Episode 493

August 12, 2025

01:04:13

The Four Wards Podcast - Episode 493: The Camera Adds Ten Pounds

Hosted by

Jax Omen Freeeshooter Pillohpet Mikeofmanynames CodexNinja
The Four Wards Podcast - Episode 493: The Camera Adds Ten Pounds
The Four Wards Podcast
The Four Wards Podcast - Episode 493: The Camera Adds Ten Pounds

Aug 12 2025 | 01:04:13

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Show Notes

Join the Four Wards Discord! https://discord.gg/2BAXd8VStA

This week, Jax, MikeofManyNames, and CodexNinja talk about learning to play without locked camera, and discuss other game settings, then they answer a few listener questions!

Keep those questions coming to [email protected] so we can answer them on the show! We NEED more questions! WE'RE super LOW!!!

 

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Links Referenced

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Hope you love the episode and please, subscribe on iTunes, leave us reviews, email us, Tweet at us and help us to move this show fourward!

Contact information:

Email: [email protected]

Twitch: twitch.tv/jaxomen, twitch.tv/pillohpet, twitch.tv/mikeofmanynames

View Full Transcript

Episode Transcript

[00:00:04] Speaker A: Welcome to the Four Wards podcast. [00:00:07] Speaker B: Hey, what's up? It's Eric Bra, voice of Draven, jerks and Velcas. And you're listening to the four Wards podcast here to help you move forward in league. Hello and welcome to episode 493 of the Four Wards podcast. I'm your host as usual. I'm Jack Sohlman and I've got with me two other wards to help you move forward in League of Legends. We've got Mike of many names. [00:00:49] Speaker C: I'm freshly fueled. [00:00:50] Speaker B: And we've got Codex Ninja. [00:00:52] Speaker A: I'm almost empty. [00:00:56] Speaker B: Well, my first thought of how to crack a joke about that is inappropriate. So we're gonna move on. Guys, we have a discord. Come join the Discord. Come hang out. Come play games with us. We've been playing a lot of normal games. Since I'm roughly where I want to be in ranked, I'm playing more norms and less hard grinding ranked. Come join the discord. It's a fun time. We got all sorts of channels you can talk about other stuff if you want to talk about non League of Legends, we got channels for that. You want to talk about league, we got channels for that. We got a question channel if you want to submit your questions. That way instead of sending an email like you can, we even have an esports chat if you want to talk about esports with us. Although because it's me, it's a lot of it's EU focused. But that's fine. I'll talk on the other leagues too. All right. We also do stream on Twitch. I can be found at Twitch TV Jacksonman, where it's still mostly League and Path and Path of Exile and Super Metroid, but there might be other stuff coming around the bend. And Mike can be found at Twitch TV mikeofmanynames and shout out to our patrons. That's right. This list is longer than it's been. Thank you guys so much. Shout out to Codex, Ninja, Pillow Pet, Robegon, Scipius, Esquire and Libana for supporting us at the shout out tier. We appreciate you guys so much you are keeping this show on the Internet. If you want to support the podcast, head on over to patreon.com theforwards podcast $1 a month just tells us that you love us. $5 a month gets you an exclusive feed of some behind the scenes audio of our prep work before each show. Sometimes it's literally just prep work. Sometimes it's story time, Sometimes it's us being absolute idiots. It varies and $10 a month gets you that feed and you get a shout out at the top of each episode. Last but not least, listeners. The Discord's still carrying you guys. You can put the questions in the Question channel at Discord or write into the 4wards podcastmail.com so we can answer your questions on the show. All right, our topic for tonight is controlling your champion. You know this podcast is aimed towards newer, more inexperienced players, so we realized we haven't talked about how to actually pilot your character very much, so we're going to tonight and I want to kick this off with just There is one setting. If you have not disabled it in settings, you should. This is pretty much universally agreed by almost everyone that this setting should be turned off by everyone in Settings. Go to the in game settings, you can do this from the client. You do not need to actually be in a match. Go to the Game tab and uncheck Auto Attack. What Auto Attack does is if your character is standing still and something walks into its range that it can attack, your character starts attacking it. Which would be fine, except this results in things like you pulling aggron minions because a champion was in range and that's what you targeted. Or auto attacking someone who has a thorn mail when you want to hit their friend nearby because you got rooted and can't hit their friend nearby and now you have a healing debuff on you you didn't want. Just turn the damn thing off right click or Attack move. Attack Move still works the way you'd expect to initiate your attack commands instead. Okay, now that we got the one and only universal part of this out of the way, let's talk a lot about Locked camera, because I think this is a bugbear for people. If you're new to League, you probably started playing with the camera locked on your character, which means as you move, the camera automatically follows you. And if you want to look around outside of your own character's view range, you basically have to click the minimap. That's what most new players experience League of Legends with. Some people still will play that way forever, which is fine. I'm not gonna begrudge that. But it's generally considered a weaker way to play because it is harder to gather information than learning to play with your camera unlocked, at least out of combat. Now, that part's important. [00:05:08] Speaker C: That is not to say that there aren't players at the literal highest level who don't still do locked camera, but it's very, very few. And of the names that I know both of them are ad carries. [00:05:23] Speaker A: Yep. Who can get away with it. [00:05:26] Speaker C: So like it's. It's very, very rare. And for the most part the people who would do it are the ones who are hitting what's in front of them anyways. It's a bad habit, I think. And personally I think it's a major detractor for what you see around you. [00:05:45] Speaker B: Yep. Playing locked camera can easily result in things like getting surprised by a gank you didn't see coming. A lot easier because you didn't have your camera on the path that they were going to come in at. So unless you saw the dot on the minimap, you just are too late. [00:06:02] Speaker C: Yeah. [00:06:03] Speaker B: It can result in things like missing ash ult because you're targeting it with the minimap instead of clicking your camera to exactly where you want to fire it, then aiming and firing. [00:06:12] Speaker C: There are some champions, Senna included, whose abilities go off the map. Range. [00:06:18] Speaker B: Yep. [00:06:19] Speaker C: So like especially several, several long range mid laners, predominantly Xerath is the big one here. You need very fine control over a much farther distance. Locked camera kills varus. You cannot properly do locked camera with varus. [00:06:36] Speaker B: Yep. [00:06:36] Speaker C: Xerath too, like Xerath is probably the most of that. He needs such fine control over such a long distance. [00:06:44] Speaker B: So correct me if I'm wrong. I believe Xerath and Jhin automatically unlock the camera during their ults. [00:06:50] Speaker A: I actually would not know because I. [00:06:52] Speaker C: Have never done it. [00:06:53] Speaker A: I don't know because I don't play locked camera, but I would assume that. No, it does actually force it into the God mode. Look, it's just you can't. [00:07:04] Speaker B: Well, they both zoom out, right? [00:07:06] Speaker A: They both. They'll still zoom out, but it probably is still locked, I assume. [00:07:12] Speaker C: You know what, let's find out. [00:07:14] Speaker B: Yeah. While you find out, I want to cover what I think is the most important part of graduating from locked camera, which is learning to use your spacebar. If you press and hold spacebar, you will be in locked camera mode until you let go. [00:07:30] Speaker A: Always by default. Or is that it's by default unless. [00:07:35] Speaker B: You'Ve changed what spacebar is bound to. [00:07:37] Speaker A: Okay. Because there is the toggle treat as toggle. Yes, that is default. Okay. Sorry, I was just making sure that. [00:07:51] Speaker B: This is under in game hotkeys. Camera Control center Camera on Champion is the default spacebar bind. If you press and hold spacebar or whatever else you've changed that bind to, you will be in locked camera until you let go. There's also a setting for toggle Camera lock. Mine is on y. I do not know if that is the default or not. I don't want to restore defaults and fuck with my other binds, but that will turn locked camera on and off. Oh, the toggle can be really good for some people. What's up? [00:08:24] Speaker C: You are in fact locked to the ver to the Xerath camera. You can't get to your fine. Your max range. [00:08:30] Speaker A: Yeah. Oh, yeah. See, no, you cannot actually even play those champions with locked. [00:08:36] Speaker B: Yep, there you go. So that's why graduating from locked camera is important. Now there are a meaningful amount of extremely good players who all they use is the toggle camera lock. They changed that to be their space bar or whatever other button is comfortable for them. And they just. They hit that when they want. When they're in a team fight, when they want to just focus purely on the fight, not on camera control. And then they hit it again when they want to unlock it. And that's fine. If that's what's most comfortable for you, do that. That is a valid way to play unlocked camera. [00:09:09] Speaker C: I like having the unlock and then when I want to be on myself, I hit space. [00:09:12] Speaker B: Yep. So I like the hold space to stay locked. Otherwise tap space to just recenter on you, which is also valid. Like both are correct. It's just a personal preference. But the biggest and most important part of getting used to unlocked camera is that recentering you need to be able to snap your camera back to your character instantly. Until you get used to doing that, you can't really play unlocked camera very well because you'll have to like trying to recenter your camera on your character if you get attacked is a nightmare. You need to get used to that bind. [00:09:45] Speaker A: So as the resident ad carry for the show as I am, I have actually done locked camera. I did it when I first started doing adc. So just so you all know. Yeah, I'll have to start somewhere. It's okay if you have to start there. It's just that when you. When you think about running people down while pewing them to death. Pew, pew, pew, pew, pew, pew, pew, pew, pew. You're never. You're never going to achieve that. Ah, I see that. That person's trying to gank me around the corner. If you don't have unlocked, it's so important for knowing whether or not. Because you have to realize getting hit by a single ability, you're dead. That's the class we play. Right. So the first thing you got to do is that you just need to Understand for the first 15 games it's just going to suck. It's going to really, really, really, really, really, really, really suck. And you need to understand. Nah, we're just playing for LOLs. I definitely recommend playing some normals. Play Swift Play. I'd even say even consider playing arena. Like the. Sorry arena. The Aram. Even even just, just little tiny like getting used to the nudges. So. And the next graduation, as. As I'm sure that we've already kind of discussed is that this idea of like you have. You snap back so you kind of like you're going. All of a sudden something gets a little oh shoot. I need to. I need to. I need to recenter. I need to recenter. You just have a button. Boop. I'm re centered, right? And that's what I did for a very, very, very long time. But the problem is is that I lose my shit when I'm trying to kill people. Like my heart rate spikes to like 120. Like RAA. This is like. [00:11:32] Speaker B: That's a scream in discord. It's. [00:11:33] Speaker A: Oh yeah. No, you should. You guys need to show up in the discords. It'd be so much fun. So in order, in order to like. I can't fiddle with something. Even adding an extra button, it seems a little silly but like it was just too hard. So I've actually tried basically everything. The next thing that I tried was to do the like most people do this where they take their cursor and they bounce to the top and bottom and that moves the camera. Right? Right. So you're bouncing that. [00:12:07] Speaker B: That's part of where I wanted to go with this is once you've gotten used to the idea of my camera is not always on my character, the next step is to figure out how do I manipulate that camera to get more information. As Codex just said, one of the most common ways people do that is literally just mash your mouse into an edge of the screen and it scrolls in that direction until you move the mouse back off the edge. Very common. There are other ways though, and some people find these to be more useful. By default, mouse button three will put you into drag scroll mode. That's clicking your mouse wheel. On most mice, you press that. You literally just anytime you move your mouse, it moves the camera. Can. Can be really good for like I've seen really good players do this. I don't do this to be clear, but I've seen this from good players. You have words all around you. You want to like push up and Threaten a tower. I've seen it. Where they just click that button and swing their mouse in a circle to quickly swoop the camera around their character in a wide arc just to quickly switch scan for. Is there anything I need to be aware of there? [00:13:08] Speaker A: Yep. Just so you're all aware, I actually do use drag skull. I don't have it bound to Mouse Button 3. I actually have it, but bound to tab because I have to use it constantly. The advantage for ADCs to using drag scroll is that, okay, so you think of your cursor. You got picture. Picture your character. They're on the left side of the screen, right? They're trying to attack an enemy that's on the right side of the screen. And your cursor is in the middle. And you're trying to input movement commands as well as attack commands in the right order. That's the art, right? If you have drag scroll, you can scroll the camera and follow them. While doing this, you're going attack input movement at the right timing. Then you drag your camera using. Basically, you're using your cursor and you're grabbing the map and you're moving it farther, if that makes sense. [00:14:07] Speaker B: Like visually think of it like literally the map is a sheet of paper on a table and you are moving the sheet of paper with your mouse. [00:14:13] Speaker A: Yeah. And this has actually allowed me to actually do really complicated fights because I can just instantaneously grab the map, move it slightly, and then chase people down. It's actually, again, you're doing a lot of Ynara recently. She chases people down. You have to have this because they run up to the top of your screen. And again, it's not that far, but you need to be able to drag the camera forward. And another thing that I've noticed is that when I used to do the bounce where I just slammed my cursor into the top, I would start missing skill shots. I would stop missing inputs, all that stuff. Because you have to fly your cursor all the way up there to bounce it up. Right. Drag scroll. I can do it while having my cursor right next to Yunara Dodge. Literally able to dodge a skill shot that they're coming in, trying to slam some CC into me. I could sidestep and still attack them in like, literally, like, like 200 milliseconds. Because I can actually do it now because my cursor is in the right proper place to do it. Right. So, no, this is. [00:15:22] Speaker B: You're. You're. You're explaining exactly why Since I never learned to drag scroll, I play at a very high dpi. [00:15:28] Speaker C: Yeah. [00:15:29] Speaker B: I literally need to move my mouse about an inch and a half across my mousepad to fully cross my 4K monitor. [00:15:38] Speaker C: Yeah. So this is one of the things that, like, because of Jax and I's past and because we've been playing since pretty much before this game existed, we have. [00:15:46] Speaker B: I've been playing games that control like this since 1998 when Starcraft came out. [00:15:50] Speaker C: We have habits built out of a decade's worth of practice and different things, which is also like, I recommend going out and playing an RTS game as a way to learn this. [00:16:02] Speaker B: Yeah. Doesn't have to be PvP. Literally. Go play the campaign. Starcraft campaign is great. Warcraft campaign is great. Command and conquer campaigns are great. Age of Empires campaign is okay, like go play any of them in campaign because you're just trying to learn the, the control dynamic. [00:16:17] Speaker C: And this, this teaches you two major things. One is camera movement and the second is to actively use more buttons because you're going to end up. A lot of people don't end up using unused items because they, they're not something that they're commonly thinking about. And while you're playing with these larger and larger armies, you're constantly reusing little buttons to give you little things. So these are, these are little graduated tricks that we have done to help us get the controller. I also have incredibly high, not like the highest, but like probably the third out of the five settings on my mouse. I in without moving my hand just by like moving my fingers a little bit. I can move my mouse the entire length of my screen. [00:17:04] Speaker B: Yep. And the key here is also you need a good enough peripheral that you can still move it accurately in small amounts. [00:17:11] Speaker C: Yes. [00:17:12] Speaker B: If you have a cheap mouse. I'm sorry, you literally can't do this. You need to learn drag scroll. You don't have a choice. And this is a high end mouse. You have a choice. [00:17:22] Speaker C: I would recommend a high end mouse no matter what. If you're playing this game enough that you want to get good at it. There are some very good mice for 50, 60 bucks. [00:17:33] Speaker B: Right. That's. That's where I was going with that. Is high end mice does not mean you need to go spend $200 on a mouse. 40 to $60 has tons of high quality mice with good sensor. I cannot emphasize enough how important it is to get one that has a good sensor. I had one that had a bad sensor once. And your mouse skipping to random spots near where you wanted to move it because the sensor sucks is the most aggravating thing in the fucking world. [00:17:57] Speaker C: And this is something that I'm just going with right now as something happened to my mousepad right now and there's now a divot in it and that has been messing up with how I play. I've had to move positions. Yeah, My mousepad is my desk. And now there is a small divot in this mousepad and I have to shift where I play to a different part of my desk. [00:18:17] Speaker B: So what I'm hearing is Mike needs an actual mousepad. [00:18:20] Speaker C: I might need to get a new mousepad. [00:18:22] Speaker B: I love my mousepad. I wish they still made this thing. I have a like sheet of metal with a texture on it. Mousepad that Corsair made years ago. It has not been made for like, I want to say close to a decade at this point. But it's great because I can literally just wash it off in the fucking sink. And it's nice and big and it's super comfortable and it's got little rubber feet to hold it in place. Still, it's great. [00:18:45] Speaker C: I've got like a 6 foot by 3 foot mousepad. It covers my entire desk. [00:18:49] Speaker B: So anyway, this is supposed to be about locked camera. We just got on a mouse pad. Tangent. I only have one other thought on locked camera, which is some people find it really useful to hit buttons that focus the camera on an ally. By default, these are bound to F1 through F5. Those are hard to reach. If you find those buttons to be useful, rebind them to something that makes sense to you. For some people that might be like ZXCV for ally 1234. Whatever works for you. There is no right answer here, but it can be really useful. Especially if you're jungling. You right click the grump and you cast all your spells and you have three seconds before you need to do anything again. Just piano the Select Ally 1, Select Ally 2, Select Ally 3, Select Ally 4 and just check on where they all are on the map and what their lane state looks like and that kind of stuff. It's really useful. This is something that I have been meaning to teach myself for years and just have never gotten around to it. But I also can actually reach F1 through F5, so I'm gonna keep it there. [00:19:54] Speaker C: There's also like a good portion of controlling your character and learning for other inputs and things you can easily teach yourself through other games. The amount of stuff that you use through camera control and movement button pressing, I play MMOs and RTSS. So I have very high control over what my keyboard has. I've got very good control over my mouse and my movement because of what I've needed to do throughout decades of doing two other different games that I really enjoy. And those skills translate perfectly to this, mostly because they were built off of those platforms. [00:20:30] Speaker B: Yep, alright, sounds like that's about it for camera control. The other big topic I wanted to discuss is explaining the different Quick Cast options, because you've probably heard someone tell you make sure quickcast is turned on. And generally I agree with that. But there's two versions of quickcast and understanding which one is actually going to be better for you or how to use them is not intuitive. So I want to explain the three different cast dynamics this game has. For spells, there is normalcast. This is what you default to on normalcast. You press Q, then you click on the person or in the direction you want to shoot it for a skill shot, whatever it might be, and then it goes off when you click. But pressing the button doesn't actually do anything other than prime the ability and the click is what sends it. That's normalcast. Quick Cast is exactly what it sounds like. It's quick. When you press Q, Q instantly goes off wherever your mouse cursor happens to be at that time on a point and click on a champion or a skill shot in a line, whatever it might be. There is a middle ground, however, especially if you're newer, you may not know the range and width of every ability. Those indicators that normalcast has are really useful. There is Quick cast with indicator. What this means is if you press Q, the targeting indicator shows up and you can move your mouse around and see where the ability is going to fire. And when you let go of Q, when your finger comes back off the key, it fires. That's. That's the three types of casting. I highly recommend switching to one of the two versions of Quick Cast. They're both much faster than Normal Cast. I think which one is better depends on your champion and your personal preference. [00:22:15] Speaker C: And there are some champions that, like Xerath that default to the one because that's how they were built. Xerath is quick cast with UI kind of. [00:22:26] Speaker B: So charge abilities like Zerath Q v Q are always Quick cast with indicator because that's how the ability is built. There is no such thing as Normal cast or Quick cast. For those abilities they always go off on release. That's just how the ability is designed. There's vector targeting, things like vector Laser, which are weird. [00:22:47] Speaker A: Did they actually fix it with the new one? They didn't fix it. [00:22:51] Speaker C: The UI for Victor functions exactly how it supposed to. [00:22:55] Speaker B: Yeah, it's just weird. To my knowledge, Victor Laser and Rumble Ultra are the only things that use this. But basically on. On normalcast, you click once to set a start point and click a second time to set an end point and then the spell goes off on Quick Cast. Either version of Quick Cast does not matter which you click and drag and that's the direction it goes. [00:23:16] Speaker A: Oh, and this is why it sucks is because. Okay, yeah. [00:23:21] Speaker C: There are only two abilities in the game that do it and if you don't play those champions, you never indicate it. I play both of those champions. I like them both. I use it a lot. [00:23:30] Speaker B: Yeah. But yeah, so there are some abilities that will just ignore this setting and behave their own way or partially ignore this setting. But in general, I recommend learning one of the two versions of Quick Cast. The reason being your spells will go off faster. [00:23:44] Speaker A: Yep. And a lot faster too. So like again, representative, like ADC here, you need to graduate to quick cast fairly quickly. I think it probably is okay to normal cast like the first 15 games playing a champion if you're new. But like you need to know like without. Without even seeing an indicator like how far does your W go? All that stuff. [00:24:10] Speaker B: I think Quick Cast with Indicators should be your. I'm learning. [00:24:14] Speaker A: I will also. [00:24:16] Speaker B: It's fine. It's not optimal, but it's fine if you stay on Quick Cast with Indicator. Quickcast with Indicator is always better than normal cast. [00:24:23] Speaker A: Yeah. The only other thing is that like there are like Varus Q is the only channel ability. I really feel like ADCs get. I don't really know of another one. [00:24:37] Speaker B: So like that that nothing comes to mind. [00:24:39] Speaker A: That's probably the only one where it's like, you know, if you're playing a ton of Varus, maybe you should just custom figure out your setup a little bit and then just change it based on who you're playing a little bit. [00:24:51] Speaker C: The only also an ability that's a good way to teach yourself is play more of this one champion and that is going to start teaching you how to do every other ability in the same manner. [00:25:02] Speaker A: Deal. [00:25:03] Speaker B: Because again, Varus Q is Quick cast with indicator. There there's no other way for it to work. [00:25:09] Speaker A: The only other one was when you're in hotkeys and then you're going with Quick Cast with Indicator and it has replaced quickcast with quickbind ui. There's one more thing that says cast this pressed spell upon pressing another spell. And this is really, really, really important even for ADCs. This actually is the deciding factor of whether or not you can go from being a plat level Caitlyn to like a high diamond level Caitlyn because you have to be able to combo your abilities like literally as fast as possible. Like without, without, like like a delay. And having the cast spell upon pressing another spell actually allows you to EQ combo as opposed to having a lockout. [00:25:55] Speaker B: So this is with indicator. Yes. [00:25:59] Speaker C: If you just quick cast, you are automatically doing this. [00:26:02] Speaker B: Yes, but it is extremely useful. [00:26:05] Speaker A: It's extremely useful and you need to be able to have the second setting activated. It's really, really important. I had no idea that this was a problem and I was playing Kate and then I found out that all you have to do is just check this box and then you get to combo. And I think that it's kind of fun. [00:26:20] Speaker B: That setting is the reason that I think quick cast with indicator is acceptable versus just straight quick cast. If you prefer it without that setting, I think you should just play quick cast. But that setting makes it. So if you prefer the indicators or if you're learning your champion, you can fire off spells at roughly the same cadence as quick cast. [00:26:40] Speaker C: Of these things that we have been talking about, I would say the camera is the more important of the two to learn because camera is dictated upon everything. And as we said, quick cast with indicator is a good shortcut. It's. It's an easy way to learn it. It's. It's a little bit more primed and there are just some champions that don't utilize ranged abilities. Udyr being one of them. [00:27:05] Speaker B: Yep. Udyr should always be just quick cast. There is no reason to use any other setting. [00:27:10] Speaker A: Yep, another one. I really feel that if you have a really critical like spell, like if you're playing Morgana with with Q. Right. You probably need to think about having indicator up because like that, that cooldown is like a 20 second cooldown. Yo. You need to not throw it willy nilly. You need to land it. [00:27:31] Speaker B: It's like an eight second cooldown. But here's the cool part, listeners. You can go into your settings in game and toggle quick cast on or off on a per ability basis. So let's say you're playing Morgana. You could say I want we are to be quick cast and I want Q to be quick cast with Indicator. That's a thing you can do. [00:27:51] Speaker C: I'm not sure you can do that with indicator. [00:27:53] Speaker B: I believe so explicitly so. [00:27:55] Speaker C: Because it replaces quick cast with quickcast with indicator. [00:27:57] Speaker A: What are the little arrows that are going down? [00:27:59] Speaker C: That is whether or not lightning bolts. [00:28:01] Speaker B: That's quick. [00:28:01] Speaker A: Okay, so I'm currently quick cast. Okay, so how would I do it with the indicator? [00:28:05] Speaker C: Although the button physically replaces those. That is now quick cast with indicator. I think you either be able to just quick. [00:28:12] Speaker B: You used to be able to pick. I hate this. Ah, okay. There is a key bind. That's the difference. There. There are. If you go down to abilities and summoner spells. There are quick cast versions of the spells. You can set those. [00:28:32] Speaker A: Oh, so okay, I'm Morgana and then quick cast. I want to like quick cast with indicator. My Q this time because I'm sitting in a bush and I'm waiting. I'm holding. So you would Y or some other button that has nothing to do with my regular Q. [00:28:47] Speaker B: No, not. Not even literally just go in and change it. So quick cast with indicator spell 1 is Q and then quick cast spell 2, 3 and 4 are we R? [00:28:59] Speaker C: Yep. [00:29:00] Speaker B: That's it. That's all you got to do. I knew you could do both. It's. Guys, this settings menu is fucking archaic. [00:29:07] Speaker A: Yeah, it's old folks. [00:29:10] Speaker B: This is a product of totally valid to do things this way. [00:29:14] Speaker C: But it also like, even though this is archaic, this gives you so many more options into customizing each thing. [00:29:22] Speaker B: Yep. [00:29:22] Speaker C: It. It looks janky. It's hard to figure out, but it gives you options. [00:29:28] Speaker B: And here's one that I didn't even think about until right now. By default, if you hold alt and hit qwer it self casts. [00:29:36] Speaker A: Yep. You can do self cast. [00:29:39] Speaker B: Well, I use that constantly. I didn't think to talk about it because it didn't occur to me when we were prepping. [00:29:44] Speaker C: You're absolutely right. This is not something that I thought about. Yeah, there are a bunch of abilities you just want to self cast. [00:29:52] Speaker B: There are if you're playing like or karma and your solo, you're going to shield yourself when you're fighting. [00:29:59] Speaker C: For example, set of champion. Very convenient. [00:30:03] Speaker B: So yeah, let's wrap this up by actually talking about how do we set up our settings. So we've established all of us play locked camera. [00:30:14] Speaker A: Unlocked unlocked. [00:30:15] Speaker B: Sounds like all of us play unlocked camera. Unlocked camera. Yes. I said it wrong. Sorry. All of us play unlocked camera. It sounds like all of us play regular quick cast for all of our abilities. [00:30:26] Speaker C: Everything Quickcast. Yes. [00:30:28] Speaker B: Okay, so those are the parts that were consistent. I want to talk about what do we change from the default binds? [00:30:36] Speaker A: Okay, so I'm probably, I'm gonna start. [00:30:38] Speaker B: With, I want to start with mine because mine's simple. [00:30:41] Speaker A: Okay, yours is simple. Mine is way too long. So like we'll get through it. [00:30:44] Speaker B: Well, I have two major changes. One, I have it set so pressing A automatically does the attack move. It's not like press A and then you have to click. It's just mash A which I think is a toggle setting in the game menu. Yeah, Attack move on cursor. So that's the first change that I've made. The other change is I have my skill level ups bound to zxcv. So I hit level four. I want to put my second point in queue. I just tap Z which is right below where my fingers are anyway, and it's instantly there. I don't have to do hand calisthenics to hit like control or shift or whatever the fuck the default level up bind was that I hated. I just hit Z and I'm back to fighting. I find that to be really useful. A lot of people find other uses for those binds to be really useful. And ZXCV is really the only like easily reachable free buttons you have then like maybe T and G, but T is pings by default. So that's the other change that I have. I don't change any of my item binds. I just make sure to put my active items on one through five. With four being my trinket. I can reach all of those comfortably and that's good enough for me. I'm very simple. What do you guys do? [00:31:59] Speaker A: I do something really complicated. All right. So I currently have. The way that my hand rests is my pinky is on tab. So when I'm drag scrolling around with again like my cursor is moving the map for me. Right? I, I, that's what I got. My pinky is actually pretty weak though. So I can't, I can't like, I can't move it effectively. Like I can't move it from one place to another. So it is constantly just on tab. It never moves really. The Q button is actually my ult. So if I ever need to ult, I either move my ring finger, which means that I can, I can keep my camera like in control or I can, I can use my pinky to, to move over to Q to alt. So far that's working pretty well with Ynara. I might switch it over to. I actually have a three button mouse. The only problem with doing it on the third button on my mouse, which is again, like, it's a full. It's. It's my ring finger on my right hand is that I have a tendency to clench. And that again, is. Is impeding my ability to run people down and kill them. So we're kind of getting on that. My W and E is actually normal. And then my pointer finger is my Q, which is really important for Ynara and Kaisa because they're constantly trying to get those really good cues. And my index finger is really good at mashing things. That's the same thing with whenever I play Zeri. Like what? [00:33:40] Speaker B: I just want to explain this to the listeners. She has rweq for ability. 1, 2, 3, 4. It's so off the wall in red. [00:33:50] Speaker A: No, no, no. It gets. [00:33:51] Speaker B: They're not in a line at all. [00:33:52] Speaker A: Not in line at all. No. It's so weird. All right, so in order to level up my. My Q ability, I will press A and. And I usually do this with my ring finger on my left hand. In order to level up my E ability, I move my index finger from R to T. So T is my level up. For my third ability, spell three. To level up my W ability, I reach up with my middle finger and press 3. [00:34:25] Speaker C: The only to truncate the rest of this. [00:34:29] Speaker A: No, no, this is good. Now, the reason why I'm trying to go this deep is because I need you to understand. You need to figure out what works for you. And you need. You need to realize that I have been on a two year journey figuring out how my hands work. And I know that sounds crazy, but, like, the farther you go, the more you suddenly feel comfortable and more in tune with yourself and stop feeling like, oh, I'm just too. I'm not good enough to do the Sadie Carey shit. And you'll suddenly realize once you get like a setup that actually works for you, you'll. Even if it's fucking crazy. And there's two other podcasters looking like you're nuts. Nah, dude, you can bring it. [00:35:08] Speaker C: It's pretty. It's pretty jank. And part of that is one of the worlds I come from is MMO. And there are usually 20 buttons I'm pressing frequently in an MMO game. You would not be able to do that this way very frequently, very easily. You need to shift things like, wow. [00:35:26] Speaker B: When I played WoW, I moved with ESDF so that I could have more keys for my pinky to hit to have more hotke keys to bind for my enhancement Shaman during the time when enhancement shamans had literally like 15 buttons involved in their rotation. [00:35:41] Speaker C: Oh, make no mistake, I am a weird person who can actively utilize the entire number section and eight of my function keys regularly. [00:35:50] Speaker A: All I know is that I was. [00:35:51] Speaker B: So you and I have big hands. [00:35:53] Speaker A: I was just so happy that I managed to find a workaround for drex Goal to be bound to tab. That was. That was the most recent, like big game changer. And again, I've already mentioned this on the show and I won't go too much longer, I promise. I promise I'm going to go keep it short. I have everything bound, bound to left click. So basically if I. If I left clip anywhere on the map, my champion moves forward and attacks the thing that is closest to. To the. Closest to the cursor. So it's all about. [00:36:24] Speaker B: You have attack move on left. [00:36:25] Speaker A: Yeah, I have attack move on left click. But I do feel that is a little bit intermediate for if I was going for, you know, baby's first carry. You probably do want to just stick with right clicking for a little bit and that's okay. It doesn't mean that you're bad. It just means that you just. You got to get used to your inputs a little bit. It is. [00:36:47] Speaker B: So do you have a program that allows you to like rebind your left click outside of League of Legends? Because as of when we're recording this, you can't rebind left click in League of Legends. They are changing that in the near future, listeners. So you don't necessarily need a program soon. But as of when we're recording this, you can't rebind left click. [00:37:07] Speaker C: Left click right. Now functions with attack move, you hit A and you hit it. [00:37:11] Speaker A: Yeah, so. So I have advanced keybind options. Find auto attack to left click, which is under Hotkeys. So that, that is like, that's just in League of Legends right now. So I don't know what the heck they're talking about, but at the same time, like, I don't know I'm gonna play around with it when they release it. So yeah, I don't, I don't know what they mean, but that you can't bind your auto attacks to left click because I'm currently doing that. So I mean, it's auto attack move, but like. Yeah, okay, so the last thing. Let's see. [00:37:46] Speaker B: I think what they're talking about is like if you wanted to have like your Q on left click, you will be able to. [00:37:51] Speaker A: You can't currently right yeah, and I don't know, I'm really excited for WASP movement. It's gonna be so real quick. Did I have anything else? [00:38:02] Speaker B: Oh, here's one other one. Because this annoyed the shit out of me for like a week until I found where to disable it. They just added in Champion select where you hover a champion and it will show like an ability preview video. It's laggy as fuck on my high end PC. You can disable it if you don't want or need it. If you don't know what champions do, you should leave it enabled so you can quickly hover and see what they do. [00:38:28] Speaker A: Exactly. All right. [00:38:29] Speaker C: So the last personal figure. I hate that thing. [00:38:32] Speaker A: The last three things I got is my. So I need range indicator because I'm a carry, right? I need to know how if I can land an auto attack or if I need to move. Like I need to know that at every second in the game. So that is currently on space for me. So I am constantly just like hitting space. I don't have the snap back because I'm using drag scroll. So I don't need the snap back anymore. Which is like the default setting. If you hit space, it'll snap to your character, right? So that's super cool. I still do move with my mouse button too, with my right click. If you hover over an actual enemy and right click it will actually still attack, which is cool. And then see two more. Oh, oh, oh. So the way that I recall is I press Z X. Z is to go recall. X is to open to my item sets so that I can plan what I'm going to buy next. I also have my UI really small so that I can see like around my character to see if there's an enemy coming in to like hook me or something. Like while I stand in lane. [00:39:42] Speaker B: I was going to say reminder listeners, don't shop while recalling if you think there is even, even a 1% chance of there being danger while you are doing so. [00:39:51] Speaker A: It is however a great bait if you want someone to just like come in and attack you. Like do it in lane. Like you'll get people to attack. Yeah, yeah. They will try and stop you. It's great. [00:40:02] Speaker B: It's so funny. I've literally killed people because like I'm Malzahar. I'm a late game Malzahar and like I wipe a wave and then start channeling a recall and they'll go and kill my wave and then run at me like I gotta stop his recall and I'm like, cool, I'm gonna ult you now. Why the did you think that was a good idea? [00:40:19] Speaker A: Okay, so for my last special thing, which isn't as special as nearly as the other things, I have all of the mana costs for my abilities, like with numbers. The reason why I use this is because when I was playing Twitch, those mana costs are actually pretty significant. So you need to know can I all in someone ult use the stealth and ultra, which I believe was 160 mana and you had to plan out. Can I all in them or can I not all in them and know ahead of time? Like whether or not you can? I would say I don't think I feel that I've had too much trouble with Yannara. She just feels like her abilities are cheap enough that it's not a big deal. But yeah. [00:41:08] Speaker B: This setting can be found under interface. There's a whole bunch of different options. I recommend everyone look through the options and interface. Some of these settings may be something that's been annoying you about League that you didn't know you could turn off or something you wish League did that you could just turn on. You just didn't know things. Like, let's say you're someone who gets tilted at player names. You can just set it so every champion just shows their champion name over their head. And you never see player names. [00:41:36] Speaker A: Oh yeah, I only have champions. I don't have player names. I only have champions because like dude, I'm really slow. I just need to see it's set, not Darius. Like I just need to know that. [00:41:46] Speaker B: Yep. Let's say you find it more comfortable to have your minimap on the left instead of the right. Cool. There's a checkbox. Put it on your left instead. There is no right answer here. It's purely comfort. There's the frames on the. On the UI showing your teammates. You can have those be over the minimap or you can have those be on the side of the screen. Whichever one you prefer. You can have your ability cooldowns display in seconds. Minutes plus seconds or just minutes. I like seconds. But again, whatever makes the most sense to you. If you want to shen Ult and then be like, cool, I have 2 minutes and 10 seconds until I can ult again. That's the way you should have it. Display then and then last but not least, combat text. This is like showing the damage you deal, showing healing numbers, etc. There is one that I think is actually gameplay affecting and the rest are just personal preference experience. Keep experience Toggled on. So you know whether or not you got experience from a minion that you were barely in range of. That's the reason. That's the entire reason. Because this can affect level up timers. This can literally make or break your lane. If you know, hey, I missed that cannon minion. I did not get experience for it. As I was running back to lane. You know, you're behind and they're gonna level up before you and you can play accordingly. Instead of assuming you're going to level up at the same time as them. Then you're level five, they're level six. They kill you because they have ultimate and you don't. [00:43:15] Speaker C: So I'm very simple if you're close. [00:43:16] Speaker A: Oh, you're simple. Am I the only complicated person? That's awesome. [00:43:20] Speaker C: I haven't touched any UI settings that weren't turned this fucking off since 2011. [00:43:28] Speaker B: Yeah, that's probably about the last time I messed with it. [00:43:31] Speaker C: The default settings back then are so different that I just noticed I turned off and on a setting just to see what the difference was. And even though it was turned on, it was off for me because I had never enabled it initially, but it had listed it as enabled. So I had to go back and turn it off again. It was Auto Attack Move. I don't use left click for Auto attack. I am. I like the a click. [00:43:58] Speaker A: Yeah, yep. Some. A lot of people like a left. [00:44:01] Speaker C: Click means auto attack. [00:44:02] Speaker B: All right, I want to clarify that setting then. Which setting are you referring to? Because Attack Move on Cursor just changes a click from being setting an attack move and then you initiate the move command to. The move command is initiated when you press the button. [00:44:17] Speaker C: That one. [00:44:17] Speaker B: Okay, that one. I recommend leaving checked if you're used to just hitting a button to Attack Move and uncheck it. If you want to like press a and then click to Attack Move. Because that's what that setting does. [00:44:28] Speaker C: Yes, that was on. That was not enabled in existence when I started. It was still on for reasons. I turned it off to see what it would feel like, noticed it was the exact same, turned it back on, checked out and went ugh, ugh. No, then turn it off again. [00:44:45] Speaker B: I love that setting. [00:44:47] Speaker C: So I have. I have settings that are so old that the game doesn't know they're on. [00:44:52] Speaker B: Which you've just reminded me of another setting that you may or may not want to check and see which setting you're in. Mike, because this one's a big deal. They added this only a couple Years ago. Clamp cast target location within max range. Oh, and what this means is. What this means is, for example, if you want to use Annie's W her like cone of fire, she shoots out with this setting off, you will cast the ability if you cast it within range. And if you cast it outside of range, you will walk to be in range and then cast it. [00:45:26] Speaker C: That. That setting I know is not. Is off for me or on whatever the one is that I don't move. I know that for a fact. [00:45:35] Speaker B: If you have it checked, then if you try to cast it outside your max range, you will just cast it and it'll go as far as it. [00:45:42] Speaker C: Can because it tried to kill me and I went no. [00:45:46] Speaker B: And that is a fairly new setting. That setting did not exist more than a couple years ago. [00:45:51] Speaker C: That's. That's like. I think that's a Covid era setting. And that is the like. Those are the kind of settings when they were changed that I went no off. Go back to basic. [00:46:02] Speaker B: We definitely covered that on this show when that setting came out because we were all so excited for it in the patch notes. The current hosts at the time. [00:46:10] Speaker C: Yeah, because, okay, because I'm very basic. My stuff's all the same. But also that is because I also continuously play RTSS now. And if I get myself used to doing other things, I ruin how I play rtss. [00:46:26] Speaker B: That's fair. Alright, let's get a couple listener questions in. We've been talking about settings way longer than I think any of us expected. So we're gonna skip ahead on the order a little bit by request from one of our hosts here. Our first question tonight comes from Labana, who writes really simple question. Is shieldbow a good item on AD carries? [00:46:48] Speaker C: I have a simple answer. Depends. [00:46:51] Speaker B: So expand on that. [00:46:54] Speaker C: Shieldbow is an item that has a very good use and a very not good use. The not good use is I just need another crit item. Buy crit item. No, that's not. When you buy shieldbow, shieldbow is explicitly for times when you are worried you're getting blown up too quickly. You need another defensive layer on yourself. That is when you get a shield. [00:47:17] Speaker B: It is specifically when you believe that an extra 3 to 500 health will make the difference between you living and dying. That's all an ad carry gets out of it is 3 to 500 health. [00:47:29] Speaker C: It's very good to survive one full combo of an assassin, depending on how fed they are. If they are obscenely fed. This isn't helping you at all. You're better off getting more damage. [00:47:41] Speaker B: Yep. [00:47:42] Speaker C: But if it's like you're an item parody, you're going through the game. This can save your life. That's it. That's. That's when you get it. [00:47:49] Speaker B: Yeah. And go ahead. [00:47:51] Speaker A: Okay. So shield bow. Yeah. So I generally do. I am in line with. With what Mike says you need to be building it when you need 500 more health and that shield will actually matter. My problem with. In understanding that this podcast is for again like newer or people who are still like trying to on the earlier part of their journey. Right. It is very difficult to tell whether or not the mage is so wildly ahead or is it just like real close and we're just 500 off because you're dead either way. Right. It's hard to tell. I would say that 90% of the time if you are dying to the mage buying shield bow is not the case. It's. It's way more than 500 health. Way. [00:48:47] Speaker B: Way. [00:48:47] Speaker C: I will give you. I will give you an easy way to tell if they are one fully built item ahead of you. One fully built item. You have to fully built. They have three. You are now in a situation where they are wildly fed. [00:49:00] Speaker B: Yeah. The. The way to think of it is a full build AD carry has like 2000 to 2500 life depending on the specific champion involved. You're getting 20 to 25% more effective health out of Shieldbow at level 18 full build. The key is a. Are you a champion that needs 100% crit first of all? [00:49:20] Speaker C: First thing you know. [00:49:22] Speaker B: Yeah. If. If the answer to that is no shieldbow is the wrong item. [00:49:25] Speaker A: Absolutely. It is way too expensive otherwise. [00:49:30] Speaker C: There are other defensive items that are better. [00:49:32] Speaker A: Yeah, way better. Way better. [00:49:35] Speaker B: If it's magic damage that's threatening you and you don't need 100% crit maw of Malmortius is always going to be better. The shield is going to be a similar value. But you also are getting Mr. So that magic damage is less likely to one shot. [00:49:47] Speaker C: You. [00:49:48] Speaker B: Items like GA can often be better because oh, they blew their entire combo and killed you. Well, you come back to life with a thousand health or whatever and they've blown their combo and hopefully your teammates have, you know, continued fighting and you come back up and start fighting again. [00:50:03] Speaker C: Usually when they blow that combo, an Ult is involved. And unless it's, I don't know, Lux or LeBlanc, that ult's usually not back up. [00:50:11] Speaker B: Yep. So the. The key here is if you're playing an on hit AD carry like kog' Maw Vayne. Those types of champions where they're building like Rageblade Bork type builds in the first place. Kai' sa is one of these. Don't build shieldbow. Build a different defensive item. [00:50:27] Speaker C: It's end. There's an option, etc. [00:50:30] Speaker B: Yeah, that. Oh, this is the other thing of that. If you just want to just have raw health. Something like a black cleaver gives just as much health as the shield on shieldbow would give you. And then it's just always health and you have better other stats. So shieldbow is specifically in the. I am hardbound. I must get 100% crit and I need a defensive item. [00:50:50] Speaker C: There's a. There's another layer on this one in that there are only so many crit items that some people want. Some of you don't want attack speed items. And those are the other half of the crit items. This is the only other time when that's a thing when you do not want the attack speed crit items. Shield Bow may be your only option left. [00:51:10] Speaker A: Yep. And. And that's because again, like, you know not to hit Riot too hard is because of poor design. They haven't got another item that they can go to. They need crit. They don't want attack speed. They want high damage. That's kind of where SHIELD Bow unfortunately lies. [00:51:27] Speaker B: One thing an example of this would be like Smolder where you have an Essence Reaver, you have your Infinity Edge, you have your pen item. Either Lord Doms or Mortal Shield was kind of the default fourth item because what the are you going to do with attack speed? The other option is you go a rapid fire cannon and you're choosing to do less damage but have more range. [00:51:45] Speaker C: Yeah, that's a specific person indicated. You'll see that a lot in pro play because they're very good with their ranges. I do that because I. I'm fairly confident with my ranges. But it's less damage. You're sacrificing damage to do that. [00:51:59] Speaker A: So in. In terms of 80 carries that like again times you. You might want to take Shield Bow. First of all, you need to go into like, you know the stat sites. You need to go and look. Does. Does anyone legitimately build SHIELD Bow on this character, period? Because if you don't see Shield Bow anywhere like you have no business building this item. Right. You need to be seeing it. You might see some Shield Bow on characters like Nila and Samira because they want crit. Right. And they go in hard. When you go in hard, you need things like 500 extra life to be able to. There are certain champions that I feel want to go in a little bit. For example, one of the things I'm kind of working on is like a, basically a meme build on Ynara where I'm doing a ton of like, like lifesteal kind of things. And I was thinking about maybe possibly having shieldbow in there, because again, based on that particular build, I'm not looking for attack speed. So, like, there is a place for it if you really, really, really, really know what you're doing. But again, like, I, I think it's a really poor item. I think that what they did to it. Oh, God. Last year, the year before, basically, when, when the crit strike, the, the 25% for everything on critical strikes like rechanging and retooling the item just make. [00:53:27] Speaker B: When they took it off of being a lifesteal. [00:53:29] Speaker A: Yeah. Because it was a lifesteal item. Yeah. Now that it's no longer a lifesteal item, it's, it's super uber crazy. Niche. [00:53:38] Speaker C: Well, yeah. It went from being the best item an AD carry can have to a niche item. [00:53:41] Speaker A: Yeah. To, to a hyper niche. [00:53:43] Speaker C: Shield was a core. [00:53:44] Speaker A: Yeah. So I don't know. I, I, I think that you're better off, honestly, getting a mom of Mortius, like 98% of the time there is occasionally it's like a fed Katarina. And again, like, chances are she's going to kill you anyway. Right. Like, you need to learn how to play against Katarina better, honestly. And I. And another thing that I think is interesting about League of Legends, I feel that defensive items when you are a carry is, is the wrong. You are in the wrong neighborhood, friendo. We play to kill people. [00:54:19] Speaker C: You're a little, you're a little hyper focused on that one there. That's a little Depends on the champion. There are some champions that only need two or three damage items and then they can build defensive kog' Maw Vayne. They only need two or three. Yes, she does. She builds Jack sho. [00:54:36] Speaker B: Yep. [00:54:37] Speaker A: Yeah. [00:54:37] Speaker B: The correct build on kog' Maw and Vayne. [00:54:40] Speaker C: No. As an AD carry. [00:54:41] Speaker B: Any lane. Any lane. Kog' Maw and Vayne do so much damage after getting Bork and Rageblade. And then like Terminus, they don't need more. [00:54:50] Speaker C: That's it ever. Yeah. [00:54:51] Speaker B: And Terminus is a defensive item too. And Jack show amps the defensiveness of Terminus. They. They're done with three items. For damage because they'll kill anyone at that point. They're building tank after that to stay alive. [00:55:04] Speaker A: Yeah. Yeah. And I did definitely build Jack show on Da Varus, like fourth or fifth item just because there's just no point in trying to like squeeze out more damage. But there also isn't a better item for them too. Just saying, like, it's a. It's a problem with the itemization. Not like the character. [00:55:21] Speaker B: Yeah, the. The key is on those champions, since Jack show is part of their build anyway. If after Jack show you need even more. I need to get. Not burst. You go Sterak. Sterak's. Sterak gives 400 life, so it's already as good life as the shield you'd get from Shieldbow anyway. And then it also gives you a shield 60% of your bonus health, which if your bonus health is 800 from having Jack show and Sterak's, that's gonna be as big or bigger than the shieldbow shield would have been anyway. [00:55:54] Speaker A: So if you're not Samira, don't build shieldbow. [00:55:59] Speaker C: Yeah, again, depends. This is. This is a very crit dependent thing. [00:56:03] Speaker A: Do the windshielders still build shieldbow these days? [00:56:06] Speaker C: Sometimes. [00:56:07] Speaker B: Sometimes they're in a weird dynamic where they only need two crit items, so they're usually going bork into two crit items, one of which has to be IE. The other one can be Phantom Dancer. It can be shieldbow. Which one is correct is game dependent. And sometimes it's Yuntal, which is also game dependent. Okay, let's get one more question because oh my God, we spent forever on shieldbow. Our other question comes from scipiasesquire, who writes as an ad carry, it is my job to rotate to dragon when appropriate. Correct. However, I nearly always make sure my wave is pushed. I have priority when I see my jungler starting dragon and pinging with all their might for assistance. When I'm in low elo, should I just forgo the wave to not tilt the jungler or should I stay again? [00:56:55] Speaker C: Depends. [00:56:56] Speaker B: It depends. The first question is, what is your champion? Can you instantly wipe the wave? Because, like, if you're playing Caitlyn, that's the signal. You just cue the fucking wave. It's almost dead now and you can head to dragon. [00:57:07] Speaker C: Who is the jungler? That matters a lot too. Depending on what the jungler is, they can speed through a jungle clear very quickly and kill a dragon very fast. Is this the first dragon? Sometimes. [00:57:19] Speaker B: I'm assuming from the question. [00:57:21] Speaker A: Yeah, I'm. I'm assuming first or second. Yeah. [00:57:24] Speaker C: If this is an early first dragon, you're trying to get it before grub spawn, you should be helping them out simply to speed it along, because that tempo matters a ton. [00:57:35] Speaker B: I have a caveat on that. Don't give away what you're doing. If you are on vision already, walking out of the lane towards dragon just tells the enemy team, hey, we're doing dragon, dragon, come fight us. Yeah, you need to drop a vision, like for example, by wiping the waves so there's nothing to see you anymore, and then go to the dragon. Or if you're already out of vision, like, if you're walking back to lane and you see the wave is in a bad state and you need to correct it, but they're going to the dragon, maybe you can walk to the dragon instead and just accept you're going to lose a couple minions to the tower. [00:58:07] Speaker C: If you're both fighting in the middle of the wave, like in the center of the lane and they're starting, may be appropriate to just keep fighting. [00:58:16] Speaker B: Yep. Because you're keeping the enemy bot lane from interfering. [00:58:20] Speaker C: So, like, a lot. This is just a very depends thing. If you can get there without the enemy doing anything, that's very potent. [00:58:28] Speaker A: All right, I'm gonna throw in my spicy take. So I'm assuming you're talking about ranked and not norms, and you know it. Actually, my advice technically doesn't differ, but, like, it doesn't matter. I think, like, playing for serious as opposed to, like, I don't know, I might be a little bit looser in norms because it's like, whatever. The other thing is that I actually trust my juggler. [00:58:50] Speaker B: He is looking for. We are assuming he is looking for what is the correct decision and the context for knowing that I have made the correct decision. So which does not matter whether it's ranked or not. [00:59:00] Speaker A: I. When I approach decisions like this in ranked, I want the decision to be based on my own decision. So it doesn't matter whatever the jungler is doing. I am playing my own thing with my own reasoning. If I decide that I am going to rotate because he asked me to, then I rotate the problem. I feel by doing that by you're not using your own thinking process of. Does this make sense for my role right now? Right. So if the wave is neutral, like, I don't know, the other ad carry is gonna lose as much as me. Right. Theoretically. Right. If. If I have the wave pushed in, I really should just go, right. I'm losing nothing. Like, I can't kill him under tower. That's not my. That's not what my character does, right? So. And if there's a big honking ass wave underneath my tower, you bet your ass I'm just gonna ignore him. There's like 600 gold sitting there getting eaten by a tower. My job is the minions, right? So somewhere in between, right? So we got a neutral wave, right? We're gonna talk about if the wave is neutral, right? Because that, that's. That's the hard one. The. The 600 goals on my plate. My jungler's begging for help. Fuck him. [01:00:25] Speaker C: Like you're better. That is the correct decision on that one. You're losing too much. [01:00:30] Speaker A: If you're losing way too much, he. [01:00:32] Speaker C: Can'T see that gold XP, etc. Yeah. Old XP, etc. [01:00:36] Speaker A: Yeah. So neutral wave. If I'm going to rotate over, I will rotate over. If I do not believe that there is someone lying in wait to kill me. Right. So you know, we put, you know we put a ward in the Tribush as we're walking over just to make sure that there isn't some nasty support coming to get me. Right? You're trying to reduce the amount of risk in order to rotate. When I actually start hitting the dragon, I'm usually in the pit again. It depends. Right? Depends. But like I'm in a place that when the nasty guy pops out, I'm in the best situation to survive. Right. I don't care about the dragon. I care about not dying. And the other reason why I want to rotate at a neutral wave. My job is to go and kill people. People show up to these stupid dragons all the time, right. I wanna go kill em. So as long as I'm not like overwhelmingly obviously gonna die like taking a 3v5 fight, that kinda stuff. Nah dude. Rotate. Start fighting. That's your class. Go do it. Kill the people. [01:01:46] Speaker C: I think all of us agree. It's like unless you're sacrificing, you should probably rotate. [01:01:51] Speaker B: Yeah. [01:01:51] Speaker A: Unless you have something specifically you know you're gonna lose, you should rotate. That being said, I don't like it when when they're. They're spam pinging me for. They. They like to ask for help a lot. I actually. So there was this one really interesting. So I'm part of another like league community group. This person asked me like, like it was asking like hey, what could I have done better? They were playing Draven and they were playing Draven very well. They were way better than me like diamond level. And I Looked at it and I was like, dude, why the heck did you help with Dragon? You're Draven. You want to put. You want to crush this Ferris. You don't want to not be in lane with him. Like actively taking his head and shoving it into the toilet bowl. Like that is your goal as Draven. You get the laning. [01:02:38] Speaker C: You're still catching. You're still catching axes with Dragon and you're actually catching more axes. So you're building up a gold advantage potentially. [01:02:46] Speaker A: And I'm not even talking about. I'm talking about making Varys life a miserable like, existence of like harassing him with his last hits. Like all this stuff. Like, nah, you want to be fighting constantly Astraven. [01:03:00] Speaker C: There's. There's another option, however. If you're an ad carry, you could just play Lucian and shift that to the top lane. You don't go to dragon fights at all. [01:03:08] Speaker A: Yeah, that is very true. [01:03:09] Speaker C: You care about grubs. [01:03:12] Speaker A: Wait a minute. Is Lucian good at drubs? [01:03:14] Speaker B: No. [01:03:14] Speaker C: No. [01:03:16] Speaker A: I'm pretty sure Lucian talks. Can pew his way through all them grubbies. [01:03:21] Speaker C: He gets murdered. He's naty carry. [01:03:24] Speaker B: He gets killed by the Hollow. He is great to kill grubs while your jungler tanks them. [01:03:29] Speaker C: Yes. [01:03:30] Speaker B: He's very, very, very good at that. All right. This has been episode 493 of the Forwards podcast. We've been very off the rails tonight. I blame the heat. I've been Jack Soman for Mike of many names for Codex Ninja. Have a great night. [01:03:47] Speaker A: Bye. [01:03:48] Speaker C: Good night everybody. [01:03:49] Speaker B: Thanks for listening to the Four Wards podcast. If you want to support the show directly, consider checking out our Patreon at patreon.com theforwardspodcast. And of course, send your questions to theforwardspodcast at gmail. Com so we can answer them live on the show. That's the Fourwards podcast at gmail. Com.

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