[00:00:04] Speaker A: Welcome to the Four Wards Podcast.
Hey, what's up? It's Eric Bra, voice of Draven Jerks and Velkoz and you're listening to the Four Wards podcast here to help you move forward in league.
Hello and welcome to episode 512 of the Four Wards podcast. I'm your host as usual. I'm Jack Sohlman and I've got with me two other wards to help you move forward in league of Legends. Mike of many names is here.
[00:00:48] Speaker B: I'm apparently quite good at getting damage.
[00:00:51] Speaker A: On brand, that's what we've learned. We've also got Pillow Pet.
[00:00:55] Speaker C: Happy Holidays.
[00:00:57] Speaker A: Absolutely. So before we get into our regular stuff, heads up guys. This is going to be the last episode of 2025. We're going to be off next week just due to host availability around the holidays. We will be back in January to cover the start of 2026 season and all of the crazy shit that is going to be changing because oh my God it's going to be wild.
So that's your heads up. We are going to give some shout outs to Codex, Ninja, Pillow Pet, Skippius Esquire, Labana and Uncle Chrisco for supporting us at the shoutouts here on Patreon. Thank you guys so much. If you want to support the podcast, head on over to patreon.com theforwards podcast $1 a month just tells us that you love us. $5 a month will get you an exclusive feed of some behind the scenes audio of our prep work before each show. And for this week I am going to make that feed available to everyone. So even if you're not a patron go and check out the Patreon to listen to the three of us talking about our Yearin LOL Rewind which if you go to Yearin LOL and put in your summoner ID you can see a summary of all your different stats across the year. That's what we discussed on the pre show, so go check it out. I'll make it available to everyone and if you give us $10 a month you get that same feed and we'll shout you out at the top of every episode.
We also do have a general gaming podcast if you check out from 8bit to 4k on wherever you find your podcasts. We just talked about the the Game Awards last episode and all of the results of that and it might be delayed a week because of the holidays but we'll be back soon talking about the shit we're excited about coming out in 2026 last but not least, listeners, we are going to spend this episode answering our backlog of listener questions.
Now that's our Christmas present to you as we're going to answer all the questions we have in the queue. The problem is that means we're going to be out of questions.
So your job over the holidays is write in all your questions that you want us to answer to the fourwards podcastmail.com so we can answer them when we come back in January.
Again. That is the Fourwards podcastmail.com or you can join the Discord and drop them in the Question Submission channel in the Discord I did also forget to plug our Twitches earlier. I can be found at Twitch TV Jacksoman and I will be streaming pretty regularly during the holidays. Mike can be found at Twitch TV mikeofmanynames and Pillowpet at Twitch TV Pillowpet. But I don't think either of them is gonna be streaming much for the holidays.
[00:03:39] Speaker B: Depending on plans, maybe I'll do something on New Year's, but I'm I'm going to be out of town for a.
[00:03:43] Speaker C: Little while and for me I will do my best.
But at the beginning of the year I will be having a new family member joining us.
I'm having another baby boy so I won't be around at the beginning of the year. Unless I mean I'll be home. I'm off for six weeks but I don't know if baby will let me because they like to wake up every.
[00:04:07] Speaker B: Two hours and stream which is good.
[00:04:09] Speaker A: For recording true baby screen. What I'm hearing what I'm hearing is you get to stream games but they have to be single player games that you can pause or stop at any moment whenever the baby wakes up.
[00:04:20] Speaker C: Yes. So I might be doing some more long dark if I could figure out the weird ultra wideness. It's really weird to play on my computer and be digging into some other single player games so I'll have plenty.
[00:04:34] Speaker B: Of time reasons why I don't have an ultra wide. I'm not gonna mess with that shit.
[00:04:39] Speaker A: I just don't like them. Alright guys, as I promised we're just answering listener questions this week so our first question tonight comes from Anonym who writes how do I know when to join with my team? I tend to play ad carry and I usually lose lanes so I'm spending most of the mid game trying to farm my way into relevancy. This means I'm off in a side lane cleaning up a minion wave and generally avoiding enemy Champions who tend to pop me instantly. I'm worried I give up too many team fights when my team groups is four. But when I show up, I usually just die in the fight anyways. Is it better to play safe and farm for late game or to try to stay near the bigger members of my team? I'm working on not getting shut out of the lane already.
I usually fast clear these lanes. Should I try to slow push the side lanes.
[00:05:25] Speaker B: By the late game, you're not trying to slow push things, you're just trying to clear it and walk away. But that's a late game point. An ad carry.
If you're waiting until three items to group with your team, you're waiting way too long. Yeah, in general, when your team is doing an objective on your side of the map, unless they are specifically telling you to go push, you should be trying to help group for that objective and then for the larger objectives.
Specifically when Baron starts showing up the later dragon fights and even just later in the game, you should be in mid lane so that you have the ability to do the roaming to like walk with your team to certain locations.
Side laning is incredibly dangerous on most ad carries.
[00:06:16] Speaker A: Yeah, that's what I was going to get on is assuming your teammates are cooperative, which is not a given. I realize this.
Your job as a behind ad carry is to sit mid, soak as many waves mid as you can and try to avoid getting dove as much as possible. Especially it sounds like you're playing an ad carry capable of fast pushing. So you're not playing like a vayne or something. You just delete the wave in mid and walk away over and over.
[00:06:41] Speaker B: Yeah, that's all you do throw in for your next question over the holiday. Throw us what ad carries you play and that way we can give you a little bit better of an idea on how to help you figure this out. But like usually speaking you should be trying to group up with your team. When you're doing an objective or specifically like post 25 minutes, you are MID lane. You follow the group. You can lag behind a little bit to clear out a wave real quick.
[00:07:09] Speaker A: That's actually I think the other key I want to hit on. If you're dying in team fights, that means you're joining them too early.
If you are a behind ad carry and specifically it sounds like a farming wave clearing type ad carry. So I'm guessing someone in the vein of like Jinx or Sivir or Xayah type champions just stay a little farther back, wait for the Fight to get going in earnest. And then whoever dove in on your mid laner or otherwise is in the front where his team can't hit you, but you can hit him. That's the person you hit. And you hit them until they're dead. That's your job.
[00:07:44] Speaker B: Yeah.
[00:07:45] Speaker A: You're behind you. You should never be forward enough to be dying immediately. In team fights, as the behind AD.
[00:07:51] Speaker B: Carry, generally speaking, you should be within three seconds of the fight.
[00:07:57] Speaker A: Yes.
[00:07:58] Speaker B: That way, within three seconds you can start responding to when the fight happens. If it's two meatballs smacking each other in the front, you need to be within three seconds of hitting those meatballs.
[00:08:08] Speaker A: Yep. And then be mindful of who they are. Because the ability of a meatball such as Garen to disengage from the other meatball and jump on you is much lower than the ability of, say, VI to do the same thing, where VI can just immediately queue off of the person she's on. And are you from half a screen away?
[00:08:29] Speaker B: Your other strategy is. Depending on what your ad carry and jungler are, your goal is if your support is a like peel support and enchanter support, keep them near you. If they run away in a corner, it may be best to go with them because they're the ones who are keeping you alive. But like the team fight timing, about three seconds behind everyone else. Group up four objectives.
[00:08:56] Speaker A: Yep. And then as far as fast clear versus slow push, you're behind. You don't get the luxury to slow push. A slow push means you're a vulnerable target when you are behind like that. Your job is to fast clear and leave so someone doesn't have time to show up in rotation and kill you.
[00:09:10] Speaker B: Yeah. You use spells in this scenario as well. Clear it as fast as possible and walk away.
[00:09:17] Speaker A: Ah. When you're ahead is when slow pushing becomes an option. Because then if someone comes to stop your slowpush, you can fight them and kill them. Which means they have to commit multiple resources. And the slow push itself is something that has to be dealt with. So you're forcing a situation where you can say, hey, I'm strong enough to kill one of you, so you have to send two to me. That's the purpose of a slow push. And then your team presumably wins the 4v3 on the other side of the map. When you're behind, that's not your situation, so just wipe it and leave. And make sure where you leave too is a safe place. Walk through where you have known vision coverage. I don't mean Walking through your vision. I mean, walking on the safe side of your vision. So if you have wards on your, let's say your bottom side, tier two for blue team. You clear a wave, you have wards on your red bush, your red buff. You want to walk up the the lane towards mid to the left of red.
Don't walk next to where red spawns because that's where your wards are. Which means you don't have enough time to react if someone is waiting just outside of vision.
[00:10:21] Speaker B: Yeah.
[00:10:22] Speaker A: Okay, let's move on to our next sets of questions. These come from perennial question sender rains. We appreciate you rains questions for a rainy day. As if I didn't just email three more questions yesterday. Well, we appreciate it cause we're answering them a week later.
What are basic timings for jungle clearing in terms of camps taken? That is first camp gets taken by what time? Third, by what time? That is a laner I can use to guesstimate tracking the enemy jungler.
[00:10:51] Speaker C: I mean, I think most of the time your goal is to try to have all your camps cleared before scuttle spawns. That's what your your whole goal is. So you could always try to plan that the jungles are at the scuttle and if you see your jungle at the scuttle and no enemy jungle, then assume they're in the other side of the map. Unless you're playing against some weird jungles that don't have a generic clear.
[00:11:13] Speaker A: Yep.
[00:11:14] Speaker B: This is so champion dependent.
Like clear times change by up to like 30 seconds.
[00:11:22] Speaker A: They do. Let me give you some rules of thumb. As Pillow said, every viable jungler should be able to clear or nearly clear their jungle by 3 minutes and 30 seconds. That's when scuttle spawns. And they should be there within a second or two of it spawning. That means you as a laner should be worried about a level four dude ganking you at about 3 minutes, 30 seconds.
However, almost every viable jungler can do a three camp combo that gets them to level three by 2 1/2 minutes.
The specific three camps varies from champion to champion, which means 3 1/2. 2 1/2 minutes is when you are at risk of a level three gank. If the enemy jungler is someone with a viable level 2 gank, such as Jarvan is an example of this.
You can be ganked as early as two minutes.
[00:12:13] Speaker B: They can come after the first buff immediately.
[00:12:17] Speaker A: Literally one camp immediately come gank you.
[00:12:21] Speaker B: These are very rare things and you can't plan for all of them to happen. You need to have a rough idea of multiple separate junglers. And you really only get a lot of that by either playing a shit ton of games or by playing those champions.
So if you aren't actually jungling, you need to be playing like five times as many games in general to see patterns in junglers.
[00:12:49] Speaker C: You can also use vision to try to give you an idea.
You know, coordinate with your teammate to make sure that they remember to put vision down by Raptors or, you know, your top laner to after if he's able to shove the first wave at their blue buff or red buff.
[00:13:05] Speaker A: Okay, that's something I've been doing a lot since I started playing top lane. If you are playing top lane and you got control of the first two waves, you're level two and you're crashing a wave while they're still level one, which is a depressingly common scenario. There is no reason for you to stay in your lane because you need to wait for that to bounce off their turret before you can safely farm again.
So use that time. Walk into the enemy jungle and throw a ward on their buff. If you place it right, you'll be able to see the entire walking area.
You'll see whether or not the buff is taken, and if they're in the general vicinity. It's huge amounts of information because if you know that the. Let's use red side as an example. If you walk into blue buff for blue team and you throw a ward over the wall so you're not in any danger by the way, you see that blue buff is gone and gromp is gone. You know, the jungler is probably not nearby because why would he have cleared those two camps and still be topside? He's pathing bot.
[00:14:05] Speaker B: So the other. The other thing that I want to point out is the pre level one, the. The early map movement area, this is the most important time to check for vision and have movement scenarios.
This is a dangerous time for everyone.
People need to start properly screening for invades or doing your invades if you're going to be one of the invading teams. Because it happens very, very often.
Running to lane and sitting there is actually of less help in 90% of scenarios. Yes, there are.
[00:14:38] Speaker A: We will see what changes with 2026 on that one.
[00:14:41] Speaker B: This.
[00:14:42] Speaker A: This can that applies for the next couple weeks. We don't know the answer past that.
[00:14:46] Speaker B: Yeah, that could easily change here. But as of right now, yes, bot lane priority loses some of that priority.
But you are like significantly less likely to end up seeing someone come in because it frequently happens where invades come in slightly late, people wandering up to get vision themselves etc.
[00:15:09] Speaker A: So whereas I think it'll be a safe bet for the other jungle timings to just subtract a minute and it's probably still close enough.
[00:15:16] Speaker B: Yeah. The thing that I think people should be doing especially like along the wall of things you, you obviously you have your ad carry usually sits in your tri bush.
Your mid laner is usually just below the half of the river. Screening that the support is the one who has the free roam between there and can like help disengage things, help push forward if they want to. They can push a little bit. Keep, keep your vision light because people like to invade.
[00:15:47] Speaker A: Alright, question 2. What is dude potential? How many dudes can be around you at any given time and how can I use this to inform decision making when choosing a lane to go to after a recall or how far to push a wave or how many waves to stay for, etc. I've never heard this term before but I kind of love it. Dude potential is a great way to describe how at risk am I.
[00:16:10] Speaker B: You should 100% tell us where you heard that because I've never heard it either. Is this some streamer? Who did this to give give information?
[00:16:20] Speaker A: I'm going to start using this in my own vernacular.
[00:16:23] Speaker B: So wildly different. Not champion. Champion.
[00:16:27] Speaker A: Easiest answer is can you see the enemy team on the map? If you can see all five of them, you know how many dudes are around you right now. Then how quickly can they go from wherever they are to you?
So if you see all five but one of those five is twisted fate and he's one lane over from you and he's level six. He can just press R and arrive immediately. So you need to include him in the dude potential. Unless you truly trust whoever's laning against him to prevent him from doing so, you better be in comms with them because I don't fucking trust them.
[00:16:59] Speaker B: Otherwise he is so easy to walk back behind his turret where he's completely safe. Yep.
[00:17:05] Speaker A: Or just stun someone walk away for two seconds and now he can ult you and you'll have another stun in time.
[00:17:12] Speaker B: I feel like dude potential is a different thing than your decision making on where to move between lanes after recall because that, that's kind of a weird. I'm. I'm not sure if those are the I I I want to know what dude potential is. I need a definition.
[00:17:28] Speaker A: I mean the definition he gave is how many dudes can be around you at any given time.
[00:17:33] Speaker B: Does that include your teammates? Are you just talking about how many?
[00:17:36] Speaker A: I'm. I'm interpreting it as enemies. How many enemy dudes can be around you? How many bad dudes does it take?
But yeah, you absolutely need to be taking that into account.
The biggest thing is just how many of them can you see and how quickly can they gap close from their known location to you? If you can't see them, assume they are there.
[00:17:59] Speaker B: Unless you saw them very recently.
Like within.
[00:18:04] Speaker A: People cross the map faster than you realize.
[00:18:07] Speaker B: It has to be like a five second difference.
[00:18:10] Speaker A: Yeah, it's. Mike, you're a really bad example of this. You get killed a lot due to not realizing the dude potential.
[00:18:18] Speaker B: My. My biggest problem is when people do things I don't expect and it's. It's horrible.
[00:18:25] Speaker A: It is. It's okay.
You're getting better. We're working on it. It's progress. This is a learning podcast. You're learning.
All right, question three. What other combos exist that were once seen as amazing or game changing but are now just a staple combo for the champion skill floor? For example, Insec kicks on Lee Sin.
[00:18:45] Speaker B: I have one fl.
[00:18:46] Speaker C: I'll say flag and drag with Jarvan in his flash.
[00:18:49] Speaker B: The flag and drag flash the taunt flash Flash from Shen, etc. All. All the flash combos with the ability to throw an ability out then flash will. The movement is going. That's a stable combo for across the board.
I'm thinking the Gragas Barrel slam. If you can Gragas barrel someone into your other pre charged barrel and slam him at the same time. That is a combo that is necessary for high end Darwin play that's now consistently available for people who play Jarvan or not Jarvan.
[00:19:21] Speaker C: Gragas the Bomba.
[00:19:23] Speaker B: The Bomba. That's what it's called. Thank you.
[00:19:25] Speaker A: Yes.
I would also go so far as to say every example you can think of of animation canceling in a champions kit. So obviously Riven is the worst example of this.
But like on Renekton, the ability to like dash and then just buffer a Q into the end of the dash, stun someone during the queue and then dash out. So where they take the whole combo and you are out by the time.
[00:19:49] Speaker C: Stun ends Darius like that where it's. You can cue animation. You can cue at the end of your W animation and like hide the actual W animation and Darius has got one like you said Renekton.
[00:20:07] Speaker A: A lot of champions have these.
[00:20:08] Speaker B: This happened to us yesterday. The Day before Shaco Alt moving with the invisibility.
[00:20:14] Speaker A: Okay, that's. That's not Skill Floor. That is Skill Ceiling. Impressive shit. We played against a Shaco who was extremely good at using the tether range of your clone, where if you move too far from your clone, it snaps to you while he was invisible to make it appear like a clone popped out of stealth and started hitting you. So he would be out of vision. His clone would be out of vision, he would stealth in and that would tether the clone. So the clone now appears on top of you and starts hitting you, which made us think that was him popping out of stealth. And then once we blew our spells on the clone, he then actually reveals himself out of stealth and kills us. This Shaco was incredible at it. That is Skill Ceiling. That is not Skill Floor.
[00:20:56] Speaker B: That. That feels like a thing that is easy to do if you know the champion, but we don't see a lot of real good Shacos.
[00:21:05] Speaker A: I've seen a gazillion Shacos and that was the first one I've ever seen that did that so consistently. And.
[00:21:11] Speaker B: Well, he did it a lot. He was very good at it.
[00:21:14] Speaker C: So I've done it a few times, but I can't do it consistently.
[00:21:16] Speaker A: Like, I start killing myself is why. That's why I say, like, that's still Skill Ceiling.
[00:21:22] Speaker B: Using untargetable Ults to dodge abilities. Yes, again, Shaco, you have Zed, you have a couple other people whose name escapes me.
[00:21:33] Speaker C: I know Vi has one that she can change her R placement with a flash to knock up different people. It's not just a straight line. Like she can flash out of her straight line while in our animation to hit multiple people with her R. Yeah.
[00:21:47] Speaker A: There'S some weird shit. All right, let's go to question four, because I think a lot of these are the same kind of idea. Question 4 is what lingo Steel exists for League and what are their basic definitions? Do you guys have a favorite? So you've given us some lingo of like Insect Kick and dude potential.
[00:22:03] Speaker B: Never heard of dude potential. Love it.
[00:22:05] Speaker A: I love it. What other lingo exists? What lingos do we like?
[00:22:09] Speaker B: Well, there's the entire lingo. Like we obviously call things red side, blue side, Top Bot. We have their river lingo. That's League specific lingo that we just sort of know now.
[00:22:22] Speaker C: One of my favorites from the past is having to type out care, whatever, missing, whoever missing actually type it out before pings. It's good times, Drake. I still call it Drake. Most of the time.
[00:22:38] Speaker B: Oh, it's not used as much anymore. But it used to be really common for Teemo's to be the length of measurement people talked about.
Yeah. Because teemo was exactly 100 or 200 units.
[00:22:52] Speaker A: 100.
[00:22:53] Speaker B: So. So it would be like you'd count seven teemos. God, I missed by a Teemo.
[00:22:58] Speaker A: Yeah, and to be clear, that's still the case. It's just people don't use it as much anymore. If you have a 500 auto attack range, your auto attack range is five teemos.
[00:23:07] Speaker B: But that, that used to be a.
[00:23:09] Speaker A: Thing to do with side by side.
Yeah, honestly the. The biggest one for me is just that we still call it AD Carry, even though it's literally Bot Lane Carry. There are champions that are not AD down there. It's simple but it fits the. The question.
[00:23:25] Speaker C: That's true.
[00:23:26] Speaker A: There's also just a lot of old terminology. This one isn't even League. This comes from Dota from before League existed. But Orb Walking.
[00:23:35] Speaker B: You know what, honestly, AP and AD for new characters that don't get it. AP Ability, Power, AD Attack Damage, they're just acronyms. But if you're new to the game, you're. What the fuck are you saying?
[00:23:48] Speaker C: League does have some weird like lingo and like abbreviations and stuff you would never like expect or understand.
[00:23:55] Speaker A: And. And then there's the ones that vary from server to server. Like how on English language servers we tend to call the little bushes in the river pixel bushes.
I don't know what they call them in other languages, but I don't think it's that pixel bush.
[00:24:09] Speaker B: Tribush. Yeah, those are, those are little lingos that we talk about.
[00:24:13] Speaker A: All right, lets move on to our next listener question. This one comes from Razecage who writes hi Wards. I don't play a lot of jungle and I'm always confused about the timing at which I should use the initial potion. Some junglers, I feel like you need to chug it ASAP because you fall low early. Some don't even seem to need it at all.
Yeah, yeah.
[00:24:33] Speaker C: I would just say whenever you need it, that's what it's there for.
I mean specifically strategically, you want to try to have it before you would meet your enemy. Jungler. Possibly in a neutral area.
[00:24:43] Speaker A: That's the key. So I want to explain this because there is some nuance here. Every time you kill a large monster of a jungle camp, this is the thing that progresses your jungle quest. You get a percent missing health heal, which means using potion to keep you full Health is always wrong unless you expect to be engaging in PvP any moment.
So if you're expecting an invade and you need to be full health for the invade or you're expecting to go invade, you should be using that potion to top you up. Otherwise the answer is don't use it until you have to or you are done with your clear and need to be topped up for the PvP gank that's about to happen.
[00:25:26] Speaker B: A good timing if you are on a weak jungler your first half of your clear is your recalf. You want to use that at some point in the weak half clear because you are very vulnerable to being ganked there. Yes and then on stronger junglers whose clear are pretty quick, you use it on your fifth or sixth camp usually right after that would be cleared so that you now have a full fight potential. Unless you're already at max fucking health which there are a couple of junglers who are Warwick and then you keep that for when you go into the PvP fight because sometimes that's also correct.
[00:26:04] Speaker A: And just hit it when the PvP fight begins because you want that to be ticking while you're taking damage in PvP. That's really it.
The specific answer varies from champion to champion, but I think we just gave you the the rules under which you can make that decision.
So our next question comes from Uncle Chrisco who writes hey wards with the announcement that the new season will take us to Demacia and give several champions Demacia themed skins. Which champions would you most like to see get a Demacia skin? My totally objective and non biased pick would be we did this one.
[00:26:37] Speaker B: I remember giving this one because we we talked about Demacian Noxians.
[00:26:43] Speaker A: You're right, we did. I'm sorry we already answered this question Uncle Chrisco, but you got it read twice. Enjoy.
[00:26:50] Speaker C: I still like Jax's answer though with Karthus and every time he ulted just.
[00:26:55] Speaker A: Yelled Demacia across the I remember that now. I remember that now. I would have remembered this question if I remembered that.
Alright, did we answer rains question about Trundle versus Garen already? Okay then our next question comes from why is it so hard to win on Trundle versus on Garen despite how simple their game plans are? I assume it's because Trundle's win condition is much harder to achieve in a currently more teamfight oriented game.
Yeah, that's really it in a nutshell.
[00:27:23] Speaker B: Part of it is quite simply Garen is so much easier to pilot properly than Trundle is. And Garen does AoE damage.
A lot of it.
[00:27:34] Speaker A: Garen does AoE damage. But the simplest answer is Garen's combo is press Q, run at carry, slap carry, spin R, carry. They're dead. Yeah. It's two seconds of combat where the enemy is silenced for the entire duration. That is much more effective in lower elo, especially than run at carry, pillar carry to prevent them from escaping and auto attack them repeatedly until they die. Because that takes longer and has more opportunity for them to use a disengaging ability or them to flash out or them, their teammates to react and cc you. There's simply more that they can do to say no.
[00:28:16] Speaker B: But also, Trundle usually isn't trying to go after the backline. He is midway fighting the front line, stealing their abilities to fight.
He is he. His playstyle is more difficult because of what he does.
[00:28:31] Speaker C: When you think of stat champion, when you think of stat checks, Trundle is the stack check champion.
[00:28:39] Speaker B: Yep.
[00:28:40] Speaker A: You also just hit on. I think the other part. Tanks are much less common in lower elo than they are in higher elo. There's less tanks for Trundle to ult.
[00:28:48] Speaker B: Yeah.
[00:28:48] Speaker A: Like, it is very common to get games with zero tanks and maybe one bruiser per team.
[00:28:53] Speaker B: And that's if Trundle is doing the the team fight thing. Split pushing is harder to win on in general. And that's where Trundle really shines.
[00:29:03] Speaker A: Yep. He deletes turrets.
All right, so we got one question left. This is from Jokey Sierra, who writes hi wards personal brag time. I somehow broke into Silver 4, and officially, I'm better at League of Legends than alleged genius and convicted fraudster Sam Bankman Fried, who topped out in bronze one before going to prison for stealing a shitload of money.
This has been a goal of mine for years. Everyone here at the podcast has been helpful and good company along the way. I hope you are all having a delightful holiday season.
Since this is supposed to be a question, what's your favorite festive treat? Mine is probably either eggnog or Christmas crack. I'm guessing Christmas crack is candy canes.
[00:29:42] Speaker B: No, it's like a peppermint bark that you snap. Ah, it's a specific because you crack it. That's Christmas crack.
[00:29:51] Speaker C: Mine's gotcha. Mine's the peppermint bark and hot chocolate.
[00:29:55] Speaker B: Okay, Mike, I love eggnog, but there are these specific type of, like, you only see them around Christmas time. Sugar cookies. I don't remember what they're called. They usually like, they come in the. Oh, fuck that. I don't remember.
There's some spritz cookies. I only ever see them around Christmas. They're called spritz cookies.
[00:30:18] Speaker C: Those aren't the ones in the tin, are they?
[00:30:20] Speaker B: No, no, no. They don't come in a tin.
They're a pretty common baked thing. Usually you see them little triangles and.
[00:30:27] Speaker A: Stars and these are the ones that are frequently frosted.
[00:30:30] Speaker C: Like they have like. No, they're not frosting on it, but they have like sugar crystals on them.
[00:30:36] Speaker B: Yeah, sometimes they have a little sugar crystal bottles.
[00:30:38] Speaker A: Sprinkles.
[00:30:39] Speaker C: Yeah.
[00:30:40] Speaker A: Okay. See, my answer is simple. I love pie and Christmas is a great time to have pie. Doesn't matter what kind of pie. Whatever your favorite is. Fruit pie, pumpkin pie, pecan pie, whatever your jam is. I just love pie.
[00:30:56] Speaker C: Jam pie.
Oh, don't forget little Debbie Christmas tree custard pie.
[00:31:00] Speaker B: Love.
[00:31:01] Speaker C: I love me a little Debbie.
[00:31:02] Speaker A: I mean, I make strawberry rhubarb. I don't give a shit what kind of time of year it is. Strawberry rhubarb is my favorite pie.
[00:31:08] Speaker B: It is one of the, like, if I didn't have this. Rhubarb custard. Strawberry rhubarb.
I love rhubarb in a pie.
[00:31:14] Speaker A: All right, that's it. That's all the questions we got from you guys. So happy holidays, Merry Christmas, Happy Hanukkah. Whatever you celebrate, I hope it goes great. I hope you guys have a great new year and we'll see you in 2026 to bring you more Lucian Top shenanigans to close out episodes. And I promise we'll cover the preseason. It'll probably be a two parter for the new season.
[00:31:40] Speaker B: Yeah, I'm guessing we're going to have our like this is what to expect before the start of the season. The pre. Because we will. We'll get information on what's coming a little bit.
[00:31:50] Speaker A: I don't know if it's going to be like, oh, it's patch and season start drop immediately or if there's going to be any kind of a delay and how that'll line up with episode timing.
We'll find out. We'll be along for the ride with you guys.
Anyway, this has been episode 512 of the Four Words podcast. I've been Jack Sohman for Mike and many names for Pillow Pet. Have a great night.
[00:32:15] Speaker C: See you next year.
[00:32:16] Speaker B: Good night, everybody.
[00:32:18] Speaker A: Thanks for listening to the Four Wards podcast. If you want to support the show directly, consider checking out our
[email protected] the 4Wards podcast and of course, send your questions to the 4Wards podcastmail.com so we can answer them live on the show. That's the four wardspodcast at gmail com.