[00:00:04] Speaker A: Welcome to the Four Wards Podcast.
[00:00:07] Speaker B: Hey, what's up? It's Eric Bra, voice of Draven Jerks and Velkoz.
[00:00:13] Speaker A: And you're listening to the Four Wards.
[00:00:15] Speaker B: Podcast here to help you move forward in league.
Hello and welcome to episode 466 of the Four Wards podcast. I'm your host, as usual. I'm Jack Zoman and I've got with me three other wards to help you move forward in League of Legends. Free shooters here tonight.
[00:00:49] Speaker C: Hello, I'm here. And I've actually played League of Legends this week.
[00:00:53] Speaker B: Huzzah. We've also got Pillow Pet.
[00:00:56] Speaker D: What's up?
[00:00:59] Speaker B: And Mike of many names has joined us again.
[00:01:02] Speaker A: I'm here. Y'all should play some urf though. That new URF mode comes back. Always gotta play some urf.
[00:01:10] Speaker B: Mike is our resident urfaholic.
Guys, we are the 4 wards podcast. If you want to join our discord, the link is in the episode description. Come hang out. Come play games. It's a great time. Try to be better about having more community game nights that are planned and not just impromptu, but they happen impromptu and it's a fun time. So come join.
We do also stream on Twitch. I can be found at Twitch TV. Jacksonman Freeshooter can be found at Twitch TV free eShooter. That's right. There are three Es in free and it's mostly Elden Ring still, right?
[00:01:45] Speaker C: Yeah, I'm actually in the middle of a. There's like a challenge bounty a streamer put on right now of Deathless Randomizer on a set seed. Um, I've already lost my first attempt and my second attempt. We don't talk about attempt two. It lasted 10 minutes. But attempt three, going strong.
[00:02:04] Speaker B: Fair enough.
[00:02:05] Speaker A: It's actually kind of fun to watch.
[00:02:09] Speaker B: Mike can be found@twitch tv mikeofmanynames because that's right, he fixed his Twitch name to actually match what he is currently everywhere else.
[00:02:17] Speaker A: I should change it again to something else next time to match my name.
[00:02:22] Speaker C: Make it two. Underscore Witch. Underscore two.
[00:02:28] Speaker A: I almost want to.
[00:02:30] Speaker B: Please don't do that. I will stop plugging your Twitch if you do that.
Last but not least, Pillow Pet. We're trying to bully into streaming more, but he can be found at Twitch tv. Pillow Pet.
[00:02:42] Speaker D: Hey, I did stream there for a while, like almost three or four days in a row. And I even streamed on TikTok.
That was fun while it lasted on TikTok.
When I remember what the name is, I will do it. I don't. I Don't know what it is, but continue and I'll look it up and I'll figure it out.
[00:03:04] Speaker B: Fair enough. All right, we also have some people to shout out. Shout out to Codex, Ninja, Pillow, Pet and Robegon for supporting us at the shout out tier on Patreon. Thank you guys so much.
Now if you want to support the podcast, head over to patreon.com the 4wards podcast. $1 a month just tells us that you love us. $5 a month will get you an exclusive feed of some behind the scenes audio of our prep work before each show. Sometimes it's just completely us BSing, sometimes it's actually like patch discussion or whatever.
This week it was us testing an interaction we saw happen in a pro game.
[00:03:45] Speaker C: Yeah, you get to hear us commentating about a practice tool.
[00:03:49] Speaker B: Yeah. And of course if you want to get shouted out like Codex, Ninja, Pillow, pet and Robegon, $10 a month will get you into the shout out tier. Last but not least, listeners, you get disappointed. Dad Jacks, because none of you wrote in this past week. Write your questions into the four wards podcastmail.com so we can answer your questions on the show.
If you don't write in then us dumbasses don't know what the fuck to talk about and you get messes of episodes. So write in so we can answer the questions you actually want answered.
Alright with that.
It's patch week so we got patch topics to discuss. Patch 25s1 2 because for some reason the patch numbering system is stupid now.
[00:04:40] Speaker A: Yeah, that sounds even worse than it did when it was the first patch. I don't like it.
[00:04:45] Speaker C: Oh, it's gonna sound worse when it's like S3 15 or whatever.
[00:04:51] Speaker B: Uh huh.
So we got some things to talk about and I'm gonna make Pillow kick us off with the change that everyone is very thankful happened this patch and didn't have to get held for another patch.
[00:05:04] Speaker D: Yeah, I was pretty happy with it. It's moving in the right direction. This is talking about your feats for your feats. So your the feet for the first blood got removed and now it is the first team to three kills and that's a pretty good step in the right direction. I still don't think it's quite enough. I really think feet should be something that's spread out over the course of like a 15, 20 minutes and be a reward for going at like leaving leaning phase. So I'd say like 5 kills, 10 kills even something like around that to maybe you know it would something like to average out to what the end of Laning phase is going to look like number wise, I think would line up really good with like your first tower and your two. Or was it three epic objectives in the jungle?
[00:05:58] Speaker C: See, like, that's more the standout one for me is I don't think like three kills is a bad target. I still feel like three objectives is a lot like that one. Feels like it's always the last one.
[00:06:11] Speaker B: Yep.
[00:06:12] Speaker A: I disagree. That one seems to happen outside of the specifically the kills, which is always first. Because I don't think I've been in a game that hasn't had three kills before ten minutes, so. But I see that significantly more often than a tower goes down.
[00:06:28] Speaker B: The key is like a tower going down at 10 minutes is unusual, but not unheard of.
Three epic monster kills is literally impossible before 10 minutes.
[00:06:38] Speaker C: Yep.
[00:06:40] Speaker A: Like mathematically impossible seconds that a grub spawn up. If you get them right away, is it three minutes or three minutes?
[00:06:46] Speaker B: If you kill them immediately on spawn, your third monster spawns at 10 minutes. And that would be literally. If you delete the monsters the moment they pop up, which is obviously not possible.
[00:06:57] Speaker A: Yeah.
[00:06:57] Speaker C: And you can get first tower at like seven minutes.
[00:07:01] Speaker B: Yeah. 11 minutes is about the fastest you could reasonably get the monster objective done. And that is take dragon on spawn, take grubs on spawn, and then take one of the remaining two on the next spawn.
[00:07:11] Speaker C: And you know, I think that's probably the reason I don't see that one. A lot is in a lot of games I played or watches people split grubs where like one drone and steel one.
[00:07:21] Speaker A: Yeah. A lot of people.
[00:07:22] Speaker C: Yeah. And that's what really extends out that feat.
[00:07:26] Speaker D: So you get jungles that. There's some jungles right now that are super strong because they can take one grub from over the wall and like not even have to interact. Like Kindred can kill the bat grub because all three grubs have their own patience meter.
And they.
So you can attack that back grub over the wall and kill it. And the other two are reset, but you can still fight the one because they. Yeah, they all three have their different patience meter. Like Karthus can do it, Kindreds can do it. I'm sure there's other jungles that can. And there's some weird interactions with the grubs. But like, I've seen a lot of them just take one walk away because it ain't worth the time on some. When there's a high momentum game going on, the Jungle, if it's tied up doing grubs for a minute or two minutes can lose a lot in a high momentum game.
[00:08:23] Speaker A: Unless you're in a lot of fights, I don't see why you wouldn't try and take the grubs quick.
I mean, like, that seems like a weird choice if you're like Kindred. As you know someone's coming. That's a difference. Like, if you. If you don't think you can face the other jungler. But most of the people that you've mentioned actually kind of like dueling. Karthus is okay doing the fight. Kindred is pretty good at dueling.
[00:08:49] Speaker B: Yeah.
[00:08:50] Speaker C: But Kindred's not good at taking grubs. Like, she's very slow at grubs. Yeah.
[00:08:56] Speaker A: Kurtis is not. This is very fast.
[00:08:58] Speaker B: Anyway, the actual patch change is that it's now three kills instead of one for that third of the feat of strength. Yeah, we all agree this is better than it was, but it's still literally been the first objective claimed in every one of my games.
[00:09:13] Speaker C: Yep.
[00:09:14] Speaker A: I've had it not be the first objective one time ever.
How no one. No one bothered to get kills.
[00:09:24] Speaker C: What game are you playing?
[00:09:28] Speaker A: It was the most, like, adverse. No one wanted to do a fight.
And so the thing that got taken first was objectives. Because no one was fighting meant no one was able to get towers.
[00:09:40] Speaker B: God, I want these games. How do I get in that game?
[00:09:45] Speaker A: Have everybody pick late game champions?
[00:09:48] Speaker B: No, my. My experience with the feat of warfare has mostly been it's almost always a dude who has died twice or three times that causes the feat of warfare to happen. I almost never seen it be, oh, well, three people died. So the feat of warfare has been achieved.
And maybe actually that's what I want to see this changed to. I want to see this changed to get kills on three different members of the enemy team.
[00:10:16] Speaker C: Oh, I do like that. That would be a good change.
[00:10:19] Speaker B: And that, because that can still happen very quickly or it can take forever to happen, it makes it more of a team objective because no matter how bad someone is in one lane, you cannot get the feet off a single person.
[00:10:31] Speaker A: I think that's probably the best change. 5 is just now you're just incentivizing more fighting. You want people to get that five quickly. People are gonna fight more often.
Having it be three separate people.
[00:10:43] Speaker B: I wanna see this change to be three separate people.
[00:10:45] Speaker C: Yeah, that's. That's a really good idea.
[00:10:47] Speaker D: Just make defeat the Rengar passive necklace. Got to get five kills, basically.
[00:10:53] Speaker A: That. That might.
[00:10:54] Speaker B: But you don't want it to be. You don't want it to be a five because then it would take forever.
It would encourage people playing too defensive if they're the last remaining unkilled person.
[00:11:05] Speaker C: So.
[00:11:05] Speaker A: Huh.
[00:11:06] Speaker C: Here's the problem with this. And I'm actually going to transition this into the next patch. Note they just buffed Yumi. This would make UV Yumi even better if you made this change.
Because Yumi already never frickin dies. And that's going to continue this patch because they just buffed her a lot. Yeah. Her alt damage is like went up 50 base and 5% AP per wave.
[00:11:37] Speaker B: Okay. That 50 base is rank three. How often do supports actually reach level 16 to be fair?
[00:11:42] Speaker C: Fair?
[00:11:44] Speaker B: Really? It's like 25 base in mid to later game.
[00:11:48] Speaker C: True.
[00:11:49] Speaker B: And 5 AP.
[00:11:51] Speaker C: But the bigger change is to her passive.
The the healing is got a 10 AP ratio buff. It was 15 AP. It's now 25 AP. And the cooldown was 20 to 10 based on level capping. At level 11 it's now 20 down to 8. 8 based on level but now caps at level 13. So basically they added like two more levels. Two more levels into it and the like rate is the same but it just scales for two more levels.
[00:12:26] Speaker B: Yep. Now they. They did specify she's weak right now because she literally does not get free stats from boots and she doesn't build boots. And this is their compensation buffs because they didn't want to give her a special case like Cassiopeia also.
[00:12:40] Speaker A: However, if you think about it, Yumi is probably the only support that you will always be getting XP with your land partner. You're not running around the corner doing other things. So she's probably the highest level support in the game.
She's.
[00:12:53] Speaker B: I could see that.
[00:12:54] Speaker A: Actively gonna get those levels. Because Yumi without people is worthless other.
[00:13:01] Speaker C: Than Zilean or whoever's with Nyla.
[00:13:04] Speaker B: True. And for those of us who enjoy Pro, they did specify that they are targeting these avenues to buff her so that she doesn't show up in Pro.
That's literally. It is. They wanted to make sure that it is focused on play where there are more assists where supports get more gold. And that's why they are gold scaling changes.
[00:13:24] Speaker C: Yeah, that makes sense.
[00:13:25] Speaker B: Whereas in Pro play when everyone's full build supports are usually still at two items.
[00:13:29] Speaker A: Yeah.
[00:13:30] Speaker C: I'm just glad they didn't buff her freakin Q damage again. Cause God. Her Q does too much damage.
[00:13:35] Speaker B: It does way too much damage.
[00:13:38] Speaker C: Alright. Someone else go next.
[00:13:40] Speaker B: Alright, I'll talk for a bit. Since we're talking about champions we hate, Irelia finally got some much deserved fucking nerfs. They did not however target what I want, which is to nerf her sustainability.
Instead, they have significantly nerfed the damage on her W. Literally took it down. It's the same at rank one and it is her second max. So in early game it doesn't do anything. But by max rank it lost 60 base damage when fully charged, which is huge.
They also nerfed the base damage on her E at all ranks and nerfed the base damage on her ULT at rank two and three.
[00:14:35] Speaker C: Yay.
[00:14:37] Speaker B: She should be significantly less bursty.
She's still going to queue the casters and then Q onto you and murder you. Unfortunately, there's nothing changed about that.
[00:14:55] Speaker A: I mean a bunch of the good things here is Irelia's items aren't exactly high damage, so nerfing her base damage does a good chunk of damage to her nerfs. It's not nerfing her base ad, it's not nerfing her Q damage, but the amount of damage that she can get off between the E, the W and the R.
What you've knocked off like 200 plus damage in. In one full rotation at max plus that's.
There's plenty of times when we've gone up against Aurelia and she's survived by 150, 200 health. Barely.
This is. This is.
[00:15:31] Speaker B: If you could have gotten one more auto, she would die.
[00:15:34] Speaker A: Yeah, this is a meaningful nerf because she's not bursting you anywhere near as fast.
[00:15:39] Speaker B: Yep, that's why I'm happy about it. Even if it's not the changes I wanted to see.
[00:15:46] Speaker D: Now this might be a hot take and I'm just theory crafting on this. I see now a good reason to build a Nashor's tooth on Aurelia to make up that damage because they didn't mess with her AP ratios at all.
[00:16:00] Speaker A: Yeah, but the base damage means that Nashers is still irrelevant.
[00:16:03] Speaker D: It's just a lot of ap and I just, I. I'm just theory crafting here. I don't know if anything will ever actually happen, but it would be interesting.
[00:16:14] Speaker B: N. She. She needs AD for the rest of her kit. Her AP ratios are just so she benefits more from Baron.
[00:16:20] Speaker A: I mean they didn't nerf her ratios. Her ratios are still the same. So she's still gaining the same amount from A stuff. It's just with the amount of base Damage nerfs. It's significant.
[00:16:33] Speaker B: Yep. But, yeah, even like her Q, the healing it gives her is a AD ratio. That's why you don't want to build ap.
Anyway, someone else go next.
[00:16:48] Speaker A: Speaking of AP champions, let's do a quick talk about Viktor getting very minor tweaks with the Victor rework. We've seen a lot of Victors. Victor, he's. People noticed Victor was strong, and they didn't do too much with his initial buff, giving him the R scaling and then changing some animations. So really, a lot of things just got smoother with Victor, and so people were more willing to play him very strong.
And so what they've done is they've decided to nerf the ratios on his Q and his R, leaving his main poke damage with his E relatively alone. But they. They took 10 off of both Q and R, which.
That's it. That's the ratio.
It's a good change.
10% is a significant Nerf without being too much to, I think, dumpster him. We've still seen him in play, like, even in pro play, which is almost all on live patch now. He's played, but he's not overbearing. I've seen many people able to out duel him, and I've seen him able to wipe a team fight.
[00:18:06] Speaker B: It's. Yeah, we've seen some gigantic arcane storms in pro play, which are hilarious when it fills the entire goddamn lane.
[00:18:15] Speaker A: Someone got a pentakill. Got to see. Got to see an entire bot lane.
[00:18:19] Speaker B: Filled with that R. Yep, there's a. My issue with this change is that it doesn't address the most frustrating part of playing against Viktor. I would have rather have seen these damage ratios left alone and just nerf the range on his E by 50 to 100.
Make it slightly shorter range so he can't poke you from quite as far away. Because that's what frustrates me is it's an incredibly hard to dodge ability that he hits from a mile away.
[00:18:47] Speaker A: I think even the range would be okay if you reduce the travel speed of the E, if its movement.
[00:18:53] Speaker B: Either one, just make it more dodgeable.
[00:18:55] Speaker A: Yeah, because it. It's really the. The core of his damage. It's the way he fights, it's the way he survives. And if you can get on top of Victor, a lot of times, you just murder him.
[00:19:07] Speaker B: Yep.
All right, I have a remaining champion change, and Pillow does, too. So I'm gonna go, and then I'm gonna throw it to Pillow, and then we'll let you guys Wrap up the rest. I get to talk about everyone's favorite little dragon. He got one change, this patch, and it's not even a numerical change.
All that changed with Smolder is that infinity edge now scales his Q with the crit damage portion of infinity edge.
[00:19:38] Speaker C: Yay.
[00:19:40] Speaker B: Now, I tested this beforehand. It is additive with his other crit damage or chance scaling. So a normal champion, you do your. Your base ad damage, you crit, it does 175% of that. You get 40% crit bonus. Now you're doing like 215% damage.
This is not that same kind of multiplicative scaling.
This is just adding damage to it.
It's still very good.
It does mean Infinity edge is not really worth until at least third item on him, because since it is additive scaling, just getting cheaper crit items will scale your damage up just as much, a lot faster.
[00:20:32] Speaker A: I think it's. I mean, Effectively, that adds 65% worth of crit because it's the 25 plus 40. So it's. It's a large amount.
[00:20:44] Speaker B: So the. That's the key is the. The bonus that the infinity edge gives scales based on your crit chance. Yeah, it'll give the full 40 additive damage bonus when you're at 100% critical.
[00:20:57] Speaker A: Okay.
[00:20:57] Speaker C: Yeah.
[00:20:57] Speaker A: I mean, then realistically, you want 75% crit. So this should probably be the third one or your fourth item even, because training force is still really good on smolder.
[00:21:06] Speaker B: But the. The key is now that smolder gets a higher ceiling in the late game, which is what he's supposed to be. He's a late game aoe teamfight ad carry. And now he gets to actually have late game damage because he was just drastically outscaled by champions like jhin that do the same kinds of things but were allowed to build ie.
[00:21:29] Speaker A: Yeah, the. The numerical damage on IE scaling AD carries is like, they'll end up hitting you for 1200, 1500 sometimes on the high end, which, yep, is disgusting when Smolder's max damage is like 400. But he can do it every three seconds.
[00:21:47] Speaker B: And now at max 100% crit with an infinity edge, his Q has a like, 280% AD ratio.
[00:21:59] Speaker C: So he'll be good in six months when games go that late.
[00:22:04] Speaker A: We've been seeing games go to 40 minutes a lot. Like, I have had more games go to 40 minutes than I think I've had in the last year.
It's weird.
[00:22:16] Speaker C: I've not had that experience.
[00:22:21] Speaker B: Anyway, pillow talk to us. About Tom Kench.
[00:22:26] Speaker D: Yeah, Tom Kench got a small change.
His q damage went from 80 scaling up to 280 plus his passive to 75 scaling up to 255 plus his passive.
It's. I mean he's casting this ability non stop in lane. It's his main source of getting his health back. And restoring the after trade is his first max. So he's going to feel it. They want to bring him, bring his damage down. They want to just be like, hey, your tank shouldn't be doing all this damage. So they're wanting to bump him down a little bit in both top and support role. So they're hitting the damage but not hurting his sustain. So he should still be able to sustain just fine. You're just going to notice what is it 25 less damage on when you're maxed out per q. Yep.
[00:23:20] Speaker B: Which 25 less damage on an ability that baseline before ability. Haste has a five second cooldown. Adds up fast.
[00:23:28] Speaker A: Yeah. So like this was why he could duel people so well. You'd get about three of them at level one in a duel.
Which 75 damage off. That is meaningful. But I don't think it's going to. There will now be champions that he cannot beat anymore at Level one. Instead of being the just premier Level one bruiser, I will say like his.
[00:23:52] Speaker D: Big, the big thing on his Q is the. I think it's 4% missing health that he gets back.
[00:23:59] Speaker A: Oh yeah.
[00:23:59] Speaker D: I want to say it's 4% just off the top of my head.
[00:24:02] Speaker B: 7%.
[00:24:03] Speaker D: Okay, 7%. And that's, that's a huge number.
So I'm glad they didn't change that. I'm glad they didn't change that because I mean I like playing Tom Kench. He was, he's, he was an abusive top laner. He's still going to be an abusive top laner because I mean his autos with his passive do a lot of damage once he hits Level six.
[00:24:24] Speaker C: He's a very fun Aram champ too. Highly recommend.
[00:24:28] Speaker D: He's, he's just a fun champ in general, but it definitely is needed because he was very, very hard to face in Lane. I mean he's still going to be. So this is going to be less punishing. You don't have to necessarily stay hidden behind your minions all the time because the tongue's not going to hit you for a million damage.
[00:24:50] Speaker A: This means that massive early game bruisers have the ability to fight him. Darius can probably beat him at Level one now, which he could not do before, which was one of the few people who could out fight Darius at level one.
[00:25:05] Speaker B: I mean, it's only five damage.
[00:25:06] Speaker D: I'll say it's only five. Yeah. Say it's only five at level one, it's not going to make a huge difference.
[00:25:11] Speaker A: Oh, you said five scaling five times. Okay, so 25.
[00:25:15] Speaker D: Yeah, it's, it's, it goes. So it goes from 80 to 75 at level one. The 130 to 120 pretty much goes 5, 10, 15, 15, 25.
[00:25:25] Speaker A: Yeah. Okay, so that's, that's less meaningful at level one than I thought it was going to be when you were saying it was like 25 cap.
[00:25:31] Speaker D: Yeah, just at max rank, it's 25.
Level one is not going to be super meaningful. It's pretty neutral.
But when you got 500 health, you know that's 10 or what is that a percentage of your health? You're not going to be losing. So.
[00:25:52] Speaker A: All right. Meaningful but not starts.
[00:25:54] Speaker D: Yeah.
[00:25:54] Speaker A: Not massive.
[00:25:56] Speaker B: Yep.
All right, free shooter, your turn.
[00:26:01] Speaker C: Hey, you know who's good at dealing with tanks up there?
ADC's with armor pen, Lord Doms and Mortal Reminder got their armor pen increased by 5% each. So Lord Doms went from 35 to 40, Mortal Reminder went from 30 to 35 and they both got 100 gold more expensive. So Lord Dom's now 3100 and Mortal Reminder is now 3300 grid. ADCs are sad, but not actually that sad because having a 40% armor pen item again is very nice.
[00:26:33] Speaker B: Yeah, this is one of those. Because of the cost increase. It makes these items worse if you are using them as a general purpose item in your build and better when you're actually buying them to kill tanks.
[00:26:42] Speaker C: Yup.
Also, Yuan Tall Wild Arrows got buffed. It also got 100 more gold, more expensive, so it's now 3k. I believe that's just on the combined cost for all of these, but it got 5 more AD, so 50 to 55 and 10% more attack speed from 25% to 35% which helps stack the crit passive on it better. I'm genuinely shocked to have not seen more of this item. I think it's really good. But I guess it's like the users of it just kind of are in a weird spot right now.
[00:27:16] Speaker B: I'm pretty much only seeing Jinx as a user of it because she's just able to be useful.
So it doesn't matter that she's weak early.
Everyone else is either going on hit or Other builds.
[00:27:31] Speaker C: Yeah. Makes sense.
[00:27:32] Speaker B: They just suck.
[00:27:34] Speaker C: True.
[00:27:38] Speaker B: Okay, Mike, talk to us about Attacon that we talked about last week.
[00:27:44] Speaker A: All right, so to round out the major changes, pretty much otacon is in general receiving a bit of a nerf because no matter what otacon you get, you have their blood roses. Blood roses are now giving slightly less XP2 less XP PER, and then they're giving slightly less adaptive force.
So that's just a general nerf to otacon in general.
The big change has been they've decided to change the thresholds for how to get voracious versus Ruinous. And what happens when you get Voracious Atticon?
What happens directly? The buff that you get and the subsequent gold you gained from Voracious unchanged. However, once you kill the person who has that bonus, you now gain 200 gold instead of 100 gold, which you only have two and a half minutes to do that. But if you do actually do it, you gain a. Not quite a kill's worth of gold, but it's a. It's a good chunk.
[00:28:49] Speaker B: Yep.
[00:28:50] Speaker A: And then as I was talking about points gen. Yeah.
They've flat out reduced the amount required to create.
Or it's not worded really well. What they say that the threshold has been reduced by 20%.
[00:29:08] Speaker B: You want me to.
[00:29:09] Speaker A: It's. It's not worded well. So if you'd like to word that better.
[00:29:13] Speaker B: The amount of violence it takes to trigger Ruinous Atticon instead of voracious Atticon is 20% less than it was.
However, Champion kills give a lot less violence points towards spawning Ruinous Attacon than before.
[00:29:33] Speaker A: Yeah, they don't say what it is. They just say reduced by a major amount. The changes for damage sound like they're unchanged, and then it looks like they actually kind of axed the points. One alone increased because the way it's.
[00:29:51] Speaker B: Read for regular play, it changed for swift play but not regular play. And that's why they.
[00:29:56] Speaker A: Yeah, so the way. The way it read was there used to be a bonus version with melee and range that gained it. And that's turn. It's unchanged.
[00:30:03] Speaker B: No, that's still there. Okay, it's. So there has not changed. So the bonus solo kills matter more, basically, is what it means.
[00:30:11] Speaker A: Yes. And you get slightly more if you're a melee than if you were ranged.
[00:30:16] Speaker C: And that's why it's less likely in.
[00:30:17] Speaker A: General, not just points from champion kill.
So, yes, there is a modifier to be. If there are more melee, you gain more damage towards generating the Ruinous on Aunt, which I also did not know was a thing.
[00:30:31] Speaker B: Yep.
What it comes down to really is press tab and look at the meter and see how close you are to Ruinous versus Voracious. You'll still see Ruinous fairly often. Solo queue. But you should actually see Voracious show up periodically because kills are worth a lot less.
[00:30:50] Speaker A: Yeah. So if you were like in games with a lot of assassins or burst mages, you're probably actually not going to see Ruinous. As opposed to when you see brawlers and fighters going at it back and forth non stop.
That actually matters a lot.
[00:31:09] Speaker C: I might be dumb. There's a meter when you press tab.
[00:31:13] Speaker B: Yeah. If you press tab, just look at the top of the screen where it shows like the timers for the buffs and for Dragon and grubs and all that. There's a meter for Otacon. It tells you how close you are to Ruin us. I've never Once more violence happens across the map. We talked about it last week.
[00:31:29] Speaker C: Okay. I've never registered the existence of this.
[00:31:32] Speaker D: It's like it orange colored bar just like right here. Yeah. At the top.
[00:31:38] Speaker B: It's just. It's. It's got its own square like all the other stuff there does. And then a meter underneath it that fills up as there's violence.
[00:31:47] Speaker C: I've noticed the square for Otacon. I guess I just never like looked at it close enough to notice the meter because I'm just looking at the time.
[00:31:52] Speaker B: We're just checking after it had already been locked in.
[00:31:55] Speaker C: It could be that too.
[00:31:57] Speaker B: Meter disappears if Ruinous at a con is triggered or the timer runs out. And it is now voracious at a con.
[00:32:02] Speaker C: Also, I still don't believe you guys that I can spawn bot lane. I have literally never seen an Onycon spawn bot side. It has always been topside.
[00:32:09] Speaker A: I see a lot of bot bot.
[00:32:11] Speaker B: Side more often than not.
[00:32:13] Speaker C: I've only seen Top and I've only seen Ruinous. I'm like the statistical outlier.
[00:32:18] Speaker B: So free shooter. The key here is you're an ad carry player.
You do not play high aggro bot lanes. You're not dumb so you don't die a lot. And you're not super aggro so you're not killing your opponents a lot. True.
[00:32:33] Speaker C: But I'm trading a lot.
[00:32:36] Speaker A: Yes, but you're a range character so you do less benefit.
[00:32:39] Speaker B: And you're not alone.
[00:32:41] Speaker A: And you're not alone.
[00:32:42] Speaker C: No fair. Fair.
[00:32:44] Speaker B: Whereas Top lane are melee and they're fighting Each other constantly. So that's why you're seeing it top side. We're seeing it bot side because our bot lanes are constantly just murdering the shit out of each other like dumbasses all the time.
[00:32:58] Speaker A: Now there's a bit to note with the change defeats, the change to oticons, things that have been going on. This is my heads up warning for everyone because it's happened almost every single game I've been in.
Spread out and watch for invades, unless you're actively invading. I have seen more invades happen than ever. You're going to get invaded about 80%.
[00:33:24] Speaker C: Of the time at level one, you mean.
[00:33:26] Speaker A: Right, at level one. Level one invades happen a lot less.
[00:33:31] Speaker B: Than they did last patch. Like at the end of last patch because people are starting to realize, oh, it's not just one kill now, but people accelerated their invade rate dramatically with the first blood being so important. Last patch and have not adapted yet.
[00:33:47] Speaker A: Yeah. And it's still gonna be like moderately powerful because a lot of times you'll see invade versus Invade. You'll slam together and then suddenly there will be a team fight and it'll happen.
[00:33:58] Speaker B: Okay, since we talked about attacon, do we want to talk about our trinket tip real quick? And then we'll briefly cover Mel, who came out this week?
[00:34:06] Speaker C: Sure.
[00:34:06] Speaker A: Yeah, let's do it.
[00:34:09] Speaker B: Okay. So our trinket tip this week we tested before the podcast. The fountain laser does destroy voracious otacon's buff, the same way it bypasses Guardian Angel. If you have the voracious otacon buff, the one that gives you a revive. If you die, do not fountain dive and expect to survive. You will still actually die.
[00:34:30] Speaker A: You will not withdraw. It goes away completely. You do not. You do not get it to come back. It's gone, it's consumed.
[00:34:37] Speaker B: Yep, Yep.
Okay, that's our trinket tip. Let's briefly talk about Mel, the soul's reflection.
This is the new champion that came out. We are not going to give in depth advice yet. She's been out for like three days as we're recording this. Four days. But we're gonna talk about her a little bit because we've had several games with and against her amongst many of the hosts here.
[00:35:06] Speaker A: Yep.
[00:35:06] Speaker B: So we have some initial impressions. But let me talk briefly. Let me explain what Mel does on terms of, like, what are her abilities, and I'm gonna start with her most iconic ability.
Mel's W puts a barrier around her that reflects projectiles, operates off the same rules as Windwall. If windwall would destroy it, Mel will reflect it.
And I do mean reflect.
It deals damage. If it hits her opponents, it applies whatever effects it would apply, like slows, stuns, etc. It is brutal. If you fire an ashal and Mel reflects it and stuns you.
[00:35:50] Speaker A: It lasts for one second. It gives you complete damage immunity for that time. Not for towers.
[00:35:57] Speaker B: Yes.
[00:35:58] Speaker C: Yeah. So even if you can't reflect something.
[00:36:01] Speaker B: Non projectile damage, you just can't reflect non projectiles.
[00:36:04] Speaker A: So this. This is good for. Even if the lux ult happens, unlike the Yasuo wall, you can just sit there and hit that and not take the damage.
[00:36:14] Speaker B: Yep.
[00:36:18] Speaker C: There's some weirdness with it, but I'll talk about it next week when we go more in depth.
[00:36:23] Speaker B: Yep. We'll. We'll deep dive. It does do reduced damage until very late in the game compared to the original.
[00:36:29] Speaker C: Yes.
[00:36:30] Speaker B: Max rank. With at least 600 AP, it can start dealing as much or more damage than the original projectile.
[00:36:36] Speaker C: And I believe it is her last max.
[00:36:39] Speaker B: Yes.
[00:36:40] Speaker A: Yes.
[00:36:41] Speaker B: Okay. That's her iconic ability. That's the one that, like, you need to know how this ability works no matter who you're playing. As her E, she shoots an orb. It slows enemies. If it hits you directly, it's. It roots you. It does damage over time, which is important. When I explain her passive, it ticks fast. It's like every quarter second.
No, it's every eighth of a second. Okay. It ticks very fast.
Tick rate matters. When I get to her passive, her Q shoots a bunch of fireballs at a spot.
[00:37:24] Speaker A: They hit everything there. They all do max damage. There's no fall off.
[00:37:29] Speaker B: Yep. They do not do very much damage individually by comparison. That's. That's why they're allowed to all do full damage.
Now, the reason these things are multi hit and tick really fast is because Mel's passive applies a debuff on targets she hits with auto attacks or spells.
And this debuff basically stacks potential. Magic damage is the easiest way to explain it.
It has an execute threshold.
Unlike abilities like Pike Ult, for example, this execute respects shields and it does not deal true damage. It is magic damage. If you have mister, the amount that it will store will respect the mister.
But if your health plus shields drop below whatever her store damages, it pops and kills you.
[00:38:29] Speaker A: On the next instance of the next.
[00:38:31] Speaker C: Time she hits you, it's like smolder.
[00:38:33] Speaker B: The next time she deals damage to you, she has to do something that.
[00:38:36] Speaker A: Would apply it that is not important to Note the item dots only.
[00:38:41] Speaker B: Yes. Only her actual basic attacks and abilities apply the stacks.
Item dots like Liandries and Black Fire Torch do not apply the stacks.
[00:38:55] Speaker C: Yeah, I believe it's the exact same condition as Smolders Execute. If it has to be directly one of his attacks or abilities, I don't.
[00:39:03] Speaker B: Know, because that includes smolders burn from his Q.
[00:39:07] Speaker C: True.
[00:39:10] Speaker B: Which makes it hard to test anything else on Smolder.
Her ultimate increases the passive damage just passively, and then applies initial damage to anyone who has a passive stack on them and scales up based on how many passive stacks they had. It has no range limit. If you shen ult across the map and Mel hits you while you're channeling, she can Ult you when you arrive, even though she's literally 100,000 units away or whatever.
[00:39:53] Speaker C: Yep. It's basically a Carth assault for anyone with her passive stacks on them.
[00:39:57] Speaker B: Yeah, should be noted. It kind of does damage unless you have a lot of stacks on you.
But her dot ticks every quarter or every eighth of a second. So one second in her dot, you get eight stacks. Her Q fires 10 fireballs, so every Q can apply up to 10 stacks.
[00:40:20] Speaker A: Her Q scales with with things, so it it scales the amount of bolts with the level, starts with 6, ends with 10.
[00:40:29] Speaker B: Yep.
And she also, if she casts spells, her next auto attack will also multi shot. That's just the other part of her passive and one.
[00:40:39] Speaker C: So one thing I'll definitely say in the one game I've had that had a male on it, which was like custom because she's been banned every single game I played because she's horrendously overpowered is the actual, like, stacking effect of the passive, I find doesn't come into play that much outside of the bonus Ult dam.
The initial damage from applying a first stack is a lot, but like the extra stored damage per bolt, you would have to apply a hundred stacks to match what the first one applies. Basically.
[00:41:15] Speaker B: Like, it's not quite that bad, but. Yes.
[00:41:18] Speaker C: Yeah, it's like literally 30 or something.
[00:41:21] Speaker B: But before level six, it is 20 stacks to or 25 stacks to match the initial stack.
So at 25, she'll do double the initial of one.
And at level 16, where it's scaled up more, it only takes 16 stacks to match the initial damage.
[00:41:43] Speaker C: Okay, so like double it effectively. So like a QE gets there. Okay, yeah.
[00:41:48] Speaker B: Yes.
It's an interesting clear that that QE when she's at level 16 basically means that her passive does 160 plus 20% AP damage.
[00:42:03] Speaker A: Yes. Her passive is not initially a lot of bonus damage.
The way you need to think of it is, is what she's doing is she is reducing your max health where every time she's dealing damage to you, your. Your health is now lower. And you'll see a little counter on your. On your character.
[00:42:24] Speaker B: Yep.
[00:42:25] Speaker A: And that's the. If I touch that, I die.
[00:42:31] Speaker B: Yep.
So yeah, we're. We're not gonna deep dive on like how to build her or like what runes to take, what champions counter her, all that. Because we're still experimenting, but we wanted to go over her abilities and tell you guys she's really, really goddamn strong. You should be banning her. If you're not playing her.
[00:42:54] Speaker A: Frankly, do not play her as a support. She's not good at support.
[00:42:59] Speaker B: Yeah, seriously, just. Just not support.
[00:43:02] Speaker A: She. But like, yeah, she, unlike Lux, she has no extra utility. Her root is not on the same side of cooldown. It's smaller, it's narrower.
She doesn't have the burst damage that other AP mages in the bot lane will do.
[00:43:21] Speaker B: Yep.
[00:43:22] Speaker A: She is not a support. She's coded as a mid laner. She might be able to fight some things in top lane. No idea about that.
[00:43:29] Speaker B: She's surprisingly decent in top lane against anyone who can't just dive on.
[00:43:33] Speaker C: Honestly, I could see her being a good like AP carry out of botch, especially because her Q is so much goddamn range. Her Q range is nuts.
[00:43:44] Speaker A: The range is nuts. And you can move while casting it, but not after the initial cast. So she starts for like a quarter second and then she's allowed to move while doing it.
[00:43:52] Speaker C: Also, the thing we haven't said, she's the easiest champion to last it with in the entire game, bar none.
[00:43:57] Speaker B: Yep. Quite. Quite literally at level one. By the way, she has 54 AD, which means she can last hit minions from almost 100 health.
[00:44:12] Speaker A: To give context to this, if you have a ranged minion that's under the tower, normally you have to auto attack at once. And then you can do the one auto attack. She doesn't have to. The tower can hit it and then she can auto attack it and it will die always from level one.
[00:44:28] Speaker B: That a lot of her power lies is she can mana lessly last hit better than any mage in the game, better than most non mages in the game.
[00:44:41] Speaker A: And this all scales with her ap, that last hit power. So she's able to last hit from quite a high amount. And she's able to nuke a wave from quite A high amount.
[00:44:54] Speaker B: Yep.
And the.
The reason I emphasize the mana less hit is it means she can spend all of her mana fighting her opponent and not having to fight the wave with her mana.
She's very strong. She released at like a 51% win rate, which is absurd for a release champion. Most champions release around 40 to 45%. Just so we are shocked she hasn't been hotfix nerfed yet.
[00:45:25] Speaker A: Now, I think there's a couple things about this. She's possibly one of the easiest if you know mages at all, you know her. She's very understandable to play. You may not have good intricacies to know the knowledge of when you can do this, when you can do that. But to play her at a competent level, if you know how to cast, how to be a caster who has skill shots, you know know how to play her. If you know how to play Lux, you know how to play her. If you know how to play Xerath, you know how to play her.
[00:45:54] Speaker C: Yep. Even without her W, she's an amazing champ.
[00:45:57] Speaker A: If you have good reaction times and you can slap that W when something's about to hit you.
She's very strong.
[00:46:07] Speaker B: Yep.
So, yeah, that's our initial Mel impressions. Any other thoughts that we want to share right now? We'll go more in depth on how to build her and how to counter her next week.
[00:46:21] Speaker A: If you want more depth what I.
[00:46:22] Speaker C: See or stop getting banned so I can have more impressions than the custom I played.
[00:46:26] Speaker A: If you. If you want to play her in your games, you're likely to see her banned. Play swift play. You're allowed to just pick Mel as your champion, try her out and mess around. You probably don't need to do co op, verse, AI or practice tool to learn her if you know how to play a mage.
[00:46:44] Speaker B: Yeah, I. I've played her in ranked twice. Both times against a Victor.
She outranges Victor's laser with her Q. It's stupid.
[00:46:54] Speaker C: It was so much range that's gonna. It's gonna get nerfed. It has to.
[00:46:58] Speaker B: It has to. It's so far, I don't think the.
[00:47:00] Speaker A: Range is getting nerfed. I think at most they're gonna slow down the projectile speed because it's each instance of the projectile that does damage and you can walk out of it after only hitting two.
[00:47:13] Speaker B: Yeah. Anyway, let's. Let's move on to some questions because we do have some questions from last week from Robegon. Thank you, Robegon, for writing in last week.
Again, listeners, we didn't get any questions this week right into the Four Wards
[email protected] so we can answer your questions on the show. We will literally have time next week to get to them. Right in please.
So Robegon writes. Question one. I've made a conclusion about the new season. I personally think that the new objectives early game are destroying the game for players in low elo players are losing morale and get frustrated when first blood goes to the enemy team in the first minutes. Do you guys have an opinion on this and how us low elo players can handle these situations?
Play early game champs. Cause that's been true for years by the way. In low elo late game champs are more relevant because the games go late because everyone's sloppy. But if you want to deal with mental play an early game champ and just kill people.
[00:48:13] Speaker D: My response to when the first blood everything first came out was Darius Ignite top that's. I mean that's what I ran because it was super easy to just secure first blood if the opportunity was there. So yeah just go early. Early early champs or early game champs. I know this has been changed a little bit since you wrote this. So we're at the three kills but the advice is still there. Early early game champs will most likely you'll have a better time getting that three kills.
[00:48:45] Speaker A: This is. This is their concept of trying to do a meta shift. They want you to play quicker earlier games and so you need to be adjusting what you're playing in in reason. If you're someone who doesn't play well with a lot of early game champions still play to your strengths. You may need to change your play style in response. Play a little bit safer, play a little bit farther back.
Keep your ward or switch to a blue ward so that you have more vision.
These are things that are like you're. You're gonna see a lot of them. But the early game bonanza is fan out and defend against the invade. That's gonna be probably I think my biggest piece of advice because you're gonna see invades don't be the invader. Because even though you have a good invade team, their enemy is probably going to be a good fight team and you can't trust your teammates.
[00:49:47] Speaker B: Yeah the best places good invade teams are also good counter invade teams. By definition.
[00:49:53] Speaker A: The best place to wait for invades on both teams is bot side is where invades almost always happen that those tribushes right in between the the river on the bot side that is where most invades happen. Have one person Standing in the tribush to watch it have if you're on red side or drop a ward or drop a ward.
[00:50:18] Speaker B: You either drop a ward in the tribush or you walk past the tribush and diagonal to the bush so you can see around the bush. You do not have enough time to react if a champion throws an ability from the pixel bush into the tribush.
[00:50:35] Speaker A: If you. If you don't leave from base the second you can leave. It is not safe to stand in any bushes. If you can leave immediately, run to there and put a word in the pixel bush and then run away.
[00:50:49] Speaker C: Yes, I will say with this as well. If you play bot lane, go to bot lane and like after defending the invade, just go stand in one of your bushes about like we don't need it. Like it is 2025. You no longer need to leash your jungler. They should be able to clear their first camp.
[00:51:08] Speaker B: Yep.
[00:51:09] Speaker C: For the most part. Go stand in one of the bushes. Make sure they're not trying to like bush.
[00:51:13] Speaker A: Actively asking you for help. Don't bother helping them if they are.
[00:51:17] Speaker B: Even though you shouldn't have to. It's probably worth it just to make sure they don't tilt off the face of the earth.
[00:51:22] Speaker A: Yeah, they're like something that's not optimal or they don't know how to do jungle properly and it's not one of their main roles. If they ask, help them out to try and get it quick and then rush after bottom.
[00:51:34] Speaker C: Yeah, but don't assume that the enemy team leashed.
Like if you don't see them when minions crash, assume they are in your bushes and play around it. Like I've seen that often.
Way more often than I ever have before.
[00:51:49] Speaker B: Yep.
All right. This kind of ties into question two. So let's go there. How do you guys keep mental in check? I have noticed that I can get very frustrated lately. I got chat restricted Shame. Robegon. Don't take out your frustration in chat. That's how you get in trouble.
Especially in the new season. I've always been a support main and when I see my jungle, ignore lanes and objectives and give feats of strength to the enemy. And you can see at 10 minutes the enemy just snowballs out of control. I get so angry losing a game and there's nothing I can do about it. How can I handle the frustration?
[00:52:23] Speaker D: I've said it once, I've said it a million times. Slash mute all.
[00:52:28] Speaker C: Yep, that's.
[00:52:29] Speaker D: I mean, that's what I do, you know. And a lot of times too. I'll I'll. I'm. I get frustrated. I'll type out a message and delete it. I'll type it out, delete it, slash, mute all and type out your message and send it because nobody's gonna be able to see it. It'll make you feel better.
[00:52:47] Speaker C: They can still see it.
[00:52:48] Speaker D: Oh, they can still see it.
[00:52:49] Speaker B: No, if you use the actual mute all command, it prevents you from actually sending messages.
[00:52:53] Speaker C: Oh, I didn't know that.
[00:52:54] Speaker A: You are also muted. Yes.
[00:52:56] Speaker C: Yep. I never actually type that out. I just individually mute people because I'm old.
[00:53:00] Speaker B: Yes. If you individually mute, they can still see it. If you actually use the mute all command, you can't send messages.
[00:53:06] Speaker D: So yeah, when I, when I get frustrated.
[00:53:09] Speaker B: All right. I will also point out they will see you have muted yourself and cannot speak.
[00:53:17] Speaker C: Yes.
[00:53:18] Speaker B: Will see that message. If you type slash, mut all. After a game starts going south, you have just made a lot more toxicity.
Don't do that.
[00:53:28] Speaker A: Do. Do it at the beginning of the game or not at all.
[00:53:30] Speaker B: Yes.
[00:53:31] Speaker C: Yeah. So if a game is going south, individually mute people.
[00:53:34] Speaker A: Here's.
[00:53:35] Speaker B: Here's the.
[00:53:36] Speaker A: I noticed that you did say after people start talking. You noticed. Notice things and objectives things. There are more things that indicate when the enemy is doing better than ever before and that can get really frustrating the biggest way. And we've noticed that. I've been playing with a couple of people. We've. I've been noticing I've been getting more frustrated than usual.
Play something else.
Yeah, take a break. 5, 10 minutes. Go play something else.
[00:54:03] Speaker B: Quite literally. If you need suggestions for what to play to blow off steam after a bad game, join the community Discord link is in the episode description. Go to the other games channel and ask for suggestions. We can make suggestions for any budget from free games that'll be good stress relief to full on AAA titles. A lot of us play a lot of video games besides League of legends.
[00:54:29] Speaker A: I 100% advise you to play other things than League. Get something else besides League. Because League is a multiplayer game where you do not have control of the entire game at all times, which means you're gonna have frustrations. Even if you want to do the simplest thing, back away. When you notice you are mad and angry at the game and it is now affecting you. Because once you're mad, it's affecting you.
Back away. Even if it's 10 minutes, 5 minutes, 10 minutes and then you can go back in because you'll now have reset yourself.
[00:55:07] Speaker C: So two things I want to say.
[00:55:08] Speaker D: The game oh, God. I was like, I was just gonna say, just make sure you wait till the game's over before you go AFK for 10 minutes.
[00:55:13] Speaker A: Yeah.
[00:55:15] Speaker B: The game is do not ra. Quit.
[00:55:17] Speaker A: If. If you rage, quit. You deserve the bat.
[00:55:20] Speaker B: Yes.
[00:55:22] Speaker C: If.
[00:55:22] Speaker A: If. If things are going south and no one on your team is doing well, everyone is being toxic, you're noticing things are bad.
Your new objective for this game is, I'm going to try and do things to improve my play because this is no longer a winnable game. What can I do to make this beneficial still? Now I'm gonna try and see if I can last hit as many things as I possibly can. Now I'm going to see if I can not die for the rest of the game. That may not be possible. Now I'm gonna see if I can learn how to split, push, or learn how to freeze.
[00:55:59] Speaker C: Yep. So just to kind of echo something Mike was saying earlier.
When I was at like some of my lower points mentally in my life, part of the contributing factor was my only like, outlet gaming wise was league. So my life was kind of shitty. And then my outlet for my shitty life was getting tilted in League of Legends and things got shittier. It's important to do other things to kind of echo that point. Also, I will say just kind of in general, talking about, like, giving over feats to the enemy. Losing feats does not mean you lose the game. Like, I've seen that mentality a lot. I have won a lot of games where we lost the feats. Like it.
[00:56:45] Speaker A: Yeah.
[00:56:46] Speaker C: It does not mean you lost the.
[00:56:47] Speaker A: Last thing for 40 plus minutes. A lot this season is because people have been playing really badly when the feats go down and suddenly 20 minutes later, when our champions get online, they realize, oh, we can still win this game. Yeah. And then suddenly people are playing better again.
It's not over till it's over.
[00:57:07] Speaker D: Like, there's always going to be bad games and you're going to have sometimes more bad games and you're going to have good games and it's always easy. And like Jax, I've heard preach it a million times in the past. It's always easier to kill people with kindness than there is to respond and give in to it and submit yourself to being toxic because you know, you know that you're not that kind of person. So be the person that you want to be your teammate.
[00:57:37] Speaker B: When. When I have a bad game, the only chat messages that I'm sending are when someone on my team gets a kill. Good job.
[00:57:48] Speaker C: Yep.
[00:57:51] Speaker B: Strategic Things of like give Dragon those kinds of things.
That's it. Those are the only things. Because nothing else is gonna help me win the game. And that's what I'm actually there for.
I did want to just drive home the practice what I preach part of this of I checked out of my 343 games on my Steam library. I had to scroll 20% down the list to get games I have played for less than 10 hours.
Play other games.
Seriously play other games.
[00:58:26] Speaker C: It's a lot of amazing games out there.
[00:58:28] Speaker A: Yeah, there are. I have another point here. And this is gonna be about FFing.
I understand if you think a game is done. FFING is okay. I don't personally like FFing ranked games, but that's a thing. If your FF doesn't go through, don't quit.
That means people want to win. If it's like three one people didn't do it. A surrender. Right. Someone missed something. Try again in five minutes. Ten minutes. Once you've done it twice and the FF hasn't gone through the game is happening.
Finish the game because it's once again. It doesn't matter if you. If you leave that game, you're still AFK quitting. You're still getting punished.
[00:59:17] Speaker C: Yep. You can end up tilting yourself more.
[00:59:19] Speaker A: Yeah. By being like, oh, these people isn't going through determine. All right, well I guess we're not. We're not effing the effing this game. I'm going to now do my best to do something right. Switch it to the I'm not winning this game. So I'm going to do something with it.
[00:59:36] Speaker C: Pick an enemy champion and say I'm killing that champion this game. That's what's gonna happen. I'm gonna get a point where I can kill that champion.
[00:59:44] Speaker A: We had a game like that very recently where our response was we are not allowing that person to get unkillable. Demon King.
[00:59:51] Speaker B: Yep. I've had so many games where someone who played poorly but not poorly enough to get killed early then picked up multiple kills and suddenly they're like eight. And oh, when they clearly didn't deserve it. Like you can see like they weren't the reason those kills happened. But now that they're 80 now they can just press QR and kill you instantly.
And it becomes my mission in those games. Make sure that dude who doesn't deserve it did not get an unkilled game.
[01:00:20] Speaker A: Well, yeah. I'll go so far. I have very poor early game on certain champions. I have a poor early game record.
When I start getting to mid and late game on those champions, when I know I have a mid and late game champion, I, I can pop off very hard. Know when your champion is strong. I, I've been saying, I've been trying to get some things down.
I, I've had a point where my enemy has been a talon who's four in one and I'm not doing well.
We back away, have someone else come and take my space. Go away, come back later. Once I'm strong and I can get very strong in the late game with the champions I play.
[01:01:05] Speaker D: I'd say again, the easiest way I've done it is and I think everybody would probably agree on this one. When the game starts, type slash, mute all and take Lucian Top. And you never have to worry about the toxicity to begin with. You just win the game, nobody gets mad.
[01:01:22] Speaker B: All right, guys, this has been episode 466 of the Four Wards podcast. I've been Jack Soman for free shooter for Mike for pillow pet. Have a great night.
[01:01:34] Speaker D: Good night.
[01:01:35] Speaker C: That's not Jess.
[01:01:36] Speaker A: Good night, everybody.
[01:01:39] Speaker C: Thanks for listening to the Four Wards Podcast. If you want to support the show directly, consider checking out our
[email protected] the Four Wards Podcast. And of course, send your questions to the fourwards podcastmail.com so we can answer them live on the show. That's the Four Wards podcastmail.com.