[00:00:04] Speaker A: Welcome to the Four Wards Podcast.
Hey, what's up? It's Eric Bra, voice of Draven Jerks and Velkoz. And you're listening to the Four Wards podcast here to help you move forward in League.
Hello and welcome to episode 479 of the Four Wards podcast. I'm your host, as usual. I'm Jack Soman and I've got with me three other wards to help you move forward in League of Legends. We've got Pillow Pet.
[00:00:49] Speaker B: Hello.
[00:00:51] Speaker A: We've also got Mike of many names.
[00:00:54] Speaker C: Hello, Hello.
[00:00:56] Speaker A: And we've got Codex Ninja.
[00:00:58] Speaker D: Hello, hello. Hello.
[00:01:01] Speaker C: Good, you got the content. Let's go.
[00:01:05] Speaker D: I'm three times as enthusiastic or at.
[00:01:09] Speaker A: Least three times as welcoming.
All right, guys, we are the Four Wards Podcast. We have a Discord. Come join the Discord. Come hang out. Come play games with us when we do casual games. Come ask us questions. It's a great time. Link is in the episode description. We look forward to seeing you there.
Some of us also stream on Twitch. I can be found at Twitch TV jacksoman, where it's still a mix of struggling in ranked and super Metroid Map randos.
Mike streamed today at Twitch TV. MikeOfManyNames playing some Sekiro.
[00:01:46] Speaker C: Yeah, it's been a long time since I've played it. I have no idea what I'm doing anymore. Come watch me die badly.
[00:01:53] Speaker A: Absolutely. Pillow Pet, whenever we bully you into streaming again will be found at Twitch tv, Pillow Pet.
[00:02:00] Speaker B: Yes.
[00:02:01] Speaker A: And Codex. You don't currently stream, correct?
[00:02:03] Speaker D: No.
[00:02:05] Speaker A: Okay, we'll fix that eventually.
All right, we got a shout out to Codex Ninja and Pillow Pet and also Robegon for supporting the podcast at the shoutout tier. Thank you very much guys. We have a Patreon if you head over to patreon.com theforwardspodcast $1 a month just tells us that you love us. $5 a month gets you an exclusive feed of some behind the scenes audio of our prep work before each show. And $10 a month will get you shouted out along with those three and last but not least listeners.
We didn't get any questions in the email this week. The Discord is carrying you guys.
Write in to the4wards podcastmail.com with your questions so we can answer them on the show.
Alright, now that we're through the intro, guys, it's patch 25.09. It is season 2025, season two, however the fuck they're calling it. I don't know.
Shit's changed. This is a transitional patch.
And we're gonna talk about.
[00:03:16] Speaker C: Yeah, Season two.
[00:03:18] Speaker A: Yeah, it's.
[00:03:19] Speaker D: It's weird.
[00:03:20] Speaker A: The naming scheme is confusing, but we are out of Noxus. Finally, we are into a new region for Summoner's Rift. It's Ionia. This is the Spirit Blossom Summoner's Rift.
And it's gorgeous. Does anyone have anything else to say about the redesign of the Rift visually? Because it got a full visual overhaul.
[00:03:43] Speaker C: It makes me feel better to play in it.
[00:03:47] Speaker B: I've only seen, like, videos of it and yeah, just. It looks gorgeous. Like, the color palette of it just looks awesome.
[00:03:54] Speaker A: Yeah. I gotta be honest, this is not.
[00:03:57] Speaker D: I'm a little worried about people who are colorblind though. Like blue, green, colorblind. Because, like, I think that there's gonna be some abilities are gonna get swallowed up in how gorgeous those blue greens are.
[00:04:10] Speaker A: That's definitely a concern. I do not know how colorblind mode addresses that. I hope it does.
I will say what I noticed this morning watching LEC on this new map is when the sun starts coming through the window behind your tv, the map starts looking almost grayscale, which is kind of weird. Just the way. The way the Spirit Blossom colors look when your TV's a little washed out from the sunlight just made the whole thing look grayscale. It was kind of a cool effect, honestly.
But yeah, as far as actually playing on it, it's gorgeous. There's no functional changes to the map itself. We'll talk about the systems changes in the patch in a moment, but.
Oh my God, it's so nice to be out of the brutal architecture of Noxus.
[00:04:59] Speaker C: Yeah. If you played any first person shooters in the late 2000s, early 2010s, you'll remember the. The brown and steel walls everywhere. It felt like that for a while now. We're never free in the blues again. Yeah. Gears of War, Halo, etc.
[00:05:16] Speaker A: Chest high walls, brown and gray.
I'm so glad shooters aren't like that anymore.
Okay, so actual patch changes to talk about. I'm going to throw it over to Codex because I think she's got the single biggest change on this patch. Otacon got changed. Codex, walk us through it. What's new with Otacon?
[00:05:41] Speaker D: All right, so they are doing a single form of otacon, which is instead of the two forms, the voracious and the ruinous. So it's very similar to Voracious where you are getting the bloody petals and it is giving you a increased bonus.
First of all, all of the petals are going to be collected. So you aren't going to do that awful, like, mini game of picking up the petals after you kill otacon.
And even better, you aren't going to have that scenario where you. You have an otacon, you take the otacon, then the entire enemy team comes in, takes all the petals, and you get nothing.
Like. Like those scenarios aren't going to happen at all.
So the. The bonuses that you're going.
[00:06:31] Speaker A: As a matter of fact, it specifically says that the team that slays otacon gets all remaining bloody roses left on the map.
[00:06:39] Speaker D: Yep.
[00:06:40] Speaker A: So even if there's just random petals in the enemy jungle on the other side of the map, if they exist there, whichever team kills otacon instantly gets them all.
[00:06:47] Speaker D: Yep. And in addition, you don't have to hear the awful sound effect of the little spinning, like getting the petal sound, which is just awful. Like it was driving me insane.
I don't. I seriously don't understand how they didn't fix that.
And so each individual petal is going to give increased XP and increased adaptive force. So like split among the team. It's. It's the same thing as well as, like, this is a team buff versus like, you don't need to fight over the petals as, you know, anything like that. It's a team bonus. But yeah, no, this is just. This is just straight, strictly better. The only thing that is.
Oh, yeah. Okay. Spears. So when you kill someone on takedown, there is a fairly small circle that will bless the area, which will slow and damage other nearby enemies.
So it's. It's. I don't know. I'd probably guess it's like 800 units. It's like the. It's.
It's the size of a million soul large. Like the stun radius on the big Ult.
[00:07:55] Speaker C: It's.
[00:07:55] Speaker D: It's decent.
[00:07:56] Speaker A: That changes throughout the game. So that's a bad frame of reference.
[00:08:00] Speaker C: Yeah, that's a. That's a hard one to do. But it also gives you a spirit petal. So you are still gaining more spirit petals if you get these things, which they also now gave you slightly more xp, slightly more adaptive force.
[00:08:12] Speaker D: Yep.
[00:08:13] Speaker C: So now this is a scaling buff throughout the game as you get more kills as well.
[00:08:18] Speaker A: I. I played a game yesterday where by the end of the game, I had 28 kills on Mel. I was getting over 40 AP from the petals alone.
[00:08:31] Speaker D: Yep.
[00:08:33] Speaker A: Also, which, to be clear is like 800 gold worth of AP, not counting all of the experience lead that I had from all the petals.
[00:08:41] Speaker C: 850 to be exact.
[00:08:44] Speaker D: So I've only played, like, eight games with the new otacon. The one thing I really like about it is that this buff is actually worth going after. Whereas. I don't know about you guys, but, like, unless you're in just constructed play, like, dude, there's no way I'm ever going to go to an otacon fight, or I'm going to go to it, but I'm just going to wait for the enemies to come forward and just fight them. Because, like, why hit it? There's just no reason to. It's a dangerous thing to hit. Unless there's, like, the all everyone is dead. Right. Unless it's just completely.
[00:09:16] Speaker A: It was very much. It was very much either a consolation prize or a. To the victor go the spoils prize. You either got it because the enemy team was doing Baron and you just got otacon as a trade, or you got it because they were doing Dragon and you got otacon as a trade, or you killed them and then got otacon anyway because you had nothing else to do on the map.
[00:09:37] Speaker D: Yeah, Literally nothing else to do this time. Like that. That spiritual purification, like the slow. The bless. Bu. Like where you slow and actually hurt other enemies. That's actually game changing.
It also makes team fighting better because, again, they can't escape as well.
Yeah, no. I don't know if I would prioritize.
[00:10:00] Speaker A: This makes the team a weaker version of Lissandra passive.
[00:10:03] Speaker D: Yeah, like a really weak version of Lissandra passive. No, that's exactly it. I don't know if I would trade it over Baron. I mean, it is a permanent buff, but at the same time, like, this is legit. You should be doing otacon now as opposed to just only in a sup. Like, nothing else to do.
[00:10:22] Speaker C: So there's another reason why this is very good, and that is the type of otacon that they chose it to become. They chose the otacon that was the ruinous otacon before, which is the one that is significantly easier on a team to take because the jungler, who's almost always a melee, can sit there and not take massive amounts of damage from it.
[00:10:44] Speaker A: Yep.
The other thing, most melee junglers, if they're a, like, higher sustained jungler, can straight up solo this version of otacon, just like they could solo Ruinous if left alone.
[00:10:56] Speaker C: It'll take forever because it's a healthy buff.
[00:11:00] Speaker A: Right. But they're not in danger is more the point. Whereas, like, voracious otacon before, if you were a melee champ, you had to constantly run out of the circle and just not hit him for five seconds over and over and over.
[00:11:15] Speaker C: Oh, yeah.
[00:11:16] Speaker A: Or you died.
[00:11:17] Speaker C: Also, like, and you can get your entire team inside that. That ring and be in melee. Even if you're a ranged champion, you can easily avoid the shred. So it's less dangerous to take because he has to deal damage to you to shred you.
[00:11:31] Speaker A: Yep, yep.
[00:11:32] Speaker D: But, like, the. The thing that I just. I just cannot. I am so glad it's gone is that the problem with Voracious was that after you. You get this buff, right? And you get this. This ga that you can just go and spend. And it was so much fun because as a carry, I have to, like, be super careful with my life. Like, I can't just throw it away.
But now you. You die, and you have to sit in fountain for 15 seconds, like, grabbing your phone and checking your email because, like, what else are you gonna do for 15 seconds? Like, oh, my God. Literally the most unfun buff that I've ever received ever. Like, oh, my God. So, yeah, they did such a great job with, like, picking the right one, making it super simple, easy to get. Like, all this stuff is just good. This is just good.
[00:12:24] Speaker C: There's a point I should probably make right now because a couple of other timers have changed. Otacon is still a 20 minute buff. Baron is still a 25 minute buff.
[00:12:33] Speaker A: Yep.
[00:12:34] Speaker C: A couple of other timers will have changed throughout this patch. So, like, making this clear, these two still the exact same time.
[00:12:44] Speaker A: All right, anything else about Otacon?
[00:12:49] Speaker C: We, like, looks nice.
Much like the map. It looks cool.
[00:12:56] Speaker A: All right, I want to talk briefly about something that I think is really cool, but also really high potential for people to screw up because it's new in Champion select now, when you go to trade someone, it props up a window. You can now trade rolls or pick order in Champion Select.
What this means is if you go to trade the Jungler because you want his last pick, and you pick the wrong option, you will not get his last pick. Instead, you will be the Jungler, and he will have your roll. I had this happen in a game, and they tried to trade, and then the ad carry was like, wait, why do I have smite? And I had to explain how this worked to my random teammates during Champion select so they could figure out what they did wrong and trade back so that the ad carry wouldn't be forced to take Smite.
[00:13:57] Speaker C: This matters specifically for supports and Junglers. Because if you are a jungler, you get smite. You can't not have smite. And as a support, you are auto given your item now.
So you will not have the money to spend if you accidentally go as a support.
[00:14:14] Speaker A: And also only one smite is allowed per team.
[00:14:18] Speaker C: Yes.
[00:14:18] Speaker A: So you can't even just take smite anyway.
[00:14:22] Speaker C: You can make sure you know what you've got.
[00:14:25] Speaker D: You can take unsealed spell book. Apparently it will allow you to.
[00:14:29] Speaker A: Yes, yes, do smite. But that is such a thing.
[00:14:34] Speaker D: Like that's not going to come up. I just. I did want to specify that, yeah.
[00:14:40] Speaker A: You'Re not prevented from swapping to it with unsealed spellbook, but you can only have one starting smite, which means only one jungle item allowed.
[00:14:51] Speaker C: This is a great change. This is a great change.
[00:14:53] Speaker A: It's. It's a great change. But be aware of the change so you don't screw up and accidentally screw over your lobby.
All right, uh, pillow, you were. You were very upset about this champion and very happy to see them in the patch notes. So I'm throwing it over to you next. Tell us about Gwen.
[00:15:19] Speaker B: If you notice during any time that I'm on here during a patch week and Gwyn is getting a nerf or a buff, I'm either excited or depressed. This is another week that I'm excited. Excuse me. I hate this. Champion.
Gwen is getting another Nerf and nobody is happier than me to see this.
So her passive is now doing 10% AP damage instead of 15 to monsters on the damage cap. But the big change in this is her snip snip on her Q.
Her base damages are staying the same, but per snip, the damage is going from 5% AP to 2% AP. So a max snip snip where she hits you, I think five times is losing 15% total in AP damage. And that's. That's a huge change and I'm really excited about that.
She is losing 15% AP like I think we already said as the max damage. I think that's just reiterating what I just said.
But yeah, I'm really excited. It's a short. It's a short Nerf, but it's going to be impactful. She's still going to be really good in the tanks, but I don't see her being able to be just the straight top lane bully that she's been known to be and just winning trades automatically because of her damage.
[00:16:49] Speaker A: And with the monster damage cap reduced, her clear Speed is going to be lower, lowered by enough that I don't think she's going to be an S tier jungler anymore.
[00:17:00] Speaker B: I haven't got to see her in the jungle, which I guess I'm thankful for.
Sounds like she was a nightmare from what I'm hearing when Gwen pops up.
[00:17:09] Speaker C: Out of nowhere and just does half your health and three snips. Yep.
[00:17:15] Speaker B: I think one time I did see her in the jungle and I was playing Naafiri and I think I pooped on her a little bit.
I don't remember.
[00:17:24] Speaker D: But yeah, she doesn't like people who get like in her grill.
[00:17:32] Speaker A: I was trying to remember which game I played as Gwen. It was the game where I was like being the dad for looking for Jim girlfriend that I talked about last week. I played Gwen Jungle and got to do stupid shit because Gwen Jungle doesn't get punished now.
[00:17:51] Speaker C: She's.
[00:17:52] Speaker A: She's slower. It's easier to punish her.
[00:17:54] Speaker D: Yeah.
[00:17:55] Speaker B: So top laners rejoice and junglers, we're happy to see this. Usually unless you're Gwen Maine. If you're Gwen Maine, I feel sorry for you.
[00:18:04] Speaker C: I know.
[00:18:05] Speaker B: Not really.
[00:18:06] Speaker A: I wanted to like Gwen so much because playstyle wise, she feels like old Aurelia before she got reworked. And I played a lot of old Irelia. I liked her, but that champion is dumb. Gwen is a dumb champion. She is like old Irelia but broken.
[00:18:24] Speaker B: Yeah. Don't get me wrong. Like I love the champion as like she is. I think she's fun to play, but she just did so much damage like that it. It would force a tank to have to build like. Like we'll say Scion, for example. Instead of building tank like you're forced to go on lethality just so you have a chance to kill her.
[00:18:45] Speaker C: My. My theory on Gwen is that she should not be an AP like attack monster. She should be an AP health bruiser. More like a mordekaiser is as someone who sits there and heals. And yeah, they're good against tanks because of that, but they just sit there and they sustain through AP damage. I think that's where she should be.
That is not what she is.
[00:19:11] Speaker A: She's too bursty.
All right, Mike, pick one of your changes. I don't care which one.
[00:19:18] Speaker C: We'll start with the first one. And this is one of the reasons why I said we had to make sure about timers. Because Void Grubs has been fundamentally changed in a couple of ways. First and foremost, there are only three. Now there's only one Spawn of Void Grubs.
Big deal.
Because it also means that now you get the Void Grub spawn on three Void Grubs kill instead of the four that you needed.
Second thing, they've changed it to be an 8 minute spawn instead of a 6 minute spawn. Which means you probably should be going after that first dragon. Unless you really don't give a shit about Dragon.
There are a couple of times when you'll hold off on Dragon and no one will fight around it because you're doing fights and ganks and other things in other places. But it is. It is now its own unique little timer right in between where dragons should spawn.
It needs to be fought over.
Third note on it, you get the feats, the bonus from killing two of them instead of needing to kill all three of them.
Which if it's one of your last things for feats really useful, or one of your first things for jungle feats, someone can't just walk up, steal one, and run away and deny you the feats. It will deny you the grubs.
But now this also means that you do a significant amount more dot damage with two grubs and three grubs to towers.
So if you're a pushing team, you want grubs.
If you're not a pushing team, you want to deny the enemy grubs.
Grubs is incredibly important. It's as easy to kill as it was before.
So like actually fighting them is no different than before, but they are a fundamentally more important objective now because there's one spawn of them. And what that one spawn does is really powerful.
[00:21:34] Speaker A: Yep. The.
The fact that you can't get double mite spawns anymore. Single might is the best you can get is also just huge because holy fuck, it was so overwhelming when like three people would show up to your lane and just spawn six mites and walk away. And it's like, why did my turret take a third of its health when no one actually hit it?
[00:21:54] Speaker D: Yep.
[00:21:56] Speaker A: I hated that so much. So I'm glad that that's gone.
My concern with Grubs is with them being pushed to eight minutes, I've felt like whichever team has the jungler that's in the lead just gets all the epic monsters and gets the feats. Because they're able to do Dragon before Grubs, then do grubs, then do second dragon because they're ahead now. Obviously that's not 100% true. You can leverage leads in other locations and use that power to force being able to trade some of these Objectives a little bit. But it's felt very oppressive to me so far.
[00:22:35] Speaker C: Realistically, the two things that I've noticed about this is top lane matters a hell of a lot more pre 20 minutes now because a top laner matters a ton for that first grub spawn, you know. And fast clear junglers, people who rock in, rock out, clear like maniacs and can get things done quickly are really potent. That running in, grabbing grubs before you can see them and getting out brand can waltz through grubs so fast.
You need to, you need to actually like be aware of grubs and be quick about them. You can do still do trades. Like if you're haven't done it and you've pushed it back, you can still do the dragon for a drop trade. You're not taking the early grub or early dragon. Then it's been pushed back. Hopefully you've gotten some kills or something from that.
So like there is still some trade you can do.
But if you've like conceded objectives, you just conceded them all.
[00:23:42] Speaker D: So one of the things as a carry that makes me really excited about this is that I hated when my support would leave for first grub spawn. It's not even like the problem. Even was I feeling ambivalent around it because like on the one hand if I'm doing really well, like dude, I'm like two and oh in like by three minutes or five minutes whenever the first grubspawn used to be. Like dude, you probably should leave the likelihood that I die like by just minimizing a bit. Being careful is pretty low. But like do it. I have to play a 2v1 or a 1v1. Either way. Like I just hate. I. I hated first grub spawn. Like making the supports leave early just felt like ass.
[00:24:29] Speaker C: Now you also don't play the safest of ad carries. You're not sitting there playing Varus Ezreal.
[00:24:36] Speaker D: Yeah, like, like I don't got any cheat cards on the, on the carries I play. So like I'm just really glad about this because like, you know, if I am a. Because let's see, like it's eight minutes, right? Theoretically I have my ULT at this point. Like let's say I'm a four zero kai'sa and I'm. I am crushing this Lane and crabs are coming up. We've already won the dragon fight. You know what? They're going to get a plate I can rotate up to Grub swipe. Yeah. Fight me babe. Like seriously, like I'm a 40 Kai'sa with ult. Like, yeah, let's just go take the grubs and whereas like in previous, like I can't rotate to a first grub fight. I probably can't for the second one. Like you don't even.
[00:25:21] Speaker C: The thing is, you were not on the list of the people who were doing this because this was a very common pro thing before where six minutes comes around. The entire bot lane is now rotated into the top lane.
[00:25:32] Speaker D: Yep. Lane swaps. Yeah.
[00:25:34] Speaker C: And so lane swaps were a really potent thing that, that never saw play in most solo queues.
[00:25:40] Speaker D: But so what's interesting though is that this actually kind of does solve that issue though with first dragon being the major one. Right. Like all of a sudden. I know you said that top lane super important. I'm sorry. Like I finally feel like bot lane is relevant. Like you have to be at first dragon fight. Like what are you going to do? Yeah, just concede all of the objectives.
[00:26:04] Speaker C: You can still like a first dragon sneak is still totally plausible because a lot of people aren't great at doing the five minute dragon alone. And some people are.
[00:26:15] Speaker D: Yeah, that's true.
But no, I'm exceedingly happy about this change.
[00:26:21] Speaker A: Oh my God. It's so frustrating as the jungler when your ad carry bot lane, your. Your bot lane, your ad carry and support are losing and push to turret and you can't find a gank window. So you just can't do dragon because the enemy is actually warding it.
[00:26:35] Speaker C: Yeah, yeah, yeah.
There, there was a game we were playing a little bit earlier where that was the thing we could not touch bot lane. They were way too strong.
I got the grub spawns because we had a monster of a top laner.
[00:26:58] Speaker D: Yep.
[00:27:00] Speaker A: All right, since we're talking about something that counts as a feat, I'mma go next. I want to talk about the boots that you can buy if you get the feats.
We've briefly talked about these before and our advice before basically amounted to don't spend the money on these until you're full build.
I do think that has now changed with the changes here. So let's go over it. First of all, all of them cost 500 gold now instead of 750.
Some of them, that's the only change.
Like the armor and Mr. Ones, the cooldown ones, the attack speed ones, that's all that changed.
The moby boots, whatever they're called, the synchronized souls upgrade, give slightly less out of combat movement speed than it did before. For the gold cost reduction, the SORC boots give slightly less percent magic pen than they did before for the gold cost reduction.
And the Swifties, the by far strongest of these upgrades before lost 5 move speed for the gold cost reduction and had their bonus changed. They no longer give 4% more movement speed. They now give 5% of your total movement speed as adaptive force.
[00:28:31] Speaker C: That's big. I need to go back a second because we need to talk about the symbiotic soul's base change.
[00:28:36] Speaker A: Good point. I will cover that too. So Swifties themselves before the upgrade also lost 5 move speed. So the upgraded version is just staying in line.
And Symbiotic souls do not give an empowered recall anymore. They now grant 10 out of combat movement speed instead.
Because the empowered recall was allowing for lane distorting play patterns in solo lanes.
[00:29:06] Speaker C: Yeah, you could pretty much ignore lane consequences. Oh no. I've run out of my resources.
[00:29:11] Speaker D: Boop.
[00:29:12] Speaker C: Back, back.
[00:29:14] Speaker A: It basically meant if you were any kind of higher wave clear champion, you would literally just nuke the wave and trade. And then when you spent half your mana or half your life, you then just nuke the next wave, reset and show up for the following wave. So that's gone thankfully.
[00:29:35] Speaker B: So I want to throw in on these swift march. Not everybody listening probably doesn't completely understand what adaptive force is because it can be confusing. They don't really just explain it to you. So adaptive force, go ahead.
[00:29:49] Speaker A: Adaptive force is what your runes give you. You know how you pick the. The rune that gives you AD or ap. Its adaptive force is what you're picking instead of picking an AD rune or an AP rune.
[00:30:00] Speaker B: Yeah. So like say you buy a Doran's ring, it's giving you AP and now you got adaptive force on top of that. It's going to give you. I think it goes off of what the highest stat, secondary stat is or main stat AP or AD what you have in your items. So if you have more AP built then ad, it's going to give you the AP as the adaptive and vice versa with the ad. So if you start with like a Doran's ring, it's going to give you adaptive forces ap. But then say you later on, like a Malphite, he starts with ap, we'll just use him as an example. So say instead and later down the road he decides for some reason he's going 80 just, just throwing it out there. It had adaptive force will be swapped to ad.
So I don't know if a lot like I was kind of confused about adaptive force when it first Started, but it's just whatever AD or AP you have more of in your items, that's your adaptive force that you're getting.
[00:31:02] Speaker A: Yep. And specifically, one adaptive force is 0.6 AD or one AP.
[00:31:08] Speaker D: Yeah, yeah. It's. It's converting it differently, but it's okay because it is balanced. Like.
[00:31:14] Speaker A: Yes, yes.
[00:31:15] Speaker C: It's. It's. It's the equivalent of the point difference or the. The gold difference between a BF sword and I need the sea large rod, essentially.
[00:31:24] Speaker D: Yeah.
[00:31:24] Speaker C: One gives significantly more ap, one has significantly less ad, but they are equivalent to each other.
[00:31:29] Speaker D: Yeah.
[00:31:30] Speaker B: What. What I'm excited most about with seeing these new Swift Marches is this is going to be a very good stat checky boot.
Like, it's just going. I think the extra, you know, 10 to 20 A.D. or 15 to 25 A.P. that you're gonna see on these it relatively early. If you finish your boots early, I think could make a huge difference with a lot of builds.
[00:31:58] Speaker C: This is Also, like, at 500 gold, this is worth getting as like a third or fourth thing.
[00:32:05] Speaker D: Yeah.
[00:32:06] Speaker C: If you have a 500 spare gold and you're not sure what to do with it, pop, pop it over.
[00:32:12] Speaker A: In general, I think these are now worth getting. If you are in any situation where you have 500 gold, you can spend and it cannot get you a major component towards your next major item.
[00:32:26] Speaker D: Yep.
[00:32:27] Speaker C: Yeah. So above the, like ruby crystals, those are minor components.
[00:32:34] Speaker A: Right. So like, let's say your next item builds out of a pickaxe and a noonquiver and you have the noon quiver and you die and respawn. With 600 gold, you can't buy a pickaxe. I think it is basically always correct to get the boot upgrade in that situation to have more power now, because it's now actually like gold worth spending.
[00:32:57] Speaker D: Yeah.
[00:32:58] Speaker C: And as a point of order, this should probably be one of your. Like, if you are a support on a limited gold budget, these are now incredibly useful.
[00:33:07] Speaker D: Yeah.
[00:33:07] Speaker C: They're very worth spending your money on early.
[00:33:14] Speaker A: Absolutely.
All right, so that's enough about boots.
Let's talk about something completely different. Codex. I'm having you talk about your system change, naming and shaming. What is that about?
[00:33:32] Speaker D: So one of the things that's always been kind of like one of those things is that you'll rock up into your client and then you get this notification. Hey, someone was penalized for being a jerk or whatever the notification used to say, and now it actually states the name of the player who has gotten consequences of some kind. It actually does show you if they actually got banned over it as well. I myself have not managed. I do not have a notch in my belt for a ban yet. But I had a Yumi Mid in a ranked game who decided to go and screw over it was actually my enemy. But they screwed over their bot lane by like just being a total turd troll. And like, no, they got like full on, took a screenshot, put it in the discord because like that should be immortalized that this person was a jerk.
[00:34:36] Speaker B: They should start a wall of shame on the homepage. Just have a link that has a list of everybody that's been.
[00:34:43] Speaker A: I want that so bad.
[00:34:44] Speaker C: I'm gonna call this one out. We have a. We have a listener who's a. Who's a friend of ours. Snips Kanga Drew. He has posted one of the bans. It will say if they have been banned for cheating.
[00:34:55] Speaker D: Oh wow.
[00:34:58] Speaker A: Yeah. So if they're a cheater, it will definitely call them out as well.
Obviously it's fairly unusual because it's hard to get to the point of being in ranked games as a cheater, frankly, because you get banned quick.
[00:35:14] Speaker C: They've done a lot better at it.
[00:35:15] Speaker D: Yeah, yeah. Which is good.
[00:35:18] Speaker C: But. But we have, we have verifiable evidence this is, this is now seen. It's. It. It's very obvious and it's really satisfying when you see it.
[00:35:29] Speaker A: Absolutely.
So not only did they make the. The feedback more specific so you know, who's been punished when people get punished, which hopefully I'm hoping that we'll actually start shifting behaviors because the bad actors will also, you know, see when other bad actors get punished and go, oh fuck, if I do that, I might be punished. Whereas the mindset for the last 15 years has been Raya never does anything about this unless you say the N word.
So I'm hoping that this visibility will start shifting that perspective. They also released a whole dev blog that they have made significant upgrades to their soft inting detection. They did not give specifics because they do not want people to try to game the system by trying to play around the sense of how they are detecting it.
But they specifically said that it should affect a lot of situations like this. Yumi Mid that Codex was describing where someone is clearly trolling but may or may not have a scoreline to back it up.
[00:36:36] Speaker D: Well, and that's the worst thing is that like in that particular game there was a singed top and that particular person ended with a 0 to 15 scoreline. They ended with a fantastic Scoreline. But the problem is, is that like, dude, they. They 100% wasted like nine people's time. 100%?
[00:36:56] Speaker A: Yup.
[00:36:57] Speaker D: Like, I'm just glad that I also.
[00:37:01] Speaker A: I want.
I was gonna say I want to put in context because I was looking through that Dev blog in 25.06 when they improved Vanguard's functionality. They said they banned 24,000 accounts during that patch for cheating specifically. So out of the millions of players who play lol, there's really not very many cheaters, thankfully. But they ban them.
[00:37:25] Speaker C: Oh yeah. No, they hit the bots really early on when they put Vanguard down. There were like 10, 20,000 bans on that. So we. We saw a huge bandwave go down to bots and now they're cracking down on.
Well, obviously cheating was the one before and now they're really working on. Hey, people just trying to waste other people's times because now it's. It's possible to do a little bit more detection on it. They've gotten more sophisticated ways of doing this.
[00:37:57] Speaker B: So what you're saying is when someone purposely bans my champion and I get mad and I pick you. Me Top that, I'm gonna be the one getting in trouble, right?
[00:38:06] Speaker C: Yes.
[00:38:07] Speaker A: Yes.
[00:38:07] Speaker B: Okay, cool.
[00:38:10] Speaker A: If someone is an asshole in Champion select and bans your champion and then maybe taunts you because people are like that. I've encountered it. That's why I have 100% win rate on Jackson ranked in support.
Just. Just dodge the game. Just dodge the game. That's what dodges are for.
[00:38:31] Speaker C: You can still throw a report down in Champion Select. Don't forget it.
[00:38:35] Speaker A: Yes.
[00:38:36] Speaker C: And you have to. You have to say something for someone to go like nuclear on you. You can't just be mad because they banned a champion you were gonna play.
[00:38:47] Speaker B: I guess I'll have to just pull out the ALDA Fortune multiplayer game.
[00:38:51] Speaker C: Yeah.
[00:38:52] Speaker B: And you know, matter of fact, I'm okay with it because I'll still always have my 100% win rate. Yumi. Top.
[00:39:00] Speaker A: There you go.
Okay, we have a thing in the doc that I missed during our pre show. Pillow, explain death colors to the listeners.
[00:39:11] Speaker B: Yeah, I was giving it a read and forgot to mention it. It's so forever that I've known. It's always been a gray screen. When you've died, it's been boring.
And apparently you now have color. I haven't got to witness it, but when you die, there is now colors in the death screen.
Added colors, not full color from what I'm reading. And now they have a spectation ui. So I have used this.
[00:39:37] Speaker C: It is amazing.
[00:39:38] Speaker B: Or you got all your normal controls and hotkeys still work as well. But I'm excited to see this.
[00:39:45] Speaker D: I do not like the shader that they used for the death screen. It's okay. I'm not saying it's like, horrible, but.
[00:39:55] Speaker C: It'S better than the flat gray screen that they had before. It feels better. Especially like when you decide to spectate someone to watch the fight that's still going or to just watch your pal because you're dead and you can't do anything else.
It feels.
[00:40:12] Speaker A: I'm just saying. Yesterday I died 20 times and I did not notice this at all over the course of all of my games. Like, I didn't die 20 times in one game. This was several games. But across those several games, I had 20 deaths. I did not notice colors at all. I did notice the Spectate client you update for it now, like, has buttons for your teammates to just click on to see them quickly and easily. And I like it. I haven't used it much because I just usually don't care. I'm just moving the camera manually myself.
[00:40:44] Speaker C: You're working solo, Queue. But like, if. If you're with your friend and you die, why don't watch your friend?
[00:40:52] Speaker A: Yeah, I just usually am moving the camera myself because I'm that kind of person.
[00:40:56] Speaker C: Yeah, fair.
[00:40:59] Speaker A: All right. I just didn't know what death colors was like. I learned right now, live on the podcast listeners, that there's apparently a splash of color in the death screen now.
[00:41:10] Speaker C: Doing a lot of learning this past.
[00:41:14] Speaker A: Oh, yeah. All right, Mike, which one do you want to take?
[00:41:20] Speaker C: I'll take the Rift Herald change, because that needs to be talked about too.
[00:41:24] Speaker A: So what changed with Rift Herald?
[00:41:27] Speaker C: There's the big thing, which is now it spawns at 15 minutes again instead of 20 minutes.
This is just better for you overall. Early Rift Herald means you're more likely to use it to actually get a tower. An early tower, too. It's a good change.
The big thing that's really important, they've taken away the single target damage. Debuff the herald's gaze. So you do full damage to him now, but he does a lot more damage to you.
A lot more damage to you.
[00:42:05] Speaker A: With one exception.
[00:42:07] Speaker C: You can still dodge his swipe.
[00:42:09] Speaker A: Yeah, his swipe also does less damage.
[00:42:11] Speaker C: Oh, it moves faster. So it's less easy to dodge.
[00:42:15] Speaker A: Yes.
[00:42:16] Speaker C: But like, if you are a squishier jungler, if you are playing someone who has less sustain in Your kit, he does damage, and it's now actually slightly dangerous to fight him. Well, around other people, if a fight is not breaking down around you, yeah, you should never die to Rift Herald alone. But if there's a fight that's about to break out, it matters a lot now because you're not gonna be at full health unless you're a healthier jungler.
Other than that crate changes all around in my mind.
[00:42:50] Speaker D: So as a carry in, you know, there's. There's correct league and solo queue. Right.
Generally speaking, a carry should be waddling mid lane by the time plates fall. Just because, like, there's. There's. There's no. Like, it just doesn't make sense. Now that gets really highly specific towards the game state, etc. Etc. But how does the Rift Herald changes? Like, is it just going to be easier for like your bot laners to help you take it? Like, is this going to be. I don't know, like. Like, does any of this affect.
[00:43:27] Speaker C: Affect you specifically?
[00:43:29] Speaker D: Well, me and my. Me and my buddy, but yeah.
[00:43:33] Speaker C: So it affects you one because it's earlier. And if you were in the mid lane, this might actually like be the first place you go instead of directly to mid lane. If plates are dying at 14 minutes and you're not grabbing plates, you should probably go to the Herald spawn.
You can give up Herald easily because it's. It's still a Herald. It's still only going to take a tower.
[00:43:53] Speaker D: Okay.
[00:43:56] Speaker C: And, oh, they did change some of the. The quality of life stuff with Harold's charges when you summon it.
[00:44:04] Speaker A: Yep.
[00:44:06] Speaker C: So Harold will pretty much always try to charge.
If you failed to get a hit on the tower, it will now try to charge the tower.
[00:44:15] Speaker D: Oh, that's great.
[00:44:18] Speaker C: So Herald is slightly more impactful. If somebody was really bad at using it or intentionally messing it up.
Very useful in general. Which means Herald should always get a real charge off unless you can do enough damage to get the kill on it.
Other than that, like, it's. It's a Herald. It's not the most impactful of the buffs.
I would still say it's an important one, but it's not. It's not the biggest one.
[00:44:56] Speaker A: Fair enough. All right, Pillow, you have one more systemic change, and then I think we're going to wrap up the patch with just some champion changes.
[00:45:04] Speaker B: Yeah. So I'll get through these really quick. Ignite. Got a buff. It was 70 scaling to 410 and now it's 70 scaling to 475. And that is True damage.
The changes start at level seven, so it should be starting to get a little stronger past level 7 or at level 7 and then Mana or not mana biscuits anymore. Biscuits got changes. So they were 12% of your missing health healed over 5 seconds and it's now a flat 20 health plus 2% of your max health with it being able to be increased up to 100% based on your missing health. And that's at 70% missing health for the max out.
So this just changes like health stacking champions holding on to the mana biscuits till mid and late game and healing for two a one to. I'd say 3000 HP depending on what champion it is. For using a mana biscuit, they were pretty cheesable. It's. It's a healthy change.
It was fun to use because it never got changed. So when something goes so long without changed, it's no longer a bug. It's just an intended way to use them if they don't change it. Not abuse, but healthy change.
Some people are going to be happy to see it.
[00:46:33] Speaker C: I am. All right.
[00:46:35] Speaker A: I'm happy to see it. I however, have a nitpick for Riot.
Put some respect on that name. Riot. They did not put the full name of the biscuit in the patch notes. It is the Total Biscuit of Everlasting Will.
[00:46:49] Speaker C: Yes, it is.
[00:46:51] Speaker B: Total Biscuit.
[00:46:52] Speaker D: Yeah. Rest in peace.
[00:46:55] Speaker A: Exactly. It just annoyed me. I literally went to the wiki to check and make sure they hadn't actually renamed the biscuits to remove the reference to tb because they did not put total in the fucking patch notes at all.
[00:47:09] Speaker B: And just I guess a side note just to go ahead and finish up all of the changes for systematic Unflinching Got a flat. It's now 10 at all levels, not 10 armor and Mr. At all levels. No longer scaling from 6 to 12.
[00:47:24] Speaker A: Do we think this makes the rune worth taking on anyone ever?
[00:47:29] Speaker B: Probably not really.
I just don't feel like 10 armor is enough to really make a difference.
[00:47:37] Speaker A: My problem with Unflinching is the champions that should really be excited about getting some bonus armor and Mr. Are also the ones who generally have health mechanics in their kit to where they want Overgrowth.
[00:47:53] Speaker C: And that's also the same pool with Revitalize, which is healed and Shield Power.
[00:47:57] Speaker A: So the problem is just the other two are just almost always better.
Unflinching could be the way to go if you're playing like Kalista.
[00:48:10] Speaker D: Yeah. So here's the thing. I really want to do Shield Bash and Unflinching and Kai'sa, because I just. I'm curious. I have to go in. I'm pretty short range, yo. Like, I want to try out that science.
[00:48:27] Speaker A: I think it's just not worth it.
All right, let's talk champions.
I want to kick it off for champions because I have a change that I am mad about because I do not think Leona needed buffs at all. Now, thankfully, they are not buffing Leona's damage, they are not buffing Leona's tankiness, and they are not buffing her CC duration.
Instead, what they are doing is making her passive last longer, which makes it way easier for teammates to capitalize on Leona and get her damage to actually be applied. And they are reducing her mana costs, which is big for the early game. After early game, Leona should basically never be running out of mana in the first place. But in lane early, you basically can't use all your abilities because you'll run out Oom on two trades.
Not anymore. Zenith Blade's now 40 mana at rank one.
Reminder. Zenith Blade is her last max, so she just saves 20 mana on every cast of her. I'm going to attempt to engage, which is fucking huge. And the stats show it because so far on this patch in NA, she has gained 2% win rate.
She was already at 50%. She did not need the buffs.
[00:49:57] Speaker C: I think this is a placebo. More people are using her because of it. I never once ran out of mana on Leona. Playing Leona in bot Lane. Yeah, so I don't think this actually matters. The sunlight passive. Getting more damage more often might actually be a component of this. Yeah, but the mana sustain. Like, if you were actively using your abilities outside of fishing with Zenith Blade, you were probably going back for health reasons other than going back for mana reasons.
[00:50:30] Speaker A: Yeah, but the fishing with Zenith Blade is specifically the thing that was expensive and isn't anymore. At level five, she can now cast Zenith Blade 10 times on her mana pool. It was, like, seven times.
It is a meaningful buff.
[00:50:52] Speaker B: All I'm seeing here is top lane Leona buff.
[00:50:56] Speaker A: Please.
[00:50:57] Speaker C: No, theoretically, you don't get anything out of the sunlight passive. And, yeah, the mana costs are lower, but, like, I don't. I don't.
I don't know.
[00:51:10] Speaker A: No.
[00:51:11] Speaker C: Maybe Jungle Leona.
[00:51:12] Speaker D: Yeah, I was about to say Jungle Leona. They took out Rell, but maybe they're gonna bring back Leona.
[00:51:17] Speaker A: Jungle, please. No, it's.
[00:51:20] Speaker C: It's not.
[00:51:20] Speaker A: If you really want to play a tank support Jungler, the one that sucks the least at it Right now is Braum. Please don't actually play Braum Jungle.
[00:51:28] Speaker C: For the record. Don't do any of them. They have very bad clears. You have to essentially get a leash and then do a gank and have that gank succeed.
It's not. It's not something you can do in solo queue unless you are actively cheesing it.
[00:51:44] Speaker A: I. I take that back. The actual answer to that is Taric. Because he's the only one that. That's not true. For as long as Taric has blue buff, he can actually clear the jungle pretty fucking quickly and dual up junglers. He's dumb.
[00:51:55] Speaker C: Yeah.
[00:51:56] Speaker A: Don't play other tank supports in jungle. Play Taric instead. It's. I've played it in ranked. It's actually a thing.
[00:52:02] Speaker C: It's surprisingly potent.
[00:52:04] Speaker A: Okay, Mike. Speaking of surprisingly potent.
[00:52:09] Speaker C: Yeah. Let's talk Annie real quick. Because apparently they weren't quite happy enough with her damage previously. They're buffing Annie some more.
So she is gaining a lot of base ad on her Q all the way up. Starting at 10 damage and ending at 30. So she's like gaining a ton of base damage on this. She is getting a significant mana cost reduction in her W. It started at 90 and it went to 110. Now it's starting at 70 and ending at 90 and they are just flat out giving you more magic pen with. With the summon dimmers. Now it starts at 15 and ends at 20. Where it started at 10 and ends at 15.
I should see you Manny. Mid any mid sounds like a thing that should be happening. Your Qs are free. If you're using them to farm. Your W's are not costing you much mana.
You have a lot of magic pen. Even 15% baseline once you hit level six. That's really strong.
[00:53:18] Speaker A: Yup.
[00:53:19] Speaker D: Also I did play with an any support. I don't think it's a thing. Like none of this is support. Focus. This is all animate.
[00:53:29] Speaker C: You get some base like. Like you. You get everything here. Benefits, any support. But any support isn't as good anymore because it is still tied around the flash. Timberstone.
[00:53:41] Speaker D: Yeah.
[00:53:44] Speaker C: And there are just other AP supports that give you more.
[00:53:49] Speaker A: Yup.
All right.
[00:53:54] Speaker C: Pillow play Annie.
[00:53:56] Speaker A: Yeah, play Annie. Pillow talk to us about the Doge.
[00:54:01] Speaker B: The Doge. So quickly Naafiri got a cooldown nerf on her wife which is the call pack where she dodges abilities and brings out more pack mates. It was 22 scaling to 18. Now it's 26 scaling to 18.
So same at max rank 4 seconds. Higher.
[00:54:21] Speaker A: That is her last max, right?
[00:54:23] Speaker B: But that. Yeah, that is her last max. This is going to be pretty impactful. I know for sure. In the mid lane with a 26 second cooldown on where you can dodge your opponent's usually biggest burst windows by just pressing it and then return with more pack mates. So you're gonna have to be more careful on your trading timing. It's gonna hurt in the dungeon or dungeons.
[00:54:48] Speaker A: The.
[00:54:49] Speaker B: I've been playing too many too much. Wow. I guess it's gonna hurt in the jungle because you're not gonna be able to summon that extra packmate to help you clear as often.
Her E, which is her dash. It got all of her base damages are the same. It got a 10 bonus ad ratio nerf at all ranks.
So that's just gonna just be doing less damage. So I don't know how much it's going to really affect her down the road, but early game I can is the only thing I'm seeing where it's going to really change her.
[00:55:30] Speaker C: I think these are good nerfs. They are impactful enough that they should actually meaningfully matter to the mid lane specifically more than the jungle.
Your W is a power point and 4 seconds reduced cooldown for most of the game is a big deal.
Now, depending on the matchup, you never used your W until specific abilities were used anyways. So like Naafiri, I. I have found Naafairi as my ultimate Zed. Counter Zed Ults. You. You hit W, you ignore his Ult entirely.
And that's always gonna be possible because your cooldown is significantly lower than his.
[00:56:22] Speaker A: I'm actually gonna have to start playing Naafiri. When I'm up against DZed, I usually just play Malzahar or Lissandra and still get to be sad because even though those champions counter him, he just goes and kills my bot lane and then comes and kills me anyway.
[00:56:36] Speaker C: Yeah, no, We. We had a Zed who was incredibly fed up of the bot lane. And it did not matter that he was 10 and one because I could hit W and avoid his ultimate.
It was one of the better games I've had in recent memory.
[00:56:56] Speaker A: Fair enough.
All right, Codex, take us home. Talk about some champions that show up in the bot lane.
[00:57:03] Speaker D: Yeah. So Ash and Morgana got effectively a theme skin buff. If you haven't noticed, on the new Summoner's Rift, there's an Ash side and a Morgana side. So they're getting their appropriate buffs for their skins.
So Ash is getting a on her Q Rangers, Focus. She used to have an AD ratio of 111 to 135. It is now 110 to scaling up to 140% AD and then the bonus attack speed that goes with that Q is going from 25 to 65% to 25 to 75%. So I didn't actually like looking at these numbers. I actually didn't think this would be a huge, huge buff. This is a buff, like from levels 11 to 14.
Somewhere in there. It's like a late game.
[00:57:52] Speaker A: You need three ranks before it's noticeable as a buff.
[00:57:55] Speaker D: Yeah. So this is like. I don't want to say ultra late game buff, but like, I just don't see how this is going to really affect most games at the same time. I know that there was chatter on the other discord that I'm on for Ash that. Oh man. Should we go Q max first now and not this? This still should be your second max. Like there. It's good, but it's not that good.
So, yeah, for Morgana, what I think.
[00:58:25] Speaker A: This changes for Ash is that her extreme late game I built full like 100% crit DPS builds. I think she's actually the highest DPS A to carry now.
[00:58:38] Speaker D: Yep.
Just straight up, she is the highest DPS now.
[00:58:43] Speaker A: That steroid in late game is insane.
[00:58:49] Speaker C: Yeah, yeah. There are very few who can outmatch her.
Maybe Tristana.
[00:58:56] Speaker A: No, not 10% bonus attack speed, but has no AD ratio amp.
[00:59:04] Speaker C: No, but she gets a bomb.
[00:59:06] Speaker A: Bomb. She can burst better.
[00:59:07] Speaker C: Yeah, but Ash has an AD nerf with her credit total. She doesn't do as much raw crit damage as anyone else does because the.
[00:59:16] Speaker A: Same amount as everyone else. Now she.
[00:59:18] Speaker C: When did they switch that?
[00:59:19] Speaker A: She used to do more.
[00:59:21] Speaker C: No, they changed it to do less.
[00:59:24] Speaker A: Less than it did.
[00:59:28] Speaker C: Because she doesn't scale with I Edge properly.
[00:59:31] Speaker D: That is true.
[00:59:31] Speaker A: She has for a long.
So Ashe gets 75% of whatever crit chance she has as bonus damage on her Frost shot and she gets the 40% crit multiplier from infinity edge. If you are 100% crit with IE, you're getting the same 75% and 40% that a regular AD carry does.
As long as they have Frost shot on them, which you should be applying with volley before you're actually in range to auto them.
She does the same damage as any other AD carry with Crit.
[01:00:08] Speaker C: M.
That's not what this is saying.
I mean, that's innate Critical Slow Ash. Critical strikes do not deal any additional damage. Instead, they double frost slow.
[01:00:21] Speaker A: Yes. That's for the RNG Crit strikes, the first innate effect. Ash's attacks deal bonus physical damage equal to 75% plus 40% from infinity edge. Critical strike chance. Critical strikes do not deal any additional damage.
So she just. She's. She has that crit smoothing effect where. On other champions, if you have 50%.
[01:00:41] Speaker C: Crit, she doesn't have the spike. She has the slow bonus. Yeah.
[01:00:44] Speaker D: Yeah.
[01:00:45] Speaker A: Yes.
[01:00:45] Speaker D: Yeah.
[01:00:46] Speaker A: So on other champs, if you're at 50% crit, half your hits do 175%. Half of them do 100%. On ash, they all do 137.5%. It averages out to the same.
She used to do more. She used to have, like a 15% bonus on top of all of that that's been removed.
I still think she's the highest DPS AD carry in the game.
[01:01:10] Speaker D: Yeah.
[01:01:11] Speaker A: Late game.
[01:01:11] Speaker D: Late game.
[01:01:12] Speaker A: Which is insane.
[01:01:14] Speaker C: That's potent. She's very strong.
[01:01:16] Speaker D: Yeah.
[01:01:17] Speaker A: Okay. Luckily, I have Morgana was your other one.
[01:01:19] Speaker D: Morgana, you know, her buddy who's rocking up with her.
She is getting a buff on her black shield going from the shield strength. The actual, like the. The purple buff that you see on your. On the health bar that she puts it on from 80 to 300 with a 70% AP ratio to 100 to 320 with a 70 AP. 70% AP ratio.
This is big. I don't think.
I don't think this is nearly as big. The one I'm excited for is the buff on her R, which is the damage on her R when it. When it actually, like when the tether is done and you're stunned and it actually, you know, does its little nuclear damage, is going from 175 to 320 with an 80% ratio to 200 to 350 with an 80% AP ratio. With the most important part being that when Morgana Ults, when she presses her R button, she gets bonus percentage movement speed from 10 to 60 to now it's 20 to 60.
I actually, if. Honestly, I really wish that Riot would just give her like a flat 60. Like. Like. I know it sounds crazy, but no Morgana will ever press their R in the correct scenario. Ever. They will never, ever use it to engage. And it sucks. I think if they actually give them bonus movement speed, people would actually use it. It's really sad.
[01:02:50] Speaker A: Here's the thing. If they gave her that much movement speed, it would be impossible for Level 6 champions to escape her R. Yeah. The correct play, if she got 60% bonus movement speed at level 6 would always be to just flash ult someone because they could not flash to get out. If you flash directly on top of them and you would always run them down.
[01:03:12] Speaker D: Yeah.
[01:03:12] Speaker A: This means if they're a champion with a dash or something, there's still a chance of them escaping it.
[01:03:17] Speaker D: Yeah.
[01:03:17] Speaker A: And also, I want to point out that damage applies both initially when you cast it and when the stun procs. So it's actually.
[01:03:24] Speaker D: I did not know there was a double. Okay.
[01:03:26] Speaker A: Yeah. Her R hits twice for the same damage both times.
[01:03:30] Speaker B: Am I remembering Morgana R wrong? Didn't it used to at some point take the bone but base the bonus movement speed off of the movement speed of who she was ulting so she stayed relatively. For some reason, I always thought if it did.
[01:03:48] Speaker A: I don't remember that version.
[01:03:49] Speaker B: Yeah, like, maybe. Yeah, I was like. For some reason, I always thought that her R just, like, stole some of someone's bonus movement speed so she could keep up with them, but I guess.
[01:03:58] Speaker A: She just gets bonus movement speed towards people who are altered. So she can't like, ult and then run away really fast.
[01:04:05] Speaker D: Yep.
I don't know.
[01:04:08] Speaker A: She can Ult and stick to you better.
[01:04:10] Speaker D: I'm just so excited because I am finally excited to see, like, Morgana actually pressing her R occasionally in lane. It's just gonna be so much fun.
[01:04:18] Speaker A: What I'm hearing is that we need to duo bot with me on Morgana so you can actually play with an aggra Morgana.
[01:04:24] Speaker D: I don't know. Every Morgana I play with is just so useful.
[01:04:27] Speaker C: You or me? Both is. We're pretty aggro.
[01:04:31] Speaker A: I play Morgana like a mid laner. I play Morgana mid. I want to murder people. I'm fishing for binds. I'm running in and hitting R is a murder Lane.
[01:04:44] Speaker D: Murder.
[01:04:46] Speaker A: All right, we finally got through the patch, guys. This patch is enormous. We got a trinket tip, and then we're going to get one listener question before we wrap up tonight.
So our trinket tip has to do with everyone's favorite or not. So favorite Samurai Yasuo has to be able to see you in order to be allowed to hit you with his ult.
Even if you are bounced into the air. If you're hit by a knockup, if he can't see you, he can't ult you. Now, this means you could be stealth or invisible through a champion ability. This could mean you enter a bush before his tornado reaches you and he doesn't have vision in that bush.
If he can't get in range to ward it before you land, he can't ult you.
[01:05:38] Speaker D: Yep. I actually discovered this because I somehow managed to stealth with Twitch with my Q and he hit me with a tornado and I was in the air expecting to die. And I did not die because I was invisible.
[01:05:58] Speaker A: Yep. And in Twitch's case, if anyone had walked in range of her while she was airborne, he could have ulted her, because that's how Twitch's invisibility works.
But they didn't, so she got away with it.
Alright, that's our trinket tip.
Let's get a listener question done. Our listener question this week comes from Dotafan, who writes hey, it's Dotafan here. I took a brief hiatus from the game and I'm overwhelmed with the current meta. I can look up current tier lists, sure, but it doesn't tell me enough about what's going on, such as which changes led to certain champions or items being strong or weak. What do you wards recommend doing to catch up on all the balance changes after being out of the game for a while?
[01:06:57] Speaker D: All right, sorry, sorry.
[01:07:00] Speaker B: So I'm what I would first think of is like, okay, so you're wanting to know what changes and how they're affecting each person, why they're making them strong or why they're making them weak. Honestly, if you've been out of the game for a while and you're wanting to know about a specific change, you can go find that patch history, that patch history, and you could. I would recommend going back to our patch notes when we're going over patches and we'll kind of dive in a little deeper than what the patch notes are doing or saying and why we think this is going to make them stronger or weaker. Riot also likes to put in a little bit of their flavor text to say, like the reasonings why they're doing what they're doing. You can also probably find decent resources on YouTube or other areas that cover other patch notes. Maybe like a deep dive into champion changes.
If you're trying to figure out why something's going to be strong or weak.
A lot of times we you don't even know until like the patch has been out for a few weeks. So it's kind of hard to say what the meta is going to be when it is, if it's a major change.
[01:08:23] Speaker C: So I mean, the first thing we're going to talk about, like you shouldn't be chasing meta if you've been out of the game for multiple years. Your goal should be what are my champions? What do I like to play? Take a look at maybe just their patch updates or look for the last time they got a patch update.
Go into a custom game, see how they play. Do they still play the same? Okay, see what's changed about them. And then maybe if you're someone who like has gone through a couple changes, check and see if item builds have changed. Especially like items will change over the time. Go through, look at items. Go through, look at, see what system changes have happened to the game as a whole. So the things that will affect you, you want to know things like map changes, things like item changes. And then you're going to look for your champions specifically and then just play it, go into a custom, try it out.
[01:09:21] Speaker A: Yeah, the, the only thing outside of that, like it is not going to make or break your experience as a returning player. Whether Lee Sin has 3 AD more than he did before or not.
The other thing other than your own champions, you may want to know is whether or not the champions on the opposing team have been reworked and if they have what the new champion version does. So like if you played when Naafiri came out but haven't played since, you may not know that Naafiri's dive on you ability is now her ultimate and now you can't just body block it to prevent it from getting to her target and she can go untargetable now and that's a basic ability.
Those are the kinds of changes you want to look for to get caught up with the game.
Any other thoughts?
[01:10:22] Speaker C: Pretty much it from my end. Like yeah, go through and check and see if there's been any major champion updates. That. That'd be what I'd think.
Other than that I'm.
I'm pretty sold for what's going.
[01:10:44] Speaker A: Of course the easiest way to catch up on all the balance changes is to not give a shit about the balance changes. Just play Lucian Top. Smash your lane, win the game. It doesn't matter. He's immune to patches.
Alright with that.
This has been episode 479 of the Four Words podcast.
[01:11:08] Speaker D: Jackson.
[01:11:08] Speaker A: I've been Jack Sohman for Mike of many names, for Pillow Pet and for Codex Ninja. Have a great night.
[01:11:16] Speaker D: Bye.
[01:11:17] Speaker B: Good night.
[01:11:18] Speaker C: Good night everybody.
[01:11:22] Speaker D: Thanks for listening to the four Wards Podcast.
[01:11:24] Speaker B: If you want to support the show.
[01:11:26] Speaker D: Directly, consider checking out our
[email protected] the Four Wards Podcast. And of course send your questions to the Four Wards Podcastmail.com so we can.
[01:11:39] Speaker C: Answer them live on the show.
[01:11:41] Speaker D: That's the Four Wards podcastmail.com.