Episode 483

June 03, 2025

01:08:43

The Four Wards Podcast - Episode 483: A Very Colorful Patch

Hosted by

Jax Omen Freeeshooter Pillohpet Mikeofmanynames
The Four Wards Podcast - Episode 483: A Very Colorful Patch
The Four Wards Podcast
The Four Wards Podcast - Episode 483: A Very Colorful Patch

Jun 03 2025 | 01:08:43

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Show Notes

Join the Four Wards Discord! https://discord.gg/2BAXd8VStA

This week, Jax, MikeofManyNames, Pillohpet, and CodexNinja talk about patch 25.11, then they answer a few listener questions!

Keep those questions coming to [email protected] so we can answer them on the show! We NEED more questions! WE'RE LOW!!!

 

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Contact information:

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Twitch: twitch.tv/jaxomen, twitch.tv/pillohpet, twitch.tv/mikeofmanynames

View Full Transcript

Episode Transcript

[00:00:04] Speaker A: Welcome to the Four Wards Podcast. [00:00:07] Speaker B: Hey, what's up? [00:00:08] Speaker A: It's Eric Bra, voice of Draven, Jerks and Velkoz. [00:00:13] Speaker B: And you're listening to the Four Wards podcast here to help you move forward in league. [00:00:35] Speaker A: Hello and welcome to episode 483 of the Four Wards podcast. I'm your host, as usual. I'm Jack Soman and I've got with me three wards to help you move forward in League of Legends. Today we've got Mike of many names. [00:00:51] Speaker B: I'm still here forever. [00:00:55] Speaker A: We've got Pillow Path. [00:00:57] Speaker C: Hello, I am here periodically. [00:01:00] Speaker A: And yeah, we appreciate it when you are. And we've got Codex Ninja. [00:01:06] Speaker D: I am a leaf before the wind. But I am here. [00:01:12] Speaker A: What the hell does a leaf before the wind mean? What is this a quote from? [00:01:15] Speaker D: Oh, I think. I think it's a Firefly quote. [00:01:18] Speaker B: I am a leaf on the wind. [00:01:20] Speaker D: On the wind. Leaf on the window. [00:01:23] Speaker B: Don't say that. No. Bad phrase. [00:01:27] Speaker A: I haven't seen Firefly. I don't know the context of why this is bad. So we're moving on, guys. We are the Four Wards Podcast. We have a Discord. Come join. The Discord link is in the episode description. We got all sorts of channels if you prefer posting your questions there. We have a channel just for questions. We got a channel for venting when you have a league game, you just need to rant about. That's the channel. Channel for it. We got a channel for talking about anime. We got one for just posting pictures of your critters. Come join. Post pictures of critters in there. Come join the Discord. We look forward to seeing you there. Some of us do stream on Twitch. I can be found at Twitch TV Jacksonman, where it's still a mixture of Super Metroid and League of Legends streams. Mike can be found at Twitch TV mikeofmanynames, where I imagine there's probably some Elden Ring Night Rain. [00:02:14] Speaker B: Yep, Elden Ring Nightray is on the list. Might be doing some Doom. Might be doing some Sekiro. If I can't find people to do Elden Ring with because queues are. Queues are long. [00:02:29] Speaker A: Fair enough. And Pillow Pet can be found at Twitch tv. Pillowpet. All right, guys, we got a shout out. Codexninja, Pilipa and Robegon for supporting us at the shoutout tier. Thank you guys. Vote very much for keeping the show on the Internet. Now, if you want a shout out or just to support us in general, head over to patreon.com the Fourwards podcast $1 a month just tells us that you love us. $5 a month gets you an exclusive feed of some behind the scenes audio of our prep work before each show and $10 a month will get you that feed and a shout out at the top of each episode. Last but not least, listeners, you guys actually answered the call this week. I'm proud of you. So keep it up. Send in your questions to theforwards podcastmail.com or write them into the question submission channel on the Discord so we can answer your questions on the show. Again, that is the Four Wards podcastmail.com link is in the episode description. You don't need to remember it. Just when you're done listening to the episode and you have your question you want to ask, click on the episode, go to the description, click the email link, send us your question. Alright, our main topic for tonight. That's right, it's a patch week. Happens every other week like clockwork. Patch 25.11 is here and guys, it's June, which means that this is Riot's Pride patch. If you are anything that's covered by pride or if you're just an ally, go pick up the free icons, get the free emote, get your rainbow on the Rift. Let's have a good time. Alright, let's talk about the actual patch changes. Also, for what it's worth, I did confirm if you have icons from past prides, they still work for the rainbow. You do not need the new ones specifically, which is how it's worked the last couple years. But it's always good to confirm they haven't changed things. [00:04:32] Speaker B: You reminded me already to go switch that. [00:04:35] Speaker A: Yes, that's the reminder. Go switch your icon, rep what you want to rep and we have some fun on the Rift. Alright, let's talk the actual patch changes. I am actually going to kick it off with a really simple one because we're all baffled as to why this item needed buffs. Riot decided Horizon Focus after the rework where we were all like wow, this item's great. Now was apparently too weak so they've buffed it by 5 AP and lowered its cost by 100 gold, which is effectively a 200 gold buff to the item. [00:05:11] Speaker D: Holy crap, they gave it AP too. [00:05:14] Speaker B: The only thing I can think of is that people are so ingrained into build paths that they went oh yeah, no one gets Horizon Focus and ignored it. That's it. That's all I can think of because. [00:05:24] Speaker A: This item so much ap, it's a. [00:05:28] Speaker B: Lot of this is a Lot of ap. [00:05:30] Speaker A: This is now about the same cost as your lost chapter items with like significantly more AP and ability haste than any of them. [00:05:43] Speaker B: It's 15 more AP than the highest of them and I think it's 10 or 15 more haste than the highest level. [00:05:48] Speaker A: It's I think 5 more haste than the highest of them. For haste. [00:05:53] Speaker D: Yeah. This is crazy. [00:05:55] Speaker A: It's Horizon Focus is bonkers. This should be second item on the majority of mages. Not all of them. Check your specific champion. But like pretty much any of the artillery or control mages or any mage that is about multiple rotations of spells. Horizon Focus should straight up be your second item. It's pretty much just the burst mages and assassin mages that should still be ignoring it for like Shadow Flame type items. [00:06:21] Speaker B: Shadow Flame is pretty much the other main second item I can concede people getting or like if you're having a really hard match up. A defensive item. [00:06:29] Speaker A: Yes. So yeah, I just wanted to highlight that because I can't believe they buffed this item. It did not need buffs after the last change. But I'll take it as someone who abuses champions. That should be building it. All right. Speaking of champions. That should be building it. Mike, talk about one of these champions you've got in your list. You have a couple. [00:06:53] Speaker B: We'll talk about the first one because it's the easiest change. Amy got a little bit of a Nerf. It needed to happen and it's a good, good place to nerf her. I think this is the right spot in which to nerf her damage. And then they call it an adjustment because she got four base armor. Oh no, it's a Nerf. She lost some armor growth and she lost scaling damage on her W. So it went from 70 to 270 before. Now it's 70 to 250 and it lost 5% AP ratio. [00:07:28] Speaker A: Yep. It's a good nerf because of the AP ratio. This is pretty much always a Nerf. But for the first few levels against an AD champion, it should be roughly power neutral. And that's why they're calling it an adjustment. [00:07:39] Speaker B: You. You lose like 4 damage or something at early levels. But this is. [00:07:44] Speaker A: And the. [00:07:45] Speaker B: This is more targetable. [00:07:46] Speaker A: Hasn't had a chance to kick in to compensate for the base armor buff yet. That's why I said it's like roughly power neutral if you're against like a Zed or a talon. [00:07:54] Speaker B: Yeah, I. I think as a whole this is better for mid than obviously it much more hurts support because when you do eventually. Max. This should be. Probably be your second. It's. You're gonna do less. You have less ratio. And frankly her burst damage was getting a little bit nutty. Toning down one part of it is the good part. Don't. Don't nuke the entire system. [00:08:26] Speaker A: She's. She's still gonna. One shot squishies. This did not change her identity as a one shot mage. [00:08:32] Speaker B: No. Yeah. [00:08:32] Speaker A: Remember I said like one shot mages are the exception. That shouldn't necessarily be building horizon. Focus. Second. She can. But I really like rocket belt. Second on her helux. [00:08:41] Speaker B: Rocketball. I love Shadowflame because you could just explode someone. [00:08:48] Speaker A: All right. Pillow. You started talking about it during the. The pre recording portion of the pre show and I had to be like no, stop. This is main show discussion. Tell us about Gary. [00:09:01] Speaker C: I have been looking forward to this Nerf for a while. It's went through some changes. At first I think their idea was to completely take his crit damage away completely from his E. And they've changed things up a lot. So Garen has got a slew of changes in starting with his W which is his. His damage mitigation gives him the shield. It gives him some. I'm drawing a blank on the. [00:09:35] Speaker A: The word tenacity. [00:09:38] Speaker C: Tenacity. He gives him really good tenacity. So what they're doing in this is they're reducing the cooldown. It was 23 to scaling to 15 and now it's 22 scaling to 12. So three seconds off at max rank quite a bit. And the damage reduction was a flat 30% with a bonus 10% when you finished his passive quest with his W. So up to 40%. And now it is just 25 scaling to 41%. And they're completely removing the passive quest that you got with it. [00:10:14] Speaker B: If you don't know what that was. That was Garen needing to kill minions. [00:10:19] Speaker C: Yeah. After he killed so many minions. It kind of like the Seeker's Arm Guard kind of quest that they used to have on those items. He had that just built into his kit. Now that there's no need for that anymore. You just get it right off the rip almost. Well, Max rank anyway. [00:10:40] Speaker A: It just means the resistances are just direct scaling of how many minions you've killed. The quest is still there. There's just no bonus at the end. [00:10:48] Speaker C: So the E is where his big changes come. So his cooldown was just 9 seconds across all ranks and now it is 9 scaling down to 6 seconds. And that cooldown starts at the end of a spin of the total spins. The damage was 4 scaling to 20. And I think this is per. Per tick of the damage which is. [00:11:14] Speaker B: I think a quarter second. [00:11:17] Speaker C: Yes, I believe so. And it was extra damage based on level with some ad scaling. And now it is 4 to 20 plus AD scaling which is now 36% to 44%. It was 36% to 4 40%. But they're removing the display damage based on level. So they're removing damage based on level, adding in some ad scaling, give them a little bit more damage there. And they're taking the crit modifier which used to be 150% flat with 190 with IE to 140% flat with 172% with IE. [00:12:02] Speaker A: I did want to clarify on that based on level part. When you've maxed out the ability, you need 280 to break even with what you were doing before. If you have more than 280 you do more damage than before. [00:12:15] Speaker C: It's gonna be a good buff. [00:12:16] Speaker A: That's why he needs the crit damage modifier change. [00:12:22] Speaker C: So where was. Okay. They also removed. This was the part that made me sad that when I originally brought it up they completely removed his 150% damage to monsters with his spin. I know why they did it. It was ridiculous. He could, he could clear camps probably faster than any jungle could. [00:12:44] Speaker A: Not quite but predict being a jungler. [00:12:48] Speaker C: Yeah. Yeah. I mean he just. It would clear him like quick. Quick as you could imagine. It was crazy. So they're completely getting rid of the monster damage modifier. They're also removing a. The partial cooldown reduction refund. When they would. You would cancel your E early. I don't know if everybody. Probably a lot of people didn't even know that was a thing. So it's not gonna really. [00:13:12] Speaker B: If you're. If you're giving a reduction in base cooldown, you need to get rid of that. [00:13:16] Speaker C: So which I think you're gonna end up with a six second cooldown at max rank. You're probably gonna end up having more spin to wins. Oh, almost assured because nobody was. Nobody was ever canceling their E early anyway. Unless they needed to run after with. [00:13:32] Speaker B: A Q or something or hit an alt. Yeah. [00:13:36] Speaker C: And then there's some bug changes on there and some tool tip updates. Another I. I don't know how impactful it's going to be yet, but it. On paper it looks like it's going to be all right. So his R damage is getting nerfed it was 150, scaling to 450 and now it's 150, scaling to 350, losing 50 on second rank and 100 on his third rank. The percent missing HP damage is staying the same at 25, 30 and 35%. So basically they're just being like, hey, you need to build like a fighter and not like an adc so. [00:14:18] Speaker B: Or like a tank, because those were his tank. [00:14:20] Speaker C: Yeah, yeah. So he would go like stride breaker into Phantom Dancer into like. [00:14:28] Speaker B: Yeah. [00:14:29] Speaker C: And he would just cue you, spin on you and you're dead. So it doesn't take the magic of flashing flash Q ring igniting away. You guys are still going to be able to enjoy doing that. This is just making him more reliable and more. Yeah, tanky. Like kind of forcing you over to a tank build. They're not killing your crit build completely. They're just nerfing it significantly. [00:14:57] Speaker A: They specifically want you to be building Bruiser. [00:15:00] Speaker B: Bruiser. [00:15:00] Speaker A: Yeah. [00:15:00] Speaker B: Which is why the W change is so huge. Because you're losing a significant amount of Dr. Early on. You eventually become slightly tankier. But that's at basically level 18. No one levels W until Last Max is Last Max. [00:15:16] Speaker D: Last Max. Okay. Was Q first masks? [00:15:20] Speaker B: No, usually it was. [00:15:22] Speaker C: It was always matchup dependent. [00:15:24] Speaker D: Okay. [00:15:24] Speaker C: It was typically always going to be E for sometimes for like trading patterns. If a Garen couldn't out trade someone with his E in a lane, he would go. [00:15:36] Speaker B: The speed bonus from Q would be a little bit better. [00:15:38] Speaker C: Yeah, with a cube. Yeah, he would go with the cube Max. And now the always answer is always going to be E maxing. I guess there's just too much too good of changes on E to not max that first. [00:15:54] Speaker D: Okay. [00:15:54] Speaker A: The only way to recover the nerf of losing the level scaling is to max the ability so you can get a better AD ratio. [00:16:03] Speaker D: I guess the as an ADC, when I see like 6 second max cooldown on an E like that worries me a lot. [00:16:12] Speaker B: Yo that like it shouldn't worry you at all because Garen would one tap you in the entire rotation anyways. So a second spin rotation doesn't matter. [00:16:22] Speaker A: If Garen is able to use judgment on you and sit on your head, you should die as an AD carry. [00:16:28] Speaker D: Yeah, yeah, yeah, that makes sense. [00:16:29] Speaker A: That has not changed. I will say because if he's actually building fighter like he's now supposed to, instead of building the crit builds he was building, he's gonna have a much shorter cooldown than that because fighter items have Ability, haste and crit items do not. [00:16:45] Speaker D: Yeah, yeah. [00:16:47] Speaker B: That's gonna be like a four second cooldown to a three second cooldown. [00:16:51] Speaker C: Yeah. Say, I imagine we're gonna be seeing three second cooldowns on his E because I imagine it's gonna go like Stride Baker, you know, Black Cleaver staring. [00:17:00] Speaker B: He might. He might really want T Force again. He might be a T Force abuser again. [00:17:05] Speaker A: Maybe. I think Black Cleaver is going to be. [00:17:08] Speaker B: Black Cleaver is definitely one of his, I think big, big items. [00:17:12] Speaker C: I still think Phase Rush has an. [00:17:13] Speaker A: Armor shred in his kit and Black Cleaver stacks with that. [00:17:18] Speaker C: I know a lot of people opt in like Phase Rush on him as his rune. I think it's still going to be a very good rune for trading. But I do think Conqueror is probably going to eke its way into being his main. [00:17:31] Speaker B: I think that's gonna be the big matchup dependent one. You're gonna want Phase Rush into anything that you can't immediately stick on a bunch of tanks. He's gonna want Conqueror on, but there's been plenty of like people weren't rocking 80 carries up top lane. He wants Phase Rush. [00:17:46] Speaker A: He wants Phase Rush on anyone that he wants to quick trade and run away so then he can let his passive heal him back up. He wants Conqueror on anyone that he wants to all in and sit on until one of them dies, basically. [00:18:01] Speaker D: Okay. [00:18:03] Speaker C: His Phase Rush rune is so infuriating to deal with. So infuriating. [00:18:09] Speaker A: This is a big part of. So this is what we talked about briefly in the pre show. Mid Garen is a fucking nightmare for most mages to deal with because most mages have CC that's reduced by tenacity. So if he presses W, he shrugs off their peel ability and then he spins on their heads and he's got Phase Rush so they can't even run away. And it was really oppressive. These changes should heavily nerf Mid Garen, especially the monster damage one, because one of the reasons Mid Garen was good is he shoved you in and you couldn't fight back because of the way his kit works. And then he just went and took your team's Raptors on cooldown. Every cooldown. Your Jungler never got Raptors after the first one for the entire game because Mid Garon existed. So hopefully that will be gone. I don't mind Garen in the top lane and I appreciate these changes pushing him towards a bruiser playstyle where there's more ability to kite and counter play instead of him just one shotting you inside of the silence. [00:19:09] Speaker D: Yeah. [00:19:10] Speaker B: Now, the advantage of the other build is that he was very squishy. Very squishy. So this is going to be a much tankier Garen you're going to be seeing in games, hopefully. Yep. [00:19:25] Speaker C: I don't think they've changed, but maybe a lot of people don't even know his e. His judgment also does like an armor shred based off time spent on the spin and I don't see any changes to that. So I'm assuming that's going to be the exact same. [00:19:41] Speaker B: That should be the same. [00:19:42] Speaker A: It is exactly the same. And that's why I said I think Black Cleaver is the Brazer item of choice, because then you stack the judgment armor shred with the Black Cleaver armor shred and shred like 50% of their armor. It's like, ha. You thought you were tanky. No, you're not. [00:19:58] Speaker B: It's one of the reasons why is such a good tank fighter person. [00:20:04] Speaker C: As much as I hate to say it, I recommend picking up Garen. If you're a top laner and you're not sure of who you should be playing Garen right now. I have a feeling he's. [00:20:15] Speaker B: I think, let's face it, Garen should have been one of our. Our advocates forever because he is the perfect person for loi alo. He is very easy to understand. He's very easy to play. He's very forgiving to play. [00:20:31] Speaker A: So snowbally. [00:20:33] Speaker C: Oh, yeah. [00:20:34] Speaker B: He's. He's a top laner that can still ball and win games. [00:20:37] Speaker C: Get out there, play some Garen. [00:20:42] Speaker B: Especially into Kasante. Fuck that champion. [00:20:49] Speaker A: All right. [00:20:50] Speaker D: Speaking of fuck. Asante Ash. [00:20:54] Speaker B: What? [00:20:56] Speaker A: I don't know. [00:20:57] Speaker D: I tried to make. I tried to make a segment that. [00:20:59] Speaker A: Was an attempt at a segue. [00:21:00] Speaker D: I tried really hard. [00:21:02] Speaker A: It's fine. [00:21:04] Speaker B: He's a dasher. He doesn't care about Ash. [00:21:05] Speaker D: Yeah, that's true. God damn. That ult is really hard to tell. Like, I don't know. I think it needs a little bit more of a VFX because all of a sudden, like, k' sante is just like, smashing my head in. Like. And we're. We're in a different part of the map too. Like, it's really confusing. But yeah. So Ash. Ash got a small buff and they're calling it a quality of life buff. I don't know. So she. She's getting the ability to be able to build stacks onto her queue. So after I believe she is I think it's four times she hits like. Like last hits. Minions. Her Q will activate and then allow her to enter into, like, you know, the. You know, where I call, like, Ash. Ash engine is burring if she presses Q. Anyway, I think this is really, really dangerous stuff to be handling Ash. I think this is going to really, really affect botling Ash because, like, if she's hitting the tower, your tower, she is dangerous because her Q can come back up and theoretically she shoved you in. You're having a hard time as it is. So I don't know. I personally, I'm glad for Ash players, but I looked at this change and I was not happy to see this. [00:22:33] Speaker B: Is an even change across the board for other champions of the same nature. [00:22:37] Speaker D: Yeah. Yeah, it is. Even. It is parity with other ADCs. I will give you that. [00:22:42] Speaker A: I think this is a change that needed to happen because it is functionally essential. It feels really bad that it doesn't work. Didn't work this way before because you. [00:22:54] Speaker B: Could always use your Q to attack towers. [00:22:58] Speaker D: Right. [00:22:58] Speaker B: Build stacks out of it. So, like, they talk about how there was a weird optimization when with last hitting to build stacks to get tower hits with your Q, which was always a thing and it was possible to do pretty quickly. [00:23:12] Speaker D: Yep. [00:23:12] Speaker B: Now you don't need to worry about last hitting until you absolutely need to get the last hit. [00:23:17] Speaker D: Yep. [00:23:18] Speaker B: So it. [00:23:19] Speaker C: I mean, I'm honestly shouldn't be too much more dangerous. [00:23:22] Speaker B: It should just flow a little bit better. [00:23:26] Speaker A: I was going to say. However, I think this makes Ash the second best marksman in the game at taking turrets behind Tristana. [00:23:33] Speaker D: Yep. Mm. [00:23:35] Speaker B: I think it takes too much. [00:23:37] Speaker A: I think this puts her. I think this puts her over Caitlyn at taking turrets because her Q is one of the best steroids in the game. [00:23:44] Speaker D: Yep. And I don't know. I don't want people taking my turrets. You know, anytime we're interacting with, like, Irelia taking turrets. Better. Ash taking turrets. It's okay. [00:23:59] Speaker A: You just gotta play Ash. [00:24:00] Speaker D: Yeah, I need to calm the cancer. [00:24:05] Speaker A: She's really strong right now. [00:24:06] Speaker D: Yeah, she is really strong. [00:24:15] Speaker A: All right. So speaking of really strong, and I'm actually confused as to why this champion even got this buff. Diana apparently was, according to Riot, doing well in mid, but struggling in the jungle. So they're buffing her passive damage multiplier on monsters. So this is every three hits, she does a cleave around her that does AoE damage and it has a monster damage multiplier. They're buffing it from 225% to 260%. [00:24:52] Speaker B: Well, this is the right way to buff it. [00:24:56] Speaker A: Here's the thing. Her clear speed was already fucking nutty. If you built Nashor's instead of Liandry's. She was struggling in the jungle because some streamer said, hey, you should build Liandry's on Diana. And then her clear speed went down and her ganking power went down. And she was just worse because you're building her wrong. [00:25:16] Speaker B: She's tied in Nashors. [00:25:17] Speaker A: Building her correctly. She's so heavily identity tied to Nashors, you build her correctly with an ashers, suddenly her clear speed goes up dramatically. Her ganks get better, she wins more games. I was already building her like that. I had a really good win rate on her already. You want to know what my Diana win rate is up to now? And remember, this is me. I'm fucking cursed. I have 21 games on Diana. I have a 76% win rate on her. [00:25:59] Speaker B: Now the other, to be fair, here is the people who have been talking about land. Landry's has hit systematic nerfs several times over again. [00:26:06] Speaker D: Yeah. [00:26:07] Speaker B: And people forget why builds were a thing. And so, like, it used to be a thing because she was able to just build, do a bunch of damage, and be really, really tanky. She lost some of her clear speed, but she had the power to just infinitely fight. That's not there anymore because of the systematic nerfs from Liandries. So she goes back to what she was doing before, which was Nashor's, which was a core item of hers. [00:26:40] Speaker A: Yup. And it's just. She's just fucking strong. Just build Nashors. You can still go the bruiser build after Nashors. That's what I do. I go Nashors riftmaker into Tank. Most games it works. So, yeah, she got buffed. I've been playing the shit out of her because she's fucking free right now. She is free eloquence. Play Diana and build Nashors, you'll win games. God. Quite literally. Within the last three days, I've had four ranked victories on Diana and zero losses. I me. [00:27:26] Speaker D: Speaking Diana free ap. Right. [00:27:31] Speaker A: Okay. [00:27:32] Speaker D: Yeah, we got Twitch changes. Yeah, we're gonna talk about Twitch, guys. It's gonna be so much fun. All right, so Twitch. [00:27:43] Speaker B: This was how Codex was kicked off the show. [00:27:45] Speaker D: No, no, we have to. We have to do the Twitch. We have to do the Twitch buffs. So Twitch got an AP Twitch buff. I have not played it, unfortunately, his AP ratio per stack. So each Little like rat thing that you see there is going up 5%. So here's the thing. So riot. And all the folks have been saying like this, like, we don't. We don't want to buff AP AP support Twitch. This is only going to affect laning Twitch Twitch that gets money. Here's the thing, all the AP items are so goddamn cheap. This is a buff to AP Twitch. The. The only reason why you guys shouldn't care is, is because AP Twitch support has like a 42% win rate. So we are buffing it from 42 to probably 45. So like, yep, you know, hey, so it's. [00:28:45] Speaker B: It's a cheese. It's a cheese. [00:28:47] Speaker D: It's 100% cheesy. It's so cheesy. Like you should be placing. Playing the. The cheddar cheese like, like skin. [00:28:55] Speaker A: To be clear, my issues with AP Twitch are taking Twitch out of the requirement to farm makes the things he's good at much more abusive and exploitable. And AP Twitch, specifically because of this ability that just got buffed does really mixed damage in a way that is frustrating because you cannot itemize against him. [00:29:19] Speaker D: Nah. Yeah. Yeah. [00:29:21] Speaker A: Because again, so this ability does contaminate does physical damage for AP Twitch scaling off of his ap. His passive does true damage scaling off ap. And the nashers that he's building first does magic damage every auto scaling off ap. [00:29:37] Speaker D: Yep. [00:29:38] Speaker A: He literally scales all three damage types off of one stat, which makes him frustrating as. [00:29:44] Speaker B: And the last buff he got made all of those other portions even easier because it was an attack speed buff from his invis. [00:29:53] Speaker D: Yep. [00:29:54] Speaker A: Yep. [00:29:55] Speaker B: So the one thing they don't want to be buffing is just buffed because of everything they've mentioned. [00:30:02] Speaker D: Yep. So I don't know. [00:30:05] Speaker B: It needs to go away completely. He needs a rework of this entire system. [00:30:10] Speaker A: Now that being said, if you are going to play AP Twitch, the only time I find it acceptable to play Twitch support is. Is if you have a Cassiopeia as your AP carry in the bot lane. Twitch's passive is considered a poison for Cassiopeia's twin fang. And that synergy is enough to where I can justify it. [00:30:26] Speaker D: Yep. No, completely agree. And I don't know, I've heard on the interwebs that AP Twitch like laning AP Twitch is again, it's like a 45% win rate which again will probably pop up to like 48. Like, like traditional build on hit is still better. So I think you should try it out. Especially if there's like A situation where you think like you were. You're the only option for ap. Like if you've got a full ad comp, like maybe try it out. But yeah, I don't. I don't. I don't know. I want it to. [00:31:04] Speaker B: I think this needs to go into a gutter and never be released again. AP Twitch is terrible gameplay. [00:31:12] Speaker A: I would infinitely rather see lethality Twitch become a thing than AP Twitch remain a thing. [00:31:18] Speaker B: It has one of the two worst mechanics in this game. Scaling true damage. Really easy scaling true damage. He does. Like, if you have AP in the build, you're gonna see like 30 to 40% of your damage taken is from true damage. And there's nothing you can do about it. [00:31:41] Speaker D: Yeah. Oh, also, nature's just got like a. Got way cheaper. Got up and grilled cheaper too. So, like, yeah, I don't. I don't see why they don't think that this is going to, like, massively bore buff support Twitch. It absolutely is, but I don't know. [00:32:02] Speaker A: All right, who wants to go next? [00:32:06] Speaker C: I could talk about Aatrox. So Aatrox got a buff. I don't know if it was necessary, but here we are. Anyway, so his passive. If you didn't understand how it worked every so often based off how many times you've attacked a your enemy Laner or a jungle camp monster, big mon, large monster, it would do 4 to 12% of your max HP damage on. On hit on an auto. And now that is going to 4 to 8%. So significant, significant, significant nerf on that. And that's based on level. The Q I think is going to be the. It's obvious. It's the largest change here and it's pretty significant. It is going. The sweet spot on his Q was 160% damage and now it's going up to 170%. So it's getting a 10% damage buff on his sweet spot on his Q. And that's a lot like that. That's. That is going to be a lot of damage later in the games. I mean, even early, like, you can easily lose a trade to Aatrox level 1 and like immediately have to lose leave Lane if you hits all three sweet spots. [00:33:27] Speaker A: Yep. [00:33:28] Speaker C: And they're changing the damage type of his W, his chains from magic to physical. And all this to make sure that he's able to build Black Cleaver to give him another physical damage type to stack that black. [00:33:42] Speaker B: Well, they're trying to pull him away from those lethality bolts that you've Seen several times. [00:33:48] Speaker A: So it's. This is not the Pull him away from lethality builds. The passive change is what's gonna do that. Because his passive heals a lot less. He's actually going to die. [00:34:08] Speaker B: Yeah. He heals a lot less and deals a lot less. That that's a 4% max health is a huge chunk lost at max level. [00:34:17] Speaker A: Considering it's the target's max health. Yes. So he needs to build more Bruisery to be able to live long enough to get the healing is the intention. [00:34:27] Speaker D: Of the change I was hearing. [00:34:31] Speaker C: I'm okay with this. [00:34:32] Speaker D: Like the. The W change. Changing it from magic to physical. That They've done this before. Is that true? [00:34:38] Speaker B: They turned it from physical to magic and then they reversed it because. Because lethality rose in prominence. He was doing so much damage with W in combination. I think the Q probably does a bit more damage than it needs to right now. I think there should have been base damage nerfs to go with the sweet spot damage Buff. But yeah, I think we're okay. [00:35:07] Speaker A: I fully expect he's going to go fully back to lethality as his only builds because the damage is just so high. And he's just going to accept that he's squishier. That's what I think is actually going to happen. And I'm totally about that. [00:35:21] Speaker C: That's the way I see. I think this is going to. To happen. I think he's going to throw a sundered sky in there to replace the healing. He'll. He'll go eclipse first item to give him the shield. And he'll go sundered sky after that. And then he'll go into lethality build. He'll go into. What is it? The voltaic. Voltaic cyclosor profane hydra. [00:35:44] Speaker B: So it'll delay his. His lethality build so he'll have less burst on it. [00:35:50] Speaker A: Maybe. Maybe what they really need to actually do is just add more HP ratios to his kit. That's what they did for Briar and it fucking worked. The best way to build Briar is now Bruisery. [00:36:02] Speaker B: I honestly. They just need to rework Aatrox in a different way again. Like a lot of people like him. He's fun. But he's not healthy. He does too much healing. [00:36:14] Speaker A: I am how healing amp and heal cut interact. That's the actual what they need to do. And then rebalance Aatrox accordingly. [00:36:23] Speaker B: But he. He is one of the largest abusers of how healing functions. He has a hundred percent healing bonus with his Alt going, what the actual fuck? [00:36:35] Speaker A: And the reason I said they need to rework how heal cut works is if it works the way people expect. You ignite Aatrox while he's in his ult, he only heals for 120% of normal. No, the way it works is he heals for 160% of normal because it's just taking that 200% healing he does without a heal cut and dropping it by 40% down to 160. [00:36:57] Speaker D: Yeah. [00:36:57] Speaker A: Which is fucking stupid. [00:36:59] Speaker D: Yep. [00:37:00] Speaker B: I mean, even at 120, that's disgusting. Healing needs changes. [00:37:04] Speaker A: It is. But like, you then adjust him accordingly though, because it works the way it has. Every time they buffer Nerf his ult's healing, he either goes from healing nothing and being useless to overhealing and being impossible to kill if you can't one shot him in cc. Yeah, they need to fix that so they can then balance the champion. And until they realize this, he's going to continue to either be useless or really frustrating. [00:37:30] Speaker B: So I think that, like, if they're not going to deal with healing, which it doesn't seem like they are, Aatrox needs to be reworked. [00:37:43] Speaker A: Yep. All right, Mike, Speaking of maybe needs. [00:37:48] Speaker B: To be reworked, we talking to Kassadin? [00:37:53] Speaker C: Yeah. [00:37:54] Speaker B: So Kassadin is getting a teeny bit of a buff and a slight bit of a nerf. So they're. They're. The state of the goal is they're adjusting his power curve. And this does that says that quite well. Kassadin was a champion who essentially doesn't exist until level six. Then he exists in a low power state until 11 and then he's okay, and then he hits 16 and he's one of the scariest things in the game. And it doesn't matter how far behind he is. You can be 1 in 10 like any ASUO in the world and you hit 16 and you're a monster. So they've decided we're going to shift your power curve a little bit. It's still. Still gonna be there, but it's not going to be as harsh. They're buffing his base armor good. They're buffing his force palm, which is his first max 10 at all ranks base good. More base damage on this is the right way to do it. And they're nerfing the bonus AP ratio per stack and the max damage AP ratio stack on his ultimate. It's going from 10% to 7% and 90% to 78%. Yeah, he had a 90% AP ratio when he had max stacks. What? What? [00:39:20] Speaker A: I will. I will point out his mana ratio is unchanged. [00:39:25] Speaker B: His mana ratio is unchanged. [00:39:27] Speaker A: Bruiser Kassadin is not nearly as nerfed by this as assassin AP Kassadin. [00:39:33] Speaker B: So. So Kassadin. Kassadin is one of the people who can build multiple sets of the. What you would consider starting items. He'll get. [00:39:47] Speaker D: He'll. [00:39:47] Speaker B: Obviously he has to get a tier. He's hardbound to it. You can get Rod of Ages, you can get Malignants or the. [00:39:53] Speaker A: He does not have to start a tier. He has to buy a tier fairly early on. Yes, I. I do want to be clear. Please do not think you are hardbound to starting tier and just losing. Every lane. There are lanes where it is appropriate to start a different item. Just buy a tier on your first pack. [00:40:08] Speaker B: Yeah, he has hard times with a lot of matchups. Don't. Don't just rush tier all the time. In fact, you're probably gonna want. It's a shield more than all. [00:40:18] Speaker A: It's a common mistake on a lot of champions that build tier items. You do not necessarily have to buy it immediately. [00:40:24] Speaker B: He will stack it very fast. Don't worry about it. This is. This is a good change. It's a healthy change. He might see a little bit of a burst in play. Cassidy is pretty rare as general, but it's a. It's a good start. And I think he probably needs maybe another tweak buff to his early game before he really sees play. But his late game is and always has been disgusting. He is one of those champions along with Kayle that you hit max. You hit 16 and you are. You are the threat. It did not matter if you weren't before. You are now. [00:41:14] Speaker D: I'm curious. Do you think that this makes the level one to six, like less miserable? Like significantly? [00:41:20] Speaker B: Depends on the matchup entirely. Okay. [00:41:24] Speaker D: What about the meta mids? Like the most common top three mids. [00:41:32] Speaker A: The armor change helps him against the AD mids in general. The force pulse change does basically nothing early because it's your second max in most matchups. If it's a AD matchup, it is your first max. It's nice. It's not game changing because you still are going to auto 80 matchups. [00:41:57] Speaker B: Yeah. [00:41:57] Speaker A: Your champion is very heavily balanced around taking less magic damage from his passive and having a magic damage shield on his Q. [00:42:05] Speaker B: Yes. [00:42:06] Speaker A: So that's why the Q is the first max in AP matchups is for the shield. [00:42:11] Speaker B: If it's someone who is poking you down, someone who's going to be fighting you? LeBlanc. Ahri. This does not do much change. [00:42:19] Speaker D: Okay. [00:42:19] Speaker A: It's still. [00:42:21] Speaker B: If it's something like Fizz Fizz versus Kassadin, this is actually fairly strong. [00:42:27] Speaker A: Yeah. [00:42:29] Speaker B: Because now you also have the one thing that force pulse is, is it's his early wave clear. It allows him to actually, like, clear a wave and get moving, and that's one of the best ways to save your ass. So it's. It's always going to be a benefit to that. And realistically, this is very good for that. And then the slight nerfs, you. You won't feel the damage nerf on early stacks to riftwalk at all. You won't feel it until you're running into I'm out of mana every 2, 3Q or ours. [00:43:08] Speaker A: Yep. I don't know. As someone who enjoys playing like Rod of Ages, Seraph's Frozen Heart Bruiser Kassadin, I'm happy that that part didn't get nerfed. The way that Assassin AP Heavy builds got nerfed. Yeah, I like just building every mana item, just literally like Roa, three Lost Chapter items and a frozen heart. [00:43:32] Speaker B: It's not a bad way to do it. He's. He's really, really strong because a lot of those are. They give you a lot of chunks of stuff in the beginning because they expect you to use this as one of your main ones and then turn to a different item. Cassadin doesn't need to turn to other items. He can just keep building them. [00:43:56] Speaker A: All right, Godex, you got two more AD carries on your list. Pick one. [00:44:01] Speaker D: Yeah. So we're going to talk about Samira. So Samira got some pretty big buffs. First off, her Q, the lifesteal effectiveness is going from 66% up to 80%. And her R, the life Steal effectiveness is going from 50 to 80%. So this is pretty big. Additionally, her W is getting a super minor. I believe. I believe it's a nerf. Yeah. They're taking like a teeny tiny bit. So 20 scaling to 80 is remaining the same, but the bonus ad is dropping from 60% to 50%. Ad, you're never using the W for damage, so that's fine. [00:44:40] Speaker A: Important to note, her W hits twice, so It's a total 20% bonus ad nerf. [00:44:45] Speaker D: Okay, that is actually true. It does hit twice. That being said, though, you are not. You are not pressing W for a damage reason or like to A. [00:44:54] Speaker A: When you are, it's to trigger your ult, not for the damage. Of the W itself. [00:44:59] Speaker D: Yep. So the most important part is the Q and the R. This R on paper, just looks huge. The most interesting thing that we're going to see out of this is whether or not Samira is going to now build Bloodthirster. Bloodthirster's build path is assigned. So I don't know if Samira is going to want to do that over Collector. But at the same time, like, dude, lifesteal and Lifesteal and Lifesteal. Oh, yeah. Samira is eating good. If she gets an early, early, early, early game. Samira, who gets a couple kills and has running around with a bt, this is gonna be huge. The one thing I really, really liked out of this change is one of the things that I've really disliked out of, like, Samira's playstyle is that the entire the champion is can you fast Ult? Do you understand how to fast Ult combo? And what this. By affecting the Q in this way, by buffing the lifesteal effect this, this much what they're allowing her to do a little bit. Hopefully we'll see actually how it plays out. Like, on the patch is like, Samira takes a trade. You know, the sports are effing off to Narnia for some reason, and Samir takes a trade with another Carry. That carry is now down to 60% health. Samira is down to 60% health. She then cues the wave and heals up. And thus can, can can through sustaining reinitiate traits. And that's just. That's a really awesome pattern because previously, Samira just has to, like, passively sit there with her thumb up her butt until she confessed Ult, and then she just, like, kills everyone. And like, don't get me wrong, I'm not saying that there isn't, like, skill expression involved with that and like, like a skill floor and all that, but, like, it just. It sucks. Like, she has to sit so passive doing nothing. And like, now, now, now she's got gameplay. I really hope this is as good as what they're saying it is on paper. I really hope that this works out. So. Yeah. And then I have a. Oh, good. [00:47:26] Speaker A: I was gonna say, I don't know if the lifesteal change is enough to change her rushing Collector, but I think it is now basically always correct to build Bloodthirster within your first three items. [00:47:38] Speaker D: Yep, yep. [00:47:40] Speaker A: Whether it's after Collector, before Infinity Edge, or after Infinity Edge before other stuff, I don't know. But I think it should. I think she should still be going Collector first. [00:47:50] Speaker D: It is. It is a much better starter item. It's super effective on her, like, etc. Etc. Etc. So, like, it's gonna be interesting to see, like, how it actually shakes out in the patch. But, like. Yeah. So I do have one final rant though, about Lucian. So Lucian has a small Nerf going from his E. The. The. The dash is going from 16 skill into 14 to 18, scaling to 14. And this is literally riot just undoing the buff that they gave him like, three patches ago. And it's just so dumb that they're doing this. Like, first off, I ain't well. Okay. I haven't played a lot because I've been in Sweden and then kind of coming off of Sweden and like, sure. But like, come on, do something. Don't just do something and then undo something. Like, you. You aren't doing anything with this. Like, it feels like they're just trying to, like, come players come. And then just like, just like, we see Lucian in the patch notes, just like, get the tourists to show up to Lucian and it's just like, come on, like, do something. I don't mind if, again, if it's a Nerf or a, like, dude, we're seeing Lucian everywhere. And. But like, ah, this. This is lame. This is. This is. This is riot doing riot things. [00:49:17] Speaker A: It's still a low enough cooldown. He's gonna get two dashes if he gets a full trade. [00:49:21] Speaker D: Yep. [00:49:22] Speaker A: And he's going to have a dash up for every single wave. [00:49:25] Speaker D: Yep. [00:49:26] Speaker A: I don't think this change actually does anything. It's just dumb. [00:49:29] Speaker D: Yep, it's just dumb. It doesn't do anything. [00:49:31] Speaker A: If he's dominating early game, they should be nerfing specifically his Q slightly because that is his first max and it is his lane dominant ability for damage. All right, speaking of Qs, I'm going to talk about Ryze briefly. [00:49:50] Speaker B: I was disappointed you didn't make a mana one for Kassadin and Ryze. [00:49:56] Speaker A: Well, it was Codex's turn, so I had to find a different segue. So for Ryze, they have removed a tiny bit of the base damage on his reliable combo, his W, which is generally the first ability he skills because it's just the Most useful Level 1 ability and the ability he uses to root people in place so they can't dodge his Qs lost 10 base damage at all ranks. However, at level 6, the passive damage that his Q gets when he's hitting a fluxed target. So this is where he's already marked them. And then he pops the mark with his Q went up from 40% to 50%. At level 11 it's only 5% better than it was. It went from 70 to 75. And at level 16 it's the same. So at level 16 Ryze does 10 less damage on his W. He's otherwise the same. But at level 6 and 11 his Q will do more damage if he is using it with the flux to do maximum damage. And if he's using his flux to trigger roots with his W he will do slightly less damage than before. I like this because it makes Skilling his ults more valuable in solo queue where things are less coordinated. And that's the reason I wanted to highlight it is a good rise should actually do more damage than before in solo queue especially. [00:51:23] Speaker B: I mean you. You are going to do a crap ton of damage if you actually use your overload on your Q. Yep. [00:51:34] Speaker A: And like I. I play rise occasionally and he does so much damage. [00:51:42] Speaker B: He is a. He's not quite like Kassadin in that. He is just a level dependent. He hits a point. He's an item dependent champion. He hits. Yeah. [00:51:51] Speaker A: He scales like a marksman but with AP and mana. [00:51:55] Speaker B: Yeah. And build him AP some mana in the beginning and then ap. You want your base mana item. You want your. Obviously he is one of the people hardbound to Tyr as well. [00:52:06] Speaker A: Yep. [00:52:08] Speaker B: And maybe one other mana item. But he needs AP because he scales AP into mana and then mana fuels his damage. So you don't want to over index into mana and screw yourself out of ap. [00:52:22] Speaker A: Yep. You need like he needs death cap. Third. Third. Because the AP multiplier just gives him so much fucking mana that it's an actually better mana item than building like another Lost chapter item. [00:52:36] Speaker B: It might actually be horizon focus and then into death gap. Now with how things are going. That's a true. [00:52:42] Speaker A: That's possible. [00:52:45] Speaker B: Plus cooldown reduction on rise. You kidding me? [00:52:49] Speaker A: True. But yeah. He. You actually want to build an ap. Please don't build like you would cast it in with four Lost chapter items and a frozen heart or some. [00:53:01] Speaker B: The Cassidy might still be hardbound to getting a. A lich Bane. [00:53:07] Speaker A: He wasn't hardbound before. He's still not. [00:53:09] Speaker B: Nothing changed. So good. [00:53:12] Speaker A: It's good. This is not hardbound. All right. That's it. I just wanted to talk about Ryze briefly. He's not a champion. We recommend for solo queue but he got better in solo queue this patch. [00:53:24] Speaker B: He's. He is a champion that if you learn the ins and outs Of Ryze you can carry. He's not like Azir, where he is absolutely positional dependent. He's almost entirely learned to play. He's got very simple skill shots. He can do a crap ton of team damage. The main thing has always been his ULT is not particularly useful in solo queue. But you don't really need the ult. [00:53:52] Speaker A: All right. Speaking of doesn't need the ULT pillow. They're changing Udyr's R. This patch, does it do anything? [00:54:01] Speaker C: On paper, it doesn't look super significant because of the numbers being so small. My opinion is I think this is going to be bigger than a lot of people are thinking. So what they're doing is. So Udyr's R has two functions to it. It has an AOE that does ticking damage every second and it has empowered autos. And I think it's three. No, it's two. Two empowered autos. So with the basic attack damage, the empowered autos, it was 10 to 30 based on level plus a 30% AP ratio. And now it's going to be 10 to 40 based on level with a 35% AP ratio. So it's going to slap 5% harder when he does those autos. And that's just rewarding him getting in there and using more than just his AOE to clear waves, which is still an option here because the storm damage on his Phoenix stance was 20 scaling to 90 with a 35% AP ratio, now is 20 scaling to 100. So you're getting 100%, 110 more damage at max rank and it goes up by 2, 4, 6 and I think 8. The way I'm looking at it, it's. [00:55:22] Speaker A: The same at rank one is the key there. [00:55:25] Speaker C: It's. So, yeah, the same at rank one. It gets stronger from there. I mean, not to get into it too much, but Udyr AP was already really strong. I loved playing it in the top lane with an R max W max with an E like it was his shielding was ridiculous. His damage is ridiculous. Like he. Regardless of what he's building, he normally you'll always find him building a liandry's anyway because of how strong it is on him. But I got a feeling this is going to be. This is going to be a huge buff for the top lane because you don't get a lot of Q maxes in the top lane anyway, unless you're going into, like, tanks. But even then. [00:56:08] Speaker A: The reason for this change is because Q max with AD is basically the only way people have been building him recently. [00:56:14] Speaker C: And I. I get Q is very strong. It was very lackluster when this release first came out on udyr. Not a lot of people appreciated or understood the Q damage from the old. What was the old tiger stance is what it was. A lot of people missed the dot from that. And that's how they built him a long time ago. And they thought this was underwhelming and it was very found to be very, very strong. And that's where it's been ever since. I've always been a huge fan of the AP build and I'm super excited to see this. And I'm probably gonna be playing some mood here. [00:56:51] Speaker A: All right, so we got one last change to discuss before we can get to a listener question to wrap this show up. Mike, what did they change with behavioral systems? [00:57:06] Speaker B: We're gonna keep this nice and sweet. They recalculated leeway buster. So that's a little bit more forgiving for people who are disconnecting or having problems with matchmaking. So you're less likely to see harsher penalties earlier. Positive all around. And then a bunch of in game negative behavior has been significantly more responsive with how we've been seeing the detection soft inting. So we're seeing. And at least this is true for me, I have been seeing a significant uptick in those little notifications where you go, oh, I got someone who I reported actually got punished. I've seen a lot more of those in the last couple weeks than I have in previous months. Which means they're starting to home in on what those things are and actually give people. And this doesn't matter as much for us. But the thresh, they have thresholds for what they consider to be inting based on rank because obviously someone who's new to the game is going to be much more likely to die a lot than someone who has 30 years, 13 years in the game. [00:58:23] Speaker A: And to be clear, they don't give us the specifics, but there is a whole algorithm here. It's not going to be like, oh, you're in plat and you died 10 times in a game. You must have been inting your band. That's not how it works. They're looking at the context of everything. Are those isolated deaths. Are you dying under enemy turret 10 times in a game? You're probably inting. Are you dying under your turret 10 times in a game? Maybe not that kind of stuff. That's the kind of things they're looking for. We don't know the specifics because they don't want to tell the assholes what to do to avoid it. [00:58:58] Speaker B: Yeah, they've been very cagey about what it is for good reason because otherwise you can abuse the letter of the law. People have done that significantly before and now it's. It's been really well done. They're finding a lot more of these things that obviously I'm reporting it, which means I think it's not good. And I've been seeing a lot of those get actual notifications back. So I'm taking very good and positive all around. [00:59:34] Speaker A: Hopefully the. The optics of it will start deterring people from being assholes in the first place as they see other assholes getting banned. [00:59:42] Speaker D: I actually think that they send you multiple notices like per. Like hit on the person. Because I like, there's this one guy that was like dnt bully me or whatever that I got. I've gotten like 12 of these and I actually think because I checked him up and he's like iron 4.0Lp now. Like the person's obviously just running the account into the ground. And like, I think like I get like whenever other people report and he gets a penalty, like we're part of like a pool. [01:00:14] Speaker B: If you have given a report on someone and they continue to get punished, you will continue to get reports on it. [01:00:21] Speaker A: Yes. That's what I've noticed is some people I have gotten like, I log in, it's been a couple days, and I get three reports on the same person pop up. [01:00:31] Speaker D: Yep. [01:00:31] Speaker A: And other people that I reported at the same time as that person. I only get the one. [01:00:36] Speaker D: Yeah. [01:00:36] Speaker A: It's because that person got maybe like a chat ban and then they got like trolling games, punishment and then maybe they got perma. I don't fucking know. I just know they got punished three separate times in the couple days I was away. [01:00:51] Speaker D: Right. So I don't know. I am glad though. I'm. This is the first time I've ever seen riot on. On the offensive on this crap. And it. I'm. I'm really excited. I think this could, could make the community a better place. [01:01:06] Speaker B: They've been trying to do these systems changes for a long time and I think the report feedback was one of the things we needed to see that it's actually working because they've been. They've been doing this for about two years now where they've been heavily increasing slowly what they're doing. And now it's showing. It's showing pretty heavily and I'm seeing a lot more people disappear. [01:01:33] Speaker A: Yep. Good. Those People don't belong in our community. They should not be playing this game with the rest of us if they can't behave themselves. All right, let's get at least one listener question done tonight. We are already near time for the podcast, so I'm gonna skip ahead. I'm sorry, Mike. We did get your question. We will answer it next week, but I'm gonna skip ahead to a shorter one so we can actually get a question in and not have this podcast go for an hour and a half. We do appreciate your long questions. I promise next week, when we don't have a patch to cover, we are going to be using you as a godsend because, oh, my God, we're bad at coming up with topics. So we're going to answer the question from Jokey Sierra this week. Jokey Sierra writes. Hi, wards regular. Listen here. I want to contribute, but I'm bad at questions this week. I have one, though. How do you go through Bard portals? When I try, I just stand there clicking on it, not going through and feeling stupid. I have the attack move on left click option turned on. Could this be affecting it? Hextech. Dragon portals and Thresh lanterns work fine for me. So I would, I was gonna say, I'll freely admit, I don't know about the attack move on left click option. I don't use it myself. Does anyone use that? Do you know? [01:02:52] Speaker C: I, I, I'm not sure if I, I don't think I do. [01:02:55] Speaker D: No, yeah, I do. I do because I am. I'm a carry. Like my entire existence is based on that. So, yeah, I don't know. [01:03:04] Speaker A: So theoretically, do you have any troubles going through Bard portals? How does it work? [01:03:08] Speaker D: So the problem is I play bard. I don't like. Yeah. So I do not believe it should. If you can take Thresh lanterns, you should theoretically be able to take Bard portals. All right, so there's a circle, right? That's the portal, right? You need to click on the middle of it. You cannot click, like, in front of it, like where there's sometimes an effect like in front of the portal that is a no go. You have to click in the middle of it. Draw a triangle from the absolute. Like, okay, you're looking at a vertical circle, right? Draw its diagonal. Or is it. What is is a diagonal, right? No, diameter. Diameter. Draw the diagonal or diameter. Like that. There is a triangle that you can click on from there to kind of like at the top and maybe just peeking out a little bit from the top of the thing where the ideal click spot through is I as Bard don't look at it. I know how easy it is because I've done it a lot. I do not believe the attack move on left click should affect it. So you are selecting in the incorrect spot in my opinion. That being said though, I would be so down to get into a game with you and find out whether or not something's going funky. Because like that, that stuff is like something that a three year OTP Bard Bane would love to know. So join the discord. [01:04:38] Speaker A: Yep. We'd love to have you Absolutely. Come play a norm with us. One of us will play Bard just for you. [01:04:45] Speaker C: I just wanted to throw in that like I'm with you, man. Bard portals are aggravating. I mean, everybody misses them. They're easy to miss. Like they have such a small click sweet spot, but you'll find it. [01:04:59] Speaker B: So one of, one of the things you can tell I just opened up Bard real quick. If you walk away from Bard and you click on the portal near it, you will be able to tell. It will like show a little arrow of lines from your character to the portal. If you are going through that portal. [01:05:17] Speaker D: Yep, yep. [01:05:20] Speaker B: So wander around the portal. Like just go into a practice game if you don't have if you have Bard enabled and find out how to get the. The spot click. [01:05:30] Speaker D: Yep. [01:05:31] Speaker B: I don't have the thing enabled, so I don't usually ever see it, but it should be. [01:05:48] Speaker D: Yeah, there's just a sweet spot. You have to get used to the. [01:05:50] Speaker B: I think it's just the spot. [01:05:51] Speaker D: Yeah, you have to get used to the sweet spot. [01:05:54] Speaker B: If you can see, if you can see the circle, there's a little bit of an inner circle inside of it. That inner circle is where you want to be clicking. Or if it's like vertical, you want to be clicking on the edge of the portal. [01:06:05] Speaker D: Yep, exactly. Yep, yep, yep. [01:06:08] Speaker A: The key here is the reason Hextech portals and Thresh lanterns work fine for you is you're clicking on the actual objects for those and for the Bard portal, it's kind of a weird. Like you're clicking into the wall almost. You're not clicking on the wall. You're clicking into the wall. [01:06:24] Speaker D: Yeah, you're clicking into the wall. The other thing is, is that as a, as a player of Bard, unless you are friendly with that Bard, you should not be going through the portal like ever. No enemy should ever go through a Bard portal. You will not unless you just know Bard's Q is down. Like no know it. [01:06:44] Speaker A: You need a lot of Information to safely go through a Bard portal as his enemy. [01:06:48] Speaker D: Yeah. [01:06:49] Speaker A: You need to know that he does not have friends on the other side. You need to either be able to eat the CC and then keep chasing him or. Or somehow block or dodge the cc. Like maybe he's the only one left alive on his team and you're a sivir where you can spell shield his stun. Cool. You can go through that portal because you have the information that no one else is going to kill you. And you can prevent him from stunning you when you arrive. But you need context. You need to know it's safe. Because if you don't have 100% certainty that you will be able to survive on the other end, you will be stunned and you will be killed. Always waiting there. [01:07:30] Speaker C: There is an easy answer, though, to, like, the Bard question. Okay, you could just go Lucian Top and not have to worry about barred portals completely, because you could just walk wherever you want, kill whoever you want, and you're always safe. [01:07:43] Speaker B: You can just jump over the walls. Yeah, he's over the walls. [01:07:45] Speaker C: Jump over the walls. I mean, yeah, you just dash right over the walls. Kill anybody you see. It don't matter if you go through a portal or not. [01:07:54] Speaker A: There you go. All right, guys, this has been episode 483 of the Four Words podcast. I've been Jack Selman for Mike and many names for Pillow Pet and for Codex Ninja. Have a great night. Write in your questions to the four words podcastmail.com. [01:08:14] Speaker B: Good night, everybody. [01:08:19] Speaker C: Thanks for listening to the Four Wards podcast. If you want to support the show. [01:08:23] Speaker B: Directly, consider checking out our [email protected] the Four Wards Podcast. [01:08:30] Speaker A: And of course, send your questions to. [01:08:33] Speaker B: The Four Wards podcastmail.com so we can answer them live on the show. [01:08:38] Speaker A: That's the Four Wards podcastmail.com.

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