Episode 485

June 17, 2025

01:05:27

The Four Wards Podcast - Episode 485: MSI Do Not Like This Patch

Hosted by

Jax Omen Freeeshooter Pillohpet Mikeofmanynames
The Four Wards Podcast - Episode 485: MSI Do Not Like This Patch
The Four Wards Podcast
The Four Wards Podcast - Episode 485: MSI Do Not Like This Patch

Jun 17 2025 | 01:05:27

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Show Notes

Join the Four Wards Discord! https://discord.gg/2BAXd8VStA

This week, Jax, MikeofManyNames, and CodexNinja grumble about patch 25.12, then they answer a few listener questions!

Keep those questions coming to [email protected] so we can answer them on the show! We NEED more questions! WE'RE LOW!!!

 

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Contact information:

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View Full Transcript

Episode Transcript

[00:00:04] Speaker A: Welcome to the Four Wards Podcast. Hey, what's up? It's Eric Bra, voice of Draven, Jerks and Velcas. And you're listening to the Four Wards Podcast here to help you move forward in League. [00:00:35] Speaker B: Hello and welcome to episode 485 of the Four Wards podcast. I'm your host as usual. I'm Jack Sohman and I've got with me two other wards to help you move forward in League of Legends. We've got Mike of many names. [00:00:49] Speaker A: Hello. [00:00:52] Speaker B: And we've got Codex Ninja. [00:00:54] Speaker A: Hi. [00:00:57] Speaker B: Guys. We are the Four Wards Podcast. We have a Discord. Come join the Discord. Come hang out, Come play games with us, Come ask us questions. It's a great time. Link is in the episode description. We look forward to seeing you there. Some of us do stream on Twitch. I can be found at Twitch TV Jacksoman, where it's probably not going to be League streams until after MSI because Path of Exile has stolen my soul once again. Mike can be found at Twitch tv. Mike of many names. Is it still Elden Ring, Night Rain or are you moved on to something else now? [00:01:27] Speaker A: I mean, the most recent stream was actually a League stream, but I'm still playing Night Rain. It's been a blast. [00:01:35] Speaker B: There you go. And of course we gotta give a shout out to Codex, Ninja, Pillow Pet and Robegon for supporting us at the shout out tier. Thank you very much. Now if you want a shout out or just to support the podcast in general, head over to patreon.com theforwards podcast and come support the show. $1 a month just tells us that you love us. $5 a month gets you an exclusive feed of some behind the scenes audio of our prep work before each show. And $10 a month gets you that same exclusive feed and we shout your name out during the intro of every episode. Last but not least, listeners, we didn't get any new questions this week from the email at all. We got one from the Discord. So thank you Discord users for the one question. But we need more questions listeners. Just because you guys gave us a cornucopia of questions like a week or two ago and we're still running on that backlog, doesn't mean we won't run out in short order if you guys don't keep writing in. So write in your questions, email them to theforwardspodcastmail.com or write them into the question submission channel on the Discord so we can answer your questions on the show. Alright, it's patch 25.12. This is, I believe, the patch that will be played on the Midseason Invitational tournament. It's got a whole bunch of fun new stuff. There's an Uzi hall of Legends pass if you're into esports stuff. Uzi is one of the most famous, most storied players we've ever had in the game. He's got a cool Vayne skin, his special skills. Yeah, there's a whole bunch of other shit. Like there's all sorts of stuff. There's a battle pass if that's your jam. But those aren't actual game affecting patch changes. That's just cool swag. And I'm happy for Uzi to get the recognition he deserves. [00:03:37] Speaker A: Do not go broke buying something you can't afford. This is a $500 thing at the. At the height of it. Don't purchase if you can't afford. [00:03:47] Speaker B: Yeah, seriously, there is no shame in not getting the cool cosmetic stuff. It's okay. Now that being said, we have actual patch changes to highlight too. This was actually a hefty patch. There's a lot of shit that changed. Some of it's numbers tweaks with far reaching implications and some of it is straight up mechanics changes. So we're going to bring all stuff that we think is worth highlighting to you guys and I am going to kick it over to Codex to kick us off and I'm going to make her talk about the champion that we're going to probably bicker about the most in these. Talk to us about Zeri. [00:04:25] Speaker C: About Zeri. [00:04:26] Speaker B: Yes. [00:04:27] Speaker C: Oh, dear. We're going to start with Zeri. All right, so Zeri's getting a, in my opinion, a moderate buff, which is interesting because we're going into the pro patch for MSI and this is kind of confusing that they're buffing her for that event. [00:04:45] Speaker B: They're specifically buffing her so she shows up at the event. [00:04:48] Speaker C: Yeah. And maybe that's it. Maybe they're buffing her so that she. Absolutely. I don't think this will catapult her. [00:04:54] Speaker B: They used to do this regularly for like Corki and Azir. Every time a pro event came around, those champions would get a buff. This feels like Zeri's now in that group. [00:05:03] Speaker C: Yeah. So, okay, we're going from 175 on. On her R. The, the big explosion that she. She sends out when she presses R is going from 175 scaling to 375 with an 85% bonus ad ratio is. Oh, and. And it is now going from 2 to 200 to 400 with 100% ad bonus AP is AP ratio is remaining the same. The chain lightning damage that you get when you. When you're throwing out your Q, which is totally an auto attack, it goes from 30 AD ratio to 40 AD ratio. So if we didn't have that chain lightning damage, I would say that this is a. This is a nothing buff. Like. Like 25 damage is just not enough. Even with the 1580 ratio. Bonus 80 ratio on top of that. But here's the thing. When you're ulting, especially in a competitive environment where we're again, like, these are pro teams, like 4040 AD on. On all of your auto attacks. Dude, that's huge. That is a 10% buff. So I don't know. [00:06:20] Speaker B: I mean it is a 10% buff, but let's put it in better context. She does a third more damage for her like chain lightning procs. [00:06:30] Speaker C: Yeah. [00:06:31] Speaker B: So that's what this actually is. [00:06:33] Speaker A: So here's my stance on this one. For Zeri, this should bring her from non existence into probably third tier string. This is. She's now she's not at the top of the tier. There are some AD carries who are disgustingly powerful. [00:06:49] Speaker C: Right. [00:06:50] Speaker A: She's not just below the top of the tier, but she is in that. That third tier. Hey, we need to get something for situation. She is now situationally very powerful. Which means with how pro play works, she might be seen Game 3, Game 4, Game 5. Or if there's a lot of ad carry bans, you might see Zeri's early or you might see someone pick up Zeri early to deny a late game one. [00:07:17] Speaker C: Yep. [00:07:17] Speaker B: Yep. [00:07:18] Speaker C: So in my opinion, this for a solo queue player, this is not sufficiently high enough to bring her into solo queue. This is only for a pro that it will make her situationally viable for pro only and moderately. [00:07:33] Speaker B: This is enough of a buff that if you were someone who already was playing Zeri in solo queue, you are very happy. [00:07:40] Speaker C: Yeah. [00:07:42] Speaker B: She is going to be a fucking nightmare. Late game. [00:07:46] Speaker A: Yeah. [00:07:47] Speaker B: In big 5v5 team fights in the extreme late game, she is going to be a fucking terror. Her synergy with the champions, she was already synergistic with such as Orianna and Rell is now off the fucking charts. I think Rell is straight up her best support. By the way. [00:08:07] Speaker A: Rell with the the ultimate does so much for her and the amount of appeal she brings to Zeri. Oh boy. Yeah, I agree a lot with this. The. The main point of disagreement I see that for all of us is when Zeri's getting picked. I think she's gonna be picked by a few people now that we're not picking her up before because especially if you're one of the ad carries who doesn't trade and likes to keep your pick till later. I don't like you because I need my late picks. But fair, it's your pick too. [00:08:44] Speaker B: I honestly think she's going to be in every single best of five series at msi. [00:08:49] Speaker A: She could very easily be, I think. [00:08:51] Speaker B: If you are picked or like banned out the entire series. [00:08:55] Speaker A: If you are seeing heavy, heavy team fight in your games. I think this is a. If you are in probably masters or above so far beyond us. This is now a full Zeri viability. [00:09:11] Speaker B: Yeah. [00:09:12] Speaker C: Yep. She just does enough damage now. [00:09:15] Speaker B: Also, since Zeri is such an MSI topic reminder listeners, I will be at MSI during the like first round of the main stage. If you're gonna be in Vancouver and you're attending as well, let me know in the discord so I can meet up with you. Seriously. Also, these guys are going to have to run the show that week, so I'm sorry in advance that I won't be there. [00:09:41] Speaker C: It's going to be chaos and anarchy. [00:09:44] Speaker B: Just like you guys better write in some goddamn questions. It's. [00:09:49] Speaker A: It's either going to be a completely off brand topic of just whatever I can think of at the time. Whatever we can think of at the time. No. Or you guys are lucky or just doing. Yeah. Oh, that's. Oh, that'll be. It'll be the new patch. [00:10:02] Speaker C: It'll be the Ynnara patch. [00:10:04] Speaker A: It'll probably. [00:10:05] Speaker C: We're doing without Yunara. Without you. Oh, it's gonna be great. [00:10:08] Speaker A: We're gonna do first impressions of Yara without him. So we'll. [00:10:11] Speaker C: Okay. Oh yeah, that's fair. [00:10:13] Speaker B: We never deep dive on the new. [00:10:14] Speaker C: Champion on release ynaro1. Okay. [00:10:16] Speaker A: Okay, okay. Yeah. [00:10:18] Speaker B: All right. Speaking of diving deep, I'm gonna talk about Pillow Pet's favorite change in this patch because he wasn't here today to for himself. Gwen sees two nerfs on this patch. Her base health went down by 20, which is whatever helps make her a little more vulnerable in laning phase. And the cooldown on her hallowed mist went up by two seconds at the first rank, scaling down to the same as it used to be when you max it out, which this is her Last max level 13 seconds until level 14. This is probably not going to change much for her in solo queue because she already was either outplaying you on One Hallowed Mist or not. But at high elo and pro play, this is going to change her vulnerability windows in meaningful ways to where she's going to have a much harder time in some situations. [00:11:14] Speaker A: If you were baiting dodges, just like if you had skill shots baiting dodges, this is a huge buff for you. If you were a top laner who couldn't do that. Doesn't matter. [00:11:28] Speaker B: Yeah. All right, Mike, your turn. [00:11:32] Speaker A: We're gonna keep up the top lane talks and we're gonna talk about a champion that I am not a fan of. I'm not a fan of how his implementation happened. I'm not a fan of their changes talking Aatrox, because they just can't get it right. So they're reverting the main change that I am actually mad about. They're bringing his health ratio versus champions back up to 100 from 80%. But they're also upping his minion healing from 20 to 25. Not necessary. He heals way too much. As is this. This is bad. They're also giving him slightly more champion damage healing. So this is pretty much everything he does with his E ratio, giving him a slightly higher ratio per 100 bonus health point 2. But like, if you're building damage, you're not going to see too much of this. If you're building Bruiser, you'll see 10, 20%. [00:12:40] Speaker B: Let's explain what this is, because I think this is a passive. A lot of people don't realize on Aatrox's dash, he has a passive that just gives him omnivamp against Champions specifically, Period. [00:12:52] Speaker A: Yes. [00:12:53] Speaker B: Does not matter. Auto attacks spells, all of the above. He gets 16% omnivamp plus now 1.1% per hundred bonus health. Which means if you're building two health items. Because 80 bruiser health items all have 4 to 500 health, he's healing like a quarter of all of his post mitigation damage. If you're squishy, that means he's healing a quarter of the damage he's dealing to you. Because you're not mitigating shit. [00:13:22] Speaker A: Yeah. So this, they want him to play more Bruiser, which means this is a lot of healing. He should be getting like 800 to 1500 bonus health depending on items he's building. If he goes full Bruiser, that's a lot of extra healing. Plus the bonus to Champions that he got, plus the bonus to minions. The most frustrating thing about Aatrox is getting him to 10% health. Watching him hit a Q and his entire health bar go bloop. [00:14:03] Speaker B: Yep. [00:14:05] Speaker A: And he can do it consistently, multiple times. This is a problem. We were talking earlier in the pre show, like, this is not a problem that Vladimir has. Vladimir, one of the other premier healing champions, spending health as a resource. Yes. His Q gives him some healing. [00:14:25] Speaker B: It gives him a godly amount of healing on the Q3, gives him a. [00:14:29] Speaker A: Great amount on the Q3, but it's nowhere near as much as Aatrox gets from a Q. And Aatrox plus his ultimate. You see one Q, his entire health bar is full. [00:14:41] Speaker B: Yep. [00:14:41] Speaker A: Every Q, every Q, which is five seconds less at least with. With someone like Vladimir. It's one big pop of healing from his ultimate and sustained with mildly bursty spikes here and there. [00:14:58] Speaker B: Yep. The other thing that Vladimir does differently than Aatrox and why Vladimir is much less frustrating is Vladimir spends his health to do his damage. His E costs a significant amount of health. It is a percentage, I think, up to 10% of his max life. [00:15:14] Speaker A: His W is high health. [00:15:15] Speaker B: He's a high health champion. [00:15:16] Speaker A: Yeah, His W is. [00:15:17] Speaker B: And his W costs health. [00:15:18] Speaker A: They're. They're both current health ratios, so they do less as he goes lower. [00:15:23] Speaker B: His E is a max health ratio. His W is a current health ratio. [00:15:26] Speaker A: His W is, I think, 20% of his current health. It's a large chunk. [00:15:29] Speaker B: Something like that. [00:15:30] Speaker C: Yeah. [00:15:30] Speaker B: So, like, if Vladimir is much less frustrating when they're healing champions. [00:15:35] Speaker C: Yep. [00:15:36] Speaker A: Yeah. And Vladimir is a ranged healing champion, so he should be more frustrating to deal with. No T Sh. [00:15:42] Speaker B: Yeah. And you absolutely can get, like, I have had Vladimir Q3s that healed me for 1200, 1500 damage in one BOP. [00:15:54] Speaker A: Yeah. If you. If you build around, if you build around the healing portion, get enough AP, make sure you have your spirit visage, etc. [00:16:02] Speaker B: Have enough missing health because it heals based on missing health. [00:16:05] Speaker A: Yep. [00:16:05] Speaker B: And it's Q3. It's telegraphed. Oh, this is going to be the big healing. As opposed to Aatrox, where it's just, oh, he did damage, so he healed the full. [00:16:16] Speaker C: Yep. [00:16:17] Speaker A: Yeah. Every Aatrox Q can potentially be that much healing. [00:16:23] Speaker B: You can tell from the tone. None of us are happy about Aatrox getting buffed. [00:16:28] Speaker A: He's. He's a champion whose fundamental design doesn't work anymore. I. I would rather see them revert Aatrox to his original, original design. I think his original design is significantly healthier than this. [00:16:43] Speaker B: I just wish they'd just make grievous wounds be a multiplier on healing instead of additive with his healing amp. [00:16:49] Speaker C: Yep. [00:16:49] Speaker B: That's all they have to do. [00:16:50] Speaker C: And then. And adjust his power level as appropriate. [00:16:54] Speaker B: Like, because then he'll be weak. Same for. I think Olaf is the other champion that has a healing amp built into his kit. [00:17:01] Speaker A: It's probably you, maybe, but also Olaf. Like you can kill Olaf. [00:17:08] Speaker B: Yeah, I'm actually checking. I don't think Olaf has it anymore. He used to. [00:17:16] Speaker A: No. I think he just gets increased lifesteal as it gets lower and lower lifesteal attack speed. I think damage. [00:17:23] Speaker C: Yeah, it's the attack speed that. That is the critical part. [00:17:26] Speaker A: But yeah, he becomes very hard to kill when he's. [00:17:30] Speaker B: He doesn't have heel amp anymore. [00:17:33] Speaker A: But yeah. [00:17:34] Speaker B: Is Aatrox the only like bruiser class champion that has healing amp built into his kit now? [00:17:41] Speaker A: I think so. But I'd have to go through a deep dive of every champion and we don't have time for that. [00:17:45] Speaker B: Yeah. And it also would be nice for it to interact with spirit visage correctly. Because like Mundo with spirit visage heals a spell. [00:17:53] Speaker C: Yeah. I was about to say. [00:17:55] Speaker A: If Aatrox was required to get a spirit visage to have the healing he has, I think we wouldn't be as mad. [00:18:02] Speaker B: True. [00:18:03] Speaker C: Oh yeah. So. So it's item dependent. Yeah. If it was gated around his items, yeah, sure. Whatever. But the thing is is that the second that he he's level 6, he's unlocked additive permanent heal more. [00:18:17] Speaker B: The. The problem is that he has the same problem Riven does in that he scales his stats off of different stats. So Riven scales her shield off AD So the more she's able to kill you, the more big shield she's able to do to save herself. [00:18:31] Speaker C: Yep. [00:18:31] Speaker B: It's very frustrating. Aatrox. The more AD he has to kill you, the more he heals. The more health he has to not die from you, the more he heals. [00:18:40] Speaker A: Although, speaking of Riven gives me fun fact. Riven was the first champion with just AD ratios. With no AP ratio in your kit at all. [00:18:50] Speaker C: No AP ratio. [00:18:52] Speaker B: Let's move on to a change that I think none of us are bothered by. Codex, talk to us about Bard. [00:18:59] Speaker C: Aw, yeah. So ba Boy. Bard is the only and the most important support to get buffed. This. This patch. He is getting a base movement speed of 5 additional from 330 to 335. And I know that that seems like a teeny weeny tiny change, but even A solo queue Bard player will actually greatly benefit from this. That is a big movement bas. Movement speed. His entire identity is locked up in roaming. So this, this is a wonderful simple like, like change that that will greatly help Bard. [00:19:42] Speaker A: So if I remember rightly, his terms give him percent speed, which means this is an amplification on everything he does. [00:19:50] Speaker C: On, on top of that. Yep, yep, yep. [00:19:52] Speaker A: So like it's just a good change to a champion whose identity is about movement. [00:19:59] Speaker C: Also like another thing that's really nice about this specific change for base movement, Bard. Like I'm not saying you can't juke better with more movement speed. That's not what I'm saying. But like he doesn't have anything that's mobility where it's like, like he's gonna dash faster or he's gonna be harder to hit because of this. This is a very passive Bard can just get, get, get to where he needs to go better. And, and again, not, not, not ridiculous. Not like 360 or anything like, like insane. It's just a nice simple up. [00:20:37] Speaker B: Yep. And I just want to put these numbers in context because like 330, 335 doesn't mean anything to most people. 330 is a slow champion. This is champions like Draven, Hue, Jin, Senna. This is their base movement speed. 3035 is a medium speed champion. This is champions like Annie, Leona, Karma. So Bard is now in the medium speed tier. He's not fast, he's not slow and then his chimes make him fast. Just like some of those slow champions. Like Jhin when he procs a crit, he's fucking fast. But yep, his base movement speed sucks. [00:21:17] Speaker C: But his base movement speed sucks. Yep, yep, yep, yep. [00:21:22] Speaker B: I'm happy to see that this is a thematic change too. Like Bard is a champion that should have decent move speed. [00:21:28] Speaker A: His original cinematic was, was a speed demon. He moved at a speed that nothing else in the game could conceivably have done. [00:21:44] Speaker B: Alright, speaking of demons, riot Absolutely dumpstered LeBlanc in my opinion. With her visual update she feels much clunkier to play. And apparently they finally figured that out because they gave her some buffs this patch. Now LeBlanc is very bursty, so they've barely touched her actual damage numbers. They gave her 5% AP ratio on her chain, the hardest to actually land of her abilities, which is fine. The big change they've done is they made it so her ultimate, her mimic is up more often. Five seconds at all ranks, which feels really good. As the LeBlanc. And she needs some feels good after that fucking visual update made her feel bad. I'm happy about this. I'm happy to see a fun champion not become OP because she just does too much burst damage. And instead, like, if she's OP now, it's because she gets more opportunities to outplay you. [00:22:50] Speaker A: I'm worried that the ult change could end up being op because 5 seconds on an ultimate like that, that's. That's dangerous territories. [00:22:59] Speaker B: Yes. But I'm. I'm excited to play her and get to mimic more often and have fun again because I miss having fun on LeBlanc. All right, Mike, it's your turn. [00:23:20] Speaker A: So we'll go with the other base champion change. And this one, it's a long time coming. She has been a staple for a very long time, and this is a very minor Nerf. So she's not gutted. It's not. It's not taking her out. You just might not blind pick her first pick all the time anymore. They're nerfing two of Ahri's abilities. They're nerfing her charm late game. So it. It was 1.2 to 2 seconds. Now it's 1.2 to 1.8. So you're losing a fifth of a second, which it's your last max. It's not the most important, but this. [00:24:08] Speaker B: Is a pro skewed nerf because they were maxing at second second. [00:24:12] Speaker A: Yeah, the. The increased charm duration is usually not what you're going for. You're going for more damage, spirit fire, and then your Q, but it's a meaningful change. [00:24:24] Speaker C: And. [00:24:28] Speaker A: 0.2 seconds off of any CC is always a good Nerf, but it's not too much to make it un. Unusable. It still has its damage amp. [00:24:38] Speaker B: Most people are spending the whole game with it at 1.2 seconds anyway. [00:24:41] Speaker A: Exactly. The big nerf early game is they're doing the inverse with her ultimate. It's going from 130 to 100 to 140 to 100. So you will get less early game ultimates, which means you have to play a little bit safer. [00:25:04] Speaker B: Her old has a really long cooldown at rank one. [00:25:07] Speaker A: I'm just saying it's a long cooldown at rank one, which is why everyone has been rushing malignants, because it needs the golden. [00:25:16] Speaker B: Stop building fucking liandries. You should be building malignants. [00:25:19] Speaker A: That's. That's it for her changes. It is not a huge change. It's meaningful enough that, like, this is painful. If you're not paying attention to it, you will get caught from ganks now that you weren't getting caught from before. But her power is net neutral, so she has more exploitable positions. And late. She's a little bit less potent in team fights with the charm. But that's. That's really it. I think this is a good change. It's mild. It's not gonna hurt you too much. It's not gonna change your. Your win rate too much. A good Nerf. Proper Nerf mild. [00:26:14] Speaker C: Speaking of things that are mild. [00:26:17] Speaker B: Yes. [00:26:17] Speaker C: We're gonna talk about Aphelios. So they decided to buff Buff my moon boy. It's pretty mild. It is a level one off. And so what happens is, is that level one, his attack speed is going to be 665 as opposed to previously it was 0.64. His. His severum, which is the red gun where he has like the little circle around him when he. When he does. When he presses Q and has his circle and he's running around hitting you in kind of an aoe is going. The movement speed in which he moves is going from 20% to 25%. His green gun, which again you get red and green gun level one when you're starting out. The moon shot damage is going from 60 scaling to 160 with a 70. Yeah, the ratio, I just realized it didn't change. Is going to 70 scaling to 160. And so this, this is only. This is very obviously a crow buff. That being said, I do think that a good. A good Aphelios like solo queue player who's dedicated themselves to the way of the gun. They will enjoy a level one. Like. Like there's the matches aren't going to be a sharp level one, which is a short window. But hey, it's a window. So you know, it's nice. It's a nice mild buff. A buff that is not mild and is actually quite spicy. We got some Samira buffs. So for Samira the. The style bonus movement speed per stack is going from 2 scaling to 3.5% going. It is now 2.75 to 3 points. 3.5. And then I guess the Max Stacks are better. [00:28:28] Speaker A: It just changes based on the early thing. It's. [00:28:31] Speaker C: Oh, is it? Okay, so for Max Stacks, okay, max stacks was 12. There's like an additional ratio on there going from 12 to 21. And max stacks is now going from 16.5 to 21%. I will say I don't think that that's like that. Probably the percentage bonus. I just can't imagine being like a big deal. I assume the flat is more important. [00:29:01] Speaker B: So the reason the move speed matters is that this makes it much more likely that she will be able to run you down in early all ins. [00:29:10] Speaker C: Yeah. [00:29:10] Speaker B: She is nigh inescapable in early all ins. If she can get a few stacks before you're able to start getting away. [00:29:17] Speaker C: So she will get to you. That being said, with an E and a dash like that, like she's gonna get to you either way. But this time she actually gets to chase you while you run away. Is. Is what it's coming down to for the queue. The. The damage going used to be zero at rank one, which I think is kind of a meme. But it is now scaling from 0. 0 damage. Fair. It is bonus damage. [00:29:45] Speaker B: They added 5 bonus damage at all ranks. [00:29:47] Speaker C: They added 5 bonus damage to all ranks. From 0 scaling to 20. From to 5 scaling to 25. So that one's just a moderate like that. That's just a little, little bonus there. But it's exciting because I feel that. That letting Samira like actually be able to play and actually have trading patterns and actually that kind of thing like this is good. I'm glad to see that. That finally she's. She can go bloodthirster as opposed to default always in Collector and all this stuff. So. No, I'm happy. [00:30:22] Speaker B: I don't think this changes her build at all. I think you still go Collector. She's just more likely to snowball off of it than she was before. [00:30:28] Speaker A: She wants Collector so she can get the kill so she can snowball and continue to move forward and forward and forward. It's very. The only reason Draven gets Bloodthirster first is he wants the raw ad more than anything else. [00:30:40] Speaker C: Yeah. [00:30:40] Speaker A: Otherwise he would be getting collected and. [00:30:43] Speaker B: His whole shtick is nah, fight me. I dare you. I just out stat you early. [00:30:48] Speaker C: Yeah. [00:30:49] Speaker A: The only reason he doesn't have Collector is because he'd rather have the raw stats. Otherwise he would care more about the execute and the extra lethality more. [00:31:00] Speaker C: Yeah. That being said, though, she did get a. A not zero amount of life steel buffed off off of her Q last patch. [00:31:09] Speaker A: That happened. Yeah. So, like. [00:31:10] Speaker C: Yeah. So. So cartoon buffs. Yeah. Yeah. She's doing okay. [00:31:18] Speaker B: Is it bad that I hope we see some Samiras at msi? [00:31:22] Speaker A: She's a fun champ to watch, man. [00:31:25] Speaker C: I don't think they will, but it'll be interesting at least. [00:31:29] Speaker A: It might Be a style pick someone trying to own on someone. [00:31:34] Speaker C: Well. [00:31:34] Speaker B: And you got to remember Codex, they're playing fearless draft in MSI. So when they get down to a Game 5, there's at least 880 carries just removed from the pool entirely. [00:31:45] Speaker A: Yeah. [00:31:45] Speaker C: All of a sudd minimum. [00:31:47] Speaker A: Maybe that's not counting any bands. Yeah, there. [00:31:51] Speaker B: Yeah. [00:31:51] Speaker A: There has been a game where there's multiple ad carries been played in. In a single game. So you'll have two to three people having ad carries per team. Merwin is a frequent member doing this. Taking ad carries in top lane. You still have your ad carry in your ad carry role. Sometimes you'll see Tristana's mid and then we'll see bands for ad carries plus. So you can see 10 to 15 ad carries not allowed to be played. [00:32:19] Speaker B: We're definitely gonna see some Samira. I hope we see her more than a little bit because she's fun to watch. [00:32:24] Speaker C: Yeah. [00:32:26] Speaker A: This is why Zeri is happening. [00:32:29] Speaker C: Yeah. No, no, no. Zeri's happening. There's. There's no doubt. [00:32:32] Speaker B: The difference is I think we see Zeri in every best of series. I think we see Samira in some. Alright, I'm gonna talk about something that I'm glad we're gonna see less of grasp of. The Undying is getting nerfed for ranged users. They're taking it down by a third for ranged users. Now you get 40% of the rune as ranged, whereas melee get 100% instead of 60. This hopefully is enough to just stop ranged champions from taking this rune entirely. We should not be seeing this shit on Smolder or Senna or. There are better runes for you that we're taking. Grasp Fleet gives you massively more healing. And now the health gain on grasp is so low that it's not worth taking grasp for the long con of stacking up health anymore. For those purely ranged champions. [00:33:32] Speaker C: Yeah. [00:33:34] Speaker B: Champions like Gangplank, who sometimes proc. The ranged version. Gnar who is ranged sometimes. Jace, who is ranged sometimes still get the melee version at least some of the time. So they might still take it. [00:33:49] Speaker A: It's less likely in some of those cases. But like. [00:33:52] Speaker B: Yes, it depends. It's all contextual for. All right, Mike, talk to us about the big rework. [00:34:09] Speaker A: Okay. All right. We hit. We have. We have a champion getting some pretty big adjustments. Ramus is getting a very large set of adjustments. Their stated goal. And which I think is a fairly good goal as a general. Ramus has always been designed to be the anti auto attack AD carry or Anti AD Carry auto attacker. So like he. He wants to take out them. Their goal is there are now a lot more champions than just AD Carries who are doing a lot of auto attacks. We want him to be the anti Auto attack champion. If you are spamming auto attacks, doesn't matter if you're AP or ad, Ramoth should be able to stop you. This is his role that they have decided they want to do. This is a good idea. I think they need to be someone who can deal with Kale. The second one is they want to give him some more punch on his abilities. They state we'll get to that. And then third, they want to get rid of some of the jank. They have done that. Some of the other parts I think are a little bit off. And his knock and win rate I think has proved it. So let's go over the changes because he's everything changed. So they've given him a significant bump in base AD because part of his passive gave him damage from armor and that's being changed as well. So they're giving him more base damage because he needs it. Giving him more attack speed because that cost him that and lowering his armor and armor growth because he's now doing more than just armor. His passive. Obviously, as we were saying, spike shell no longer gives him just bonus damage from armor. Now it is. He is gaining 15 of his total armor and Mr. As bonus AD. Holy crap. That's a ton. You can very easily get 600 total combined of both stats easily plus his bonus because he gets straight bonuses when he defends a ball girls. So when he hits his W, you'll be seeing 8, 900 grand totals of 15% of that. A large chunk of Pona's 80. [00:36:37] Speaker B: Importantly, this is AD whereas his old stat was magic damage on hit. So it splits his damage profile more. [00:36:45] Speaker A: Yes. So yeah, he does a lot of magic damage in his kit. Giving him more AD sources is a good thing. They are slightly changing powerball's damage curve. They're. And by slightly I mean they're ramping it going from 80 to 200 to 80 to 240. And they're changing it to no longer lock you out of casting your E afterwards. That is one of those jank things they're trying to get rid of because it needs to happen. The defensive ball curl. This is where things get a little bit weird. Now. They took away the increased duration based on the damage you've been hit by. So like you could see 10 seconds on defensive ball crawl. No, it is now a seven second duration. They're changing it to give a little bit less bonus armor. But it's a large chance. So he got a flat number plus a percent of his total armor. They're nerfing that a little bit to also include a bonus to Mr. A large portion of that. So he's getting an even split between it. Like it's. It's a perfect copy. Armored Mr. 27 flat plus scaling to 60% total Mr. Or armor actually. Or both. Huge bonus considering he got no Mr. Before and this is now scaling his damage. Lot of Mr. For him. He's also getting a change in how they do the reflected damage. It's still 15 base. Now it is no longer 15 of total armor. It's 10 of total armor and total Mr. So you should theoretically start seeing more damage from this. If you're buying split items. Things that give armor and Mr. Or one very large armor item. One very large Mr. Item. Especially during the W. The. The damage should be quite a bit larger. The Mr. Should be quite a bit larger. A weird interaction. That's just a good thing. Is that he will now actually do this reflect on Dragon. He did not do that before. So this is like an actual buff for him. Taking Dragon. He might be able to take dragons alone. Maybe. We'll see. It depends on the numbers. They've done some tooltip UIs there. So that. That's just some stuff. His E has some big changes to it that I think is actually the biggest nerf to him. His E no longer gives Ramus attack speed. Gone. Now it has a damage plus ratio to monsters. Only monsters. So when you hit E you will do a burst of damage to monsters. 80 to 160 plus 70 apart. That's useless in team fights. It does nothing versus the vast majority of the game. If you're using this in a Dragon slash Baron fight on a monster. It's a waste. So like the burst of damage you might want can't do it. You need to save that for champions. And it does nothing. It is a flat nerf versus champions. The duration is the same. They didn't change how long the taunt is. But you are no longer as strong. While taunting and his ultimate. They have changed some bits of and given him some more quality of life bonuses. It's now no longer a flat cooldown. It's a scaling cooldown. Went from 90. Now it's 120 to 90. They're increasing the initial burst of damage 100250 to 150 to 350. The epicenter no longer does 50% bonus damage. So if you hit them dead center, it's no extra damage versus hitting them anywhere else. They also completely took away the aftershock damage and they're drastically reducing the slow. Instead of having a scaling slow per stack from the shocks, it's just 30 to 50% in my opinion. This is a massive nerf to this ability. Massive nerf to this ability. But you can now Powerball and soar. Even if you're on top of an enemy, you can do differences with animation over the dashes. So like they've fixed some points that were weird with Powerball plus soaring slam to make it easier to use. And they've taken a crap ton of power out of it. And it's reflected. Ramis has lost straight up 2% win rate. He's now below 50%. [00:42:12] Speaker B: Yep. So I want to briefly comment on. There are some changes in here that I think are just net positive regardless of the numbers. Yes, removing the lockout on his E feels good for everyone. And I want to explain that because that sounds like a crazy thing for me to say that Rammus being always able to cast his E when he hits you with Powerball feels good for you as the recipient of that. What would often happen before with Rammus is he would Powerball into you and then the moment he was allowed, he would cast his E, which left a very brief window where you were no longer knocked up by Powerball, but he was already in the cast of his E. You would flash or dash out and then be taunted back in and completely waste your big cooldown to escape. That should no longer happen because you will be taunted while you're still in the air from his Powerball. You will never have an opportunity to waste your flash in the first place. So everyone should be happy about the Powerball change. Literally everyone. Rammus players are happy because their shit feels right. People playing against Rammus are happy because he doesn't cheese steal their cooldowns. The rest of it I do agree is just it sounds like it's numerically weaker. I do think there has been a lot more magic damage Auto attackers added to the game since Rammus was made ad specific. So I think the overall change of making him resist type agnostic and make him just be fuck you to all auto attackers is a good one. I do not understand this E change at all or the R change at all. [00:44:07] Speaker A: The R1, the fixing the movements and the buff things. Fine. They drastically nerfed the power on both of those abilities, straight up, you're E. You're doing most of your damage with auto attacks in the jungle. You can't taunt to gain more increased attack speed anymore. You did so much damage. And it's true. More now with your W bonuses, you should be gaining more damage because you're gaining more Mr. You're gaining more armor. It should be a net positive. It's going to be a massive net negative. I think the biggest problem with this is it's. It's massive detrimental hit to his clear speed because his auto attacks are just so much slower and he's doing a lot, a lot less of them. [00:44:58] Speaker C: I think it's just really weird that he doesn't deal damage on his E to champions. That's just a little like. I know Shen kind of has that, but I don't know. Champions honesty feels odd, and I'm gonna just chalk it up to weird. I'm actually really glad that the R is getting simplified because I. I mean, you just. You just never like. [00:45:25] Speaker A: It just. It does nothing now. It's just a jump. That's the problem with the. The thing. They took away a ton of damage. That initial bonus to flat, that's a straight up nerf to every level above the first one. In just the epicenter damage, they completely took away all the aftershock damage. So all of that is gone. [00:45:45] Speaker C: Yeah. [00:45:46] Speaker A: And if you hit epicenter, you had did that much damage before anyways or more. [00:45:53] Speaker B: Yep. [00:45:54] Speaker C: So, like, yeah, they didn't make it bigger either, Nerf. [00:45:57] Speaker B: So. [00:45:57] Speaker A: Okay, so, so like the. The power of his R completely gone. [00:46:05] Speaker C: Well, it's skilled expression of the R is completely gone. Because, like, I don't know. [00:46:11] Speaker B: All right, I will give one. One minor buff that this comes out of. It's now always correct to max Powerball first. Literally always just max it first. I felt like it was often correct to max Taunt first before. I think Taunt is just second max now. [00:46:30] Speaker A: You gain no benefit for the taunting in the jungle anymore, losing their attack speed. The only benefit is if you are doing nothing but ganking. Nothing but ganking. Nothing but ganking. You can't be doing any clear for it not to be worth it. Because Powerball, it still has a reduced cooldown as it goes up. It still has massively increased movement speed as it goes up. It got a crap ton more base damage. In fact, like, if it wasn't for that taunt duration, taunt would be your last max. But you are a ganking jungler, which means taunt has to be your second max, which is a shame because the W buff is like really where all his power is now. It's in this. Wow. So I think, I think that is a problem and that he now has anti synergistic ability scaling. [00:47:35] Speaker C: Yep. [00:47:35] Speaker A: Like you, you have a problem. Almost like you'd want to take 1, 2, 3. 1, 2, 3, 1, 2, 3. [00:47:41] Speaker C: Don't you want to. Yeah, yeah, no, I was actually gonna say like alternate. Like that sounds bad. Alternating. It just sounds bad. [00:47:49] Speaker A: Yo, it's, it's a bad decision. You don't want to do that because you lock yourself out of a lot of power. But he may be someone who goes two stacks into E. Max is Q. Max is W. I'm changing that slightly. Like you're not going to start with E or do anything like that, but you may. [00:48:12] Speaker C: No, no, no, no, no. [00:48:13] Speaker A: Start maxing Q and then get two stacks in E and then max W after you're done maxing Q or something. [00:48:19] Speaker B: The one thing that has not fundamentally changed. For the love of God, stop maxing. Defensive ball curl last. [00:48:26] Speaker C: Oh, is it last? Okay, it. [00:48:28] Speaker A: It has to be last. Like you want. It's. It's multiplicative power scales, the more stuff you get. So you need two or three items before a defensive ball curl is your powerhouse. [00:48:45] Speaker C: Okay. [00:48:45] Speaker A: But that realistically is like once you're nine, defensive ball curl starts to really become powerful. [00:48:53] Speaker B: Right. The thing is just, it's a percent multiplier and it doesn't scale that well per rank. Especially now, like you get seven and a half percent armor and Mr. Per rank, and that's all you get. [00:49:10] Speaker A: Seven, 700 total max. So like it's, it's a grand total of a lot because you're Ramus and you gain a lot. But you need your taunt and you need your cue. [00:49:23] Speaker B: Please do not max ball curl anything other than last. Seriously. I'd be willing to bet some of his win rate drop is just from people doing that wrong. [00:49:31] Speaker C: Oh, yeah. No, I'd believe it. Where it's like, oh, we've got all these changes on the W. I should max it first. Yep. [00:49:43] Speaker A: It. It doesn't feel good. To Max Taunt. Second for the jungle Clear. Because it doesn't do anything in your jungle. That's a one hit burst every 10, 15 seconds. It's an interesting set of changes. [00:50:07] Speaker B: That's enough about Radis. We've gone on for long enough that we're only going to get to one listener question tonight, so let's get our Trinket tip out of the way and get this listener question done. [00:50:18] Speaker A: Codex. [00:50:20] Speaker B: Me and Mike already knew this and didn't even realize it wasn't clear. So thank you for elucidating to us. You want to explain to the rest of the class how Lilia E. Works? [00:50:29] Speaker C: So Lilia E. Is when she throws that little ball thing and it kind of travels around the map until it hits something. And then I didn't feel it was visually clear. Like I now know this because I like got sleeped and I was like wait, I was behind a wall. So what happened was, is Lilia threw her ball at me, but there was, there was a wall in between. I was like, haha, you're a dork. And it splashed on me. And I did not know that it splashed in any, in any capacity. I knew that if you get hit by it, like duh. Another thing was that I think, I think not very long after I got hit by like it hit some minions and splashed onto me and I was like, wait, like dude. I was like, I was like a long way away. I was like two teemo units away and I got hit by this. [00:51:25] Speaker A: It's like 300, 400 range beyond the targeted hits. Beyond the targeted hits. So like, and this, this can hit you behind your tower. [00:51:37] Speaker C: Yeah, so like I said, I. I was just really surprised and I found out that Lilia E. Does in fact actually like splash like a decent like size. And so yeah, so yeah, you know, it can sneak up on you. [00:51:50] Speaker A: It's the teardrop V. Once it hits something, it hits in the V and it goes out and it hits everything behind that. [00:51:56] Speaker C: I wonder if it's the same like cone as the Fortune cue. [00:52:00] Speaker A: It's a shorter, it's a shorter one. [00:52:02] Speaker C: It's shorter than Ms. Fortune. Q. [00:52:04] Speaker A: Okay, yeah, I think it's 400 units. [00:52:10] Speaker B: I don't know offhand, but it's not a lot. [00:52:16] Speaker A: Yeah, it's. It's a poof. [00:52:19] Speaker C: I'm gonna go look this up. We can move on. [00:52:22] Speaker B: Despite it being a little ball that looks like it's blocked by the first thing it hits, it definitely splashes behind in a cone and can catch people off guard. Alright, now that we know that, let's answer a listener question again. Listeners, you can write in in the discord in the question submissions channel or by writing in via [email protected] Our question tonight comes from Jokey Sierra who writes. Hi wards. I decided to learn Syndra because I got stomped by her one too. Many times. Per your advice, I loaded up and played a few brawls, a couple bots games, and now I understand more or less how her abilities work. But I still have some questions. After Lane phase, how does Syndra play the game? Does she prefer to join team fights or wander around looking for solo kills? She seems too squishy and immobile to be a good side laner, so I'm guessing that's not the play. [00:53:16] Speaker A: This is a difficult answer. [00:53:18] Speaker B: Yeah, so let's answer that and then we'll keep going. Syndra in mid game plus, you're correct. She's way too squishy and immobile to be a good side laner. She generally is one. Looking for picks. What that means is she is looking for an opponent being out of position that she can pop and just explode their face off. Syndra frequently is sitting in a random pink warded brush waiting for someone to walk by the brush and get their ass kicked. [00:53:54] Speaker A: Depending on the type of champion you are, you do not walk up to a single Syndra. If you're an AD carry, you do not go near a Syndra alone. If you are another mage, you need to have your threat range checked. Because Syndra can also explode you. You basically need to be a bruiser or a tank to go near the Syndra, which is a lot of split pushers. But if you're like Ravain, split pusher is dead. Ajayce is dead. So you need to be a. Something more like a Yorick to be able to 1v1 the Syndra on a side lane. Syndra is very susceptible to 2v1s. [00:54:43] Speaker B: Yeah. If you cannot solo eat a Q E W Q R from Syndra, you cannot walk up to her. That's a lot of fucking damage. If you can kill her after she does that whole combo, great, just fucking walk at her. Otherwise you need to find an opportunity to pick her out or dodge her shit. [00:55:08] Speaker A: She does a. [00:55:09] Speaker B: Which is why the correct place Syndra is to sit in bushes. [00:55:12] Speaker A: Yeah. Disgusting amount of damage with that combo. [00:55:15] Speaker B: On that note, if you are playing as Syndra, buy a fucking sweeper when you are level 11. Because your job is to make sure the bush you are sitting in is not warded and they don't know you're there. So you can get those picks. [00:55:32] Speaker C: The other thing that you guys haven't mentioned yet, it's more dealing with the immobility. She's not a good side laner because she doesn't have the ability to escape. Right? She just kind of. She kind of Waddles. Right. [00:55:46] Speaker A: She. She walks one stun her her one stun slash knockback. If you can catch her afterwards, if you have a lot of movement speed, if you have a lot of dash, etc to catch up to her afterwards. Yeah. Then she's out and you can do your damage to her. But if you are not a high mobility champion, she can just W you away and walk. [00:56:14] Speaker B: Yep. So on that note, let's continue. I keep hearing the phrase control Mage. Is that what Syndra is? Or is she a Burst Mage because she wants to One shot a squishy. What are the defining characteristics of a Control Mage versus a Burst Mage? [00:56:30] Speaker A: For her? Yes. Yeah. There are champions who are multiple roles, and she is both. The definition of control mage is essentially a control mage is a mage who takes a zone of control and this is where their power is. You do not enter the space. You do not move around this area. This is theirs. This is where their power is. Control mages, generally speaking, have a supportive benefit and an offensive benefit. [00:56:57] Speaker B: Not always. Oftentimes they have some form of utility beyond just. [00:57:01] Speaker A: That's word of. That's what I'm looking for. [00:57:03] Speaker C: Utility. [00:57:04] Speaker B: Syndra is a Control mage in the sense that until she has blown her E, until she has shoved a ball at an enemy, no one can walk at her. She creates a zone of influence where until she's used that cooldown, she can just say fuck you to anyone who tries to walk up on her. She's a Burst Mage because she does a shitload of burst damage and she gets to a point where she can just press R and blow you up if she has enough orbs on the ground. [00:57:34] Speaker A: Yeah. The Burst mage quantity is you do your damage in one big chunk, not over a long period of time. Azir is a DPS mage. Syndra is a Burst mage. [00:57:46] Speaker B: Another example of a control Burst mage would be Orianna. She has a lot of control elements. She creates zones of influence. She has some defensive utility for teammates, but she also gets that Q W shockwave combo. And just one shots you from full health. [00:58:02] Speaker A: Yeah. There is a reason why Orianna was like a staple in Pro play for 10 years before a lot more complicated mages became very heavy because it didn't matter how far behind you were. Faker's shockwave wins again. [00:58:21] Speaker B: Yes. By comparison, I would classify someone like Vhagar, who has control mage elements with his stun, as a pure Burst mage. Because Vhagar does not create a zone of influence where you can't play because he hasn't said fuck you yet. [00:58:35] Speaker C: Yep. [00:58:36] Speaker A: Yeah. You can always play around as Cage. [00:58:38] Speaker C: Yeah. Yeah. But it's not a zone. [00:58:41] Speaker B: That's. Yeah, exactly. That's the difference. And that's funny because Veigar literally puts down a zone. That is. [00:58:47] Speaker C: Yeah. [00:58:50] Speaker A: Yeah. [00:58:51] Speaker B: Because of the way it works. The same way. All right, Jokey. Sierra has one more question, though, and I think this is an important one for us to touch on. Why isn't Dark Harvest one of Syndra's recommended Keystone Runes? I've had a frustrating number of enemies escape with like 50 health after I blew every ability on them. Dark Harvest seems like it would help with this. Or is there another trick? Dark Harvest is not recommended on champions like Syndra because she does not have the tools to reliably proc it on cooldown. She does have the tools to proc electrocute pretty much at will. And Dark Harvest is strictly weaker than Electrocute on champions who can reliably proc electrocute. [00:59:39] Speaker C: Yep. [00:59:40] Speaker B: Because Dark Harvest literally takes your level plus four souls just to catch up to Electrocute. [00:59:50] Speaker C: It's a lot. [00:59:51] Speaker B: That means at level one, you would need to be at five souls like. [00:59:54] Speaker A: Dark Harvest as a. As a rune. Yeah, Dark Harvest as a rune. The. The biggest problem with it is that it is a scaling run. And that it means essentially you're sacrificing your early game to eventually do burst damage. And you need to consistently proc Dark Harvest. So where Dark Harvest is good with Syndra is a ram. [01:00:18] Speaker C: Is a ram reliably proc Dark Harvest. [01:00:22] Speaker B: Yep. Which is why Dark Harvest is nerfed in Aram. Because it is much better in Aram, period. [01:00:27] Speaker A: Yeah. So like Electrocute in general is preferred because qwe just procs it instantly or Q auto attack. E procs it instantly. But you also have Comet for just Q. Poke. You can do. You can do the movement one. Oh, I forgot it off the top of my head. [01:00:56] Speaker C: The hail of blades. [01:00:57] Speaker A: No. [01:00:57] Speaker C: No way. [01:00:58] Speaker B: No. [01:01:00] Speaker A: It's also in Blue Phase Rush for a defensive utility in case you need to proc something and get the hell out. [01:01:09] Speaker B: Yep. [01:01:10] Speaker A: Like every other rune is more beneficial for her because Dark Harvest isn't super powerful on her early. [01:01:21] Speaker B: Yep. [01:01:22] Speaker A: And realistically, she just wants a kill at six. [01:01:25] Speaker B: Yeah. To put it in context, at level 11, you need 13 souls to break even with Electrocute. If you have more than 13 souls, you do more damage with Dark Harvest than electrocuted on Summoner's Rift. [01:01:43] Speaker A: But don't forget that proc rate is also much. [01:01:47] Speaker B: Yes. [01:01:48] Speaker A: Longer on Dark Harvest than It is on it. [01:01:52] Speaker B: Exactly. If you've ever played Dark Harvest on Summoner's Rift, a typical end game, We Are One Nexus has exploded. Amount of stacks is less than 20. Yeah, it's. It's pretty pronounced. The champions that want Dark Harvest are champions like Karthus, where it's harder for him to meet the electrocute proc requirement, but it's really easy for him to meet the Dark Harvest requirement. And it coincides with when he wants to cast his Ult anyway. Because someone is low. [01:02:29] Speaker C: Yeah, the. The thing that I would advise. And again, I'm not a mage player, but I would say that if you're. If you're struggling with. They have like 50 hp, like, left, you need to be using your electrocute more consistently. You're. You're going in on them when their health bar is too big. Like, you haven't got that threat, like, dialed down just right yet. [01:02:53] Speaker A: I think you're spacing. [01:02:54] Speaker C: You're obviously close, but. [01:02:56] Speaker A: So the other thing you're missing, and It's. It's about 50 damage here. You're missing an auto attack or two. You're only procing your abilities and you're not walking in to get that auto attack. [01:03:06] Speaker C: Yeah. [01:03:06] Speaker B: Or. Or it could be a. You're not casting enough cues. A lot of times what I see newer Syndra players do is they will Q, E, W, R, which means ball Ult. [01:03:21] Speaker C: Yep. [01:03:22] Speaker B: You should never be casting R with less than five balls because it's really easy to always get a five ball Ult. You literally, the second Q comes out while they're still stunned from the E. [01:03:36] Speaker A: You pretty much need Your Q evolve 2Qs to reliably use your Ult. [01:03:44] Speaker B: Yes. Which is why she usually gets that around level 6. [01:03:48] Speaker C: Ish. [01:03:49] Speaker B: 8 if she's behind 6 if she's doing it right. [01:03:53] Speaker A: Yeah, it can be. It can be hard and spacey to trick on her because she has a deceptively long range with her qw. Like, it's way farther than you think it is. [01:04:13] Speaker B: All right. Any other thoughts about Syndra? [01:04:17] Speaker A: I mean, I'm. I'm not a. I'm not a main Syndra player because she. She takes out my. My champions. But maybe, like, if I just took Lucian in the top lane, I wouldn't need to worry about Syndra so much. Just win through the top lane. She's not a split pusher. You are. You. You go down the sideline, you get to ignore the Syndra. If she wants to fight you, you just dodge it there you go. [01:04:44] Speaker C: Yeah. [01:04:46] Speaker B: All right, guys, this has been episode 485 of the Four Wards podcast. I've been Jack Sohman for Mic of Many Names for Codex Ninja. Have a great night. [01:04:58] Speaker C: Bye. [01:04:58] Speaker A: Good night, everybody. Thanks for listening to the Four Wards Podcast. [01:05:05] Speaker B: If you want to support the show. [01:05:07] Speaker A: Directly, consider checking out our Patreon at patreon.com. [01:05:12] Speaker B: Theforwardspodcast. [01:05:14] Speaker A: And, of course, send your questions to [email protected] so we can answer them live on the show. [01:05:22] Speaker B: That's the [email protected].

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