Episode 494

August 19, 2025

01:02:32

The Four Wards Podcast - Episode 494: We Cannot Believe It Has Been a Decade Since The Culling Stopped Scaling With Attack Speed

Hosted by

Jax Omen Freeeshooter Pillohpet Mikeofmanynames CodexNinja
The Four Wards Podcast - Episode 494: We Cannot Believe It Has Been a Decade Since The Culling Stopped Scaling With Attack Speed
The Four Wards Podcast
The Four Wards Podcast - Episode 494: We Cannot Believe It Has Been a Decade Since The Culling Stopped Scaling With Attack Speed

Aug 19 2025 | 01:02:32

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Show Notes

Join the Four Wards Discord! https://discord.gg/2BAXd8VStA

This week, Jax, MikeofManyNames, and CodexNinja talk about Patch 25.16, then they answer a few listener questions!

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View Full Transcript

Episode Transcript

[00:00:04] Speaker A: Welcome to the Four Wards Podcast. Hey, what's up? It's Eric Bra, voice of Draven, Jerks and Velcas. And you're listening to the Four Wards podcast here to help you move forward in league. Hello and welcome to episode 494 of the Four Wards podcast. I'm your host as usual. I'm Jack Sohman and I've got with me two other wards to help you move forward in League of Legends. We've got Mike of many names with. [00:00:49] Speaker B: Us at least as long as my power holds out. And that was just a lightning strike, so let's hope it keeps going. [00:00:55] Speaker A: Why? Why are you jinxing us here, Mike? Don't do this to us. We've. We've also got Codex Ninja who hopefully will not lose power. [00:01:02] Speaker C: Yeah, yeah. I am all mighty Energizer Bunny. We gonna keep on going. [00:01:09] Speaker A: There you go guys. We are the Four Words podcast. We have a Discord. Some of you have been joining. It's awesome. Come, come follow your fellow listeners. Join the Discord. Come hang out, come play games, talk about esports, talk about anime, vent. When you have frustrating moments, share your triumphs. It's a great time. Link is in the episode description. We look forward to seeing you there. And some of us stream on Twitch. I can be found at Twitch TV Jacksonman where you can watch me get trolled to hell by Riot's matchmaking over and over and over and over and over. And also some Super Metroid and Mike can be found at Twitch TV mikeofmanynames and we've got some shoutouts. Shoutout to Codex, Ninja, Pillow, Pet, Robegon, Scipius, Esquire and Libana for supporting us at the shoutout tier. Thank you patrons. We appreciate you guys. If you want to support the podcast, head over to patreon.com the Four Wards podcast. $1 a month just tells us you love us. $5 a month gets you an exclusive feed of some behind the scenes audio of our prep work before each show and $10 a month gets the exclusive feed and we'll also shout your name out at the top of every episode. And all tiers do get access to the Patreon chat in the Discord. So yeah, we look forward to seeing you there. [00:02:26] Speaker B: We put a few things that reference the intro in there so we've got some stuff for the patrons in there. [00:02:31] Speaker A: Yeah, if you're a patron and listen to the pre show chat that'll explain the random shit that's been posted in Patreon chat on this Monday 18th August. [00:02:42] Speaker B: And we won't explain it otherwise. You must join to find out why and listen to the pre show. [00:02:49] Speaker A: Well, if they're not a patron, they also can't see the chat to know what we're talking about in the first place. Anyway, last but not least, listeners, y' all are getting carried by the Discord. So, Discord, good work. Keep it up. I appreciate it. But those of you who aren't yet in the Discord, you can also write in your questions to our email theforwardspodcastmail.com Please send us your questions. We always need more questions. Alright, it's a patch week. We got patch 25.16. Jesus Christ. We usually only get to dot 24 by the end of the year. Are we really 2/3 of the way through the year? We are 2/3 of the way through the year. This is halfway through August. Fuuuuck me. Okay, patch 25.16 is here. There's a bunch of stuff in this patch. This is not like a gigantic patch. There's no reworks, there's no new champions. But there's a lot of medium changes and we're gonna talk about some of them. And I want to kick it off with the one that has me frustrated and angry because riot looked at Viego and went, oh, Viego's too strong in the jungle. Well, we need to nerf Viego Jungle. And to be clear, I think that's fine. Viego Jungle needed a nerf. He was too strong. I've played him post patch. He's fine in the jungle still. But for some reason they also said, hey, you know what else we can do while we're at it? What if we made Lane Viego a thing again and they buffed the healing on his mark, passive on his Q to be full value off of minions for some reason. Yeah, I fucking hate this. I do not like Lane Viego. I think mana less champions in general can be frustrating, but especially mana less champions with instant CC and an execute and massive healing built into the kit. Bad idea. So Lane Viej goes back. Have fun everyone. [00:04:51] Speaker B: The only, the only real like upside as of this is Lane Viego is not a lane bully. So you can take depends on what champion you are. [00:05:02] Speaker A: He can't out of some of most. [00:05:04] Speaker B: Of the top lane lane bullies because top lane lane bullies are brutal against him. [00:05:09] Speaker C: I thought he was a mid laner. [00:05:11] Speaker B: Nah, he's not. [00:05:11] Speaker A: Where he's the most frustrating. No. [00:05:13] Speaker B: In mid lane. I can see him being More frustrating as I've seen him in top lane many times and that's where he like gets bullied out by the other bullies in mid lane. I think he's going to be the more problematic. [00:05:26] Speaker C: Okay. Because the lane is shorter and the mage types can't just beat the shit out of him. [00:05:32] Speaker A: Most of them he runs them Oom. He has so much healing in his kit now. As long as he queues enough of the minions, he can literally just auto all the minions and walk away. And he's healthy and the mage can't do anything about it. Whereas Olaf, by the time the mage can do enough damage to do something about this, like they out damage this healing, he's also strong. [00:05:53] Speaker B: Yeah. As opposed to top laner where you've got things like Renekton, Darius, Olaf, who just they out stat stick him plus plus a lot of them are also mana less. So they keep him in check because he can just get beaten down by them. Now this may also be a consequence of a few other things they've done design wise for this patch. So there may be some other champions sneaking into mid lane in the near future that you didn't see before because of this consequence. And we'll get to that in a minute. [00:06:28] Speaker A: Yeah. But yeah, to give you a context, I just want to drive home how much healing this is. The minimum bonus damage on rank one. One of this passive, this is what you get at level one is 10 per target. So if you queue the three melees and then auto each melee, that's 30 health. [00:06:50] Speaker B: Back at level one, doesn't he hit them twice? [00:06:54] Speaker A: Only the second hit heals. So yeah, that's on by the way, a five second cooldown at level one. How the fuck is a mage supposed to deal with that? [00:07:06] Speaker B: Yeah, mages are gonna have a problem and I think mages are going to have more of a problem. But that's a different part of the symptom. They've done a lot of work to shake up the champion pool for this patch. So I'm not sure if we're gonna be seeing a lot of mages in the mid lane. [00:07:24] Speaker A: We'll get to some of that. But yeah. So Viego got tweaked. I'm unhappy about the lane part. I think the jungle part is totally valid and fine. Who wants to go next? [00:07:35] Speaker B: I may as well continue. What I was hinting at. What I was hinting at is they intentionally nerfed a bunch of AP like very fast AP junglers recently. The last couple patches. Not last couple the last couple months, they've decided that, you know what, that shifted things up a bit. We would like to see them back a little bit. So they've brought a few of them back up to speed. Brand, Zyra, Morgana. But more specifically, I'll be talking about Brand here because his changes are hook good. Hook good. His. His passive got 20% more damage per tick to monsters. That's his main source of damage to monsters. He got an extra quarter of a second on the stun from his Q, which is huge. And he got a scaling reduction in the cooldown on his actually just a straight 10 off of every one of his ult seconds. So 110 to 90 to 180 just buffs across the board to Brand. This is, I think, where that symptom is going to be because it's really easy to start itemizing against having multiple AP threats in the same sort of area. And he is an incredibly potent AP threat from the jungle. So you can have a tank in the top lane, your AD carry, and then an assassin or a fighter, maybe like a yone or when he was really popular before, there were a lot of ad carries in the mid, and those have been nerfed out of the mid for most part. So we might be starting to see some more AD assassins or like some of the fighters creep back in because. Yep, these are. These are. Brand is, I think, the strongest of the buffs. But Brand, Morgana and Zyra all got buffs to go through the jungle and. [00:09:32] Speaker A: I mean, we didn't have it on the list. So I'm just going to mention that it happened. Qiyana got buffed too. So, yeah, they're definitely pushing for that, like assassin 80 mid archetype. [00:09:42] Speaker B: Yeah, she got buffed. She is now. She is also, like very popular as a jungler for reasons. So if you don't like the assassin playstyle and she is a frustrating one, you may be starting to see that creep up in your games. [00:09:57] Speaker C: Mm. [00:10:00] Speaker A: So, Codex, why don't you talk about a way to try to offset these assassins that it got a little worse now. [00:10:07] Speaker C: Yeah, this. So a couple episodes ago, I want to say, like episode like 484, like 10 episodes ago, I had this whole bit about Lulu getting nerfed like three times in a row. We are now on the fifth Lulu Nerf. So the Nerf, specifically, the biggest part is that the E where you shield someone and have your help picks is going. They're. They're scaling the cooldown. So instead of it just being 8 seconds at all ranks. It is going from 810 seconds to 8 seconds ranked up the base damage that it must be like, it's. [00:10:58] Speaker B: If she targets you, because she can target. [00:11:01] Speaker C: Okay, so. So she can target. Okay, you with it. Okay. Interesting. Sorry. I haven't played Lulu in a long, long time. [00:11:07] Speaker B: Yeah. All of. All of her abilities have a friendly target. [00:11:11] Speaker C: Yeah. Okay. So if she's casting it on an enemy, the base damage is going from 80 scaling to 240 to 70 scaling to 230. I personally don't think that particular thing is as big of a deal. I think that the cooldown is a huge deal and that the last part, which is the shield is going from 80 scaling to 240 with a 55% AP ratio, is going to 70 to 230 with only a 50% AP ratio. So I was just kind of intrigued that, like. Like, I don't know, like, I haven't really seen a ton of Lulu, but she's always just kind of like, perennial, like, in it. Like, none of these nerfs have really dropped the amount. She's not ever present where it's like, 30% of your games are Lulu, but she's always just kind of there. So I went into, like, the lolitics, the. One of the staff websites, and apparently this nerf has crushed low elo Lulu's. It has dropped the win rate to be about 50% to under 44%. This. They have kneecapped low Elo Lulu's. And it's just really interesting because, like, I can see how. I can see how the cooldown would do that, and I can see how the shield would do that, but I just. I don't think that 10 damage. [00:12:38] Speaker B: So I'll. I could give you the answers, I think. I believe maybe Jack can as well lower the elo. The shield matters more because the damage is really where that's coming from. Whereas in higher ELOs, since it's less constant fighting, it's specific fighting. The thing that wasn't touched, her polymorph, did not get touched. And that's where her power lies, in high elo. [00:13:03] Speaker A: Yes. Her polymorph is insanely strong. Point and click. CC is extremely potent. [00:13:09] Speaker C: Yep. No, I completely agree with that. Yeah. But, yeah, no, it's been. It's been. I actually think that this will actually drop her nerf, like, or drop her overall win rate, like, at least 2%, not more. [00:13:22] Speaker B: It's. It's gonna affect her no matter what, but it affects lo more because they rely on the shield more low elo. [00:13:31] Speaker A: Is much more likely to fight in situations where the shield has not come back off cooldown because of this nerf. [00:13:37] Speaker C: Yep. Yeah, like two seconds. [00:13:39] Speaker A: It's unlikely that they're trading within eight seconds of the last trade, but not within 10 seconds of the last trade. Like they're more likely to have 15 to 30 seconds between trades, frankly. [00:13:53] Speaker C: Right. And I think that that's another part of it is that like, you know, if you, if you are really, really struggling on your Lulu in low Elo, it isn't that she's bad, okay? Lulu went through 5 nerfs and was fine. Or at least 4 nerfs and was fine. It's just that you need to get a little bit more granular with how you're using that shield. It's not a stat stick anymore, so. Yeah, but speaking of stat sticks, Speaking. [00:14:21] Speaker A: Of stat sticks, I want to talk about an item that was extremely niche and now I think is very generalized. Good for people who can use it effectively. Experimental Hex Plate was mostly known as that item Nocturne builds prior to this patch. [00:14:39] Speaker C: Yeah, yeah. I mean, pretty much. [00:14:42] Speaker A: So instead of giving it raw stat buffs, they decided to buff the part of it that is cool. They made it give even more attack speed and even more movement speed during the first eight seconds after you cast your Ult. What this has done is this has pushed this item into giving so much short term power when you press R that champions you might not think of necessarily as potential Hex Plate users can now use it to great effect. I think this item is phenomenal on Ynara and Zeri as extremely Ult dependent team fighting attack speed, scaling movement speed, scaling 80 carries. [00:15:24] Speaker B: We've been talking about this with them before and that was before the buff to it. Now, as I said, it's the first eight seconds. So like that's usually the most important point in their ultimates. Even though those ultimates can last in zeri's case for 30, 40 seconds if a team fight lasts long enough. [00:15:41] Speaker A: Yeah, and another use case that I've seen this on is Dr. Mundo. And yeah, this shit's strong as fuck. You give a champion with that much AD scaled off his health, an extra 50% attack speed and 20% move speed when he presses his Ult and runs you down. Yeah, that's scary as fuck. I do not think this item is op, but I think if your champion is someone who presses Ult and fights such as Jax would be an example of someone who should be considering this item now, Olaf, you should be considering this fucking item. Olaf was already building this before the changes a lot of the time. He, I think, is now hardbound to it. It's so strong. [00:16:23] Speaker B: I think this might be his new rush item. That's how potent it is. It makes his first ULT that strong. [00:16:30] Speaker A: And this change is so strong that they actually just straight up nerfed Nocturne, since he was the one truly hardbound champion to this item preemptively so that he didn't become S tier. He was already like A tier, so they wanted to make sure he didn't go into S tier because of this. [00:16:47] Speaker C: Do you feel that champions like Kennen would be interested in this? [00:16:52] Speaker A: No, because Kennen doesn't use attack speed. [00:16:54] Speaker C: Oh, okay. [00:16:55] Speaker A: Like A.D. kennen does. But A.D. cannon is not a thing anymore because they've nerfed it every time. [00:17:00] Speaker B: Yeah, they pulled A.D. cannon's teeth completely out. So, like, maybe you could do that in urf, but not. Not here and now. Admittedly URF is out, so if you want to do AD Cannon and urf, go right ahead, but I would not play that in normal. Same thing with, like Mordekaiser. Even though he's getting some AD ratios in this patch, I wouldn't put a hex plate on him. [00:17:26] Speaker A: But you know who you could consider it on that might be unintuitive or not something that people would think of? Jarvan or Camille. It also, those are both champions where they press R and now you're stuck in there with them. [00:17:39] Speaker B: Yeah, it's going to be interesting with them. And like X plate produces ultimate, so giving them more frequent ultimate much more often. Not a bad thing. [00:17:51] Speaker A: Yeah. And that's. That's where I think this change has pushed it into the. Those champions could have built it before and it was fine, but it was competing with items that were just better regardless of you using your ultimate or not. Now it gives you such a potent window of eight seconds after you press R. You are just so strong that I think it really does push it to where it's a viable consideration for a lot of champions now. [00:18:15] Speaker C: Yeah, I was kind of sad that. So when I was looking at the patch preview that they said it was going to give flat movement speed, I was kind of excited about that. But I don't know. Yeah, on the one hand, like, that would just be like they were just way too strong. But I will say 20% extra bonus movement speed in addition. Oh, man. Like all these ADCs go flying. So the. The ADCs specifically that I think are. [00:18:41] Speaker A: Gonna like what I. I just want to point out you should be glad as an AD carry, that it does not give flat movement speed because you don't need Dr. Mundo being even more inescapable than he already did. [00:18:52] Speaker C: I mean, he's gonna get me anyway. Who cares? Might as well have fun with it. So the ones I'm kind of curious about for movement speed. So Ash, Jinx. Probably Kai'. Sa. I don't think Samir. [00:19:10] Speaker A: I can see Kai'. Sa. [00:19:12] Speaker C: All right, Kai'. Sa. I can see Kai'. Sa. [00:19:15] Speaker B: It gives her ultimate. An actual damage benefit for her, which she doesn't usually use it for. [00:19:20] Speaker C: Yeah. So Varus. Of course. Varus. Varus Twitch. They're going to be excited about that. And Yunara, it's just interesting because like, like there are certain people who just don't like, need that particular niche. While ulting Lucian actually might. [00:19:41] Speaker A: No, because you're wasting half the fucking duration of this item for culling, which doesn't scale with this item much. [00:19:46] Speaker B: Doesn't scale with attack speed. [00:19:48] Speaker A: That's about it. [00:19:48] Speaker C: No culling scales with the text, Mike. Oh, it hasn't. [00:19:51] Speaker A: It hasn't for years. Let me look up when that change. Did one of you guys go for the next change? [00:19:56] Speaker C: I'm gonna look up when Lucy was next change. We're gonna actually read it out because guess what folks. Yumi has continued to be resilient to her recent Nerfs. So we're back to closing the book on the cat. And by close the nerf, we mean really nerf her to an appropriate level by making her less of a late game eventuality. Oh, all cat haters rejoice. So the Nerf itself, we are going from 80s to 380 scaling instead now to 80 scaling to 355 on our Q. That's the little prowling projectile. And then on the health and shielding. This is where I actually think the nerf is healing and shield power is going on on the actual W5 to 15% to 4 to 8%. That is a huge, huge Nerf. And then heal on hit is going from 3 to 11 with a 4% AP ratio to 3 to 7 with a 3% AP ratio. Both of those together is huge. Yeah, this W nerf is actually legitimately hard. [00:21:05] Speaker A: All right, so all right, how old do you guys want to feel right now? Do you want to know when Lucian lost the attack speed scaling on the culling? [00:21:15] Speaker B: Was it 2017? [00:21:17] Speaker C: 2018? [00:21:18] Speaker A: November 11th, 2015. [00:21:22] Speaker C: Fuck, man. [00:21:23] Speaker B: Oh, that was a decade ago. [00:21:24] Speaker A: Literally a decade since Lucian's ULT scaled up attack speed. [00:21:29] Speaker B: If any of you weren't born yet when Lucian was last nerfed. Tell us. [00:21:33] Speaker C: Tell us. [00:21:36] Speaker A: I'm sorry to cause so much emotional damage to everyone on this show, myself included, even though I'm the one who actually knew that I didn't realize it was literally a decade ago. Shows how often I actually play its number of shots. [00:21:53] Speaker C: Is it based on crit? [00:21:54] Speaker A: Based on crit? [00:21:55] Speaker C: It's based on crit now. [00:21:57] Speaker B: I mean, as of 10 years ago. [00:21:59] Speaker C: But okay, yeah, sure. [00:22:01] Speaker A: No, the crit was added much more recently. [00:22:03] Speaker C: Okay. But still, that's like, interesting. Okay, it's based on crit now. Okay. [00:22:08] Speaker B: I guess we need to actually take. [00:22:09] Speaker C: You through the top line more often. I mean, I. I mean, God, I just remember learning it was always a based on attack speed. [00:22:16] Speaker A: The. The culling scaling its number of shots based on crit was added in August 25, 2021. It's only been about four years. Okay, so he spent six years where it just had no scaling on the number of shots other than the rank of the ability. Yeah. That change, I think, was. That change was to push him out of mid lane Lucian when that was going on, and force him to actually build ad carry items instead of the Bork builds that we were seeing at the time. Sorry for the Lucian tangent. It's just apparently it's been many, many years and we didn't know. Okay, Mike, talk to us about Morgana. [00:22:54] Speaker B: Yeah. So I've intimated that Morgana got some buffs and it's more geared towards her lane, technically. Yeah. Because. Yeah. Your main source of damage as Morgana, for planes, even jungle. Yeah. Is your W. It does a ton of damage. And they've decided that they wanted to. Their. Their stated design goal is they wanted to shift some of the power into the early ticks of Tormented Shadow, as opposed to the final text of Tormented Shadow, which means it is doing less overall damage if they stay in it for the entire time, which is not common outside of the jungle or unless you could CC them forever. You don't. You don't see things. People hitting. [00:23:41] Speaker A: She kind of can, to be fair. [00:23:43] Speaker B: Yeah. [00:23:45] Speaker A: The way to get a full duration Tormented Soil was a Q into instant ULT and throw Tormented Soil on them. And they just are stuck in it for full duration. [00:23:52] Speaker B: Yeah. So, and this is like. Like this is a large change difference. The minimum went from 60 to 280 plus 85% AP to 70 to 350 plus 100% AP. So that initial ticks of damage is going to hit way harder. The maximum damage did get nerfed as a response 162 down 700 or 756 down to 140 to 700, losing 30ish percent AP ratio. So yeah, you do be clear. [00:24:27] Speaker A: The intention is that this should be power neutral in an average state, but make her feel more reliable. [00:24:33] Speaker B: Yes, it. It does more damage more often, but sometimes you will do less damage. [00:24:41] Speaker A: Yes. [00:24:41] Speaker B: The points where you do less damage are when you are clearing camps and when you're clearing waves. So you're going to feel it. [00:24:49] Speaker A: And last hitting people. [00:24:51] Speaker B: And last hitting people. Yeah. But it's. It is a good change for poking with Morgana. You're going to see a lot more of the dot builds with her because you want to get as many ticks as possible within that early section. I think she's back one. She's never been out of the jungle. She's just been fine clearing it. She's going to still be there with all the other AP changes. She's just going to be one with them. And I think like I've. I've used her relatively recently as a mid lane counter to a bunch of other things that I could not deal with otherwise. I think this puts her in a better position in that point. [00:25:29] Speaker A: Yep. I think the big key here is this heavily incentivizes going more AP heavy builds even from a support role and less going into like supportive items. I think items like redemption, Echoes of Helia, Ardent Sensor. Those types of items are just not as good as they were previously because of this change. Because she can actually contribute real damage to trades now. Even in the beginning before people are. [00:25:56] Speaker B: Whittled down, there was a contingent of people who used relais with her. I don't think that's a good idea anymore. [00:26:03] Speaker A: You use that idea before, it's bad. [00:26:06] Speaker B: It was. It was very, very niche before because it doesn't really matter if you hit them with a Q, they're stuck anyways. [00:26:13] Speaker A: And DOT damage slow is better than Rylai's. [00:26:16] Speaker C: Yeah. [00:26:16] Speaker B: And DOT damage doesn't give great ticks for slows. So it was never great to begin with. And now she likes the stats on it. She likes the health, but with a few other health AP items coming up with the armor Mr. Shred item, love letters curse. She's great with blood letters curse. She applies it very fast. [00:26:42] Speaker A: Yup. [00:26:43] Speaker B: So like I think Morgana. Morgana should be seeing some more play. [00:26:47] Speaker A: Alright, speaking of seeing some more play, I got a bone to pick with the league community as a whole. Stop building liandries on Nautilus Jungle. Nautilus Jungle got buffed this patch. To be clear, His E used to just have a monster damage modifiers to try to make him a viable jungler. It wasn't enough. Instead, they've added a bonus damage hit to monsters the same way several other champions are able to clear Jungle because they get a bonus burst damage on monsters. And this change makes it so his clear is functional. He does not have great clear speed. So what people have been doing because they see the patch and they're like, oh, we need to go Nautilus jungle now. Is they've been playing him like Amumu and rushing. Liandry's failing to understand that Nautilus issue is not PvP damage. He has tons and tons and tons of CC. He holds people in place forever. They will die if he has a teammate hitting them. What he needs is enough clear speed and enough tankiness to apply that cc. Because unlike Amumu, they get to fight back for about half of Nautilus cc. Cause it's a root. [00:28:03] Speaker C: Yep. I think you need to be thinking about like when you play Nautilus Jungle or attempt to play Nautilus Jungle, you need to be thinking like, I am Pantheon or I am Pantheon. Clear like a monster. [00:28:17] Speaker B: And Poppy can clear like a monster. [00:28:20] Speaker A: Pantheon less so now because of the changes that happened last patch. [00:28:24] Speaker B: Okay. He still has a sub 3. [00:28:26] Speaker C: You gotta be thinking more like turbo ganking perspective, not think of it like Jarvan. Clearing Jarvan is the one you need. [00:28:32] Speaker B: To be thinking of. [00:28:32] Speaker C: Okay. Jarvan. Yeah, it's Jarvan. Yeah. [00:28:36] Speaker A: You want to be clearing a couple camps and looking for opportunistic ganks and ganking often. And I am not exaggerating when I say according to stat sites, if you build Sunfire first, that has a 6% higher win rate than any other build path in the jungle. So it's not hyperbole. As a brief, he is building Liandry second. To be clear in that build, it helps him. [00:29:03] Speaker B: He does want some damage. Like he's not completely removed from damage, but he is a tank first and foremost and you should be playing him as a tank, much like Sejuani is a great ganker. Go gank. So the other thing that we should be pointing out is Nautilus has the ability to drastically clear faster the better you are with him and knowing how to. Because his main clear ability, the E that they buffed it hits multiple times. They only buffed that first hit in compensation for giving a multiplier on it. You can still hit those other times so you can still optimize the rest of that. Clear. This just makes it functional for people who don't want to do that. [00:29:49] Speaker A: The other key with Nautilus is you need to learn how to Spiderman around the jungle. His Q is not really a damage clear ability. It's a zoom zoom clear ability. [00:30:00] Speaker B: In the same vein that like Hacarim, you don't use Hacarim's speed to hit the monsters. You use it to go between camps. [00:30:08] Speaker A: Yep. So yeah, I think Nautilus jungle is good. Stat sites say he's not. I think that is literally because people are doing him wrong. Yeah. That's all I got to say about Nautilus. Who wants to go next? [00:30:22] Speaker C: I can round out with some Varus. Okay, so Varus got a bunch of changes. They are trying to nerf his lethality builds which again is primarily Varus top. So we're going on Q which is the. The big long piercing arrow from 90 to 370 to 80 to 360 and W which is the. The passive that the actual damage on the little like things that the three little things that dance around you when he hits you 6 to 30 going is actually getting increased to 6 to 38 per per tick. And then his E, the hail of arrows where he kind of like gives you. Gives you a little slow in the grievous wounds is going from 6 or 60 to 220 100% ad bonus to 60 to 180 with a 90% ad bonus. So I personally. So I kind of looked at the history of where has W been the past couple years. It's actually up really high. When I quit Varus it was down to like 28. I think maybe like 20. It was just really, really bad because again it was just like overwhelmingly omnipresent in pro. So they have to nerf it because it's just a hyper specific thing and it just sucks because I love Varus. He's just so much fun. Now that I'm kind of working with Ynara I get the same thing just having my queue up. So like it Varus like having having the attack speed buff like when. When after you kill someone is just. It's just not as fun. So yeah, no, I. I think that I'm glad to see that the on hit builds are the. The W max builds are kind of hopefully going to come back after out of this. But yeah, I'm. [00:32:22] Speaker A: I'm worried this is going to cause a resurgence of AP Varus where his Q and his E already sucked ass. So he doesn't care about that Nerf because I hate what AP Varus is. [00:32:33] Speaker B: AP Varus is. [00:32:34] Speaker A: For those who don't know, AP Varus is one of the only champions of the game that is literally capable of just one shotting a single person no matter who they are. He can reach a point with enough AP. Like if you get him to like a 800 to 1000 AP build, he hits a point where he auto ult, auto e auto. The Ult has now stacked up. He gets another three stack and he does a W Q and he just insta kills you. One hit like in the span of a quarter second. It's absurd. He burn. And it doesn't matter how much health you have because it's just percent max HP magic damage. The only way to survive it is to have an insane amount of Mr. And shields. [00:33:15] Speaker B: And even then like we, we have faced pure magic tanks, a galio going full Mr. Build and he can half their health with this combo or more or more depending on it. [00:33:29] Speaker A: I'm worried that's going to be the actual result. I am not advocating for AP Varus. If you do not have a lot of practice and experience playing Varus, you will suck as AP Varus. [00:33:38] Speaker C: Yep, it's really hard, guys. [00:33:39] Speaker B: AP Varus is the most difficult varus to play because you are required to be hitting your Qs, specifically the Q's. [00:33:47] Speaker C: You need to W Q max range and max. Yeah, it's really hard. [00:33:52] Speaker A: Yeah. Now we're not advocating to play it, but when it is popping off, it is the most frustrating shit in the world. And I hate that it's the one that's untouched by this. [00:34:02] Speaker B: And this is also for the record, not a buff to that. So that doesn't mean go out and do it either. This is technically speaking a buff to the attack speed variant. If you're going on hit, you are doing more damage for every shot because that's what your W does. You are doing slightly less Q, slightly less E. Well, significantly less E. But those matter to you less. [00:34:26] Speaker A: Yeah, I still think it's a nerf even for attack speed Varus. It's just the compensation on W for attack speed Varus makes it a weatherable nerf as opposed to lethality varus where it's like oh God, I lost a shitload of my damage now. [00:34:40] Speaker B: Varus needed a nerf. Across the board because he was a pick or ban champion and in across the world in pro play and very popular in solo queue. So the total nerf is necessary. He'll still be a strong AD carry. He may still even be strong at poking. You didn't really lose too much out of your Q10 damage is not the biggest nerf. And that's where most of his poke damage came from. [00:35:11] Speaker A: Yep. It's the E. It's lethality. Varus losing at level 13 when he has both abilities maxed. 50 base damage and 10% bonus AD hurts lethality varus ability to 100 to 0 people massively. [00:35:25] Speaker B: But he's still a significant threat in jungle fights because your Q poke is not really diminished that much. [00:35:32] Speaker A: And it's a lot harder to escape the spread of his ult if he ults your teammate and you're in a jungle where there's choke points. Okay, Mike, round us out. [00:35:42] Speaker B: So we've been talking a lot about jungle buffs and it's really shown that they've been trying to shift around the meta. Here's the other portion of that is they're also doing some nerfs to the big bad jungles of the current point. The one I've taken to talking about is Trundle, because goddamn Trundle kind of blew up out of nowhere. I don't know where he came from or why he came from, but he's. He's whacking some nerfs because he's strong. [00:36:12] Speaker A: Not anymore he ain't. [00:36:13] Speaker B: He's losing a good chunk out of this now. Trundle's only nerf is to his W. His frozen domain. They're nerfing the scaling on it. It. This is where his bonus attack speed comes from. So they're nerfing. The scaling was 30 to 110. Now it's 30, 90%. And they're just adding two seconds to the cooldown in all ranks. That's going to hurt his clear. That's going to hurt his fighting potential. That was, for a little while, surpassing his Q as his max. This dumpsters that down, and your Q is your max again. [00:36:48] Speaker A: Yeah. I looked up on OP gg, his trends. He went from the best jungler last patch to the 26th best jungler this patch. Two, full percent win rate. [00:37:03] Speaker B: Yeah. So like one. This is partially because other junglers got buffed to high heaven. So they rose up. He hit a nerf and he fell down. This isn't the end of the world. He's still totally viable all it was B tier. [00:37:18] Speaker A: Now instead of S tier all it. [00:37:20] Speaker B: Is is some attack speed and a little bit of cooldown. So still fully playable. But like this is. This is more an indicative of the trends going on. They want some of the. The beefy brawlers that had been dominating the jungle Trundles and Zhao Warwick took a nerf, etc. These champions that were just sort of the main staples of jungle are being toned down so that they're not by far the best and then everything else is being brought up and in some cases slotted in. [00:38:00] Speaker A: So he already wasn't all that great in top lane but he actually lost even more win rate top lane. He went down 3 whole percent and he's now one of the worst top laners. Yeah. [00:38:10] Speaker B: Trundle. Trundle is an anti tank in the top lane and there are just better anti tanks in the top lane. [00:38:19] Speaker C: And. [00:38:20] Speaker A: Those anti tanks that are better than him also split push as well as him. [00:38:23] Speaker B: Yeah. So I. I think this has been an intriguing patch. It's you. There's. There's a lot more changes going on here. We haven't even touched on multiple different champions across multiple roles that have seen moderate to significant changes. So this is one of the patches where you should take a look at it. Your role will be affected no matter what by something here. And if one of your champions is on the list, you definitely need to take a look. [00:38:58] Speaker A: I do want to highlight one thing because I think it's funny not because it's balance relevant. Apparently prior to this patch there was a bug that caused singed and Rumble to do less damage if they were on red side. [00:39:09] Speaker B: Yes. There's a weird. [00:39:10] Speaker C: Apparently they're turbo strong now that the win rate has flickered into the correct. [00:39:17] Speaker B: These have existed since they were in the game. Which means every time you saw Rumble on red side or Singed on red side, they were technically weaker. [00:39:28] Speaker A: Because of a bug. [00:39:29] Speaker C: Yeah, because of a bug. Which is just insane. [00:39:33] Speaker B: Also, this is slightly off script. I absolutely love the bowling league Lillia skin. [00:39:38] Speaker C: Yeah. No, I think it was really cute. I also like. Is it the corky? [00:39:42] Speaker B: Yeah. Is it a little block? Block Blocks on the Corky one. [00:39:46] Speaker C: That was a really good skin. They did a good job with those. [00:39:49] Speaker B: But I've been calling that the bowling ball the entire time. I'm so happy they just went with it and said fuck it, let's make a bowling skin. [00:39:56] Speaker A: Yup. I like these more whimsical kind of skins. I can only do so much edgelord skins. Also Lily is just adorable in her little bowling league outfit. [00:40:06] Speaker B: Yes, she is. [00:40:07] Speaker A: All right, talk to me about Ynara's cue. You guys put this as the trinket tip, and I have not been paying attention to these interactions, so explain. [00:40:16] Speaker C: So one of the things when we went over Ynara, you know, bringing. Bringing her into the roster, that. That kind of thing, we didn't really want to talk about different item interactions because quite frankly, they look like bugs. So, like, you know what I mean, we don't want to bring up something that would confuse like a. Like the general player base, so to speak, or. [00:40:37] Speaker B: Or something that may be taken out. [00:40:39] Speaker C: Within immediately or hot fix later. Yeah, I mean, it's been like three plus weeks now like this. Apparently they're just not doing anything about it. So Ynara's Q, it's a stackable ability. Once you hit eight stacks, which you get two for hitting it, doing an auto attack against a champion. And you only get one when you hit like a monster or a minion or a tower or whatever. Right. So when you have your eight stacks, you can activate cultivation of spirit and put it in its active form. When you do that, first of all, there is like the. The attack reset, all of that kind of thing. You get bonus attack speed, you get bonus damage, bonus maggot magic damage on hit, etc. [00:41:23] Speaker B: We definitely talked about this portion. Yeah. [00:41:25] Speaker C: The biggest part is the spread. So when she hits something, she sends out a spread effect to things that are next to it. And that's why she's such a dangerous team fighter, is because she can sit on the edge of a team fight and just wail on a team with aoe damage. And what happened was, is that I noticed immediately that Kraken Slayer, when it spreads, so you hit the primary target, target A, and then it spreads to target C, B and C, you get three stacks of Kraken Slayer off of that. Not. Not one. It is spread via. Via all of it. Additionally, if you have Runans with. With the. The Wind's Fury's bolts that generate in that kind of that weird, like, angle that stacks on it too. So if you're like. [00:42:24] Speaker B: So we have. We have. We have to deny that one. Not the Ruan's bolts themselves, but those also proc. Her Q bolts proc spread. So the bolts proc it. Yes, from the Q is proc'd from that. Because Rudon's doesn't usually proc other things, but it's also activating the queue spread for each one of those bolts. So each of those bolts also does a little aoe spread around it. [00:42:48] Speaker C: Yep. So again, in your mind, you've got target A, target B, and target C. We're hitting target A. If we have bolts that are going out onto B and C because we're in the right angle, it will also spread to targets D, E, and F. If there was somehow that many champions. Six. We're doing. We're doing 6v6. [00:43:10] Speaker B: So. So this. This ability isn't a, like, targeted thing. It hits anything within a zone around it. It's a splash damage, essentially. So if you get enough things stuck together, you can hit nine targets. [00:43:23] Speaker C: Yeah. From one, you can spread on spread on spread. [00:43:26] Speaker B: Yeah. [00:43:26] Speaker C: And like I said, I just felt like it was just too early when we were talking about her to go into the details of the queue specifically. But now that we're like, way out and Riot still hasn't hotfixed it, it's one of the main reasons why you should consider Runan's in in her, like either second or third item. Because it is just so massively, wildly broken to. To have that kind of stacks on stacks on stack. [00:43:55] Speaker B: Yeah. So the reason why these specific interactions are different on Yunara than anyone else who has run ons, Kraken Slayer is supposed to stack on attacks much like the other ones, not on hits. So when you hit multiple times, like with the Runaan's hit, normally you would only get one stack for most champions. Her Q doesn't work that way. It functions as new hits. And so Kraken Slayer is stacking each one of those bolts as a new hit, which means things like Kraken's Lair, specifically. Cull is the, like, big winner for her because it's just anytime a hit, you gain that health. So you can get a remarkable amount of healing in lane with a cull, Terminus stacks almost instantly. Most of the things that do, like stack on hits just stack, and she can get an immediate stack instantly. Kraken Slayer is the big one because it's doing multiple sets of on hits. So Kraken Slayer and Bork. But Bork doesn't have like a stacking number. It's just an extra hit. So, like, because Kraken Slayer has a multi hit passive, that doesn't have an end ramp, it just re chains itself. That's why it is so potent on her, because she's re hitting it multiple times. [00:45:16] Speaker C: Per auto attack. [00:45:17] Speaker B: Yeah, per auto attack. [00:45:18] Speaker C: And honestly, like, I just thought it was a bug straight up. Like, it looks like a bug like this is A crazy that this is how it, how it interacts with things. The only other thing I wanted to say, just because hex plate has gotten a, you know, a really, really amazing awesome buff. Don't build it on her first. Dear God, please. [00:45:44] Speaker B: You still want damage? [00:45:46] Speaker C: Please build damage. [00:45:48] Speaker B: Yeah. Her first item should not be an attack speed item. It should be an ad item. [00:45:53] Speaker A: Yeah. To be clear, I think the hex plate is a. I went untol as my rush item so I can afford to get hex plate as a non crit item. [00:46:03] Speaker C: Yep. Because I already have my full crit. I have four grid items and I need to round out my game. Go, go, go. Hexplate. [00:46:11] Speaker A: I mean you could build it third and it's fine because it is also a health item. It's going to help you stay alive in mid game team fights. [00:46:18] Speaker C: Don't build it first. Oh God. [00:46:20] Speaker B: Yeah. So yeah, the other one that like is incredibly important to remember here now you won't see this a lot because otherwise she's over stacking attack speed which is a big problem potentially for her because a lot of the stuff she likes gives attack speed. Gunso's also works this way so she actively now speeds up everything. In addition to getting the multiple procs Gunso's on her is very dangerous. But it is less likely to be seen simply because you're very likely to overstack attack speed. Putting Gunso's in the build and it's. [00:46:56] Speaker A: Hard to get your crit because you need crit for your pass. [00:46:58] Speaker C: Because you need crit and we don't have an AP split. AP Kraken is built into a crit item. Yeah. [00:47:07] Speaker B: Is a very common one. There have been Kraken into pure on hit builds and they are weaker numerically unless you're going into the let's go Titanic into the hex blade, etc. In which case Kunso's might be a great idea. Simply so that you have the attack speed in there. [00:47:25] Speaker C: Cool. So yeah, now you know. Ynara's Q interactions work stack infinitely with Kraken. It feels like. [00:47:33] Speaker A: I don't know. My favorite thing with Ynara is just taking cull and just having so much healing in lane. [00:47:38] Speaker B: It is disgusting how much healing she gets in comparison. [00:47:42] Speaker A: It's. It's quite literally. Remember earlier I was talking about Viego and his healing in lane. It's like every auto on the wave. Oh, I healed another 18 health. [00:47:50] Speaker C: Yep. I've actually been taking because it's just so great. [00:47:54] Speaker B: Yeah. [00:47:54] Speaker A: I think unless you're gonna be like level one to two fighting. You should be taking Coal over Doran's blade on her specifically. [00:48:01] Speaker B: Yeah. [00:48:01] Speaker C: Unless you think Dorans. No, no, no, no. You should still take Dorans. I'm. I'm saying first back, like 500 gold. First pack. Go. Go for. Yeah. [00:48:10] Speaker A: Nah. If you're not going to be fighting level one and two anyway, the healing on Coal is going to outweigh the health on Doran's easily. Doran's is to survive the level one and two fights. Doran's and you don't. You don't want to buy both because you're delaying your core items. [00:48:25] Speaker B: The big, big potent thing with her is she's in a weird little sweet spot with her range in that a lot of the bullies have lower range than her, so she has a good chance of getting those call hits off. But if they all in you too quickly, it's irrelevant. So, like, there's a sweet spot between her and certain bully champions where you want cull versus. I think. I think her main thing should be call. Unless you're facing one of those specific bullies and those bullies demand you take Dorans or you will die almost. [00:49:00] Speaker A: You might want to take Dorne's shield because they're going to beat the shit out of you and you need the sustain when you're not able to necessarily. [00:49:06] Speaker B: Fight back, which sucks because, like, you absolutely want damage on her. So, like, I think you still probably should do Doran's blade, but shield is the safer option. [00:49:16] Speaker A: All right, that's enough about Ynara Q. Let's actually get some listener questions. We got a bunch of questions from the Discord because the Discord has been carrying y' all on questions. So we're gonna get a few of them. Our first question tonight come from Toast, who writes what's the best way to use Volibear R? As a jungler, I feel like I understand what it does, but I hardly ever use it to tower dive. And use the tower shutdown part. Know y' all said tower diving in solo queue especially low elo is hard, but does Voli kinda break that rule? What if there's no good dive opportunity? Are there any other useful Voli jungle tips? [00:49:48] Speaker B: We have a lot of those. [00:49:50] Speaker A: Yes. Voli R absolutely breaks that rule. It turns out turning off the turret for two, three seconds is really. Fuck. Here's the big trick on Voli turning off the turret. Unless it is I need to gap close and last hit the person you should generally not be Turning off the turret before it has fired any shots at Allied Champions. Because the turret's first couple shots on Champions have not heated up yet, they don't do very much damage. You want to turn off the turret once it's heated up so that you're stopping the scariest part of the turret damage. [00:50:25] Speaker B: This does not apply if you guys are walking in at half health. Just turn it off then don't risk the extra damage. [00:50:31] Speaker A: Yes, this is generally the case. Not always. It also goes over walls. So a lot of the times as the jungler, you're just using it to follow someone who flashed over a wall trying to run away from you. [00:50:43] Speaker B: The most important thing to know about Volear, you are unstoppable. [00:50:48] Speaker A: Yes. [00:50:49] Speaker B: So this is a great way to ignore a CC stop especially. This is a prime ganking tool for bot lane where it becomes difficult to hit a gank. It is better for you to walk at them ult and then Q for the stun, then risk. You do lose some of the movement speed that you would gain from the Q. But making sure they can't run from you is real potent. [00:51:19] Speaker A: I will caveat. This depends on lane positioning because if you are hard cced during your Q it resets the cooldown on Volibear's Q. So if they have let's say like a three quarter second knockup, like a an uncharged Janna Tornado for example, they're overextended and you're coming in behind them. Use the Q. If they interrupt it and CC you, they're still in a bad position. And then you can just reuse the queue. [00:51:46] Speaker B: Yeah. And unlike many other things with this ultimate, you can't flay out of it. You can't jan a tornado out of it. So the ultimate is a gank tool. It is not a survive tool. Despite the fact that it gives you extra health. You should be using it offensively, not defensively. [00:52:04] Speaker A: It does sometimes work as a survive tool. That's just not the point of it. [00:52:08] Speaker B: It's great for getting you out of bad situations as well. I've made a bad move. Jump over that wall. Run away. [00:52:16] Speaker C: So the. The one thing that I feel like I want to mention because you are talking about lower elo that kind of thing in general. Like you don't. I personally think that you shouldn't be diving anything when when you're both opponents, both the Support and the ADC are higher health than 40%. They need to be seriously wounded. Like folks are squishy. I get it. [00:52:42] Speaker B: But like this is why Volaber breaks the rule. [00:52:45] Speaker C: Yeah. [00:52:45] Speaker A: Yes. As a general rule I, I mostly agree. Volibear 100% breaks this rule because you can turn off the turret after it shoots once and there. [00:52:56] Speaker C: And that's fair. I just feel that if you kill. If you come into a situation where you can't kill a target that is at 40% health, you need to review that clip because you fucked up. Like it should be guaranteed that 40% or below you should be able to kill two targets. And again, there are some champions that. [00:53:16] Speaker B: Can outplay you, mind you, but like they're few and far between. [00:53:20] Speaker C: Yeah, right. But at lower elo they should not be doing that. Right. The only other thing that I wanted to throw out there, you probably do need one CC tool from the support one. Now is that a single hook? Is that a single like whatever it is, you should not be ganking a Akali support. Like like they aren't going to be able to give you anything. Right. Like make sure that there is a at least one utility spell on coming from your bot lane. [00:53:50] Speaker A: And to be clear, you can lead off the gank and let them follow up with theirs. [00:53:54] Speaker C: Yeah, yeah, yeah. You are doing the game. You should be leading. But you need to make sure that they have a spell. [00:54:01] Speaker B: If there's a support completely without CC in that game, that's a bot lane that's on their own methinks. [00:54:09] Speaker C: Generally that is fair because even tower. [00:54:12] Speaker B: Diving that bot damage champions in the bot lane usually have some kind of cc. Even the cheesiest weird support games have something. [00:54:25] Speaker C: Me thinks that like the Akali supports that I've had but in the past disagree. But yeah, that is that. [00:54:32] Speaker A: That's someone who wants Akali should never exist in support. If you have an Akali support fucking dodge. [00:54:39] Speaker B: Yeah, that's. That's someone who got their role taken away and is just trying to be a dick. [00:54:43] Speaker A: Yeah. Akali has some of the highest base damage in the game. Putting her in support where she's experience starved is literally trolling. Like literally actually trolling. So let's go on to our next part of this question from Toast which is is Poppy jungle good in low elo or is that just a pro thing? [00:55:00] Speaker B: Poppy is so good in low elo. [00:55:02] Speaker C: Oh yeah, she's not. She's real good. [00:55:06] Speaker B: I think the one thing, there's very different reasons why she's good in low elo versus high elo. [00:55:11] Speaker A: Yes. [00:55:12] Speaker B: In. [00:55:12] Speaker A: In low elo she's good because her ult lets her have insane objective control. [00:55:17] Speaker B: She has great objective control. Her w. Just timed well. Can completely negate movement passives. Very well done. The reason why she's good in low elo is she's very tanky. She has very high clear. She does good damage. You can be a fighter and carry a game with Poppy. You don't have to be the tank. [00:55:40] Speaker C: Also lower elo you go. People hug walls more. So, like, it's. There's just so many walls in League of Legends. Like, it's just a good Poppy life. I do feel that the pro poppy thing was kind of last year, last summer. I don't. I mean, I don't know if it's a thing still. It's a meta thing. It comes up every now and again. [00:56:03] Speaker B: She's big right now because of. What's it called? The. The draft type. [00:56:09] Speaker C: Oh, okay. The. The. The fearless. [00:56:13] Speaker B: Fearless draft. [00:56:13] Speaker A: Yes. [00:56:14] Speaker B: Because Poppy. Poppy is always good into something by the time the fifth one goes through. And so she will always be especially good against certain. [00:56:23] Speaker A: Yeah, she's especially good in certain popular pro champions like Kalista and ambessa, renact and etc. [00:56:29] Speaker B: Things that have one or two big dashes. [00:56:32] Speaker C: She's really good against also, like, the one thing that I. My favorite interaction with Poppy jungle was I had a jungler who was a Kayn, and he did not understand what Poppy did, and that's actually decently rare. Like, Poppy is not an uncommon champion, but I just want you to know she counters Kayn pretty hard. [00:56:57] Speaker B: Oh, look, I'm in a wall smack. [00:57:00] Speaker A: Oh, I want to do my Q, which is my, like, bread and butter basic ability. Oh, it got interrupted. And it. Getting interrupted also locks out his ult until the interrupt cooldown is over. Because his ULT is a movement skill. [00:57:13] Speaker B: Mm. Yep. [00:57:16] Speaker A: Yeah, it's. It's brutal. Don't play Kayn into Poppy. I say this as a Kane former Kayn main. It's brutal. Let's get the last part of toast question done, which is how do I get good at gathering information as a jungler? I know the F key thing you guys talked about last episode. Do you have any tips for how to practice F key? I mean, yeah, hitting, like, F1, F2, F3, F4, F5 to function. [00:57:43] Speaker C: Yeah, Function. [00:57:44] Speaker B: F means flash. F means flash. You mean function. [00:57:50] Speaker A: They're. They're the F keys. [00:57:51] Speaker C: No, they're the F keys. I've heard that. Nah, I agree. [00:57:56] Speaker A: So he. He says he's come to the realization that a lot of his problems with ganking stem from not having any information. [00:58:01] Speaker C: Okay, so I'd like to throw out just, just, you know, I've only done jungle once for like just really basic. I learned how to do jungle Morgana and I did learn how to do nocturne jungle. So I personally feel that you do gotta figure out your keys. You gotta figure out what keys work for each, like looking at each lane, all that stuff. The starter part of this, just do it when you do your first clear. Get good at it during your first clear. That's it. Just, just, just get good at it in one part of the game. And then the rest of it, like, it's just gravy. And the reason why is because, like, it's this overwhelmingly gigantic skill you need to make. It's just really, really, really hard. Reality is, why don't you just do it in just one part of the game where again, your clear mat is theoretically the least you should be able to pull off a clear, no problem. You know what I mean? You should have that part down, right? So build the skill slowly by just doing it in your first clear over and over and over. [00:59:03] Speaker B: The most important thing is something that we have talked about multiple times and it's. Everyone can do this every couple seconds. Four, five, two, whatever it is, look at the minimap. That gives you positioning, that gives you it. Usually with, with how the minimap is done right now they have the little health bars above it so you can get a rough idea on where health is. You're not going to be getting minion information or things like that, but that is base information. And then you versus the other jungler is a mind game. So that is, that kind of information gathering is supposition based on your own gank history. Supposition based on what information you've seen ideas on. Like, I know I would be doing this right now if I was on that team, therefore I think I should be going here, etc. [00:59:56] Speaker A: That's, that's the big thing to me is you look at the situation and if you have that information, you can assume your enemy does too. If you see your bot lane is half health pushed up to the enemy bot lane's turret and they're going for a plate. You know, if you were the enemy jungler, that looks like prime gank material, they're overextended. So you as the jungler can use that information to counter gank it, go into their jungle and try to fight their jungler to prevent him from getting there in the first place. Sometimes that's correct. Or go, I can't possibly save that situation or interact with that, I will just add another death to the pile. But I expect the enemy jungler isn't there. Let me look at the other two lanes and see if there's an opportunity there that I don't think will get countered because I expect him to be bot side killing my overextended idiot bot lane. [01:00:50] Speaker B: The most important one of these like lanes to look at is mid lane. Because mid lane is the one who can move around and and you up the most. If an enemy mid lane is pushed up too far, they can very easily move in with someone else to gank you and you up. [01:01:06] Speaker A: So like, if you have to assume they're about to show up there, if. [01:01:11] Speaker B: You have to tunnel vision, that's the one lane you should look at first and then expand out and go to the others. [01:01:18] Speaker A: But mostly just look at the minimap. [01:01:19] Speaker B: But just look at the mini map. [01:01:20] Speaker A: A lot. A lot. You're the jungler. You don't need to be looking at your champion and micro ing your champion during jungle Clear. [01:01:27] Speaker B: There are very few champions. You're not playing Lillia. You don't need to be microing your jungle. [01:01:33] Speaker A: And even then there's only so much micro you can do while waiting for cooldowns. Look at your damn minimap. [01:01:38] Speaker C: Yeah, but you know, if you don't just don't want to look at your mini map, you can just play Lucian Top. You can just play little like sticky note right over it. Call it good because you're Lucian Top. [01:01:52] Speaker A: There you go. Just call the mini map. All right, guys, this has been episode 494 of the Four Words podcast. I've been Jack Soman for Mike of Many Names and for Codex Ninja. Have a great night. [01:02:06] Speaker C: Bye guys. [01:02:07] Speaker B: Good night, everybody. [01:02:09] Speaker A: Thanks for listening to the Four Wards Podcast. If you want to support the show directly, consider checking out our [email protected] the Four Wards Podcast. [01:02:20] Speaker C: And of course send your questions to. [01:02:22] Speaker A: The Four Wards Podcastmail.com so we can. [01:02:26] Speaker B: Answer them live on the show. [01:02:28] Speaker A: That's the Four Wards podcastmail.com.

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