[00:00:04] Speaker A: Welcome to the Four Wards Podcast.
[00:00:07] Speaker B: Hey, what's up? It's Eric Bra, voice of Draven Jerks and Velkoz and you're listening to the Four Wards podcast here to help you move forward in league.
Hello and welcome to episode 521 of the Four Wards podcast. I'm your host as usual. I'm Jack Sohman and I've got with me two other wards to help you move forward in League of Legends. We've got Mike of many names.
[00:00:50] Speaker C: How's it going everyone?
[00:00:51] Speaker B: And we've got Pillow Pat.
[00:00:53] Speaker A: Hi. I'm basically a full time streamer now, so I've streamed like twice in the last couple weeks.
[00:00:58] Speaker B: So is that how it works?
[00:01:00] Speaker A: Yeah, I'm full time.
[00:01:03] Speaker B: Let me know when you reach affiliate.
[00:01:05] Speaker A: That won't happen.
[00:01:06] Speaker B: All right, so guys, head on over to Twitch TV Pillowpet and give him a follow and watch him when he goes live. So help him get Affiliate Mike can be found at Twitch TV Mike and many names. And I can be found at Twitch TV Jacksoman. We also have a Discord Join the Discord. The link is in the episode description. We've been playing a lot of mayhem, a lot of just normal games.
It's a fun time and of course we want to give a shout out to our Patreon supporters. Shout out to Codex Ninja Pillow Pet, Skippy as Esquire, Labana, Uncle Chrisco and Yeet the Dab for supporting the podcast at the shoutout tier. Thank you guys so much. You're keeping this show on the Internet. Now if you want a shout out or just access to the Patreon content, head over to patreon.com the4words podcast.
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All right. Guys, it is a patch week. This week.
We thought Shyvana's rework was going to be dropping in this patch. We talked about it last week. It didn't. But we have a date. Shyvana's rework is dropping on March 18, next patch. So we're going to talk about the other things that happen in this patch that we want to highlight, because there's some stuff that we're excited about, some stuff that we're gritting our teeth about, some stuff that we think just needed to happen. So I'm going to start with that last one. Mike, explain why Niko needed these changes.
[00:03:09] Speaker C: So if anyone has been watching any form of Niko shenaniganry, either through pro or streamer or any other kind, or even just like anyone who's really good at your game in Niko, you've noticed hurt W can do some really stupid things. Well, in generally, like, you've noticed across the world that Niko has really interesting interactions. And a lot of those things have been slowly stripped away because of how powerful they were. Like how she used to be able to turn into a minion and tank millions of shots. Those have been sort of stripped away from her one by one because they were way too powerful with what else she brought to the table. One of those things is just how powerful her w shapeshifter is.
If you don't know what it does, you become invisible and you send out a clone that pretends to be you for a couple seconds. This really, really messed with people because of how you could exploit what the. Let's call it, intelligence of that ability was.
So you could essentially, like. Because the change is this the most important change. The cooldown now starts when the clone expires instead of on cast.
Because of this, she used to be able to do things like force the clone to do something like dancing to pretend to be something else. And it would extend the clone's duration, which technically, because the clone is doing it, she would get a little bit of an extended invisibility. And you could pretend to do a lot of things or just get vision for seconds at a time that is not intended to be what it is.
So now the main two. These are. There are two points here, and both of them are equally important. The cooldown now starts when she the clone expires instead of on cast. Massive. This should be a significant increase to the cooldown, especially if, like, it's moving in long durations.
But also, you can't force the clone through Control 5 to do things like joke dance Other interactions. Those interactions could extend the clone.
Yeah, it still is something that you can do. Like if you do it, the clone will do it. So if you go back, the clone will start to back etc. Because it imitates you. But you can't force the clone to do it alone. Extending its duration.
[00:05:23] Speaker B: That's the big key. So you can still send out the clone and dance and have the clone just start dancing in a bush. But you're also dancing like there's. There's.
[00:05:34] Speaker C: There's always been anyone who has a clone. So Basically her and LeBlanc are the two main ones. Could always do some interesting shenanigans if you are very good with control. 5. Nico's was more dangerous because of what it did for her. And LeBlanc's is on a massive cooldown as part of her passive. It's not really useful for scouting or for realistically anything other than trying to trick someone into escaping ecos. Like, this is one of the most frustrating bits of Nico that they've pulled one of the most exploitable portions out of it. Between this and her shapeshifting passive, the. The two things that she could exploit the most heavily. Being pulled away in power and what they can do not destroying it. Because make no mistake, you can still become a like cannon minion and tank. That first shot at 10 cannon minion duration or durability duration, it will just break once it hits you now. So then it'll start activating like a normal cannon shot would. You can still do that like mid shot to reduce the damage and then switch out. Things like that are still possible, but the exploitable cases are being taken away. You can't sit there for 14 turret shots because you have 4,000 health on Niko and just ignore towers. You can't just sit there, throw clones out willy nilly. Now these are great changes. These are the smart way to do these changes.
[00:07:01] Speaker B: Absolutely. All right, Pillow, I'm going to give you just free reign. Which one do you want to highlight first?
[00:07:07] Speaker A: Let's just go. Actually going to talk about the item changes first.
They're quick, but they.
They're changing hubris.
It is the snowballing, scaling, lethality item that every time you get a takedown, it gives you extra ad.
So they're reducing the combined cost by 200 gold. It was 950. It's 750 now and that's bringing the total price down from 3,000 to 2,800.
They're just trying. It's. They're saying it's the weakest ad assassin item, which it is like on paper, if you're just staring at the numbers, like initially, it is pretty weak.
So they're hoping to bring it back in and like let people realize its potential because it is a very strong item, especially in a bloodthirsty game. Like, depending on this is always going to be like, I would say like elo dependent on this item because you get some games where there's like 10 kills all game and then you get some of them where there's like 50 on each side. So depending on which game you're part of.
[00:08:13] Speaker C: Yeah.
[00:08:13] Speaker A: Yes. Every. Everybody builds hubris because when you're getting 100 kill games, especially in mayhem and you're getting half of those as takedowns, you're getting an extra.
What? I forget what it is. 2 AD stack or something. But so you're getting an extra 100 AD on top of the 40 base. I think it gives you.
[00:08:33] Speaker C: So I think it's a 50 or 55. Huber says a lot of ad somewhere around there.
[00:08:38] Speaker A: But it's a very strong item. But it's very dependent on if you get kills and assists. So it's not a lot of people take it because it's of that reason.
Anyways, so Locket of Iron Solari got a change. Its shield is scaling. After level one it was 200 up to 360. Now it's 290 to 360. So it's getting 90 extra shield at the first level of its scaling scales after level eight now instead of after level one. So it doesn't start its scaling till you hit level 8.
The shield functional shield level from level 8 to 18 was 265 to 360. Now it's 292, 360. So same scaling just all around. So they're just giving it more early shielding but not starting the scaling till later in the game.
[00:09:31] Speaker C: If you happen to get this item really early, it's just slightly stronger. Not a lot of people who are buying it. We're getting it before level eight.
[00:09:37] Speaker B: Well, but at level eight, it is better than it was.
[00:09:40] Speaker C: Yes, yes.
[00:09:41] Speaker B: This is basically. If you're getting it before I think level 10, it's better until about then. And then it's about the same.
[00:09:47] Speaker A: Better early.
Yeah.
[00:09:50] Speaker B: Trying to be more of a defensive alternative to Bando Pipes because Bando Pipes has completely overshadowed locket.
[00:09:56] Speaker A: Otherwise it's taken over the whole support lane.
[00:09:58] Speaker C: And let's be honest, the luck if you're good with locket, the shielding the shielding power of a locket is so
[00:10:05] Speaker A: strong, I can't tell you how many
[00:10:08] Speaker C: times early on, oh boy.
[00:10:10] Speaker A: Can't tell you how many times I've built this item and just forgot that I've had it as a support. And so it's essentially it was just a stat stick for me. That's because supports have 800 use items and I forget about them because I usually get one.
[00:10:23] Speaker B: Fair enough.
Alright. Speaking of getting use out of him, I want to talk about Nocturne. Because Nocturne is a very straightforward, easy to pilot jungler and he got some significant buffs this patch. First of all, they reduce the passive cooldown on his passive by a second.
This helps him in his clear speed and helps him do more damage when he's just wailing on someone. But secondly, they increased the run speed when he's on the trail from his Q by 5%. At all ranks, he is going to be noticeably stickier. And because of that extra clear speed from his passive cooldown, he's going to clear faster. So he's going to be better at staying ahead of the curve than he was. Which is what makes Nocturne scary. If he's roughly the equal point in the game as an ad carry or a mage, there's a good chance they can just beat him when he ults in on them. But when he's ahead of the curve, he dives in, he murders you and you don't get to react or do anything. And this will help him stay ahead of the curve more. As someone who plays Nocturne, I'm happy about this.
[00:11:30] Speaker A: The one second on his passive, like on paper, doesn't seem like a lot. And to some people it might not. Unless you understand that his passive gets reduced on each auto. So this is significantly less cooldown.
[00:11:45] Speaker B: Yeah, it's reduced by three seconds against Champions and Monsters.
This means early on you basically get a proc every three hits on the fourth hit instead of every four hits. It'll proc on the fifth hit.
[00:11:57] Speaker C: The only, the only thing this may do is slightly mess up his timing on certain things because you are trying to guarantee that proc on certain points.
[00:12:06] Speaker B: Yes, it will require a little bit of relearning.
[00:12:09] Speaker C: This is going to be the one to do with Krug. So this may actually like mess with his jungle clear ever so slightly because of the speed with Krugs.
However, overall this should still be a significant increase. Not just because of that, but you use Q to move through the jungle. You use it as a launch into the next camp, speeding you into that next camp. So you're moving faster at all ranks. You're doing more damage from the get go. Q is your first take. No matter what you do, you're starting the game stronger now. This should probably cut four to five seconds off of his clear sheer just because of the the umbral blades thing, not even counting the movement speed.
[00:12:47] Speaker B: Yep. I will say I've played it once since the patch. The cooldown change is very noticeable. It feels great. All right, Mike, talk about something else that feels great to play against.
[00:12:58] Speaker C: I'm going to talk about noticeable cooldown changes because this is a champion who if you have faced them, you have either noticed they are incredibly hard to fight or are the easiest thing in the world because they don't know what they're doing. Orianna is a yes or no champion. Do you understand the pilot? If the answer is yes, she is difficult to fight. If the answer is no, you usually have a good time because Orianna is linked to the skill of the ball. Orianna's cooldown or change is a cooldown based change. Just her cued the command attack. It's losing a second at the beginning, scaling down to normal because she has one of the most oppressive level one and twos you can find. She is close to as strong as a talent is at level two. I'm not doing this hyperbole. Her QW does a ton of damage and then her auto attacks to scaling increased damage up to a couple of stacks. She can hit for a ridiculous amount if you allow her to hit you. That is a scary thing to see. Losing a cooldown at early ranks is quite big. They've already nerfed the W a couple times, so it. It's nowhere near as powerful. And you need like this. This doesn't change what you're ranking first. You're ranking Q first. This actually incentivizes you even more to rank Q first because if you leave it at this one extra second, you giga kill yourself. You cannot level up W first now. It's. It's not doable. One second extra actually matters that much because where the ball is is her entire power ratio.
[00:14:33] Speaker B: Absolutely. All right, Pillow going to you again. What do you want to talk about?
[00:14:38] Speaker A: I'm going to talk about a Kali adjustment that she got. So Akali's shroud Her W It is a has a re stealth timer built into it. Like when she autos or does an ability or anything that reveals her that while she's in it, she has a cooldown, internal cooldown to when she'll go back invisible. That used to be based on game time and now it's actually going to changing to be based on her level.
So it was at, you know, game start, 8 minutes, 11 minutes, 20 minutes and 30 minutes.
And the seconds were 1 second, 0.9, 0.825, all the way down to 0.625. And now at levels 1, 7, 10, 13 and 16, she will be getting the reduction in how quickly she can go to back to Restealth. So this is neither a Nerf nor a buff.
Or it could be both depending on how you look at it. If she gets ahead.
[00:15:36] Speaker B: Yeah, I was gonna say this is a meaningful Nerf to Akalis that fall behind early and a depressingly meaningful buff to ones that snowball.
[00:15:45] Speaker C: Yeah.
[00:15:45] Speaker A: You know, I never knew that the rest of timer until this patch was based on timing. I always thought it was just like
[00:15:54] Speaker B: I thought it was ranks of the
[00:15:55] Speaker A: W. Yeah, I thought it was ranks, but just like an internal stat that don't list.
I just never actually read, I guess the tooltip. It makes sense now like why this would.
[00:16:08] Speaker C: This would be something you would have to like search out information for.
[00:16:12] Speaker A: So I don't know why it's not level based because I just. To me it would make more sense to just go ahead and throw it in on the ability because it's still no matter what going to be like a one point wonder.
And that would even at some point like nerf her down the road because she's not going to put that second point in her W until what is it? Level.
[00:16:33] Speaker C: That's why till level 13, it's like that to me.
[00:16:37] Speaker A: But then she progressively is going to get a lot stronger a lot quicker when she's in those last ranks.
[00:16:42] Speaker C: I think that's where the huge problem lies. Now admittedly at this point, it's just after her ultimate, just. Just before the next rank of her Ultimate, a meaningful mid switch. And then right at her last ultimate gauge. So like these are points where Akali just starts to gain power, leaving them at that location. As opposed to time based is probably a good idea if you're going to do it out of anything. And it's, it's. It is five ranks.
So yeah, you could.
[00:17:08] Speaker B: I'm trying to.
[00:17:08] Speaker C: Based on, on the W itself.
[00:17:10] Speaker A: I'm trying to think, are there any other champions that have abilities at scale with time that we don't know about? Like, like that's.
[00:17:19] Speaker B: There's definitely others that exist also.
[00:17:23] Speaker C: These weird levels also. Yes.
[00:17:24] Speaker A: I'm just trying to think of like I can't think of any of top my head that champions get inherently stronger passively regardless if they put a point into something or not because of time. So I want to look into that a little bit and report back next time.
[00:17:39] Speaker C: Yeah, this. This I think is a thing because Akali's W ranks, if it was based on rank, it would meaningfully change potentially what you're maxing understanding that you're losing damage potential to gain survivability, which I kind of think is not a bad decision, mind you, but how that usually works. Between level 13 and 18 she has a massive power swing up that I don't think they want to give her. And that is the point there. She shouldn't have that increased power scale at that level point in the amount of power scaling that is.
[00:18:16] Speaker A: They need to throw an extra rank in there for level 20 for when
[00:18:19] Speaker C: she's played top lane, which is actually the scary point. Playing her top lane is valid, which means you can get this significantly earlier.
[00:18:27] Speaker A: Mm.
[00:18:29] Speaker B: Alright, let me talk about top laners for a moment because Volibear got some changes this patch and they might not be the ones you think. When most people think Volibear, they think of the like Dusk and Dawn into Flicker Blade into Tank type of Wizard Bear. Nah, they're buffing his ad this time around. They buffed the ad ratio on his Q. They buffed the ad ratio on his W. By the way, his W. If you are unaware when you've already marked someone with a first W, subsequent W's do 50% plus 25% per 100 bonus AD increased damage. So if you have 200 bonus AD, you just straight up do double damage on subsequent W's. In addition to the skill already having 110% AD ratio for the upfront damage.
[00:19:19] Speaker C: Doesn't your W have a health ratio?
[00:19:21] Speaker B: It sure does.
Bruiser Items Overlord's bloodmail is really good on him.
So that's what they changed is they made the the ratio of the multiplier for damage based on your bonus ad significantly better. They also reduced his mana costs a bit so that Top Volibear can function without running OOM quite so quickly between these. Like I think AD Bruiser Volibear might actually be better than Wizard Bear.
[00:19:49] Speaker C: This is interesting because of where the power lies with each one. They have significant power differences in where they are strong. Now if you're going Wizard Bear, your damage is entirely based off your passive and your E. If you're going AD bear your W and your auto factor is still going to do some damage. But your W is on a pretty short cooldown. That W damage is gonna smack.
Yup.
[00:20:14] Speaker B: When I played it, let me see, what build did I go? Where is my match history?
I. I played a game of 80 Bruiser Volibear. I went Shojin Trinity Force and Sundered Sky. I didn't make it to the next item because we won the game. But I was going Sterak's and then Overlord's Bloodmail for my last two. And I hit like a truck.
Like I hit like a truck. It was crazy. I would just W someone and Q them and then W them a second time because I had tons of ability haste in that build. And the second W usually was lethal.
[00:20:51] Speaker C: Which unless they were really tanky because you're allowed to get spear in this now because spear also gives you health and ad, you don't need to go Navari quick blade. Even though Navori is still strong.
[00:21:02] Speaker B: But I. I didn't feel the need. My W was on like a three second cooldown.
My W was literally on like a three second cooldown. I would hit them with the first W and then stun them for a second and it'd almost be time for the next W. So it was very hard for anyone to fight back against me. It was glorious. It is important to note the healing on his W does not scale with his AD in any way, shape or form. The healing only scales with his missing health and spirit visage. So yeah, AD Bruiser Volibear is back. He's good. I don't know that he's actually better than Dusk and Dawn Wizard Bear. But he's competitive and he's fun based
[00:21:43] Speaker C: on what you're fighting. Because W has significant advantages over E in certain places points and he has the dynamics over W in certain points. Your burst damage is certainly higher with Dusk and Dawn.
[00:21:52] Speaker B: Yeah. The other thing to note is for those who are unaware, his ult has a 250% bonus ad ratio. I think a lot of people don't realize that he has a lot of AD ratios in his kit.
[00:22:05] Speaker C: A lot of your crashdown damage, like people don't use it to crash on people that often. You're either hitting a turret or trying to move away or shit like that. That's a. That's a lot of damage if you actually landed on someone.
[00:22:18] Speaker B: I think at my 3 1/2 items it was like 1250 damage when I ulted someone, which is insane.
So yeah, he's fun. And if they're tanky, you can go stuff like Black Cleaver.
Shojin's damage multiplier multiplies up the multiplicative damage of the frenzied Maul ad ratio. Like it's. It's silly. Shojin felt really good. I feel like if you're going Bruiser Bear, you have to build a Shojin.
[00:22:43] Speaker A: Volibear is always a champion that I forget exists because like, it's a super like safe lane choice, especially for like a top laner.
[00:22:51] Speaker B: Mm.
[00:22:51] Speaker A: Because he's got a very simple like trade pattern.
I just always forget he exists. Like I'll see something pop up, be like, oh, what do I play? Where Volibear would be the right choice. And I just forget about him.
[00:23:02] Speaker B: I freaking love playing Volibear.
[00:23:04] Speaker C: Yeah, he's fun all right.
[00:23:06] Speaker B: Speaking of fun, Mike, talk about the champion you wish was fun again.
[00:23:10] Speaker C: Now I can just put it down. I was.
Well, they're kind of helping things. They're. Mel is getting a much needed buff after her absolute decapitation because they've realized that even with that change to try and make her more counter playable and less frustrating to to play against, there were no changes to her bad or pick rate or anything else. She lost win rate by a significant margin. And so they're going, you need some power back here. Have some power back. And it's not enough for multiple reasons. But more on the point, it's not how she should be fixed. I think the base change. There's one minor nerf into it, but it's because of a buff in a different location. They're changing the minion modifier on her passive slightly because they're buffing her potential wave clear with Q. So it's going down by a 0.5 or 0.1. And the minion damage modifier modifier.
[00:24:12] Speaker B: Important to note, this modifier is on the execute portion of the passive, not the auto attack portion of the passive. They don't say that in the patch notes, but it is an important distinction. If you stack up nine stacks of your your cast spells and then your auto attack is empowered version of your passive, you'll still do full damage to minions with those nine stacks if you want.
[00:24:33] Speaker C: Yeah, this isn't terribly effective because here's a portion of this her Q bonus. They're upping the base damage per bolt scaling up. The initial one is still the same on both the base and the total, and it's scaling up to 13 per bolt as opposed to 9. So this is like a meaningful change per bolt which ends up going from 270 to 310 at the last second. So like this is a meaningful damage change as you level your Q up. And then she's getting 25 bonus damage on each rank of her ultimate.
So 25 then 50, then 75 in the base damage on the ultimate, which is a meaningful change because of how it works with her passive stacks. That pushes it towards being higher damage earlier. Which means the execute happens earlier. That's where they've completely missed the mark again. The ultimate execute is the problem. It is.
[00:25:33] Speaker B: That's where the reason her ban rate's so high.
[00:25:36] Speaker C: It's. People don't ban her because of the reflect. If you're banning her because of the reflect, you don't know how to.
[00:25:42] Speaker B: Some people do.
[00:25:43] Speaker C: Yeah. If you're banning her because of the reflect, you don't understand where mouse power lies because that's a 30 second plus cooldown. If you're banning it because oh no, my ultimate can get reflected.
Yasuo is more dangerous to you. So like, okay, now these changes massively help her in mid lane and do a little bit into support. But her support is really terrible and has gotten worse.
Stop playing her as a support.
[00:26:10] Speaker B: I will say there is one part of this change that matters a lot, which is if she has assistance to hold someone in place. Her Q hits like a fucking freight train now.
[00:26:22] Speaker C: It does. The damage on her Q over time is scary.
[00:26:28] Speaker B: If the whole thing hits, it does 310, 110% AP magic damage, which is some of the highest in the game on a basic ability.
[00:26:38] Speaker C: This is scaling into like niddly levels of Q damage. Now that's if you sit and take it, which if you were stunned and you take a nidalee spear. You understand how painful that can be.
[00:26:50] Speaker B: Yep.
[00:26:51] Speaker C: But it's slow. It doesn't have a lot of range. She.
Most of this damage is dealt over time.
The real core power that Mel had weaving in and out of combat is gone. Still, she needs help or a kinda stupid enemy to be truly powerful.
[00:27:11] Speaker B: Yeah, because if you're dumb enough to walk up and get rooted by her, she still hits a full duration Q and just absolutely chunks the shit out of you. But that projectile is now slow moving enough. You shouldn't get hit by it unless you've made a mistake.
[00:27:23] Speaker C: Yeah, it moves slowly. The projectile speed is slower. It's like the. I'm still frustrated because the things that made Mel fun are weaker than ever. And so I Don't feel the need to play her. Yeah, she has a potentially global ultimate pop. It's doesn't feel as good to play because you're not hitting the same kind of spells you were hitting in a true team fight where you were doing things before. You're not properly moving in and wielding your passive. Yeah, the. The W change. I'm still annoyed by that. She had last time where they took away the damage immunity and gave her a shield. Like, that's really annoying. But I don't. I don't know what they want with this champion because apparently they don't either. And I'm not happy that all they can think of is small band aids on what they've done to her.
[00:28:15] Speaker B: It's kind of par for the course with their newer releases. Recently they've been very hesitant to change the things that they release once it's in a release state. I assume it's more expense to them to actually rework things. But they also just don't like to admit they're wrong. How long did we have to suffer with the LeBlanc and Kog' Maw changes before they fully reverted those?
[00:28:39] Speaker C: Well, yes, but like the champions they've released so far in. In the most recent ones, Zahan, Yunara and Mel are the most recent. Zahan has gotten a couple power nerfs because he was incredibly strong. Yunara got a couple of buffs because she was slightly undertuned. But like what Yunara does. Perfect. Great ad carry balance. Zahen actually is like a really fun champion for me stylistically. I know you don't like how clunky he feels. And Bessa feels great to play. If you're good with them, Besta, you can be really good. If you're bad with them, Bessa, you can ruin a game.
[00:29:11] Speaker B: Yep.
[00:29:11] Speaker C: The last champion that they had to do like stylistic changes with their releases was the most annoying champion possible in Ksante because they've realized his balance has not been good. And that was what Embessa, Aurora, Smolder, Hwei, Briar, Nefairi, Emilio, then K'. Sante.
[00:29:30] Speaker B: Something like that.
[00:29:30] Speaker C: So, like, not terribly long ago but a couple of years now, and K'
[00:29:34] Speaker B: Sante still frustrates the shit out of people in exactly the same way as he did on release.
[00:29:40] Speaker C: The only two things with K' Sante that have meaningfully changed, you cannot turn off your ultimate when you want to. Good change.
Very good change. Forcing you to be in that state no matter what, really powerful. And you no longer have the freedom to choose where you're going. Mid dash with your W. You have to choose that when you start that. That gave you so much freedom losing that big. But like, those are the champions that they've up and they needed to be fixed. Mel needs to be fixed because some of the parts in her kit are still really fun to play.
I don't get to play.
[00:30:20] Speaker B: She's a cool champion from arcane.
[00:30:22] Speaker C: Also true.
[00:30:23] Speaker A: You'll eventually get it, I'm sure.
[00:30:25] Speaker B: Hopefully. Pillow, Talk to us about your last remaining champion on your list.
[00:30:30] Speaker A: Yeah, I'm going to talk about Mr. Damasi himself. Garen. So Garen got some changes noticeably with his Q.
His first four ranks of Q. His movement speed duration got increased Mostly on his first rank was one second. Now it's 1.4 seconds, a very noticeable change.
And they decrease as it goes up in rank from as far as the buff. Second rank, it's 0.3 and then so on so forth. Where it's max rank, it's the same at 3.6.
This is pretty much a huge buff for someone who sometimes only puts one point in queue because it's a second max and that's. He's gonna be moving a lot faster, a lot longer.
His E, his damage per spin got increased by 2% of his ad.
And some looks like some base changes. Base went up, but only by like one or two damage. But the 2% AD is going to be the most beneficial because this is per spin. It's kind of like the same reason, like why with Mel with her stacks, because it's not one instance of damage. It's going to be multiples instances of damages. So that 2% is going to stack up very rapidly. Because I think the amount of spins even gets changed based on his.
[00:31:55] Speaker C: I think it's baseline.
[00:31:57] Speaker A: I think it goes up by his attack speed.
[00:31:59] Speaker C: He gets more spins baseline.
[00:32:02] Speaker A: Yeah. So this is going to be, I think, a pretty. I think the. It's going to be looked at as like, oh, it's only 2%, but I think it's going to be a pretty decent buff.
[00:32:12] Speaker C: This is also not a bonus ad. This is a total ad. It's just 80.
[00:32:16] Speaker A: Yeah, it's just. It's just ad. And I mean, he builds. I think. I think every item that he builds is going to have AD on it because he goes the bruiser build minus maybe the.
What is that?
[00:32:27] Speaker C: Still plenty of people who build like Phantom Dancer. Phantom Dancer.
[00:32:30] Speaker A: I think that's the only one that he builds that doesn't have AD on it. I don't think it has 80 on it. I think it's just a stat stick.
[00:32:37] Speaker C: There's no ad on Phenomenon, so I
[00:32:40] Speaker A: think it doesn't look like much when you're reading it and looking. Looking at the numbers. But I think this is pretty decent buff on both sides for him.
[00:32:47] Speaker B: Fair enough.
All right, let me talk about another pretty decent buff on all sides. Lilia got significantly buffed this patch.
So they have reverted her passives healing back to 15%.
They had nerfed it a while back. They've reverted her Q nerf back to a 35% AP ratio and they've buff nerfed her ult.
They increased the damage on her ultimate, but reduced the AP ratio and reduced the cooldown.
So Lillia is strong right now. If you are confident in your Lillia, you should be playing her right now. The. The healing ratio is insane.
[00:33:35] Speaker C: She lost 5% and gained 50 damage. That's like.
Unless you're building full AP, heavy AP. I think that's just a buff.
[00:33:45] Speaker A: I agree, but they need a thousand.
[00:33:49] Speaker B: They claim that they're reverting her ultimate buffs, so maybe they just got this. This chart wrong in one of these spots. I don't know which.
[00:33:59] Speaker A: Take the.
[00:34:00] Speaker C: Maybe that's backwards.
[00:34:02] Speaker B: As I'm looking at it, the wiki has the damage numbers reversed. I think her base damage went down, not up. And they've messed up the patch notes on the website.
[00:34:10] Speaker A: I say that's. That's. That seems like a buff to me. I was gonna say that you would have what, 5% to make up that 5% to gain 50, you'd have to have a thousand AP.
[00:34:21] Speaker C: One thousand AP.
[00:34:22] Speaker B: Exactly. As a matter of fact, the wiki also has the cooldown at the longer duration. So I think what actually changed is they reduced the damage of the ultimate, reduced the AP ratio and increased the cooldown. So it's an actual nerf to the ultimate.
[00:34:34] Speaker A: Okay, that would make more sense.
[00:34:36] Speaker C: But you said the wiki has the longer cooldown.
[00:34:38] Speaker B: Yes.
[00:34:39] Speaker C: So they would have reduced the damage but reduced the cooldown.
[00:34:43] Speaker B: Yeah, so the. The wiki says they reduced the damage, reduced the ratio, and increased the cooldown.
[00:34:48] Speaker C: Oh, the wiki. The wiki has the reverse. And then I'm okay.
[00:34:51] Speaker B: So I think they messed up this patch note.
[00:34:53] Speaker C: Either that or that wiki is old. Is that updated?
[00:34:57] Speaker B: Specifically is listing as of this patch.
[00:34:59] Speaker C: Okay, I will.
[00:35:00] Speaker A: Yeah, I will say I think the most.
[00:35:01] Speaker B: And that makes way more sense with the text on the patch note because they specifically said they're reverting her ultimate buffs and reverting her cute nerfs.
[00:35:10] Speaker A: I feel like the underrated change here is definitely going to come from the monster healing. It's on her passive big.
[00:35:16] Speaker B: It's.
[00:35:16] Speaker A: That's a lot. That's a lot.
[00:35:18] Speaker C: It's a lot of healing. And she. Ridiculous. She like needed that healing because Lilia is not a good stand in fight. So she's like. She. Her jungle clear becomes ridiculous. Her first clear is incredibly, incredibly difficult to properly do. If you have someone who invades you and she doesn't have that like super clear that some other people do. In that first clear, she gets it. And then once she gets it, she becomes impossible to catch, impossible to like duel because you don't do a Lilia. She walks up, smacks you once and runs away. A proper Lilia doesn't give you time to ever really engage with her.
[00:35:58] Speaker B: Yep.
[00:35:59] Speaker C: And that is specifically. It says specifically monster heal bonus AP ratio because she also heals from champions with that passive damage.
[00:36:07] Speaker B: Yep. That part didn't change to be fair. So that healing is crazy high, by the way.
[00:36:13] Speaker C: I think it's like 35 or something.
[00:36:15] Speaker B: 30% AP and depending on level, anywhere from 6 to 90 base healing.
[00:36:21] Speaker C: Okay. So I was very close with that ratio.
[00:36:24] Speaker B: Yeah, it's huge. She heals a lot for a champion that is usually building like Liandry's Riftmaker. So she's also getting omnivamp healing which is not reduced by damage over time or aoe against champions anymore, by the way.
[00:36:38] Speaker C: Yes. I think that's going to be one of those things. Leah is going to be a guerrilla fighter. Comes in, harasses you, walks away. Comes in, harasses he walks away. She may be like potentially on the second or third clear, one of the most annoying counter junglers in the game. On the second or third clear. Her first clear is going to still be painful because of how mediocre it is. She's not a super clearer.
[00:37:03] Speaker B: Yep. If. If you're good at managing your stacks and positioning and kiting your camps, you can keep the stacks up the whole time. Her first first clear is good, but it's a high skill floor clear. It's like trying to. It's like clearing well with Kindred. Kindred has an amazing jungle clear. If you're an amazing kindred player.
[00:37:22] Speaker C: Or Nidalee. Like, Nidalee has one of the most psycho clears possible. If you're good at Nidalee. Yeah, she doesn't quite have that scaling though. Like, it's it's good. It's not that good.
[00:37:34] Speaker B: I was able to learn it. I can play Delilia just fine. I should probably play more Lillia in ranked to be honest.
[00:37:40] Speaker C: She's fun too and she's got a good source of ap.
[00:37:43] Speaker B: Alright, that's it for our highlights in the patch. There are other changes guys, as always, highly recommend Control f your champion and control f any core items on your champion. Just to double check and make sure you're aware of any changes that may impact you specifically.
This patch is a little lighter than most in terms of hard hitting changes because they're dropping a champion rework next patch and this is the one they want to use for their first stand tournament which starts in a week.
[00:38:12] Speaker C: I think they've already had like a preliminary America's tournament that seems to be going well. I haven't watched any of it. I just know what's been going on.
[00:38:20] Speaker B: I'm checking now because I intend to watch firsthand. Starts on March 16th at what time?
[00:38:27] Speaker C: Oh, it's in Brazil.
[00:38:29] Speaker B: It looks like it starts at 6:00am Pacific Time.
So join the discord. And we have an esports channel. I'll probably be watching that because I don't think I'll have a job by then even if I nail this interview I have next week.
I don't know where it's being held but yeah, it should be fun either way. This is not an esports podcast. Let's answer some listener questions before we wrap up tonight.
So our first question comes from Patron Yeet the Dab who writes I'm currently learning Tristana and I'm having some trouble getting my laning phase to work. Tristana rarely has the ability to one shot with a bomb, just chunk. What should I be looking for to take good trades that aren't just 1v2? Should I be looking to brawl as trist or farm and team fight? What's the way to learn to brawl and what skills should I be looking to cultivate?
[00:39:17] Speaker C: Here's my quick note with Tristana. Tristana pairs exceptionally well with specific supports. Yes, your ability to fight early depends entirely upon your support.
So if you have a support that's highly aggressive and will go in. If you have a level two Leona, my God. Your level two is one of the most dangerous level twos. You can just instant jump in and get a kill.
[00:39:44] Speaker B: However, on that note, the trades with Tristana, you should not be initiating the jump in. Let's say your Leona goes in, she hits a Zenith blade. Your goal is to already have your bomb and your first auto on that target before Leona arrives to stun them so that you can get two procs of Leona's passive. And your intention is to rocket jump after three autos so that you can reset it as you land and be able to rocket jump again on them if they flash away or away from danger if their jungler comes out of the fog all of a sudden.
[00:40:16] Speaker C: Yeah.
[00:40:16] Speaker B: So if you are starting with your first hit as a rocket jump, you may not pop the bomb.
[00:40:23] Speaker C: Does the rocket jump apply a stack of the bomb?
[00:40:25] Speaker B: Yes.
[00:40:25] Speaker A: Yes.
[00:40:26] Speaker C: That is why you're doing it automatically,
[00:40:27] Speaker B: which means you still need three. Exactly. That's why you still. You still need three autos plus a rocket jump to be able to pop it.
[00:40:33] Speaker C: So, like, this is a level two thing. You get your bomb first, then. Then that if you have. If you have an aggressive lane or you have an incredibly dangerous lane, if you're in a farm lane, you're actually probably going to qw. So like, what you skill actually depends on the lane in general. So this is like Tristana, as a lane is entirely dependent upon what your support is and how they play. Because you could have a Leona, but she's a passive Leona.
[00:41:03] Speaker B: If you're playing with like a Sona and you're against a Draven straight up, don't even put a point in E at first. You want to point and rocket jump and you want to point in Q because you're not going in on that. You have no way to hold Draven in place until level six, which means anytime you ever try to jump on him, he's just gonna punt you to the side and then you're a sitting duck.
[00:41:20] Speaker C: Yeah. Once. Here's the other thing about Tristana. Properly learning how to use her jump to avoid CC is one of the highest skill floors, skill ceiling portions of Tristana, because that will destroy almost any CC that hits her if it's done in the correct point. The only things I think that stop it are suppresses.
[00:41:44] Speaker B: Yeah.
And even suppresses, she can still rocket jump out of them. They'll just stick on her anyway.
[00:41:50] Speaker C: Yeah.
[00:41:51] Speaker B: I have definitely rocket jumped out of a malzalt and it pissed off the malz tremendously.
[00:41:56] Speaker C: But like, if Warwick hits you, he's sort of going with you. Or at least your CC is going. He. He still counts as having hit you.
[00:42:04] Speaker B: Yes.
[00:42:05] Speaker C: So like there's.
[00:42:06] Speaker B: You'll land and still be suppressed. Basically.
[00:42:08] Speaker C: There's minutiae to it. But like, like if you're in a blitzcrank lane that's where the jump becomes entirely skill based. You do this a quarter second too late, you're pulled anyways.
[00:42:19] Speaker B: Yep. Or a quarter second too early you're pulled anyway.
[00:42:24] Speaker A: I will say like even though it does feel like it's a pretty tight like buffer for the cc, it is rather forgiving as well. Like there is a pretty decent window on it.
[00:42:36] Speaker C: Yeah, you got like a good half a second of a window.
[00:42:38] Speaker A: You don't have to have insane FPS and like latency to be able to pull this off.
[00:42:44] Speaker C: What you do need the latency for however is something like the go in time. Because knowing when to exactly go in if you are not on comms, that is where the danger lies in. So I think I like that you're learning Tristana. I love Tristana as a, as a play. I like playing Leona with a Tristana. If you're playing Tristana you should be playing it when you're in a duo queue. I think she is very good when you can coordinate and she is a lot weaker when you can't because she is a hyper scaler. Yes, she has some good power but like most of her strength is in that late game when she has insane range plus pretty good attack speed bonuses plus the ability to hop, hop, hop when she gets kills.
[00:43:30] Speaker B: Yeah. A level 18 Tristana has the highest base attack range in the game. She gets up to 700. Caitlyn is 650. She surpasses that at level 13.
[00:43:41] Speaker C: Yeah. The only champion who has a longer range like baseline with their ability to get long range is high stack Senna and I think that's like 100 plus stack Senna.
[00:43:54] Speaker B: It's very high stacks. Yes.
[00:43:55] Speaker C: And rank 5W KOG'. Maw.
[00:43:58] Speaker B: Yeah, it's pretty nutty. So to answer the rest of the question, you should be looking to brawl as a follow up to other players on your team. Engaging. You don't want to be the initiator. The only time Tristana should ever initiate is on a isolated target that she is stronger than.
[00:44:16] Speaker C: And you have to have experience to understand that.
[00:44:18] Speaker B: Yes, that's a very nuanced. You'll learn it with experience of it up and getting your ass beat when you thought you had the upper hand.
[00:44:27] Speaker A: You could also and I mean this is not thinking of it as an adc. You can also play her in the mid lane. She's a pretty good mid laner where you don't have to be dependent on someone making the calls for you that's why most of the time her runes are always going to be Hail the Blades. Because it completely takes away having to skill up Q early.
[00:44:49] Speaker B: So the the other key of playing it in mid lane. And this is true in bot lane as well. You need your opponents to blow their threats on you before you can rocket jump in. If you just rocket jump in, Syndra punts you away. Cool. You just take a shitload of damage and don't do anything. But as Syndra throws her stun and misses, that is your window to rocket jump in. Same thing's true in Bot Lane. Nami throws a bubble and misses Cross. Cool. She has no way to peel you anymore.
Maybe now you actually have a window to engage yourself. If your support is more of a follow up type of support.
There's also their skill shots when the target's slowed by your rocket jump.
[00:45:27] Speaker A: With Tristana, I'm assuming you probably know this, but other people might not. You can throw your bomb while you're in the air. You don't have to throw your bomb first.
You can jump.
[00:45:39] Speaker B: Throw your bomb in the air. You can also cue in the air to prime the attack speed before you land.
[00:45:45] Speaker C: That is incredibly mana intensive. Remember that Q costs mana. So like if you're at half mana, you may get half that combo and suddenly it's gone. You're not able to continue it.
[00:45:55] Speaker B: You can also ult while in midair. So if you are escaping someone behind you, you can jump over them and ult before you land to punt them away.
If you're really fancy, you can stack three stacks of your bomb on them. Jump over them ult for the last stack. Because her ult also stacks which detonates it and resets your rocket jump. And you can double jump away. It's very funny.
[00:46:19] Speaker C: It is.
[00:46:20] Speaker B: But it's also very hard to execute successfully.
[00:46:22] Speaker C: I really like Tristana. I think if you want to play her in bot Lane, you should be thinking about duo queueing with her. Because like, that's. That's where she really, really shines. Is duo queue in Bot Lane.
[00:46:35] Speaker B: All right, our next questions come from Reigns. Reigns asks Needing to slim my pool back down again. Too inconsistent between sessions and even within sessions. Current considerations are one of Gwen, Nasus or Kayle to complement Zahen and Garen. What should I be considering when picking a third champion to put time in to complement the other two I already have?
[00:46:57] Speaker A: I would say out of those three that are the I would say out of the ones that you already play to complement Zaheen and Garen Nasus is like the choice there. Looking at it's going. The durability of those two and being able to sustain in the lane. Whereas Kayle is going to be inherently a lot weaker early, even though she does have one of the stronger level ones with her passive. And the.
What. I've drawn a blank. The I. I was.
[00:47:29] Speaker C: I was actually going to be completely different. I think Kale is the different one there because she is inherently very different to both Zahan and Garen in being a hyperscaler.
[00:47:37] Speaker A: I was thinking they're looking for Reigns, is looking for someone that plays similar, that he can add to his roster.
[00:47:46] Speaker C: I thought it was the opposite. I thought this wants. You want something to complement. As in like this is one of the things that I don't have access to.
[00:47:54] Speaker A: So yeah, if. I mean if you're looking for something that just depending on how you want to look at it. Kale is a hyperscaler. Very weak early, able to be bullied till about level 6, then starts doing the bowling.
Nasus is another hyperscaler, but in a different route where he also gets bullied. But he can kind of live through it because he has the built in lifesteal Gwyn usually only really good into someone that has lots of skill on Gwen or into tanks.
[00:48:24] Speaker C: I think the real one here with Gwen, she's been nerfed so many times and she is like the. The spark, the spotlight of all those three champions that has been a problem. So Riot keeps a very close eye on her. She is probably the one that's going to be the most consistently changed of the three.
So I think I would avoid Gwen because of that.
[00:48:45] Speaker B: I would say so much in that vein. Just for that reason alone, Nasus should be your answer. Nasus has not received anything more than minor number changes in many, many years.
[00:48:59] Speaker C: Yes.
[00:48:59] Speaker B: And most of those number changes are back and forth on the same stat.
[00:49:03] Speaker C: Yeah, pretty much. He gets buffed. Nerf buff. Nerf buff. Nerfed on the exact same things consistently because they're trying to keep him roughly where he is.
[00:49:11] Speaker B: The last time he got a functionality change was in 2022.
[00:49:15] Speaker A: Yeah, he's. That was probably. I think. What was that? His lifesteal.
[00:49:18] Speaker B: That was when they made it so that his ult scaled with his size.
[00:49:24] Speaker A: Oh yeah. Gosh, I can't believe that's been that long. Because Renekton got the same one changed. Renekton got the same exact buff.
Another reason, like I want to say Nasus and that goes into the second part of Your question is just the champions are very similar and you're going to have a lot more time, better time transitioning learning Nasus than you are someone that's now a ranged champion or now someone that has trading patterns.
[00:49:49] Speaker C: So like there, there are. There are reasons to choose one or the other, I think between those two based on what you want in your third pick. If you want your third pick to be similar but still do something a little different, Nasus is the right answer. If you want it to be a fundamental change, as in I need to be something else that isn't capable in these other two. Kael is the answer there. And actually if you're just looking to have an AP answer, I think Kayle is the answer. Because AP Nasus isn't really good in real games.
[00:50:20] Speaker B: AP Nasus is a mid cheese pick.
[00:50:23] Speaker C: It's really an Aram pick.
[00:50:25] Speaker B: Right. But as far as Summoner's Rift goes, it's. It's a mid cheese pick.
[00:50:30] Speaker C: Yeah, so. So yeah, there are reasons to do both of those two and I think it's those two. Gwen is. Gwen is a weaker version of Kayle right now. Kind of. She's. She does a lot of what Kayle does, but is also stuck in so she dies easier. Kayle's also squishier, but Gwen is technically better versus Tanks because of the ratios. I think Count does more overall damage.
[00:50:56] Speaker B: I'm not sure. And I know Gwen will absolutely delete Tanks because she gets so much percent max health damage.
[00:51:03] Speaker C: Yeah, she does.
[00:51:04] Speaker B: All right, My last thought on this Reigns. Given the stuff you've posted in the Discord, I know you're somewhere in like low silver. Just play Nasus because Nasus is a silver stomper.
[00:51:15] Speaker C: If, if you're having long, long games, Nasus becomes an answer because people have to send two or three people to fight you.
[00:51:24] Speaker B: That's the key.
[00:51:25] Speaker C: And usually, usually you can trust four of your teammates to beat three of theirs. Usually you can almost assuredly choose four of them to beat two of them
[00:51:37] Speaker A: and you can usually win the 1v2. Just remember with Nasus, the E shreds armor and magic resistance and that it's really. That's really complements your Q if you hit them inside of your E. The
[00:51:51] Speaker C: other weird but like slightly counterintuitive thing you want, if they are coming towards you, you want to put your W on them as close to you as possible. It scales up in power. The longer it's on them, the closer they are to you, the harder it is for them. To get away.
[00:52:07] Speaker B: Alright, let's get one more question in for tonight. This one comes from Toast. Who writes first clear jungle questions. Is it still good to start Raptors this season in jungle? Feels hard to get to Crabspawn even if I start a buff. Does it just depend on what champ I'm playing? Is Raptor start worth it to go back and hit the eight camp clear to get a more expensive first item if you need it. For example Tiamat builders.
So you are correct. It depends heavily on your champion. Amumu amazing at Raptor start. For example Lillia fantastic at Raptor starting. But it also depends on what you're looking to do.
Are you looking to six camp clear? Almost all of those right now are blue starts. Just doesn't matter which side of the map you're on. Almost all your six camp clear strats are blue starts because it is the least walking to get your six camp clear.
[00:53:00] Speaker C: The the reason like blue camp specifically is because blue is situated close to the movement. Unlike red side which is move to move to move. Blue is easy to go from blue to gromp to to wolves. This is a a slightly faster move always.
Except on people who have heavy aoe. They are actually faster clearing. This is not true on Amumu because Amumu has percent health and his percent health actually makes it so that you can start blue slightly faster than you could do Raptors. It makes it clear.
[00:53:35] Speaker B: It's very much a six of one, half a dozen of another kind of situation.
[00:53:38] Speaker C: Very similar in there, but it's close to the same. But people like Nocturne like your. Your old. Your old buddy Kane. These are champions who have heavy aoe. They actually clear faster starting Raptors because They hit level 2 faster and hitting level 2 faster gives you a power spike sooner.
[00:53:58] Speaker B: They can. But because you start Raptors, no matter what route you go from there, there's more walking involved.
[00:54:05] Speaker C: There is.
[00:54:06] Speaker B: And that's where I was going to get to the other thought. You should start Raptors in the red side jungle as the blue side. Because earlier game starts. A lot of times people are not scouting to track invades. You can often just clear their entire red quadrant before they arrive on those heavy AOE junglers.
[00:54:24] Speaker C: Immediate thought on that one. You have to pay attention if you are specifically Nocturne because your Q will go through walls and they can see it.
[00:54:31] Speaker B: Yes.
So be mindful. Don't. Don't mess yourself up. But those heavy aoe clear champions, you can just do enemy red quadrant. You can technically do this on blue side.
On blue side as a red side player clearing their raptors. But they're much more likely to spot you, frankly.
[00:54:51] Speaker C: It's because one of this is also because bot lane. Bot lane is closer. And bot lane has the ability to just send a support up. And if the support is going up there now, you lose a 2v1.
[00:55:00] Speaker A: Yep.
[00:55:02] Speaker B: So you're much more likely to get away with this on the red quadrant and red side than the red quadrant and blue side.
[00:55:08] Speaker C: The next half of this, that that portion with with clear towards crab. It is harder for everyone to clear before a crab spawns, which means if you are not in the echelon of champion that can clear fully before a crab spawns, you need to be understanding that you're either not getting there immediately on spawn. Amumu is not one of those champions who can immediately make it before spawn unless he gets very, very good, like, drag movements. And you need to be like someone who can midway through killing one, pulling another one down for two. So you need to have optimized timings, which, frankly, if you're talking with us, you don't have. None of us have optimized jungle timings.
So if you're not playing one of 10 champions, and I don't know which all of those 10 champions are, there are specific ones who will clear before that crab spawns. If you are not playing them, you're not getting that before the crab spawns, or you're not getting there at level four.
You're committing to going early and fighting over that crab before you either walk away or continue a fight.
[00:56:10] Speaker B: And often, if you're just there at the crab spawn at level three because you got 20Cs instead of 24, the enemy just won't be there in time. You just burst it down. Smite at 600. It's yours. Go take your last camp. It's fine.
[00:56:25] Speaker C: Yeah, that's. That's perfectly valid on a lot of those champions.
[00:56:28] Speaker B: That's what I do on Kha' zix most of the time. For example, because Kha' Zix aoe clear is way too bad early to ever get a six camp clear into raptors on spawn.
[00:56:38] Speaker C: Or. Or you like you have warded their jungle. So you know you're on the opposite side of a clear. And you're safe to go for a six camp. But that requires knowledge.
The second portion. Did we. Did we cover the last portion of this?
[00:56:52] Speaker B: So is that the other part of his question is, is it ever worth to abandon my first clear to Genka?
[00:56:57] Speaker C: Lane 100% yes on certain champions.
[00:57:03] Speaker B: I actually disagree. It's just 100% yes and here's why. Mental warfare. If you do a six camp clear into Scuttlecrab, your enemy and your allies have been Left alone for 2 1/2 minutes.
If the enemy jungler makes a play in that time and you don't, your team is now tilted. If you make a play and their jungler doesn't, their team is now tilted if you fuck up, it's really as simple as that.
[00:57:33] Speaker C: It can be a huge boon to them as well. So this is why I say specific champions. There are not every champion can do this because not every champion is good at ganking in what you have access to or your lanes just don't facilitate it.
[00:57:48] Speaker B: That's the key. The key is to be aware of whether you have an opportunity. And that's why I like it as abandon my first clear to gank a lane. If I'm playing current Shyvana or Nocturne or someone else who's very much a hard farm jungler, I will absolutely abandon a first clear to early gank the lane that I'm closest to if they have set it up to where I can. Oh yeah, they're shoving in under the enemy turret now. Fuck them. I'm just farming because I don't have a choice. I'm not going to try to force a play on that kind of a champion. Whereas if I'm playing Amumu, I might do a three camp in the gank regardless of lane states because I have a stun into another stun.
[00:58:27] Speaker C: So so here's my my $0.02 on this portion of things. You need to have either good CC to facilitate a good gang. You need to have very good map awareness, which another thing that a lot of people in our lower ELO don't have. So this one is my least like beneficial one. Or you need to have a cheese facilitated strat twitch invisibility, Shaco jump things like Zach jump things that you can get either weird angles or unaware kills. Those are like these are great for abandon my clear. I got a good kill there. If you don't have those, you're more often than not going to be in the I'm going to clear and try and fight or I'm going to try and clear and invade. Not everyone needs to go back after their first clear either. It usually helps because it facilitates a power advantage which makes your clearing even better. But if you can six camp, I'm on the opposite side.
Push in, push Them off of the other scuttle steal their respawning first camp. That can be a huge advantage for you as you back away. Now that that's done, get your item plus boots, say, and now you have a massive tempo advantage.
[00:59:47] Speaker B: And that's kind of why I like the just Raptor start. If you're invading the red side, red quadrant is because you can just re invade when it respawns and take the respawns too. They don't respond to it most of the time, even in my Gold Games.
[01:00:02] Speaker C: The other really big advantage of that is you're going their Raptors into your blue, which means you have a very easy Raptors into blue, into the entire top side, into Raptors into. If you're fast enough red, then scuttle. If you're not correctly to scuttle. Yeah, it's still a level three there, but, like, if you hit that red buff, you're directly into Scuttle at level four and you have less movement if you're not. You've got an easy, easy little. I'm in the scuttle now. Yep. And you're guaranteed to be on the other side of that scuttle to them when they're clearing.
[01:00:35] Speaker B: So here's the absolute best reason to start enemy Raptors as a blue side player, though, because it sets you up in a perfect position to level three. Gank for your Lucian top lane.
[01:00:46] Speaker C: That's a really. Yeah, really easy way. Like, you've got some good, good power. Get in behind them.
[01:00:50] Speaker B: That Lucian, yeah, he doesn't need the help, but you're just trying to ride on his coattails and get some assist gold in your pocket as he carries the game for you.
[01:00:59] Speaker C: You're just. You're just quickly advancing the state at which he does that. He'll get there eventually, but you just pushed it forward a little farther.
[01:01:05] Speaker B: All right, guys, this has been episode 521 of the Four Words podcast. I've been Jack Sohman for Mike and many names for Pillow Pet. Have a great night.
[01:01:15] Speaker A: Good night.
[01:01:16] Speaker C: Good night, everybody.
[01:01:18] Speaker B: Thanks for listening to the four Wards Podcast. If you want to support the show directly, consider checking out our
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And of course, send your questions to the fourwards podcastmail.com so we can answer them live on the show. That's the Four Wards Podcast at gmail com.