[00:00:04] Speaker A: Welcome to the Four Wards Podcast.
[00:00:07] Speaker B: Hey, what's up? It's Eric Bra, voice of Draven Jerks and Velkoz.
And you're listening to the Four Wards podcast here to help you move forward in league.
Hello and welcome to episode 524 of the Four Wards podcast. I'm your host as usual. I'm Jack Sohlman and I've got with me three other wards to help you move forward in League of Legends. We've got Mike of many names.
[00:00:50] Speaker C: I'm still standing.
[00:00:52] Speaker B: We've got Pillow Pat.
[00:00:54] Speaker A: I'm here.
[00:00:55] Speaker B: And we've got our honorary guest. Ward Rule 29.
[00:00:59] Speaker D: Hello, it's nice to be here.
[00:01:01] Speaker B: We're glad to have you guys. We are the Four Wards Podcast. We have a Discord. Come join the Discord. Come hang out, come play games with us. Come suggest things you want to hear on the show or ask us questions. It's a great place. We got all sorts of stuff. Even if you're just not. You don't need another league. Discord. We got anime channels. We talk about other games too. It's a great time. Join the Discord link is in the episode description.
We also stream on Twitch. I can be found at Twitch TV Jacksonman where there's a lot of non league content right now. Admittedly Mike can be found at Twitch TV Mikeo many names and Pillow Pet just got affiliate at Twitch TV Pillowpet. Congratulations on that.
[00:01:41] Speaker A: Thank you. I have been streaming more regularly and I appreciate you guys coming in and hopping a follow and chatting with me. It's been fun.
[00:01:51] Speaker B: Hell yeah. And if memory serves rule you don't do any kind of social media or streaming or anything and don't want any plugs. Right?
So then guys, the next thing is I'm gonna shout out our patrons. Shout out to Codex, Ninja, Pillow Pet, Skippius, Esquire, Labana, Uncle Chrisco and yeet the dab for supporting the podcast at the Shoutout tier. Thank you guys so much. You keep this show running on the Internet. If you want to support the podcast, head on over to patreon.com theforwards podcast $1 a month just tells us that you love us. Follow. $5 a month gets you an exclusive feed of some behind the scenes audio of our prep work before each show. $10 a month will get you that exclusive feed and we will shout your name out during the intro of every episode. And all of those perks also apply to our general gaming podcast. Check out From 8 Bit to 4K on Apple Podcasts Spotify or wherever you get your podcasts.
Last but not least listeners, we got an email this week so you get Happy Jacks but we still need more questions right in to the4wards podcastmail.com with your questions so we can answer your questions on the show.
Or if you're in the Discord you can drop them in the question submissions channel. We will grab those but I always give priority to the email you will get put on top of the the Discord ones if you do that. So please Write into the 4words podcast mail.com if you want your question answered sooner. All right guys, last week was a patch week so this week we are going to wrap up our Lets talk about some of the least popular champions in League of Legends series.
We know that some of these champions probably aren't the absolute in this case 26th lowest champions anymore because play rates do fluctuate. But all of them are deeply unpopular compared to the main pool of popular champions and it's very likely that some of them you may not know what they do. So we're going to go over them, going to detail them for you and we're going to make sure that when you run into someone playing their one trick that's an obscure champion, you don't get blindsided on Summoner's Rift. And I'm going to make Pillow kick it off because you've got one of my favorite champions on this list even though I rarely play him. Talk to us about the drunkard.
[00:04:05] Speaker A: Oh Gragas. All right, so Gragas is one of my guilty pleasures in the top lane. I really enjoy Gragas. He's got a fun but very simple play style and I'm sure even though he's a super low play rate, everybody has probably seen Bomba.
I think it's Woody Fruit maybe that plays him and he plays an exceptionally well Gragas and he does like the really fun knock you under tower, then you're stunned and slowed and belly bumped forever and you just die under the tower from him.
So that being said Gragas has as passive which is on a cooldown and then when it's when it's active ready to be used. Any ability used heals him for a certain percentage of health.
I think it's scaling probably with AP and health I haven't got to pull it up real quick. I don't really sure off the top of my head.
Yeah it just says heals upon using a skill so it doesn't even give you a numerical.
[00:05:09] Speaker B: It's Just max health.
[00:05:10] Speaker C: It's a percent of his max health. Yeah.
[00:05:12] Speaker A: Okay.
So then his cue is where he throws out a barrel. And it's timed on the ground. It's the cask and barrel rolls. What's called.
It swells up and will go off on its own if left. Or it can be recast and explode. Be caused to explode. The longer that it's charging, the more damage that it does.
I forget how long it has to be on the ground to really get the full duration or full damage.
It causes a slow. It's two seconds. Okay, two seconds. Two seconds.
W is drunken rage. And this is where he gets inherent tankiness from because it gives him damage reduction and also makes his next auto kind of do like increased damage and splash damage. Pretty fun move.
And then his E is his.
The bread and butter of his kid almost. It is his belly slam. And he just charges out. And the first thing he hits gets knocked back.
It can go over walls, but it can't go through minions. So it hits literally anything enemy wise in front of him.
[00:06:32] Speaker C: So.
[00:06:32] Speaker A: So like you can hide behind minion waves to try to avoid it.
And then his R is the explosive. Go ahead.
[00:06:41] Speaker B: Important to note, it stops on the first thing it hits. But it knocks back and stuns all around the impact. So if you're standing on top of the minion he hits, you're going to get stunned anyway.
[00:06:51] Speaker A: Yeah. Thank you.
[00:06:52] Speaker C: The enemy's really large.
[00:06:54] Speaker A: Yeah. It's a pretty fair area or a large area.
And it is an AOE knockback. So in that case, he can hit multiple units. And the R is explosive cask. He throws another barrel in the air, launches it. And based on the point of impact and where you are at the point of impact, you get knocked away from the point of impact.
So this is where the bomba comes in.
Because you can get knocked whichever direction. Gragas decides if he can throw his ultimate correctly. If not. You get spread out everywhere. And this is anybody in the area that's an enemy gets knocked in 800 directions.
[00:07:37] Speaker B: It is a big knockback. This thing knocks you back 900 units, which is like one and a half ash auto attacks.
[00:07:45] Speaker A: And I can. I believe, I think it can send you over terrain. I don't remember 100% can it can,
[00:07:51] Speaker B: I think only through the thin walls. Any of the thicker walls.
[00:07:54] Speaker C: It will not send you over and send you through over that entire duration of space. It will.
[00:07:59] Speaker A: I definitely know, like at the epicenter of the explosion. It'll definitely knock you over to thicker Walls. But when it gets to, like, the outer, I think it will prioritize, like, hey, this is terrain's a little too thick. It's not going to send you through it.
[00:08:14] Speaker B: The wiki says not through terrain, but we all know from experience that it definitely does. So that's why we're not sure.
[00:08:22] Speaker A: Yeah, I can't. I can't remember. I'll have to try it out after this.
[00:08:25] Speaker D: I'm pretty sure. I mean, there's. There's certainly some walls he can't go through, but the thin ones, he defin definitely can, right?
[00:08:32] Speaker A: Yeah, yeah, yeah. His E can definitely take you over any amount of walls.
And I'm pretty sure the R knocks you over at least the thin walls for sure.
I had to. I'll have to go into practice tool and try it out after this to figure it out. But yeah, the other important part about
[00:08:51] Speaker C: him is that he has, like, the highest priority of any ability in game. If there is a dash that's happening, that E is probably the highest priority hit. There's maybe one thing that has more
[00:09:03] Speaker B: because that other thing is unstoppable.
[00:09:05] Speaker C: Yeah, yeah.
[00:09:07] Speaker A: Gragas just has the biggest hitbox of all these champions when it comes to his E. Like, as far as, like, what it's at what point it counts, the contact. So, yeah, he gets priority almost over everything. I think he even beats Sejuani.
[00:09:20] Speaker C: He does. Yep.
[00:09:22] Speaker B: He beats Sejuani. He beats Viq. He beats all of those things.
He can just body slam them out of their own abilities.
I do know the body slam also gets a shorter cooldown if he hits an enemy, so he gets to do it and then it's probably back up the next time their opponent has a movement skill because it's such a short cooldown when he hits.
[00:09:42] Speaker A: Yeah, yeah, I forgot to mention that.
I do know that if you Urgot. I'm sorry, if you e Urgot while he is eing you, you still get stunned, but you don't get flipped. If I remember, it's a really weird interaction.
[00:09:59] Speaker B: It's very funky.
[00:10:00] Speaker C: I can tell you why that is, though. It's because he's starting part of his animation and then you knock him back.
[00:10:06] Speaker A: All right. Well, yeah, that's Gragas. It's not very popular because he can really mess up a team fight and mess up a bunch of situations. And he is has to be, like, carefully played.
[00:10:17] Speaker B: He is extremely easy to accidentally troll with.
Everyone has seen the. Oh, Gragas ulted the enemy tank past our frontline into our back line. Oh, crap.
[00:10:30] Speaker C: He ulted all of the.
[00:10:31] Speaker B: Now Leona's on top of our ad carry.
[00:10:34] Speaker A: Yeah, it's very easy to mess up a Bomba with him, but also, like,
[00:10:38] Speaker C: he doesn't have the most reliable set of damage because a lot of his damage is in the barrel. So unless you are good at using barrels, especially with Bomba plus your knockback, it's hard to actually get damage down on people. But he's really tanky.
[00:10:57] Speaker B: And that being said, if you can.
Yeah, I was gonna say you can build him AP if you can hit those combos. A fully charged barrel has 120% AP ratio. His full combo is like 330% AP for just a. Oh, you were cc'd the entire time and took this much damage plus a shitload of base damage. Like, he does a lot of damage
[00:11:21] Speaker A: or building Bruiser most of the time.
[00:11:24] Speaker B: Yeah, he loves items like Rocket Belt that are AP Bruiser. He likes Rod of Ages for that.
Especially since Rod of Ages means he has basically infinite mana from taking damage. And then he uses his spells, which heals him from his passive. So then he has more health so he can take more damage so he can get more mana back. Like, it just creates a feedback loop. He's very hard to take out of lane because of that combo.
[00:11:49] Speaker D: Yep.
[00:11:49] Speaker B: He's actually, literally, because of that, one of the best Rod of Ages users in the game. Which is weird for someone who's not super, like, mana dependent the way that most other Rod of Ages users are.
[00:12:01] Speaker C: But also, if you don't want to do a Rod of Ages, he is one of the best users of the the tier item for tankiness because displacement. Fimbulwinter is so easy to procure.
So he can get shield upon shield upon shield.
[00:12:16] Speaker B: Everything but his W can trigger Fimbulwinter.
[00:12:18] Speaker D: Oh, really? His Q can trigger it?
[00:12:20] Speaker C: He's slow. It counts as a slow.
[00:12:22] Speaker D: Ah, okay. I did not know that.
[00:12:25] Speaker B: Yeah. So Fimbulwinter's just incredibly strong on him because you basically will have that shield on Cooldown every time.
[00:12:33] Speaker D: Good to know.
[00:12:34] Speaker B: Okay, that's enough about Gragas.
It's your turn. Who do you want to talk about? You want to talk about the antithesis of Gragas?
[00:12:43] Speaker D: I kind of want to talk about Olaf.
[00:12:45] Speaker B: That's what I meant.
[00:12:46] Speaker D: He's fun and he's easy. Olaf is just a big bruiser and he just hits hard. Like, that's all he does. He just runs at you and tries to murder your face.
His passive Gives him innate life steal and bonus attack speed.
And the lower his health gets, the higher those percentages get. And I think at 75, 70% missing health, he gets like a little over 50% lifesteal and like 100% attack speed. It is an absolute insane amount.
So one of the big things with Gragas is you can't let him. You got a burst that last like 25%.
[00:13:27] Speaker B: It's only 25% lifesteal and yeah, about 100% attack speed at level 18. 25% lifesteal is a psycho amount.
It's a psycho amount even at level one. It's 8% lifesteal and 50% attack speed.
[00:13:42] Speaker C: No, no one in the case. There's no item that gives 25 lifesteal
[00:13:46] Speaker B: that is two full life steal
[00:13:50] Speaker D: his Q.
Really simple. Just an ax. He throws it. It deals physical damage. It slows.
The only thing you really need to know about it is that if Olaf goes to where his axe landed and picks it up, the cooldown, which is otherwise nine seconds, gets reduced by I think five seconds.
I'll have to double check that. But it gets reduced significantly. And so what will end up happening, especially at lower levels, is you'll underestimate how many Qs he will get off on you, especially in early fight, because you'll throw the axe extremely close so that he can just pick it up right away and then he'll just do it again and again. And between the slow and his innate lifesteal and attack speed bonuses, he. He's really good at all ending people tough it out is his W to shield. He gains the bonus attack speed, gains a shield, and that's based off of his missing health. So again, his whole kit is just whale on someone really, really hard and try to stay alive at a sliver of health.
[00:14:55] Speaker B: To be clear, if you are below 30% health, you hit this shield A, you get a gigantic shield and you're getting 180% attack speed AD carries. Wish they could get that kind of attack speed.
[00:15:08] Speaker D: Yes, it's.
Oh, the Wiki is saying it's 17.5 missing health plus base.
So you know, if you have a 4000 health Olaf, you know, he hits that and all of a sudden he's gaining an 800 health shield.
You know, it's.
And it has a short cool. I mean, it feels like a short cooldown on higher levels, but.
And then his E reckless swing is a true damage attack. It hurts Olaf as well, but Olaf gets a lot of damage out of this because it's true damage, and it deals 50 bonus ad.
And so especially in a fight, if he's proccing that over and over and over again, it just goes right through resistances. And he can surprisingly deal a lot of damage to tanks.
But the. The piece de resistance, Olaf's alt is what makes him truly insane.
When he casts it, he is immune to all cc.
He cleanses himself. So even if he is cc'd, he will cleanse himself, become immune to cc, gain bonus attack damage, increase size and increase movement speed. All right. He also gains some resistances, not a lot.
And so this is just what will
[00:16:23] Speaker C: happen is you're missing part of that.
[00:16:26] Speaker D: Oh, what am I missing?
[00:16:27] Speaker C: The more he attacks you, the longer it lasts.
[00:16:31] Speaker D: Oh, yes, that's right.
That was a new addition.
[00:16:36] Speaker B: Yep.
[00:16:36] Speaker D: I mean, it was like a season or two ago, but it's more recent.
Yeah. So basically, he will ult you and just run you down. And with his Q, he'll try to slow you to get in range, and then he's just going to wail on you. He's looking for a fight.
And a lot of the abilities he uses just lets him survive for forever. And if he gets ahead, he can just steamroll the entire lobby. I have seen Olaf's 1v9 the same way a master Yi will. 1v9? Yep.
[00:17:08] Speaker B: Were we in that game together where we literally had an Olaf just absolutely. A night?
[00:17:13] Speaker C: Yes. It was a Master's Olaf. He was versus me. Demolished me.
[00:17:18] Speaker D: Yes. That. That was just. There's nothing we could do.
So. Yeah, he's. He's pretty. I think he's built one of two ways. He's either if he pops off, he'll go like this weird crit build with the. The item that on attack, reduces your basic cooldowns.
[00:17:34] Speaker B: Flicker Blade.
[00:17:35] Speaker D: Flicker Blade. Thank you, Navori. Yeah.
In which case he'll be able to spam all his abilities over and over again.
Or he'll just go like Big Bruiser.
And the best thing you can do is just burst him down.
Really. In a 1v1, you just have to be able to out damage him, which is very hard. He can just stat check you. So if you're ever behind him, you just need to not fight him. And it really sucks if that's the only way to counter him. But like, legitimately, if he's ahead, he will just steamroll you. In a 1v1, you have to either have player advantage, so you have to do like a 2v1 or a 3v1. Just something where you can just burst through his health or you need to make sure he doesn't get ahead in the first place. Because when Olaf is behind, he is a cannon minion. Like you can just absolutely destroy him. If he's anywhere near a team fight, he just instantly gets nuked.
So he is very much a feast or famine type champion.
[00:18:31] Speaker C: The other thing with him is like he is incredibly susceptible to trickery. Anivia walls, anything with movement shenanigans. He has walls and dashes are the
[00:18:46] Speaker D: speed. Yeah, any. Anything that can change the terrain is really good against Olaf because might not stun him, but the the actual barrier can stop him from actually going in on you. So yeah, if he doesn't have flash up, then a well timed Nivea wall or you know, Talalia or whatever her
[00:19:04] Speaker B: name is Taliyah or Jarvan ulting him and then flag and dragging out and just leaving him in the cataclysm.
[00:19:12] Speaker D: Yes. That's also really cool.
[00:19:14] Speaker B: Which is one of the funniest ones.
[00:19:16] Speaker D: The only problem is sometimes you get a teammate caught in the jargonal with him and then it just becomes a cage match.
[00:19:24] Speaker C: Now I have never actually done this because I've never put myself into this position. Can Olaf leave Mordekaiser in his own alt alone?
[00:19:32] Speaker B: No.
[00:19:33] Speaker D: No, I think nothing cleanses.
[00:19:36] Speaker C: You can cleanse out of Mordault.
[00:19:38] Speaker B: No, you can't anymore.
[00:19:39] Speaker C: You can't do that anymore. That's right, you can't.
[00:19:41] Speaker B: They changed that if you ultimately ult you. Yes, he did used to leave Mordekaiser in the Death Realm, but since the Death Realm doesn't work that way anymore, if you ult at any point prior to Mordekaiser's cast completing of his Death Realm, it just fizzles entirely.
[00:19:59] Speaker D: Yes, but you gotta. You gotta time that perfect.
[00:20:02] Speaker C: Okay.
[00:20:02] Speaker D: That.
[00:20:02] Speaker B: That was the first press r and fight him. Because Mordekaiser has no way to escape you.
[00:20:07] Speaker C: Yeah, true. Yeah, that's. That's actually a close one. Mordekaiser is sort of like kind of a weird AP version of Olaf. Olaf is we're fighting now together, and Mordekaiser is we're fighting now together, but in a different way in a different place.
Yep.
[00:20:22] Speaker B: All right. Pillow. You've already covered one. No, it's Mike's turn.
[00:20:26] Speaker C: Mike, my turn. Let's get complex.
We're gonna talk about Champion that we've talked about quite a lot because he keeps being mentioned with pro stuff and yet a lot of people don't see him because he is it's statistically not supposed to be good. We've talked about Azir a couple times and what they've done. Like last patch, we talked about the buffs to Azir. But let's. Let's get into the minutiae of what Azir actually does and why he is pro jailed. So his passive is Shurima's legacy. And you just pop up anytime there's a dead turret. You have the ability yours or the enemies. Does not matter which. As long as it's not the Nexus Turrets. You can take over a dead turret slot and make your own little turret.
It decays over 45ish seconds and its damage scales with your AP and AD. But you don't get AD.
Its kills count for you. So like if that tower gets kills on things, you get the money for them.
You make yourself a free tower. Lasts 45 seconds.
[00:21:30] Speaker B: Important to note, you can place this on enemy towers, but only outside their base. Inhibitor and Nexus turrets are not allowed.
[00:21:40] Speaker C: Ah, Inhibitor and Nexus for the enemy.
[00:21:42] Speaker B: But you can put it on your own Inhibitor or Nexus turrets if you need to.
[00:21:45] Speaker C: All right, we're gonna go out of order with his abilities because you can't use them without his. His W. Azir's W creates Sand Soldiers. They are untargetable replicas that he just brings up. And if you are within the circle that shows up around him while you're within them, they take over the auto attack of anything that they have range of. So if you target something that outside of their range, you will auto attack with you. But if it's near the Sand Soldier, you will attack with the Sand Soldier.
You can stack up to two of these so that you can pop two of them out. Important to note, soldiers cannot attack structures. They cannot attack wards, they cannot attack traps. They used to be able to attack wards. That was bad. They took that away.
This is where 90 of Azir's damage comes from. Because Sand Soldiers, you can eventually have a maximum of. I think I've seen four up at a time because they go away too quickly for you to maintain more than that.
He no longer gets extra attack speed when he has three or more, does he? I don't believe so. I think they took all that away.
[00:22:54] Speaker B: So basically I couldn't tell you.
[00:22:56] Speaker C: Yeah, the. The advantage is, is that you're. When you have a Sand Soldier, you have auto attacks that scale with AP and also now apply on hit effects because that was added in recently. Your Q takes all of those Sand Soldiers and throws them at a location that you Designate Conquering Sands. If anything's hit, they take a bunch of magic damage and they're slowed. And now you have a new spot to attack from.
I believe that resets the auto attack for them so you can Auto attack Q. Auto attack.
[00:23:27] Speaker A: Gonna be honest, this is one champion I never cared to pick up or learn. This is so I don't know really much about it.
[00:23:33] Speaker C: This is a difficult champion because now we're running into part of the other portion of this Shifting Sands.
Shifting Sands brings Azir to his his Sand Soldiers and gives him a shield. And it does a little bit of magic damage if he goes through someone.
If you dash into an enemy, you stop moving and you gain a new stack of your W or rise. However, you can also alter the trajectory of where those Sand Soldiers are mid dash by casting Q. Again. This is called a Shurima Shuffle. So you can have an E out somewhere or a W out somewhere E to it. And then while you're moving, hit Q to completely shift the trajectory of the movement. So you can either re engage or go over a wall. And you can get massive distances or completely shift where people think you're moving. With this and then his Ultimate Emperor's Divide, you spawn six or seven static soldiers and you throw them from you in a wall. That wall does magic damage, knocks enemies through it, and then functions like a wall.
It's very strong. Now you're starting to understand this ability
[00:24:50] Speaker B: comes from behind Azir.
[00:24:52] Speaker C: It does.
[00:24:53] Speaker B: Which means he can Shurima Shuffle into you and then throw this backwards and you'll be scooped up into it.
[00:25:00] Speaker C: Yes.
[00:25:01] Speaker D: I've been scooped into a lot of enemy turrets with Shurima Shuffles. It's very common tactic.
[00:25:07] Speaker C: It has a 500 ish total range of catch from 175 units behind his target behind him to 325 in front of him. And then they push forward.
So it has a large push and it can grab you from a long distance. You are starting to see why Azir is not played often and is pro jailed. The amount of things that he can do and get away with are insane.
[00:25:38] Speaker B: Yep.
[00:25:39] Speaker C: But it takes a lot of practice to actually utilize the Shurima Shuffle properly to understand where you can hit the shifting Sands that you actually scoop people as opposed to just throwing Sand Soldiers in front of them.
[00:25:53] Speaker B: Let me put it this way. Most champions, I can see them played a couple times and I can pick them up and play them at at least a basic level of effectiveness almost immediately. Because I've seen how their Abilities work. Azir, I have seen hundreds of times. I know exactly what all of his abilities do, and I cannot pilot him in the slightest, not even at a basic level.
[00:26:14] Speaker C: He requires a lot of practice to use, and he's worth it. He is a champion who, if you put in the time, you can essentially carry anything.
He is one of the single strongest late game team fights possible. He's up there with Kale and some of the AD carries like Jinx. He can do actually very large burst damage between his Q, his alt and the extra damage you hit while you actually hit them with shifting sands. Plus the auto attack damage. Like Azir is a scary, scary champion when properly utilized. Otherwise he's just free fried chicken. Yeah.
[00:26:56] Speaker B: If he didn't get Giga buffed on the patch we covered last week, we probably would just be saying straight up, please do not play Azir. But he might actually be like outside of pro jail viable right now because of how big those buffs were. Don't expect it to last. If. If we're correct in that assessment, he'll be. He'll be pro jailed back down in no time.
[00:27:17] Speaker D: Did you talk about how the multi hit works? I don't. I don't think we talked about it, but.
[00:27:22] Speaker C: Oh, yeah. Technically speaking, the more sen soldiers you get, they do not all proc the same instance of damage. There is a slightly lesser damage on every sand soldier.
[00:27:31] Speaker D: Yeah, it starts at 20% and then at level nine, it starts increasing and then at level 18, it's 100.
So at level 18, if your team fighting is here.
[00:27:40] Speaker B: Pass through damage.
[00:27:42] Speaker D: Yeah, that's. That's the pass through damage of his. His minions.
So, you know, early on, they kind of suck in a team fight, but later on when they're each doing like 500 damage a hit and you're all clumped together.
[00:27:53] Speaker C: That is. That is something I did not mention as well. Damage to those W's hidden aoe, they hit everything within that line of attack. They do. So the first target hit takes the full damage. The past three damages anything after that hit.
[00:28:05] Speaker B: And if they're targeting the same target, they could do 25% damage for the second or third soldier hitting the same target.
Which means that 500 damage is actually more like 750 damage. When he's got three soldiers hitting you.
[00:28:19] Speaker D: Yep.
[00:28:20] Speaker B: Twice a second.
[00:28:22] Speaker D: Yeah. Yeah.
[00:28:23] Speaker C: Azir is. Azur is a scary, scary champion. Yeah.
[00:28:25] Speaker D: If he can get to. Yeah, he's very much like Kayle, where if he gets to 18, good luck.
[00:28:33] Speaker B: All right, my turn.
I'M gonna talk about another champion that's been kept down, but in this case not because of pro. Kindred is basically non existent in pro play and always has been. Because she telegraphs what she does way too much for pro.
[00:28:49] Speaker C: Well, the three times she's played in pro, she has been so disgusting, she's never seen again.
[00:28:54] Speaker B: That too. Like this champion literally has a world skin, which is wild for a champion. That is like not pro jailed, but it is what it is.
So Kindred is a jungler. Kindred is a marksman jungler.
And she works weirdly. She's very weird.
So her passive, she passively marks targets. These are gonna be like jungle camps or neutral objectives, depending on the game state.
And then she can also manually choose to designate an enemy champion as a target.
[00:29:33] Speaker C: About two or three episodes ago, we went in depth into how Kindred does that marking. So if you want to go back and grab that episode.
[00:29:41] Speaker B: Yes, but the big thing is when she successfully hunts targets, she gets bonus auto attack range.
At four successful hunts, she gets 75 bonus attack range. And then every three hunts thereafter, she gets an additional 25 bonus attack range. Up to 25 hunts, which would be 250 bonus attack range. It is capped. Thank God. Her attack range starts at 500. That means if you somehow have a game go to where Kindred gets 25 stacks and it hasn't ended yet. She has 750 attack range, which is cartoonish. The reason it's capped there is if it got one more, she would permanently be able to stand outside of turrets and shoot them.
[00:30:27] Speaker C: Only Tristana is allowed to do this.
[00:30:29] Speaker B: I don't think even Tristana is allowed to reach just passive that much range.
[00:30:33] Speaker C: She does only. Only Senna 17 or 18. Oh, Tristana.
[00:30:36] Speaker B: No, I think. I think top lane. Tristana can no Tristan level increase.
[00:30:41] Speaker C: It's over.
[00:30:42] Speaker B: I do not believe you. I will have to look this up either way. Kindred's Q is very basic. She dashes, she shoots some nearby some projectiles at three nearby enemies, and she gets bonus attack speed. This attack speed scales with how many marks of her passive she has gotten. So the more hunts she gets, the more attack speed this grants. This does not have a cap. It is infinite scaling.
If she is within her W, her Q cooldown goes to a static short cooldown instead of the full length cooldown. So while she's inside her W, she gets to Q very often and basically maintain that attack speed buff. So speaking of her W, her W, she spawns wolf because Kindred is lamb. And Wolf, and she spawns Wolf as a unit onto the map. Wolf is untargetable, undamageable. He stays in an area and he starts auto attacking whatever Lamb attacked last. He does damage on hit and his damage scales with marks. He does 1% current health per mark per hit, which adds up fast. That's why late game Kindred will do absolutely delete basically anyone. This also, on top of all of that, has an energized mechanic very similar to like Rapid Fire Cannon or other items like that, where if she moves a certain distance, she builds up to 100 stacks. And then when she consumes those stacks to heal herself, that's the energized proc. Is it a heal for Kindred? This lets her stay healthy through the jungle. Basically, Kindred's either is a point and click ability that hits the target, slows them and applies a debuff on them. And if she auto attacks them, it'll stack that debuff. And at three stacks, she sends Wolf to bite them. And it hits like a truck. This does percent max or percent missing health damage. So current health on the W, percent missing health on the E. Again, scaling per mark. And then Kindred's ultimate sounds very simple. Has a lot of nuance to it. She creates a zone around her that lasts for four seconds.
Everything inside that zone, any living unit. So like, not buildings, just. Just living units cannot be brought below 10% maximum health no matter what, until the zone expires or they leave the Zone. If they drop to 10%, they also cannot heal anymore.
[00:33:18] Speaker C: Under any way. Leave the zone under any way?
[00:33:23] Speaker B: Yes.
So at the end of the duration, all units inside the zone receive a heal. Now, all units is the important key words here. Kindred can prevent Dragon or Baron from dying with this ability and lock them to 10% of their life until the duration ends.
She can save allies with this ability. She can save enemies with this ability.
She can screw her team over by denying the enemy a kill. And then their Gragas Ults you out of your own Ult and kills you. Displacements are the big weakness of this ultimate. Because anyone who gets knocked out of the ultimate, well, they couldn't heal above 10% and now they're knocked out and don't get the heal at the end and can be killed immediately.
[00:34:11] Speaker C: Side note, I did find out the thing with Tristana.
[00:34:13] Speaker B: Okay.
[00:34:14] Speaker C: Because of how hitboxes work, Tristana is allowed to just barely set outside of the attack range of a tower at level 18.
[00:34:22] Speaker B: Okay.
[00:34:23] Speaker C: Even though technically she has a Shorter attack range than it.
[00:34:26] Speaker B: That's very silly. Also, that means Top Lane Tristana should be a thing. If it isn't, I'm gonna make it a thing.
Anyway.
This has some glaring weaknesses. I mentioned Gragas Mordekaiser can ult you and then you're instantly out of Lamb's Respite and can be killed.
[00:34:48] Speaker C: Urgot.
[00:34:49] Speaker B: They're in execute range, so Urgot, as long as he is not standing on the Lamb's Respite himself, can just Ult people on the Lamb's Respite and yoink them to their deaths.
[00:34:59] Speaker A: Yoink.
[00:35:00] Speaker B: Yeah, it's. This ability is incredibly powerful if the enemy does not have a way to force people off of it. It's also really easy to misuse. This is one of the like similar to Bartolt, this champion is balanced around lower Elo. This ability gets misused a lot and that makes up for lower Elo being bloodier to where it's easier to stack her passive because if it weren't for that fact, she would honestly just be a low elo nightmare.
[00:35:29] Speaker C: Yeah, she essentially doesn't have an ultimate in low Elo.
[00:35:32] Speaker B: She does, but it's very easy to misuse and it's also very not understood by people. I have seen people continue to wail on the dude who's locked at 10% and like blow their burst ultimates trying to kill the dude who's already in the stasis mode.
And then when it times out, then he just kills them because they don't have anything left to blow up. His last 10%.
It's really dumb. Don't do that.
[00:36:00] Speaker D: Yeah, it's really important to have good target selection once the Ult goes up because you want to make sure that you get the enemy team as low as possible for once it drops, but also like maybe hold specific cooldowns. So if you have a stun that's coming up, it's a great idea to hold it until after the ult.
[00:36:18] Speaker B: Incidentally, we were talking about Olaf earlier and how he's unstoppable and just runs at you and murders you.
Yeah, if you put up Lamb's Respite, you can knock him down to 10%. He can't heal with all that insane lifesteal anymore. And then when it pops, well, he dies instantly because he's at 10% and a stiff breeze knocks him over.
She's actually one of the best Olaf counters in the game.
[00:36:41] Speaker C: Downside. Olaf is also just allowed to sit there, continuing to use his ultimate because no one's allowed to leave if they want to survive him.
[00:36:50] Speaker B: Yes. But it gives you a window where he hasn't successfully killed anyone to bring him down to 10% and then just burst him when it ends.
He might take someone with him, but he's dead now.
Yeah. So that's. That's Kindred.
I can't think of anything else to say about Kindred. So pillow talk to us about a cool lady, Sejuani.
[00:37:11] Speaker A: I love Sejuani.
Yeah, I really enjoy the boar lady.
So she's a very basic champ. She was made very early.
So her passive gives her armor and magic resist and makes her immune to slows. And then when she takes an instant. When she. Then when she takes an instance of damage, it remains on her for, let's see, a short time, three seconds.
And then it falls off and she loses the armor, the magic cyst, and the slow immunity.
And important to note, it is just a slow immunity, not a CC immunity.
Her Q is.
[00:37:54] Speaker B: Does apply to cripples as well, which are attack speed slows such as wither. There's not very many of those in the game. And she's not an auto attacker, so she doesn't care a lot. But it's interesting.
[00:38:07] Speaker C: Also does this. Like if you do something that doesn't apply damage, she's just immune to it.
[00:38:12] Speaker D: Yeah.
[00:38:13] Speaker A: So it also says. And I don't.
The dealing Sejuani damage is a stunned enemy to shatter it dealing massive magic damage. So I don't know if that's any stun damage or if that's just talking about one of her extra abilities that we're gonna go over.
[00:38:31] Speaker B: Enemies stunned by Sejuani are marked frozen for the stun's duration.
[00:38:37] Speaker A: Okay.
[00:38:38] Speaker B: And she can shatter frozen enemies.
[00:38:41] Speaker A: So since we're on that, I'll go ahead and move into her E. Her E is permafrost and it gives her and another, I think closest melee ally the ability to.
Is it all. I thought it was just one.
[00:38:55] Speaker B: It is all of them.
[00:38:56] Speaker A: Okay. So it gives them the ability to stack permafrost, which after, I think it's three.
You four. I'm sorry, it's four.
She can cast this and encases them in ice and then she can break the ice just like in her passive said dealing significant damage. And it is quite a bit that's scaling with, I think ap.
And then since we're already on the stuns and slows, I'll go ahead and move into her R because her R throws a bola and creates a Giant ring of slowing ice.
And anybody hit by the bola, or one person hit by the bola, gets encased in ice and cannot move. And she can break the stun, etc. And then after a short duration, her R. The whole area of her R will explode, dealing damage to anybody inside of it.
It's very strong as well, does lots of damage. Then her Q will move back to her Q is just a simple dash.
It's just a dash, does some damage, moves through units, and collides with the first enemy champion.
Her W is Winter's Wrath. It's when she swings her weapon, her flail.
There is a like, half circle effect where it sweeps and hits everything.
And then in the middle, it.
[00:40:21] Speaker D: Like.
[00:40:21] Speaker A: I think it. I think. I'm trying to remember it will. It pushes everything back and lines everything up towards the. Or it does more damage in the middle. Right. And applies the permafrost.
[00:40:33] Speaker C: Does the swing towards the middle. Vex does a slam down the.
[00:40:36] Speaker A: Yeah. And it applies two stacks of permafrost and knocks everything back.
[00:40:42] Speaker B: I don't.
[00:40:43] Speaker A: Does it knock back champions? I cannot remember.
[00:40:45] Speaker B: No, I know.
[00:40:46] Speaker A: Just minions. Okay.
[00:40:48] Speaker B: Just minions and monsters. Non epic monsters.
[00:40:51] Speaker C: It slows champions.
[00:40:54] Speaker A: Yeah. Slows. It applies two stacks of permafrost.
So that said. Wanna.
[00:41:00] Speaker C: She's.
[00:41:00] Speaker A: I. I don't understand. I don't know why she's super low because she's a very easy champion to play, but I think it's. She's just stuck in, like, a power rut where she's not very strong. There's just better options.
They tried buffing her not too long ago with her AP for top lane, and I don't think it panned out to be as good as they were hoping. I've played AP Sejuani a few times on the top lane, and it's just. It just falls off. It's just not like the damage is there, but you're just way too squishy.
[00:41:32] Speaker C: She's not as tanky as the. As the full tanks are when they go full tank and she's not. Doesn't do as much damage as they do when they go bruiser. She's been left behind.
[00:41:41] Speaker B: Yep. Her. Her niche is that she does single target hard CC lockdown from a distance because of her ultimate.
[00:41:52] Speaker C: Worse than Leona.
[00:41:54] Speaker B: Yes.
And that she does do a lot more damage than someone like Leona does.
[00:41:59] Speaker C: She does.
[00:42:00] Speaker D: True.
[00:42:00] Speaker C: She's. She's fully capable of jungling quite easily.
[00:42:05] Speaker A: Her burst damage is actually quite insane.
[00:42:08] Speaker B: Yeah.
All right, rule. Tell us about Elise, the Spider Lady.
[00:42:15] Speaker D: Oh, Elise the Spider Queen.
Oh, she's one of those complicated champions.
We're gonna start with her Alt.
Elise is one of the three champions that can transform. I think it's just three. Now it's Nidalee, Jace and Elise can all use their alts to change forms, which changes their basic abilities. For Elise, she has a human form and a spider form.
So let's talk about this. The human form first. The human form you can think of as a very bog standard mage. Her Q is a single target point and click Deals percentage current health damage.
You know it's on a six second cooldown. So this is like her spam ability. It's a very basic ability for a mage. Her W makes a little explosive spider that will dart out and then it will launch itself at the closest enemy. Kind of like Maokai saplings, except they don't stick around. Fortunately.
Her Q is a very simple straight line stun called Cocoon. Her E. Sorry, her E. My mistake. Her E shoots a little projectile in a straight line. First enemy hit is stunned.
At higher ranks it's 2.4 seconds. At lower ranks it's 1.6. So just know that it is a decent length stun.
And then her alt will switch her to spider form. So Spider Farm. Her Q will dash her to a target and deal Percentage missing health.
It'll also cause she also has Spiderlings and spider form. These are little minions that run around after her. Kind of like the Nafiri dog essentially. You can think of them as like the same mechanically. The. The numbers are different, but as far as mechanics are concerned, it's the same thing.
So again, her Q, she'll dash to you. She'll. She'll deal percentage missing health. So it's an execute.
And then all of her little spiderlings will jump on you and start attacking you as well. Her W just gives her bonus attack speed.
And I.
I thought it used to give movement speed, but I don't think it does that anymore.
[00:44:25] Speaker C: I think it gives the spiders healing.
[00:44:28] Speaker B: The spiders have healing innately. This increases the Spiderling's attack speed as well.
[00:44:32] Speaker D: Ah, okay. Yeah. So yes. And then her E is a repel, which basically she will jump up into the air and then a short time later she can drop down either where she's at, or she can target an enemy and jump to them. That includes jungle monsters. That includes minions and champions. So just keep in mind that when she goes up, if there's nowhere for her to jump to, she's going to come Right back down where she started, which is a great way to trap her.
But her basic combo is she'll be in human form, she'll qwe the stun will hit, she'll do a good amount of damage, she'll switch to spider form and then she'll qw and just start wailing on you.
Also, I forgot to mention, in spider form she has.
She deals bonus magic damage on hit and she heals for her attacks and her spiders attacks for a small amount. It's only.
It's only like six to 12. But because she has two to five spiders depending on level, she can actually get quite a bit, especially with the attack speed steroid. So she does have a good bit of healing.
[00:45:41] Speaker B: Innately important to note, with repel, she can target any hostile unit. So if you drop a ward in the repel range over a wall as her opponent, she can now jump to it. Be careful placing wards while she's up in the air.
[00:45:59] Speaker D: I didn't know it even applied to words.
[00:46:00] Speaker C: It does. And I believe she has full vision of everything within it. So like if you try and go into a bush, I think she can see you.
[00:46:07] Speaker B: Yes.
So it's. It is very hard to escape her when she repels.
[00:46:14] Speaker C: It is also one of the wings that give her. She is untargetable. She can like drop tower aggro.
[00:46:18] Speaker D: During this, did you and as did
[00:46:20] Speaker C: you go for her passive?
[00:46:23] Speaker B: He just did, yeah.
[00:46:26] Speaker D: Spider form.
[00:46:27] Speaker C: Yeah, yeah. You just generate spiders by casting in human form and then you use spiders
[00:46:32] Speaker D: and yes, she plays like a. An assassin really. Especially because she's really just in the jungle these days.
So she'll either run at you in human form in a gank and depending on who you're fighting against, you know, if you're one opponent has a stun. If they stun you, she can combo that very easily with her again, human form, qwe combo and then jump on you and she can be on top of you very quickly.
If also she decides to use her repel to engage, she comes at you in spider form, then she can't do as much damage, but she can cover a very far distance, so especially mid lane, even if you're, you know, halfway across the lane, if she's ganking you from one of those river bushes, you can be the other side of the lane and sometimes she'll still be able to catch up to you with that repel because it's such a huge range, so you just got to be careful.
She can use her abilities in a lot of Skill expressive ways.
[00:47:32] Speaker B: This is. She is absolutely one of the high skill expression champions. And before she got nerfed into the ground a while back, she was pretty much pro jailed for that very reason.
Yeah, she's very much like Nidalee in that.
[00:47:46] Speaker C: She was right up there with Nidalee. Yep.
[00:47:47] Speaker B: A really good one is absolutely disgusting and a really bad one is absolutely fucking useless.
[00:47:55] Speaker C: She is. She is the inverse Nidalee in the fact that a lot of people brought Nidalee when you had cc because that way you would put CC down and then Nidalee would throw the damage down. Elise was the. She pops the CC down and allows you to throw damage down and she takes the target and then repels away free because untargetable.
[00:48:15] Speaker D: She's kind of like with the Ahri charm, she can get picks really, really quickly and if it lands, yeah, she can pick you off. So if you're. Especially if you're squishy, you just got to make sure to keep your space even in team fights.
[00:48:30] Speaker B: And because her Q does percent current health and her Q in spider form does percent missing health, her burst can be very deceptive.
[00:48:39] Speaker C: If you just do those two combos, it's like 20 health plus. Yeah.
[00:48:43] Speaker D: The only, the only good thing is that her human form doesn't have that much range for a mage. Right. But if you can outrange her as like brand, but as soon as she goes spider form, she can just get in your face. So it's just. Yeah, she's just a champion with so much skill expression. And I cannot stress this enough. Like she will, especially when she gets ahead because her. Her percentages are really good. I think it's like 3% on both per 100 AP. So if she gets around 500 AP, her combo will easily do 50 of your health and just the not. Not even looking at the base numbers.
[00:49:22] Speaker B: Absolutely.
[00:49:23] Speaker A: Definitely a feast or famine champion. Like if she's behind like you're. She's just done.
[00:49:29] Speaker C: Yeah. This. This may be like something from while she was around a long time ago. She was very much considered to be an early game jungler. Very, very powerful early on because she automatically starts with her ultimate, which means you always have two abilities to start with. Yep. And so she would usually lose more often than not the longer games go. But they may have switched around and percentages and things to give her more of an end game.
[00:49:55] Speaker B: That's not even to say that she scales particularly badly, just that if the game goes long, it means you didn't do your job as Elise.
[00:50:03] Speaker D: Yeah.
[00:50:03] Speaker B: So usually a longer game is indicative of an Elise that failed and therefore tends to lose. Alright, let me talk about a different champion whose name starts with E, who's a jungler, who is very, very skill oppressive. I'm gonna talk about Evelynn, guys. This is like the iconic stealth champion. Evelyn's passive prior to level six. It just heals her if she's below a certain health threshold and she has to be out of combat for it to become available to her post level six, anytime she's in this form from her passive, because she hasn't been in combat recently, she's also camouflaged. This means control wards can see her, turrets can see her, Champions that are too close to her can see her. But regular wards cannot. Minions cannot see her. She just gets that from level six onwards. It's like she gets two ultimates. Basically. Her Q, she shoots a projectile, it does a little bit of damage. She can then recast it three times and it will auto target the nearest unit or whatever unit she has attacked recently.
And those three recasts just do the same damage again. They don't cost any mana for the recasts. That's it. That's the entirety of what the Q does.
[00:51:23] Speaker C: It's technically aoe, that second path.
[00:51:25] Speaker B: Yes. The second part is aoe. The first part is a projectile.
Her W.
She curses a target. She can cast this while stealth. It does not break stealth. You'll see. This is the ability where a heart starts appearing above the target's head. If the curse gets broken early by Evelyn hitting the target, then it just does some damage and slows them. And I believe magic shreds against champions.
If the heart has filled fully, which takes two and a half seconds before she breaks it, it also charms the target for up to two and a quarter seconds at max rank, or four and a quarter seconds if it's a monster against monsters. The breaking the charm also, er. Breaking the curse also does significant bonus damage. On top of all of that, the cast range goes up as she ranks this up. When she curses you, or any champion for that matter. When the curse fully primes and is ready for her to charm you, there will be an indicator under the target's feet in the direction Evelyn is.
This does not tell distance.
One of the funniest things you can do as Evelyn is walk up to Elaine, put the curse on them, and walk the fuck away. Because you know the play won't go well for whatever reason. Maybe you saw the enemy jungler as you were walking up and you Just want to scare them and make them play different. They're going to be scared. They're going to be suspicious. They're going to think you're lingering around even after the curse expires. It's so funny. That's her like iconic ability. Her E is a point and click dash that does some damage and applies on hit effects. Applies on hit Effects is mostly important for Lich Bane usage.
If she is in stealth, it is a dash or her passive form. If she's pre6 after the first use, it is no longer empowered. And if she uses it again without re entering her Demon Shade form, it doesn't have the dash component and does less damage. Not a big deal.
[00:53:40] Speaker A: Everybody in that dash too.
[00:53:42] Speaker B: Yes, it is an AOE in the dash version. It is not an AOE in the unempowered version. And then Evelynn's Ultimate.
This thing is often misunderstood. So Evelynn's Ultimate.
She deals damage in front of her and then teleports 700 units in the opposite direction. She is untargetable during this.
This does massively increased damage to targets that are below 30% maximum HP. There is a visual indicator on the target.
This is not an auto kill execute the way some other abilities are with this indicator. Champions like Zed, Cho' Gath Pyke have indicators on low health champions that tell them when you can kill them. In Evelyn's case, it tells that tells Evelyn they are below 30% health. Targets can and will survive this sometimes. Please don't be confused. That is what the indicator means. It means they are below 30%. It does not mean that they are low enough to be killed by the ability. But in the case of Squishy Champions, they usually are. Because at max rank, this does 900 180% AP damage. If they are below 30% health, good luck surviving that as a Squishy.
It can happen. I've seen it done. Usually it involves getting shields from enchanters with perfect timing. But yeah, that's Evelyn. The biggest thing by far is just buy control wards. Buy control wards. Buy control wards against Evelyn. Ward her camps because when she's fighting the camp, she has to break stealth. If you just ward the approaches, she doesn't have a reason to break stealth. She's just gonna walk right past your ward and not care.
And for the love of God, don't let yourself be just randomly isolated alone away from a turret where Evelyn could be behind you. You don't know where she is until it's too late. When she puts that curse on your head, you won't get that indicator until you don't have time to react anymore. You have to position smart against Nevilleine. And that's why she's a pub stomper in random games. In normal games. In lower elo ranked games, Evelynn snowballs like crazy because people do not understand how to play around her.
[00:55:55] Speaker D: Yeah, she's definitely a feast or famine type champion. And when she feasts, she feasts a lot. Yup.
[00:56:01] Speaker B: All right, Mike, take us home. You got a relatively new champion on the list here.
[00:56:07] Speaker C: I think this is the newest one on the list. And she is decidedly the most complicated because her abilities each do multiple things, which is.
[00:56:19] Speaker B: She's definitely a 200 years design.
[00:56:23] Speaker C: So the most recent of these champions is Nyla. And Nyla is technically an ad carry. Technically she's a melee range ad carry, which is incredibly weird.
I don't think she has a very good like base range. I think it's quite like very, very short mid melee.
[00:56:42] Speaker B: She's melee?
[00:56:42] Speaker C: Yeah, she's.
[00:56:43] Speaker B: She's melee. Actual melee.
[00:56:44] Speaker C: There are a couple who have minor tweaks to that, but it's. It's base melee. Yep. Her passive is stolen from one of Mordekaiser's iterations.
[00:56:53] Speaker B: Yep.
[00:56:54] Speaker C: In that when Nailah kills a minion, the nearest allied champion gets 50 of the XP that they would have lost. But also if there's an allied champion that uses healing or shielding on either Nailah or themselves, the other one gets some bonus to it.
So she's. She's incentivized to have a enchanter as her support to basically allow her to function in the bottom lane. Her Q passively.
It gives her armor penetration as it scales throughout the game and her basic attacks. And this ability's damage post mitigation to champions heals her based on crit converting into max health under shield. It's weird. So she can. If she goes beyond max health, she can gain a shield.
[00:57:49] Speaker B: Yep.
[00:57:50] Speaker D: The active, that's just the passive.
[00:57:52] Speaker C: And that's just the. That's just the passive part of that, which has its own other passive in it.
The. The Q is a. Essentially it's an auto attack reset. You. You hit and you smack. And anything that you hit within that takes some physical damage which is increased by crit and you can hit structures. And it applies LifeSteel at 100 effectiveness to that single first target. But once you've done that. Now Nilah has a minor AOE like a cone for her auto attacks that also has increased range, an extra 125 attack range and extra attack speed. Everything within that cone takes 100% physical damage.
That isn't a minion.
However, if a Minion is below 20% health.
[00:58:39] Speaker B: 20.
[00:58:39] Speaker C: 20. I'm sorry, 20 health. It just dies. It's auto executed. That is the entirety of her Q. It's complicated. Very complicated.
[00:58:48] Speaker B: That's not even the entirety of her Q because it also behaves differently if she uses it during her E. Yes, that is.
[00:58:54] Speaker C: That is the entirety of the basic function of her Q.
Her E, now that we've mentioned it, is a fixed distance dash.
So depending on what you target, you will always go the same distance, but you will sometimes jump over targets. You can get two charges of it.
Casting it resets the basic attack timer. And you can cast both your ultimate and your Q in it. If you cast your Q in it, you sort of create a wave behind you that does things through it. So like you will do a wave through the dash.
[00:59:29] Speaker B: It's very weird.
[00:59:31] Speaker C: Very weird.
[00:59:33] Speaker B: Oh, on top of all of that, she gets two charges of her dash. It's on a charge restock system and not just regular.
[00:59:39] Speaker C: Not on standard cooldown, which is both good and bad.
But let's go back to her W. Her W is the other half of this combo that really allows her to function in this lane.
It's a long cooldown instant cast, 2 1/2 seconds during which she is ghosted, has increased movement speed, takes reduced magic damage, and dodges anything that isn't an auto attack or a turret's attack. I'm sorry, but if she touches an allied champion, they also get 1 1/2 seconds of this. So if she dashes over a couple of friendly targets because there's a minion next to them, they also dodge auto attacks and take reduced magic damage. Finally, her ultimate.
Her ultimate is essentially an Orianna ultimate on herself. It's a big aoe pull, does some slow, and has a little bit of a charge time. But she also heals herself and near nearby allies for post mitigation damage done.
And much like her Q can heal beyond max health to give her a shield and allies. So like Nylo's weird yo.
[01:00:53] Speaker B: Yep. So because she's so weird, what Nyla actually does, we're gonna like explain it like I'm five. She is a melee marksman. She's forced to build crit because all of her stuff scales with crit.
[01:01:06] Speaker C: Yep. They did that on purpose because when she wasn't skilled into critical, she built lifesteal and you couldn't kill her.
[01:01:12] Speaker B: Yep.
And she's a teamfight monster. She's very Samira esque. But anti auto attack instead of anti projectile.
[01:01:22] Speaker C: She is the Samira. If Samira was locked to melee.
[01:01:26] Speaker B: Yeah, kind of. I would agree more, except that Nila's Q is so long range that she's barely melee.
[01:01:33] Speaker C: Her abilities are pretty much exactly what Samira's are, only her passive is better.
[01:01:37] Speaker B: Yeah, she's much, much less teamfight wipe than Samira is, because that's kind of Samira's whole identity.
But they both dash at you, block some source of damage, do a bunch of damage, and then aoe like crazy and heal from the AOE like crazy.
[01:01:57] Speaker A: So I just looked it up.
He said this Nilou was a relatively new champion.
How old do you think Nyla is?
[01:02:06] Speaker C: 7 years?
[01:02:07] Speaker B: 4 years newer than that.
[01:02:09] Speaker C: Oh, she's newer than that. Okay.
[01:02:10] Speaker D: Oh, wow.
[01:02:11] Speaker B: Yeah, less than four years.
[01:02:13] Speaker A: You know, I was thinking this is around the time that Riot was given every single champion that released dashes on dashes on dashes. I was like, oh, I think Samira was released around this time. No, Samira was 2020.
[01:02:28] Speaker B: 20, 22.
[01:02:31] Speaker A: 2020. And then Mila was 22.
[01:02:35] Speaker C: Okay. She is also one of the few champions who has no AP ratios in her kit.
[01:02:43] Speaker B: No, there's only a handful of those.
[01:02:46] Speaker C: There's 23 total. And many of those have had those, like, old AP ratios are removed.
[01:02:53] Speaker D: I just also wanted to mention that Navori Flicker Blades is insanely good on Nilah because she has such long cooldowns.
Her W has like a 20 second cooldown. Her E charge starts at over 20 seconds and it gets down to like 12.
So she gets a huge power spike with Flicker Blade letting her get those cooldowns down so much faster.
15 Cooldown per hit doesn't sound like of current cooldown. Doesn't sound like much until you realize that one auto can get her two or three seconds off of that cooldown now. So this is also where things are
[01:03:37] Speaker C: a little odd because she's also doing multiple hits with Formless Blade. The AOE portions aren't applying on hit, but Formless Blade's other attack, the. The smack, is.
[01:03:49] Speaker B: Yep.
[01:03:49] Speaker D: Yes, she's funky. So, yeah, I've. I've seen Nila's Keep in mind, Formless Blade has a four second cooldown. I've seen them get it down to like a second and a half where it's like they'll auto you two or three times and they'll queue and then you auto you two or three times and Q again.
And especially at the higher ends of this build, she's auto attacking two times a second. So like, she can deal a lot of damage.
[01:04:13] Speaker B: Here's the funniest part. If you were to guess stats wise, how often do you think she builds Flickerblade?
[01:04:20] Speaker D: Do people not build Flicker Blades on her?
[01:04:23] Speaker B: Three and a half percent of her games?
[01:04:25] Speaker D: Oh my God.
Seriously?
[01:04:29] Speaker B: She's generally better to just play straight up Crit Burst. She's usually building Collector same way you'd build Samira.
[01:04:37] Speaker D: I would have thought that they did like that. That would be their attack speed item.
[01:04:42] Speaker B: She's usually building the same way as samira. Just crit ad vs insane to me because she. She gets free attack speed from her Q. And it doesn't matter how much you can reduce your cooldowns if your target's dead after the first use.
[01:04:56] Speaker D: No, that's totally fair. I've just seen Samirs build it and then because of slipstream, they're impossible to catch.
[01:05:03] Speaker C: Yep.
[01:05:03] Speaker B: So like, extremely fun to play Flicker Blade. It's not usually optimal unless literally the only person you can hit is a tank.
[01:05:11] Speaker C: Yeah. If there's like two or three tanks on the enemy team, Thug of Light becomes much, much stronger.
She usually like the thing that you would play in places because you're building your armor shred item. You're building an eye edge. She's pretty much always starting with Collector. The other item that she like, she loves is. Oh, fuck. The one that gives a shield Shield bow. Is it shieldbow?
[01:05:32] Speaker D: Yeah, it is shieldbow.
[01:05:33] Speaker B: Yuntal is actually her other common rush item.
[01:05:37] Speaker D: I. I see that. Yeah. I guess if. If you're building that, then yeah, I can see why people pick the other items over in the void. Click your blade. But it's just so good.
[01:05:47] Speaker B: And Shield Bow is her third most built item, to be clear.
[01:05:50] Speaker C: Yeah, that makes sense because it's usually her third item or fourth item, depending.
[01:05:55] Speaker B: We have spent forever covering these champions. Guys, this episode is going to be a little long, but I still want to make sure we at least cover one listener question.
So we're going to answer one short one from toast.
Toast writes, how should I be using Echo W? It feels hard to reliably land a stun with it.
[01:06:13] Speaker C: You need to be predicting. So you need to either put it somewhere where you know they have to go, or you should be hurting people in a direction. Like I'm forcibly moving you this away.
[01:06:26] Speaker B: I would go a step further. You should be placing it where you want to be in three seconds.
Even if you don't land a stun,
[01:06:34] Speaker C: you do get the shield.
[01:06:35] Speaker B: You'll get that giant fucking shield.
So that means that your average case is still going to be good if you're placing it just like a. I'm gonna try to herd them so I can stun them. Great. If it works. And if it doesn't work now, you don't get your shield because you'd put yourself out of position to grab it. So you want to put it where you want to be and then try to funnel them where you already want to be.
[01:06:58] Speaker A: So the third option, and this one's much harder to pull off. Depending on your proficiency with it, you can cast your R and on echoes travel back through. If he goes through the bubble, it still gives him the shield and procs the stun.
[01:07:14] Speaker B: Yep. Which can be very funny. I have seen echoes just fly away.
The best one is Ekko teleports in, immediately throws the W, goes and fights and has to ult but to save his life before the clone has actually gotten to wherever he's at and he goes back to where he teleported from. But he still procs a stun on the way.
Which is so funny. It's so rare for that to happen, but it's so funny. But yeah, in general, whether it's echo w, voli e or any other ability that has a significant delay, you want to try to like make your enemies be stuck between a rock and a hard place with them. You want to force them into a no win decision where they can choose to get hit by the cc or they can choose to die. And if they get hit by the cc, they're gonna die.
Of course the other answer is just go to the top lane where your Lucian is and it doesn't matter where you put the w anymore. He just appreciates the moral support while he wins the game for you.
[01:08:14] Speaker D: Yep, there you go.
[01:08:16] Speaker B: Alright guys, this has been episode 524 of the Four Wards podcast. Jackson, I've been Jack Sohlman for Mike of many names, for Pillow Pat and for special guest Rule 29. Have a great night.
[01:08:28] Speaker C: Good night everybody.
[01:08:29] Speaker D: Everybody,
[01:08:33] Speaker B: thanks for listening to the four Wards podcast. If you want to support the show directly, consider checking out our
[email protected] the 4wards podcast and of course send your questions to the4gmail com so we can answer them live on the show. That's the Four Wards
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