Ninja Pillow Pet, Skippy as Esquire, Labana, Uncle Chrisco and Yeet the dab for supporting the podcast at the shoutout tier. Thank you guys so much. You are keeping the podcast on the Internet. If you want a shout out or just to support the podcast in general, we do have a patreon patreon.com theforwards podcast. $1 a month just tells us that you love us. $5 a month gets you an exclusive feed of some behind the scenes audio of our prep work before each show. And $10 a month gets you that same exclusive feed and we will shout your name out at the top of every episode. And all of those perks do apply to our general gaming podcast as well. Check out From 8 Bit to 4K on Apple Podcasts, Spotify or wherever you get your podcasts. Last but not least, listeners write in to the fourwards podcastmail.com with questions. We can answer them on the show. We did get a question in the email and a bunch in the Discord because you can also write in in the question submission channel on the Discord if that's easier for you. Although it is easier for me if you send it via email. So I do appreciate those of you who still email. Thank you very much. The forwardspodcastmail.com but yeah, we got questions. So let's get right into it guys. It's a patch week. Patch 26.4 is here and up at the top. I just want to highlight if you really like those old Vancouver Olympic skins for some reason, like literally Curling Vegar Festival Cassady and Ice to Bogging Corky Vancouver Amumu, Whistler Village, Twitch, Team Spirit, Anivia, the Mighty Jax and Union Jack Fiddlesticks are all available for a couple more days as we're publishing this. So if those skins interest you, you can pick them up. Let's be frank, none of them are actually very good, but I also think most of them are pretty cheap. [00:03:49] Speaker C: They should be the cheapest one because all of them are just like little color changes. But they're fun little posts. [00:03:55] Speaker B: Yep. And I mean, who doesn't want to play Veigar with a curling broom as his wand? [00:04:00] Speaker C: I actually think I have most of them. It's really bad. [00:04:04] Speaker B: All right, actual patch changes. We're gonna highlight pillow. I'm gonna let you kick it off this week. What do you want to talk about? [00:04:11] Speaker A: First I'm gonna bring up Graves. It's a pretty quick one, but I think it's very strong. So Graves is getting a buff on his E Quick Draw. Basically he's getting more armor and more Mr. Per stack. So it was 4 scaling to 16. Now it's 7 scaling to 19. On his armor, his Mr. Was 2 scaling to 8 and now it's 3.5 scaling to 9.5. And that's all per stack. So it's going to be very durable. They say they're trying to bring back his old durable builds. He was already pretty durable, pretty tanky. So this is gonna kind of kind of comes off as scary, but we'll see how it comes out. [00:04:52] Speaker B: To be clear, the intent of this because you only get two stacks if you dash towards someone, so it means he gains only a couple of armor. Mr. If he's building these lethality bursty builds, it doesn't change much. It's a very mild buff. But for builds that are building durability and can stick in a fight where he's able to get up to. It goes up to eight stacks. If you're able to use four uses of the dash in a fight towards enemy champions or eight uses just in general generically, at that point, he's getting a ton of resistances. So that's what they mean when they say they're trying to reward and benefit bulkier builds because lethality Graves is never going to live long enough in a fight. Everyone on his opposing team is going to be dead or he's going to be dead well before he ever gets that many stacks. [00:05:40] Speaker A: I think like the lethality build will benefit with this in the jungle because where he can keep the stacks up in the jungle, if you know a Graves that's plays, Graves often can keep these stacks going through his entire clear. So he's. He's going to be taking a lot less damage in the jungle. [00:06:04] Speaker C: A damage immune jungler anyways. With how his system worked, he took next to no damage in his clear because of how his auto attacks work. So it's not. [00:06:13] Speaker B: He very rarely gets hit. And. And the couple hits he does take are offset by the healing you get from a jungle item. [00:06:20] Speaker A: It will be scary. If you meet a Graves in the jungle while he has these stacks up, [00:06:25] Speaker B: it makes him much harder to invade. Like you, I don't know that there exists a jungler who can just walk into his jungle and duel him early because he'll have these stacked up while he's jungling. [00:06:36] Speaker C: Pretty much. [00:06:37] Speaker B: If you're good at Graves, you could actually maintain these stacks across the entire first clear. [00:06:42] Speaker C: Yeah. [00:06:45] Speaker A: I think just recently it's when it started adding Mr. Right within like the last, like five or so patches. [00:06:51] Speaker B: I'm not sure. [00:06:52] Speaker C: I think it was end of last year. It wasn't done this year. [00:06:55] Speaker B: Yeah, it was. I found it 25.21. So end of last year. [00:06:59] Speaker A: So relatively recent. [00:07:02] Speaker B: All right, Mike, what do you want to highlight? [00:07:04] Speaker C: I'm changing the script. I looked at something else because as I was scrolling around, I realized I missed someone when I went back up. And this is a much bigger change than the other one that I was going to talk about. So I'm swapping mid laners. I'm gonna talk about Annie because Annie got a nice little suite of buffs. They're very small in general, but they should have a general good impact for her. Specifically her E buff, which just got flat cooldown 10 seconds as opposed to a scaling 12 to 10. That's a huge change. You never level e beyond its 1.1 dirt. It's fantastic. It's your last max always. And now it has a significantly better use in mid lane. 2 seconds is a big change on a cooldown, especially one that was as long as this. Plus the haste that you're generally going to be building. That's going to be a 6 second cooldown by the end of the time. Which means you can chain her ease into each other almost forever at some points. And then the other one really, really is. She's getting a little bit of a boost to the damage. The base damage on her Q her auto target one hit wonder. It's fantastic ability and giving it scaling up to 20 more damage. You should be leveling this first. It's your most reliable damage in every scenario. You get mana back when you. When you farm with it. So there's no reason not to be farming with it. [00:08:26] Speaker B: Yeah. This further emphasizes that Q max before W max is always correct. [00:08:32] Speaker C: This is. [00:08:32] Speaker B: This is before they gained roughly the same amount of damage per level. So you could argue W max was better for wave clear reasons just now. It always needs to be Q. Yeah. [00:08:44] Speaker C: And so like this is. This is a good buff. Annie is an interesting champion in the mid lane because she's incredibly telegraphed in what she wants to do. You always know what the desire is based on where she's at. Especially in her passive stacks which you can see that has led her to drop off and become a support in a lot of cases. Because surprise Annie timbers is really dangerous. This has given her a good chunk of value back. She's now building more raw damage as opposed to more utility based on the previous set of changes that she gained. So like there are good reasons to play Annie in the mid lane now. And I think especially if you're someone. She is probably the single best intro to mid lane now in the game. She. She should work worse versus most people. She has a good matchup into a lot of the people who don't have like very good counters like Yasuo Yone because she can just drop some stone on them and walk away. Or wind wall doesn't block her. Your W doesn't block your alt doesn't block your E because the E damage is reflected damage. So like you have a good set. And she's got pretty good ranges too. Like her base auto attack range is like 600 or something. So like you've got. You've got A good, good all arounder and a good beginner champion in Annie. And I think she should be a little bit more popular. [00:10:11] Speaker B: Fair enough. All right. You know what else should be more Popular? Hex optic C44. If you're a crit ad carry, you should be strongly considering this item now because they have changed the duration when you when it. When a takedown happens from six seconds to eight seconds. So now you get eight seconds of the extra range whenever a takedown happens. And the maximum range requirement to deal full bonus damage is now only 500. Every marksman in the game not named Nilah has more than 500 range or at least 500 range. And here's the important part. This is not a binary. Oh, they're 500 units away. You get 10% bonus damage. No, it scales. Every 50 units you get 1% increased damage. Which means even if you are at literal melee range, you're getting like 3% increased damage. And at typical engagement ranges, you're looking at 6 to 10% increased damage. [00:11:11] Speaker C: Yeah. If you're one of the champions who has longer range, you are always in the range for this Caitlyn. This is a permanent buff for her Jinx. Pretty much permanent buff for her. [00:11:19] Speaker B: Now that being said, this should not be your first item. Percent damage amplification is stronger the more damage you do. [00:11:29] Speaker C: Yeah, I can. I can see why you would say no for the first item on a lot of the champions where it will work. They would be going this into I edge into armor shred or this into armor shred into I edge. And then the last item is usually going to have to be like an attack speed item. So they can be a first item simply because I just. Never going to be your first item. Armor shot is never going to be your first item. It still has a good chunk of ad. [00:11:52] Speaker B: I feel like you're just always looking at Yuntal Stormrazor or Collector as first item for any crit AD carry basically [00:12:00] Speaker C: a lot of them. It's better than I think a lot of the other ones were like. Especially people like Jin. You're gonna use your last slot for your. I keep forgetting the things the range. [00:12:12] Speaker B: Rapid fire cannon. I take this over rapid fire cannon every time. [00:12:16] Speaker C: Yeah. But get both. [00:12:17] Speaker A: So I follow an account. [00:12:19] Speaker C: It's your one attack speed item. It's your one other crit thing there. Gives you an extra bit of range. Especially on people like Caitlyn. Give a little bit of attack speed. Gives her a lot of power. [00:12:28] Speaker A: Follow a numbers account that like goes over like items and what's actually like better this item performs better numerically than and we're talking you know, second or third item not initially better than collector. Like this is a actual better item all around. Like if you don't want to get collector, you got to choose. This item is way better after one item. Yeah. [00:12:57] Speaker B: That's because this item is simply more damage than the lethality would give you in almost every case. [00:13:02] Speaker A: You can argue there's a point with the execute, but even with the execute this is a better item. [00:13:09] Speaker C: Yes. Overall you will be killing people sooner than that would happen. So like the the reason why I say it is a good first item is because of a lot of the people who would want to build it are replacing their first item with this. And unfortunately their other items can't usually slot into that first item. [00:13:27] Speaker B: Here's the other qualifier though. And this is the reason that I think even though I don't think it's the best first item you can make a case and I would accept it. It's also significantly cheaper. HexOptics is only 2800 versus Collector's 3000, Yoon's 3100 and StormRazor's 3200. So it is 2 to 400 gold cheaper than the items it's competing with for first slot with a really nice build path. That's the pickaxe is the most expensive item in the build path. [00:13:54] Speaker C: It. It has the all important thing that used to make other items as the starting item. It has that build path not just for the that pickaxe. It it's one of the things that still uses the. Oh I forgot the component Quiver. Noon quiver and noon quiver is real good to build as like your mid item. If you have enough money you can go back and get it at 1200 you can get component pieces for the new quiver. It's. It's just a great early item rush for the component alone. [00:14:26] Speaker B: Yep. So I think it is actually fine to rush as I think through it more just because it is so powerful and it's cheaper than the other items. Just be aware if you have hex optics and they have collector they'll probably beat you. And it's straight up 1v1. [00:14:39] Speaker C: Their. Their one on one is better than yours at one item. Your two on two is better at two and three and four. [00:14:45] Speaker B: Exactly. So don't build hex optics for the 1v1 power or the single item spike. Build it because it is a cheaper item that gets you closer to your next spike sooner. [00:14:55] Speaker C: In earn ad Carry probably by the time you have this one finished, your quest is done. [00:14:59] Speaker B: Yep. All right, Billow, who else do we want to talk about? [00:15:03] Speaker A: So next I'm going to actually bring up Swain because this one kind of excites me because Swain has been menace in every game that I've seen him in. Like, he is just so strong. So nice to be seeing some nerfs across the board. And I really like what Riot's been doing with a lot of these spells. Like instead of giving. So for example, his W, his slow was 50% scaling to 70%. Now it's just 50% across all ranks. I really like that they're giving a lot of these spells just, you know, it's your one point wonder. Here you go, let's make it a one point wonder. Like, stop putting confusion. Just be like, hey, it's the slow. The power of it. It's 50. That's it. [00:15:46] Speaker B: Now to be clear, it it is a two. It is his second max on his W. Is it? [00:15:52] Speaker A: I always thought the E, your E [00:15:54] Speaker C: does not scale super well with damage. Your W actually has a very good scaling if you can land it. [00:15:59] Speaker A: Yep. [00:16:00] Speaker B: They add roughly the same amount of damage per rank, but the W scales down the cooldown and scales up the range per rank. Oh yeah, O does the same, but by smaller amounts. [00:16:11] Speaker C: The theoretical reason to level E over W is you get reduced cooldown or E during your R so you can land more of them. [00:16:19] Speaker A: That's where I was thinking at was the reduced cooldown. But I guess, I mean it makes sense. His R, the next one that got changed, his per second damage scaling went from 5% AP to 4% AP. Demon flail flare damage scaling, that's the active went from 50% to 40% AP and the slow went from 75%. 50%. And that's also on the Active. The reactivate of his R, all that is just major because as many times as as many seconds as he can be in his ultimate, that's a lot of damage lost. This is same for his arm active [00:17:01] Speaker C: for the support as anywhere else because support actually a lot of swain builds build more utility than ap. But pulling away on that power, I think they should realistically, I kind of want them to reverse this and not do the scaling and actually just hit its raw damage so that you can pull it out of the support superiority. I think they did this portion backwards. The slows are correct. Absolutely agree with that. [00:17:26] Speaker A: I definitely feel like they're trying to push him into the support role and get him out of the solo lanes because he's so strong in those solo lanes. [00:17:35] Speaker B: Here's my issue. They've mentioned in the note about Swain that his playstyle is strongly tied to Malignant, specifically, both for the ULT cooldown and because it procs every 3 seconds on everyone inside the ult. Why didn't they just make it so the malignant's proc is tied to the demon flare instead of his AoE. Just passive damage. [00:17:56] Speaker C: I think that that would have. [00:17:57] Speaker B: That would have removed so much. They need to fix that. Then he should be special cased because that would remove so much of the hard binding to Malignants and allow him to be balanced separate from the item. Because right now, like, oh, no, they nerfed the damage on his R. It doesn't matter. Malignance is doing more damage than the ULT itself. It's dumb. [00:18:15] Speaker C: They're talking about his two items, which are Relais and malignants. The scaling on that does almost nothing in comparison to the base damage. I've lost 1% and 10% on the pop. Now, that's irrelevant in comparison. Yeah. [00:18:29] Speaker B: For comparison, malignance does 5% AP damage per second for three seconds. And when he builds Rylai's a malignance, you can't really escape it. It literally scales better than his ult. Like, that's not hyperbole, it's just actually what it does. That's why he's hardbound to it. [00:18:46] Speaker A: So I guess it's needless to say there's still some work to be done on Swain, but at least they're noticing that he is a problem. [00:18:54] Speaker C: Yeah, it's work in the correct direction. [00:18:57] Speaker B: All right, Mike, tell us about another champion working in the correct direction. [00:19:01] Speaker C: Okay, I guess I'll go to set of them because, yes, I had a weird beginning of this season and that with the new supportive enchanter items being so goddamn powerful, they sort of overtook what Senna is supposed to do, which is be a sort of secondary damage with a minor amount of healing. Sort of a mix between the two. Kind of just a little bit of damage and a little bit of healing as opposed to lots of damage and healing. And they've decided to properly give her some ad bonus bonus ad ratios again because it was too good. And a lot of the. The healing is tied to her damage. So they've pulled down the base damages and upped the AD scaling, which she gets AD as the longer the game goes on, she should be trying to build the cheaper ad items. The real problem has been how massively cheap and efficient the enchanter items are. So I think with. With the changes they've made, they've. They reduced the base damages and upped the bonus ratio both by 20% the ratio and they've knocked the damages down by like scaling to 20 on each of them actually. Her Q and her W. With that said, Senna should probably be building a mix of the items both for cheapness because some of the enchanter items are really, really cheap and for the utility that the damage items give her. So like the tier item she should get should 100% be the enchanter item because she can get the tier item and then proc that and keep that going forever. [00:20:42] Speaker B: Yes. [00:20:43] Speaker C: She should be getting a number of life that is still even though it no longer works because she doesn't get the like the super benefit, the stealth. She's one of the best people at proing. It's war removal. Your support building it. I mean the best person is actually [00:20:59] Speaker B: just pike and she still double taps award when it procs. She just doesn't do it the entire game auto queue. [00:21:06] Speaker C: And she does it for. She does it for everything with that with both sets of wards now. So she always kills both wards in two hits. [00:21:14] Speaker B: And here's the other thing. You know what other item is really cheap and underrated that she should be building? Serpent's Fang. [00:21:21] Speaker C: Serpent Fang is great with her 2500 [00:21:24] Speaker B: gold, 55580 and 15 lethality. It's perfect for a support budget. [00:21:30] Speaker C: This is. This is a very hot take because this is something I thought of now because of how Senna functions and what happens when she gains stacks and what happens with how her champion functions. One of her last items should probably be hex optics. Yeah, she has scaling crit in her kit. She's always going to have crit. She has one of the longest ranges in the game, potentially to the longest range in the game depending on how long that game goes. If you're making it long enough to get four items, this is a great way to scale your damage into that second tier of actually being a potential secondary carry. And it also twitches you towards that crit build where your damage really starts to skyrocket. Like if. If a Senna is ever allowed to get to a full five items plus an eye edge, she is as strong or stronger than the ad carry. [00:22:27] Speaker B: Yeah. [00:22:28] Speaker C: With the added bonus now that she's also healing you and is a ward machine. [00:22:33] Speaker B: Yeah. Senna's great. I. I love that these changes are actually to the scaling because it means if you're building enchanter like you were before, nothing really changes. She gets enough bonus ad from her passive that it's going to be roughly break even in most cases. Slight buff, late game. But it's a huge buff to the damage if you actually build damage. Alright, Speaking of huge buff to damage, I have a couple of quick ones I'm gonna talk about some junglers. Some junglers that have not been showing up in the jungle much and maybe should now. Maokai got 20 bonus damage on monsters at every rank on his Q. His clear speed is actually pretty good. I've played a few games of Maokai since this change went live. He's a solid A tier jungle clear. And Maokai ganks are still nasty as hell. [00:23:28] Speaker C: Can he beat the Scuttle Scrab Scuttle crab spawn? [00:23:31] Speaker B: You can if you do it well. [00:23:32] Speaker C: Perfect. [00:23:33] Speaker B: It requires good execution, but it can be done. I have done it with Maokai. That mostly means there's some ways to manipulate monsters to pull them into where there's bushes to be able to get the sapling explosion that's empowered. And making sure that you're not dropping autos. Punting things away with your Q when you don't want to be. So the other jungler who got some changes is fucking Darius. They gave him 25% more monster damage on his passive in the jungle. Essentially it went from doing double damage to doing two and a half times damage. I hate it. His clear speed is psycho. I had to play against a Darius today. He is oppressive. Darius should not be in the jungle. I'm sorry, Riot, you're wrong. [00:24:18] Speaker A: I have a feeling with all these recent jungle buffs, especially with top laners, that I'm wondering if they're ever going to bring back the op. Mordekaiser getting passive stacks on small minions like I. That was the most ridiculous thing. Didn't last long. [00:24:37] Speaker B: Here's the thing. Here's the thing. He doesn't need it. I play Mordekaiser Jungle on this patch already. Like Mordekaiser Jungle is already good. I have a 60%. [00:24:46] Speaker A: No, I mean I know that I [00:24:47] Speaker B: have a 60% win rate on it. [00:24:50] Speaker A: I always thought it was so funny to Q like the raptors and immediately have your passive cue the wolves. Immediately passive. Like you're a weaker. [00:25:00] Speaker B: Here's the fun part. Here's the fun part. Dusk and dawn exists. You instantly proc your passive with Q+ auto. Anyway. [00:25:09] Speaker A: Didn't even think about that. [00:25:10] Speaker B: It's. It's broken. Mordekaiser Jungle I think is slipping under the radar right now because people aren't building dusk and Dawn. By the way, Mordekaiser passive gives him a 40% on hit AP ratio. 40% dusk and dawn. Applies it twice on your next auto whenever you cast a spell. Literally a whole extra ability worth of auto damage. It's. Mordekaiser is actually good in the jungle. He does not need buffs. I would have been mad if he was on the buff list because he'd start getting banned. [00:25:41] Speaker A: I was gonna say I wouldn't be surprised to see that come back at the rate like they've been changed. [00:25:47] Speaker C: Throwing these buffs around I. I realized that a lot of the things are changes that were like semi pro oriented, semi not MM. With the advent of fearless, allowing people to move into more positions is allowing them to have more chances of being played. Better chance of seeing more champions, better chance of seeing more diversity. They're trying to show off more and more in more visible scenarios. [00:26:17] Speaker B: So I think it's partially that. And also if you ever queued as jungle in ranked it is permanent priority queue. That's the reason I'm a jungler again in ranked by the way is that you just. You always get your roll. Literally always. I think I've played one game of mid and not been auto filled yet. It's just permanently jungle and you also get the like double LP or loss protection periodically just by virtue of being willing to play jungle. So they're just trying to make more champions jungle viable to try to fix the jungle pool play rate issue also [00:26:52] Speaker C: a thing but also you may just have permanent auto priority filled because you get so many people who troll around in your games that you have enough scenarios where they're like you get your priority queue. [00:27:04] Speaker B: I I wish that were the case but no, it's more often than not. The people trolling I never see a pop up for. It's just jungle. [00:27:12] Speaker C: Every time I am there when you drill I have that so I have a permanent prior queue. I'm never auto filled. [00:27:18] Speaker B: Yeah jungle is just actually permanently on Pryo Q&NA. At least I don't know how it is on other servers but it's bad on na. There are not enough junglers. [00:27:28] Speaker A: I'd say it's the highest flamed roll which is probably points probably by far. [00:27:34] Speaker B: I had a mid laner who was flaming me and claiming jungler afk gg go next. When I was a 70 Shyvana at like 12 minutes I am not kidding. People lose their minds over junglers because they. They don't know what to do other than blame someone else for their own failings. [00:27:58] Speaker C: If you aren't winning them their role, they're. You're at fault. [00:28:01] Speaker B: Yeah, it. I really wish I was exaggerating. I was literally 70 and this dude just had a meltdown. So with that said pillow, you got one more change you want to highlight listed in here? [00:28:15] Speaker A: Yeah, this one was udyr and I. I didn't read the reason why. I just saw it and I was like, wow. I don't really think he needed this because he's already really strong with his Q build. If anything, I was expecting buffs maybe with his ultimate or like his arm. [00:28:36] Speaker C: God, no. Reverse ultimate is so strong. [00:28:39] Speaker A: So his Q, the base Bonus damage on hit was fives scaling up to 35, and now it's 5 scaling up to 45, which isn't much. But when you're talk. This is his base bonus damage. So when you talk with like scaling with his items or like what. What is he typically building now? Is he building triforce now? [00:29:04] Speaker C: If you build. [00:29:05] Speaker B: If you're going Q max for ad udyr. Okay, that's really the key. The reason that ad udyr seems powerful is what he does. He does psychotic amounts of percent max health damage when he just mashes Q with his passive available to proc because his both regular Q and empowered Q have percent per hundred bonus AD ratios combined at max rank, he has 12 plus 7% per 100 bonus AD max health damage on hit for his next two attacks. Think about that. He's at 300 bonus AD. That means just the two empowered Q's are half your health. And then also it does another 40% max health magic damage from the empowered lightning bolt procs. And that is what he literally just 100 zeros people. [00:30:03] Speaker C: Because the magic damage, it's a proc of magic damage. The lethality build isn't stupid. The thing that's getting like disgusting, absolutely disgusting, has been mostly tank with two AP items into this impossible to kill while somehow dealing psychotic damage ultimate build. [00:30:27] Speaker B: So that's the key is he's literally building like Liandry's into tank and maybe one other AP item if he needs to. His ult. His R rather is just permanently up dealing AoE damage around him like a super sunfire cape that slows you. He's also usually actually building sunfire cape as one of the tank items. And then he just mashes. He doesn't use the Empowered R. He uses the empowered W and he just heals a stupid amount. And just he's so hard to kill. And AD Udyr doesn't get any of the scaling on the W the way A.P. udyr does. [00:31:04] Speaker A: I've definitely seen it in like both directions where his Q Udyr Q Max Udyr is just really strong. Especially in the isolated standpoints. If you're going into like tanks or something like that. [00:31:15] Speaker B: He's insane in a 1v.1 against a tank in a way that AP is not. [00:31:20] Speaker A: Qmax turns him into an assassin where yeah, his R max will turn him into just like a drain tank. The best way I can explain it with this. Especially with his W. His R is the empowered hits on it are pretty good too. So I mean, I guess when I was saying like I. The R should be buffed. Maybe not. I don't think the Q necessarily needed Buffy. I don't think Udyr was really in a bad spot. [00:31:46] Speaker C: It's. [00:31:46] Speaker B: You know. What they should have done instead is buff ranking up the E. Because no one ever cares about putting points into the E. Which is dumb. [00:31:56] Speaker A: So there's one more part to. There's one more part to this buff. His W. The shield that we were talking about, the base shield strength was 45 scaling up to 120. Now it's 45 to 145. So that's quite sizable when we're talking base values. On a scaling AP scaling ability. [00:32:16] Speaker B: On an ability with a 6 second cooldown before ability Haste. [00:32:19] Speaker A: He does run something here. [00:32:23] Speaker C: He has six ranks on every ability. He can't get every rank in every ability. He's the only champion left that can't. [00:32:32] Speaker B: And that's the problem why his E becomes a one point wonder is basically the correct way to play Udyr is to whichever one you're focusing on maxing first you max that. The other of Q and R will be your third max. Your W was always your second max. And you put one point into your E and then leave it there and you just get five ranks in your off spec damage skill and it's done. [00:32:59] Speaker A: Where E comes in handy is with the extra points is his movement speed. And it goes really good with his R builds because you just stick on top of him with the slow and the increase movement speed. Like even with the stun. I don't know does it. I don't know if increases the stun. I think it's just the movement speed. [00:33:17] Speaker B: No. [00:33:18] Speaker A: You just cannot get away with him. So if you give him the long Lane where you can just run you down like you're most likely gonna die unless you're already ahead like can deal with him. [00:33:29] Speaker B: All skilling up the E gives you is 0.4 seconds per rank, reduced stun cooldown on an opponent and 6% move speed per rank. It's weak compared to all his other rank ups. [00:33:43] Speaker C: Okay. I must say six ranks into that reduces it by three seconds plus two seconds. [00:33:50] Speaker B: But yes. [00:33:50] Speaker C: Well if it's 0.4 per rank, it's almost three seconds. [00:33:53] Speaker B: Yes. You get five additional ranks beyond the first rank at 0.4 per rank brain. [00:33:59] Speaker C: Yeah, no, yeah, it's fine. [00:34:01] Speaker B: I can math. I can math on Pod. [00:34:03] Speaker C: You're right. Yeah. So two seconds off that which is like a six second internal cooldown. Because that four second internal cooldown, that's a healthy amount of stunning in the middle of combat. [00:34:13] Speaker B: It's fine. [00:34:13] Speaker A: I haven't like we mentioned on the pre show a little bit I haven't done a lot of ranked this year so I haven't really got to explore what everybody's playing. You know Udyr is one of those champions that I really love the getting up to level 20 and a lot of the like Triforce users are loving getting up to level 20 because more base damages which 24 loves. So like I think. [00:34:42] Speaker C: Oh, I don't think Udyr needed can't remember what his other item was is the AP build. It's Dusk and dawn. [00:34:48] Speaker B: That makes sense. Just instantly consume both empowered autos with a single hit. [00:34:53] Speaker C: Yeah, yeah, yeah. [00:34:54] Speaker A: That was it for me. [00:34:55] Speaker B: Udyer stronger regardless of which version you're playing but buff skewed towards the ad version. [00:35:02] Speaker C: Yeah. [00:35:02] Speaker B: All right. Mike, take us home with your quick change so we can get to some listener questions. [00:35:06] Speaker C: Yeah, so this quick change is something that you may have noticed if you played Ryze or may not have because a lot of people who play Rise don't use his Ult properly or ever. But they've done a change to his his ultimate that if you have watched Pro or like some of our games, you'll have noticed this happen randomly. People will be within the rizalt and just not go. They're not cc'd, they're not stopped, they're not rooted, nothing's happened. They're just within the ultimate and suddenly they're not going with you when you teleport. The reason why that was was if you in its timing at the last couple seconds are trying to leave Ryze Ult as in like you are clicking on the other side of it. If you're trying to walk through it or something, or you're trying to dodge abilities, if you click outside of it so that you're not in the Rise ultimate, where the character is trying to leave it, you will not go. It just refused to grab you. And that's the change. If you're in it, you're going now and you're not seeing. Obviously. Yeah. [00:36:10] Speaker B: As long as you are eligible to take it and you are inside of it, it teleports you. [00:36:14] Speaker C: This. This change. I've seen it happen so many times out of nowhere and been absolutely confused why that person didn't go anywhere. This was why. And this is why it needed to get fixed. It's proper. This is. This is how it's supposed to work, and now it happens that way. [00:36:29] Speaker B: All right, so let's get to some listener questions. Our first listener question tonight, we're actually going a little bit out of order because we wanted to make sure we answered this one this week. This comes from Toast, who writes this feels like a stupid and easy question, but how do spell shields work? Do they actually block all the damage from the spell? Are all spell shields the same? I thought they just blocked CC this whole time. Well, Toast, they're all a little different. So let's go through them. [00:36:58] Speaker C: Yeah, there are quite a few. Like, I think there are five different kinds of spell shield. Technically speaking, there's at least four different ones, but I believe there's five different kinds. [00:37:08] Speaker B: So let's start with the one that is universal. Edge of Night, Banshee's Veil and Verdant Barrier all provide a spell shield on a cooldown. All of these cooldowns have a timer that if you take damage from a champions, it resets the timer. So you have to be out of champion combat for the full duration of the cooldown before the shield will come back up a single time. All of these, whatever the first spell that hits the shield is, does nothing. Doesn't matter what the spell is. It just does nothing to you. Importantly, if it is a spell that will continue past you, it will still do that. You are not preventing it from going on past you. This applies to both chaining spells or like a skill shot that goes through targets already. Naturally, it does mean if it normally would stop with you, it still stops. Unfortunately, these spell shields are really easy for Junglers in particular to remove because Smite is blocked by spell shield. Arcane Comet is blocked by spell shield. So you can have your spell shield removed instantly before they actually use their cc. [00:38:16] Speaker A: Ability. [00:38:16] Speaker B: A common thing you'll see junglers do is when they go to use their CC ability on you they will smite you to remove the spell shield as they're doing the CC ability. [00:38:26] Speaker C: I believe Ludens also procs this. [00:38:29] Speaker B: I am not sure. [00:38:30] Speaker A: I don't think Ludens goes through a spell shield. [00:38:33] Speaker C: Yeah, it doesn't go through it. I believe it procs it. It pops. [00:38:36] Speaker A: I mean I don't. I don't think it procs it but [00:38:39] Speaker B: I from my it's not listed on the wiki as procing it and other items are okay. Incidentally, Hextech Gunblade, Hextech Rocket Belt. Both blocked by spell shield and will consume the spell shield. Gunblade is literally an instant point and click. So another item that someone can just use to say screw your spell shield. So that's. Those are the persistent item based ones. There's a couple other types of spell shields to talk about. The straightforward ones, Sivir and Nocturne have active spell shield abilities. Both of these, they press the button, they get a spell shield for a duration. It blocks a spell. These do the exact same thing as Banshee's Veil and Edge of Night except they are put up on command by the user. Spell hits it while the spell shield is active. Spell is fully negated. Still continues past them if it would if it hit them. And in Sivir's case she heals a bit. And in Nocturne's case he gets a bonus attack speed for a bit if they block the spell. Then there's the weird ones. There's several other Champion effects that function like spell shields. Morgana's Black Shield is a magic damage shield that prevents CC from being applied during the duration. [00:39:55] Speaker C: It does not matter if the source of damage is physical as long as it is doing cc, the CC does not happen. [00:40:02] Speaker B: Yes, if the shield is broken by a spell that also applies crowd control, the crowd control is not applied. But if the shield is broken, the CC immunity ends when the shield is [00:40:14] Speaker A: broken, it doesn't make spells fizzle out. [00:40:17] Speaker B: Yeah, the spells still deal damage. It's just absorbed by the shield and it has a pretty hefty value at max rank. Black Shield blocks 320 damage plus 70% AP. [00:40:28] Speaker C: I believe everything that would like bounce like a a brand ultimate still bounce normally all it does is eat up the CC portion and the damage. It's. It's like a damage absorption. It's a shield. [00:40:40] Speaker B: Yes. Here's the the cool part. If the enemy does physical damage Like a Riven, for example, it's just five seconds of CC immunity because she has no way to break the shield. [00:40:51] Speaker C: Yeah. And she has multiple forms of CC that can't be stopped. [00:40:54] Speaker B: Yeah. So black shield. That's why black shield is so powerful, because it's always going to prevent at least one spell and often multiples, if the spells are not enough to break the shield or if they do physical damage. The other two that come to my mind, Malzahar Passive. If he has been out of combat, not taking damage for long enough. This scale's based on his level. He gets a spell shield that blocks 90% of damage he takes and blocks crowd control for a quarter second after [00:41:28] Speaker C: he takes damage that I know is popped by Ludens. [00:41:32] Speaker B: Yes. Because this one, the condition is damage to trigger the duration, not spell. So if he takes any incidental damage, it'll be reduced by 90% and then it goes on cooldown. The 25 seconds is important. If you layer multiple spells on top of each other to where they hit within that 20 quarter of a second window, he gets 90% damage reduction on all of them. I have seen a Malzahar tank, a full AP Malphite ultimate and a True Shot Barrage. And I think one other spell, because they all just happened to hit at the exact same time and he just shrugged, walked away, didn't give a fuck. If they staggered them very slightly, Malzahar would get rekt. The other spell shield effect that comes to my mind is Dr. Mundo passive, which is frequently misunderstood. So I want to clarify it. Dr. Mundo gets a CC protection buff. The spell will still hit him. It will still deal whatever damage it's supposed to deal, and it will then proc and consume his CC immunity. Then it throws a thing on the ground that he can pick up to reduce the cooldown or you can step on to destroy. [00:42:45] Speaker C: So there's something else in the game that functions very similarly to that. Passive. Apart from the thing on the ground, which is Sejuani, Passive or slows. Only she has a bunch of armor that sits inside of it. Yep. Which is why your first damage against Sejuani does very little. I believe that's all these spell shields, [00:43:07] Speaker B: all the ones I can think of. [00:43:08] Speaker C: There are a couple of other things that like grant random immunities, but those aren't spell shields. And magic damage shields are not spell shields. So like Kassadin's Q shield. That's not a spell shield. [00:43:20] Speaker A: Yep. [00:43:20] Speaker B: It's just a magic damage shield. So shields can be damage typed. There's Physical damage shields. There's magic damage shields. All that just means is if the damage is not the matching type, it doesn't do anything. And if it is the matching type, it blocks damage up to the shield value. [00:43:35] Speaker C: Morgana's is the unique case in which it is a magic damage shield that also grants something else. [00:43:42] Speaker B: Yep. [00:43:42] Speaker C: And frequently we call it spell shield, even though it's black shield. [00:43:46] Speaker B: All right, so that everything on spell shields. [00:43:50] Speaker C: The only other thing that's close to it would be Warwick W. Which isn't a shield, it's a damage reduction. [00:43:57] Speaker B: Fair enough. [00:43:57] Speaker C: Yeah. [00:43:58] Speaker B: It's a different thing entirely. All right, let's get to our next set of questions, which comes from perennial question writer Rains. Thank you Reigns, for asking so many questions. Rains writes questions for when you meet need fillers. What factors should you look for when deciding between AD and AP Jacks? [00:44:16] Speaker A: Even most of the time, it's always just going to go A.D. a.P. Jax, I feel like, is very niche. Like you have to know where its strength is and how to use it. Right. Other than that, I feel like 80 Jax is just always going to be stronger. [00:44:33] Speaker C: Realistically, the reason to play AP Jax is so that you can effectively use a Zonias and most people don't effectively use Zhonyas or Dusk and Dawn. But Jax is strong with Trinity Force as he is with us and dawn and he scales better with Damage. [00:44:53] Speaker A: So I wouldn't count. [00:44:55] Speaker C: You should go ad. [00:44:56] Speaker A: I wouldn't count the Zhonyas as being AP because that's just in his kit. He's just building Zhonyas. [00:45:03] Speaker C: If you are. No, I'm thinking someone who always builds onions. If you are building AP Zhonyas is within your like core. [00:45:10] Speaker A: Well, no, Zhonya's is just always in his build now. Like, he's just like. If you go like, look up any of the Jax builds, like it's Zhonya's is going to be in most. [00:45:19] Speaker C: I'm going to rephrase a statement here. Don't follow that Jax build. You're not using Zhonya's well enough for you to use it. Yeah, the people are too good. Don't do it. [00:45:29] Speaker B: General way to think of it. AD Jax is an all round good build. AP Jax is very bursty, very high damage, very squishy. So, next question. What are the best users of Dusk and Dawn that are not named Varys, Gwen or Mordekaiser? [00:45:47] Speaker A: We talked about udyr, isn't it Morgana, Dusk and Dawn. [00:45:50] Speaker C: The wrong name. Kael. [00:45:53] Speaker B: Kael is an Extremely good user of it. Udyr, as mentioned, is an extremely good user of it. [00:45:58] Speaker A: Xin Zhao likes it, believe it or not. Zinzao is very strong. [00:46:03] Speaker C: It's hilarious, but it's not good. [00:46:06] Speaker A: It's. It is very strong, though. [00:46:08] Speaker C: It makes. [00:46:08] Speaker A: It is very strong. [00:46:09] Speaker C: Kill his attack. He just doesn't do any damage. His damage. [00:46:12] Speaker A: Me and Jax were talking about it before you showed up. I believe Echo. [00:46:16] Speaker C: Echo's a very strong. [00:46:17] Speaker A: Yep. [00:46:18] Speaker B: Echo's very strong with it. Diana's very strong with it. [00:46:21] Speaker A: Tom Kench. [00:46:22] Speaker C: Tom Kench. The. The people. Yeah. If you have something that can proc continuously like easily on that, like two, three second goal cooldown, that's when DnD becomes real powerful. [00:46:36] Speaker A: I don't recommend it in the top lane, but Sejuani. [00:46:39] Speaker B: Yeah. All right. I have one you guys are gonna hate. Full attack speed, Rage, Blade, Dusk and Dawn. Vain. Yes, I'm. [00:46:49] Speaker C: I. [00:46:49] Speaker B: Please don't play that in ranked. Guys. I'm mostly kidding. [00:46:52] Speaker C: That's a tumble Q almost instantly procured your W. Actually it is a double Q and you do proc your W because that plus Rageblade equals disgusting. [00:47:01] Speaker B: Oh, it's the best tank busting. But it's not the best build for her. [00:47:06] Speaker C: What's her name? I will find it. Kai'. Sa. Yeah. Dusk and Dungeon is one of the best basic. [00:47:16] Speaker B: It's basically completely supplanted Nashers. You can also go Nashors but it's just better than Nashers in most cases for her because Nashors Rageblade. Yes. You get the 100 AP on the amp tome for the Rageblade, Dusk and Dawn. Rageblade. You still get the 100 AP for the evolve. When you complete the Rageblade and Dusk and dawn procs. More of your passive to be able to burst people. Better. It's just better. [00:47:41] Speaker A: I'm trying to think of just some weird picks with it. And like, I think for some reason like Kennen, would he be all right with it because of how his passive stacks with autos. [00:47:52] Speaker B: Okay with it. [00:47:53] Speaker A: And then there's also the niche Ziggs with the empowered auto after casting spells [00:48:00] Speaker C: cast not based on autos. [00:48:01] Speaker A: Okay. [00:48:02] Speaker B: Well, I mean consumed on the first proc. So he couldn't double hit with it. [00:48:06] Speaker C: A weird one like for dumb decisions. Is AP Master Yi. [00:48:10] Speaker B: Yeah. [00:48:11] Speaker C: Don't. [00:48:11] Speaker B: We're not. We're not advocating for AP Master Yi here. Let's move on. Next question is how good is Nasus currently? [00:48:21] Speaker A: He's good. He's. He's never been bad. He's just a scaler and becomes a monster. [00:48:27] Speaker C: Mid to low elo Nasus is inevitable. [00:48:30] Speaker B: Yeah, his. His win rate scales with game time and scales with being lower ranked. The lower rank you are, the more he wins because people are worse at punishing him or closing games out before he is scary. I've been seeing a lot of Crit Nasus. I assume some streamer popularized this shit. Stop fucking doing it. [00:48:51] Speaker C: You are. You are too squishy. [00:48:54] Speaker B: Literally every version of Crit Nasus has a multiple percentage points lower win rate than just going Trinity Force Tank I. [00:49:03] Speaker A: From what I've seen with this crit Nasus, it's not like building full crit. It's that one item that gives your next three autos crits. [00:49:12] Speaker B: No, no. It's so much worse. They're going Essence Reaver Fiend Hunter Bolt. Infinity Edge. See, I've seen Lord Doms. [00:49:23] Speaker A: I've only seen the Fiend Hunters. Crit Nasus like the Fiend Hunters isn't like a terrible item on him because it just gives him a lot of strength when he pops his R. But I would never want to build him full crit unless I'm just memeing like the Dustblade days. [00:49:39] Speaker B: So for those who don't know his Q's base damage scales with crits, his stack damage does not. Which means that 120 base damage from max Rank Q is the only part that actually scales with crits. Like I said, I'm pretty sure some streamer popularized this. Yeah, I'm sure some streamer popularized this. Crit Nasus is bad. Stop fucking building it. He's better built just actual tank with Eternity Force. He has a higher win rate universally when you build him crit. [00:50:10] Speaker C: I'm a flat out say it. You're better off building every lifesteal item plus that than you are building crit. [00:50:15] Speaker B: Don't build lifesteal either. [00:50:16] Speaker C: Don't do that at all. [00:50:17] Speaker B: Percent for free. [00:50:18] Speaker C: Don't do it. But it's better than Crit. [00:50:20] Speaker B: Yeah. Literally just Trinity Force into tank your stacks do the damage. You don't need more. [00:50:27] Speaker C: This does carry into the next part of the question though. Because he is one of the answers. [00:50:31] Speaker B: Yes. So the question is who are the best late game top lane carries right now? Not in the sense that they carry the game the hardest no matter what the game state. But they reach their late game WinCon or WinCon state the most consistently. Nasus, we mentioned earlier, Kael, these. [00:50:47] Speaker C: This is not that they. Yes, they are hard late game scalers. But these kind of champions are inevitable champions. Once they hit this point, they are a carry. It does not matter. So that is why Nasus is there. That's why Kayle is there. Even though they may carry harder later, they will always reach their wincon as long as the game goes beyond X. [00:51:13] Speaker B: Kayle becomes a scary champion at level 11 and two items and with the top lane quest, she'll always get that. Like by the time Baron spawns at the worst, that's like a Kayle who's been put really behind and she'll pretty much always hit level 16 before 30 minutes. And at level 16 she's one of the scariest champions in the game. Like a two item Kayle at level 16 will still shred your entire team if she gets a moment to auto attack. [00:51:41] Speaker C: I don't like saying it because he's a great champion, but it's also true with Darius and that's just because Darius usually wins lanes hard enough to just win it. [00:51:50] Speaker B: Yep, Darius is a steamroll your lane because he's a lane bully into just walk around the map murdering everyone who's less than you set is the same way. [00:51:59] Speaker A: Two champions that came to my mind are Yorick and Urgot. Very strong late game. Hard to deal with Urgot especially because he'll hard to. Yorick will push lanes no matter what and it takes multiple people to deal with him. We're talking even states. If it made it late enough and everybody's even, it's going to take multiples deal with him. Urgot is just does lots of damage and he's so tanky. [00:52:27] Speaker B: All right, I've got one more and then I want to move on to the next question because I ran into it earlier today. Irelia. Irelia is a psycho duelist because of the way her Q works, letting her stack up tons of bonus damage off the wave and also healing hundreds of health on every wave. She has a stun built into her kit and multiple auto resets if she does her combos right. I played a game earlier today as we're recording against an Irelia where I was Malphite Jungle and I literally ulted her on cooldown. She died 14 times in this 29 minute game and she still had 10 kills and three assists because Irelia is just that oppressive. [00:53:12] Speaker C: There's a notable name we've been talking about that is not on this list which is Jax. Yep, Jax is not an inevitable carry, even though he is one of the best carries he gets in that he's [00:53:23] Speaker A: in that same boat with like York and all these split pusher. [00:53:26] Speaker C: I think he is a. You need to play him. [00:53:28] Speaker A: Get strong. [00:53:29] Speaker C: Jax can be poorly piloted in comparison to a lot of these. [00:53:33] Speaker B: Yep. All right. His next question is similar. What are the best AP top laners for low Elo climbing? I assume it's Mord and Kayle, but what about things like Gwen Varus and Mage top laners? I mean, you assume correctly. Mord and Kayle are the actual answers. But Volibear, I would not recommend Ryze and Low Elo. Honestly. [00:53:53] Speaker C: Kennen. Kennen is right there. [00:53:56] Speaker B: Yeah, Kennen's a good one. He's a ranged top laner. So you get to bully and abuse people and especially in low elo they don't know how to deal with you being a ranged top laner. And then team fights. You just kind of run at people and press R teams. [00:54:10] Speaker C: Because Rumble. [00:54:11] Speaker A: Volibear, Rumble. Teemo. [00:54:14] Speaker C: Teemo is the. Teemo is the other choice that should be inevitably talked about because it's Teemo. He will see him in the top lane randomly eventually. [00:54:22] Speaker A: The thing about Rumble is like Rumble is played through all skill levels because Rumble is tanky and he does so much damage. [00:54:32] Speaker B: Yep. And it doesn't take much to learn to manage his heat now because now he has the 150 heat cap. [00:54:38] Speaker C: The big problem with learning him is learning his R which is the single hardest thing to learn. Even pros. Fuck it. [00:54:44] Speaker B: Yep. All right. Kind of a follow on question that. How important is champion pool diversity in climbing? He gives examples of having a three champion pool, AP AD mix, etc. I do think it's important to have at least one AP and one AD. If you're playing a damage role just because you don't want to play the 5 AD team into a Malphite Rammus, that's just a bad time. [00:55:07] Speaker C: My only exception to that is if you're the AD carry, you don't need. [00:55:10] Speaker B: Even then. Even then you can play Kai', Sa, you can play Swainbot follow a little less. So this patch Varus, ap. Like there's still options. It's less your responsibility to bring that damage type. But if you're comfortable on those champions, they're absolutely a good one to have in your pool in those situations. Kaiser's the big one I think for like her. Her correct build right now is Kraken Slayer into ap. [00:55:37] Speaker C: Yeah. Honestly, in a lot of the roles where a tank is acceptable, a tank that does tanks do primarily magic damage in a lot of cases. So that can be your magic damage and you can have an ad source. [00:55:53] Speaker B: Yep. All right, last question from Rains. Here is how do you learn more about the game in a more functional way that isn't paying for resources or watching pro games? Like what resources are the best and what types? Where do you find them? Well, if you're on the NA server, join the discord and play norms with us. We'll answer your questions while we play. We like playing games with people. You guys got any other suggestions? [00:56:19] Speaker A: I mean, you listed most of them, so yeah, you listed most of them was just watching, like not necessarily pro gamers, but just like people that play the game for fun and just like in a competitive way, like play ranked and stuff. But they're not like pro. You know, they might be diamond or masters and just watch, watch them, listen to them and just kind of watch how they play and mold your own play style around that. [00:56:46] Speaker C: I'm gonna advocate for him again because he's one of the most diverse people I see playing it and he has got a really fun YouTube channel. Hussy is very educational. He talks a lot about what he does. He plays a massive champion diversity pool, unlike a lot of the other people who we talk about who are like Alobese, who does mundo, basically. And then some other stuff. You can learn a lot. Yeah. Who don't ribbon. You can learn a lot about what he does there and his lane mechanics, but you're not going to learn as much broad game knowledge. That's why I advocate how's your lie? I really like him. The other. It really is. There are pro games to learn some of this thing that is a resource you actually should take a look at. You learn a lot watching them like Lucian Top. That's where we get our meme from. It's the. It's the program we've got. [00:57:36] Speaker B: It does come from an old pro match from like 2016 or whatever. All right, guys, that's the Lucian Top. So that means the episode is over. This has been episode 517 of the Four Wards podcast. I've been Jack Sohman for Micah. Many names for Pillow pet. Have a great night. [00:57:54] Speaker A: Good night. [00:57:55] Speaker B: Thanks for listening to the Four Wards podcast. If you want to support the show directly, consider checking out our [email protected] the Four Wards Podcast. And of course send your questions to the Four Wards Podcastmail.com so we can answer them live on the show. That's the Four Wards podcastmail.com.

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