[00:00:04] Speaker A: Welcome to the Four Wards Podcast.
[00:00:07] Speaker B: Hey, what's up? It's Eric Bra, voice of Draven Jerks and Velcas.
And you're listening to the Four Wards podcast here to help you move forward in League.
Hello and welcome to episode 529 of the Four Wards podcast. I'm your host as usual. I'm Jack Sohlman and I've got with me two other wards to help you move forward in League of Legends. We've got Mike of many names.
[00:00:48] Speaker C: Howdy, howdy, howdy.
[00:00:50] Speaker B: And We've got Rule 29 here with us tonight.
[00:00:52] Speaker C: Hello.
[00:00:53] Speaker A: Thanks for having me back.
[00:00:54] Speaker B: Yeah, absolutely. You're an honorary ward now. So, guys, we.
[00:00:58] Speaker A: I'm honored.
[00:01:00] Speaker B: Absolutely. We are the Four Wards Podcast. We have a Discord. Come join the Discord. Come hang out. Come ask us questions. Come play games with us. It's a good time. Link is in the episode description and we also do stream on Twitch. I can be found at Twitch tv jacksoman, Mike can be found at Twitch TV mikeofmanynames and of course Pillow Pet can be found at Twitch TV Pillowpet when he's not stuck in work hell.
And I want to give a shout out to Codex, Ninja, Pillow Pet, Skippius, Esquire, Labana, Uncle Chrisco, and Yeet the dab for supporting the podcast at the Shoutout tier. Thank you guys so much for your support. If you want to support the podcast, head over to patreon.com theforwardspodcast $1 a month just tells us that you love us. $5 a month gets you an exclusive feed of some behind the scenes audio of our prep work before each show. And $10 a month gets you that same exclusive feed. And we will shout your name out during the intro of every episode.
And all of those perks also apply to our general gaming podcast. Check out From 8 Bit to 4K on Apple Podcasts, Spotify or wherever you get your podcasts. Last but not least, listeners, you guys are getting a little bit of a break this week because this patch is ginormous and we're probably not going to have much question time anyway. But we got one question in the last week, so consider yourselves forewarned. We need more questions.
Write in to the four wards podcastmail.com or drop it in the question submission channel in the Discord. But email is preferred so we can answer your questions on the show. We literally only have one lined up, so ask it now and you might literally get in on next week. Now that being said, this week is a patch week. It is the big mid year patch. This is patch 26.9.
Season one of the ranked 2026 season has ended and we are now on season two. What does that mean for you? Well, it means your ranked season quest to progress on to earn the victorious skin has reset. Because there will be a new victorious skin and you got the previous one if you played enough ranked, that's it. If you happen to be Masters plus, a thank you for listening to our podcast. Not sure how we could possibly help you, but Masters plus had an actual reset in their rank. The rest of us did not. That being said, like I said, this is a big patch. We're going to highlight some of the system changes first before we start talking about champions, because these changes will inform us. Talking about the champions themselves and Rule, you're the guest, so I'm going to put you on the spot. They've changed a whole bunch of runes. Tell us about what's changed with the rune system.
[00:03:37] Speaker A: Oh, my gosh. Okay. Runes first.
Okay, so some runes were added, some runes were removed, and these are the.
I forget what they're called, but they're the main runes. You know, these are your. Your phase rushes, your lethal tempo.
[00:03:55] Speaker C: Yeah.
[00:03:56] Speaker A: Keystone runes. Thank you.
So first thing we should probably talk about is the sorcery page. Phase Rush is gone.
[00:04:04] Speaker B: Thank God.
[00:04:06] Speaker A: Yeah, you know, it. It was really good on some champions. It was really bad on others, but the champions it was good on. It was so obnoxious. It just. Oh, man. Yeah. So honestly, I never use Phaedra, so I'm happy to see it gone. Replacing it is a rune called Storm Raiders Surge.
Okay. Storm. Your surge deals 25 of a champion's max health within 3 seconds. Seconds. And grants a move speed and slow resistance for three seconds. And it has a 2010 second cooldown based off of level, not in deals.
Dealing. Yeah. So if you deal 25 of a champion's maximum health, you will gain move speed and slow resistance. It's 40%, 75% of that for range champions.
The patch notes are deceptive. You gotta go and look at the tooltip in the practice tool. Or if you take it in game, you gotta look at it in game.
[00:05:02] Speaker B: Yeah, I'm. I'm very salty about the way they wrote this patch note. Listeners Riot wrote speed 40%, 75% for ranged champs.
That sounds like it's better for ranged than melee, but no, I thought it
[00:05:15] Speaker A: was better for ranged at first.
[00:05:17] Speaker B: Yeah, ranged champions get 30% movement speed because they get 75% of the base value, it is not written clearly at all. And shame on Riot for writing a patch this way.
[00:05:27] Speaker A: Alright. Another new rune that got added on the sorcery page is Deathfire Touch. Deathfire Touch is back, baby.
[00:05:34] Speaker B: Yes.
So, so good.
[00:05:37] Speaker A: Dealing damage to a champion with an ability burns them for 4 seconds, single target, 2 seconds AoE, 1 second dot the burn deals 4 to 12 scaling damage and then 8% bonus AD or 3% AP adaptive damage per second. And then if the burn has been on the target for three seconds, the damage of the burn doubles. It increases by 100%. This means if you hit them with a single target, it'll last for four seconds. The first three seconds, it'll do no more damage, normal damage. And then the fourth second, the damage will double just for that last tick unless you hit them with another ability. And again, it's 4 seconds for single target, 2 seconds for AOE, 1 second for dots. So I'm really, really glad that the dots aren't the same as single target Aoe, because it's the one thing that really frustrates me about how burns work in league is that you get someone like Teem or any other poison user
[00:06:37] Speaker B: or like Cassiopeia singed all of them.
[00:06:42] Speaker A: All of them. They would put a dot on you and then you would just burn for like liandries or whatever it was. You just burn for forever. And it's like if they hit you, okay, you gotta wait 16 seconds, just hit the recall button, you know, and late game, if you're running away, that's a long time before you can recall. And that can be a world of difference.
[00:07:02] Speaker B: We've all had the situation where Brand hits you with a spell, you flash a wall and run away and you die eight seconds later.
[00:07:09] Speaker A: Yes.
So I'm excited that they have this back.
It will. It is definitely a rune where you want to maintain the uptime just because of the way that the. The damage burn increases. So if you are someone like Brand, I think this is going to be broken as hell on Brand. Just completely honestly, we're talking about this in the pregame.
And let's say Brand gets a full combo off on you and he gets his passive proc. He gets three hits on a passive and it goes to explode. Well, the explosion takes about, I think like three seconds to go off. It'll reset the passive. And because the dot damage is consistently dealing damage every second, it will continually renew it. So it gets to that point, it blows up and then it renews the dot. And so Then you have another. I think brands last four or five seconds.
[00:07:59] Speaker B: Four seconds. So four seconds. If you assume Brand just hits you with three spells instantly and just stacks you instantly, he's getting eight seconds of Deathfire Touch, five of which are the amplified version.
[00:08:10] Speaker A: Yeah. So I think it's gonna be ridiculous. And that's not even to talk about. Like, in team fights, you know, if you Ult someone and you get multiple. Multiple explosions going, I think this is gonna be absolutely bonkers.
[00:08:21] Speaker B: There is no cooldown. It applies on everyone you hit. Always. Yes.
[00:08:26] Speaker A: Yeah, that's.
Yeah. I think I. I don't.
[00:08:29] Speaker C: I have to look at the dot. This is your. If you have a dot, this. This is your rune. Unless you're someone like Briar or Naafiri who don't rely on their dot for their damage. It's just a nice bonus to that.
[00:08:45] Speaker A: Oh, I guarantee you. I guarantee you people are going to try Deathfire Touch on Briar because her passive bleed lasts so long.
[00:08:53] Speaker B: Is this good on Darius?
[00:08:55] Speaker A: I think it'd be really good on Darius.
[00:08:57] Speaker C: Probably very good on Darius.
[00:08:58] Speaker B: I hate.
[00:08:59] Speaker A: I don't know if it's better than something else. Like, I don't think, like, for Briar, for example, I don't necessarily know if. If taking Deathfire Touch is going to be better than, you know, Lethal Tempo or some of the other ones that she has, but I definitely think that someone will do this build.
[00:09:15] Speaker C: I will think it's going to be interesting for Bully. For who Bullying Build. You could you just hit them with something and just knock them out of lanes?
[00:09:23] Speaker B: Yeah.
[00:09:24] Speaker A: Oh, yeah.
[00:09:25] Speaker B: I have seen this on a champion that you probably wouldn't think of initially for Deathfire Touch that I think is actually busted with it. This is insane. On Jhin.
[00:09:34] Speaker A: On Jhin.
[00:09:35] Speaker B: On Jhin.
[00:09:36] Speaker C: He doesn't really have a good one, does he?
[00:09:40] Speaker B: So he can use comet pretty well.
[00:09:42] Speaker C: It's percent bonus AD.
[00:09:45] Speaker B: But yeah, he gives crazy amounts of AD and his ult is AOE. So that's 2 seconds of the dot per bullet.
[00:09:55] Speaker A: That's true.
[00:09:55] Speaker C: Is his ult considered a Aoe or
[00:09:57] Speaker B: is it because it tags minions and pierces through? It's considered AOE for the purposes of stuff like this, I guess.
[00:10:02] Speaker A: His. His bouncing grenade.
[00:10:05] Speaker C: His bouncing grenade, yes.
[00:10:08] Speaker B: He doesn't get a huge amount of the, like, high burn time the way other champions do, but because of his abnormal ad scaling, he just. It adds a lot of damage on every hit. He does.
[00:10:21] Speaker A: Yeah. 25% bonus ad for three seconds is insane.
[00:10:26] Speaker B: Yeah.
[00:10:27] Speaker C: All right.
[00:10:27] Speaker A: Moving on to the next. The last in the sorcery tree Arcane Comet is getting changed. It no longer.
The cooldown is no longer refunded when you hit.
[00:10:38] Speaker B: Yeah. It just is what it is now for cooldown, which is fine.
[00:10:41] Speaker A: It is what it is for cooldowns, which I think is totally fine. The new change that's coming to it is that it now deals up to a hundred percent increased damage based on distance from the target. The max damage bonus is at 750 range. So that's like the same as farsight or not the. The what's the AP item that. That you always.
[00:11:03] Speaker C: This is. This is Caitlyn attack range.
[00:11:06] Speaker A: Yeah.
[00:11:06] Speaker C: Okay.
54 decorate.
[00:11:10] Speaker A: So like that's not. I don't think that's too far away. I think that's pretty reasonable to get off.
[00:11:14] Speaker B: It's almost any mage who should be considering Comet has the ability to deal damage at that range anyway. Because the ones that don't have that kind of range should be going electrocute instead anyway.
[00:11:24] Speaker A: That's fair.
And then. Yeah. I got it. Got a little bit of a nerf. It's just the base ratios went down. It went from 30 to 130 so to 15 to 100 based on level.
[00:11:35] Speaker B: Here's the thing. If you're dealing that max damage bonus, this is a strict buff.
[00:11:41] Speaker A: Yeah.
[00:11:42] Speaker B: Because that double damage means that now your base damage at max range instead of 30 to 130 is now 30 to 200 and the ratios didn't change. So at max range you're just getting double the ratios on your actual offensive stats that you were before.
[00:11:56] Speaker A: Yeah. That's 10% bonus ad and 5% ap. So that's actually pretty.
[00:12:01] Speaker C: Where it is that it evens out along the range of it. It's probably at about 500 range or so that it evens out in damage or starts to exceed it.
[00:12:09] Speaker B: And when you get enough bonus AD and ap, it barely requires any range to be better.
[00:12:15] Speaker A: Yeah.
[00:12:16] Speaker B: Like at. At max rank you could do like a 200 range like level 18 full build. You could do like 200 range spell. And it's still going to be better than old Comet.
[00:12:25] Speaker C: Yeah.
[00:12:26] Speaker A: Yeah. I think this is going to see a lot of use on. On the sniper. You know, any long range artillery mage.
[00:12:32] Speaker B: Yep.
[00:12:33] Speaker A: I also wouldn't be surprised.
[00:12:35] Speaker B: Gin.
[00:12:36] Speaker A: Yeah. Lux.
I also wouldn't be surprised if some mid ranged champions take it like you know, Victor Vigor. You know, just the general mid range mage champions just. It's a really good. Honestly it's. It's a very good ability. I think.
[00:12:52] Speaker B: I think it's going to be depends on that champion's ability to reset Airy. Because if they're the type that's like chase you down mid range like Cassiopeia maybe.
[00:13:00] Speaker A: Yes. Yeah.
[00:13:01] Speaker B: That's a little Mary if she's not going Deathfire Touch.
[00:13:04] Speaker A: Yes.
[00:13:05] Speaker B: Whereas like someone like Veigar who's shorter range maybe.
[00:13:11] Speaker C: Yeah.
[00:13:12] Speaker A: But I think in general Arcane Comet is going to be a mages bread and butter.
[00:13:16] Speaker C: Right.
[00:13:16] Speaker A: If you're like oh, I don't know what to do grabbing. I think grabbing Arcane Comet's a safe bet.
[00:13:20] Speaker B: Yeah. And like I said, the, the mages who shouldn't be grabbing it, it's because they're going something else that's better. Not because Arcane Comet is bad for them.
[00:13:29] Speaker C: Yeah. I think this is the, the official fallback. Good thing for everyone if you used it before, you'll use it again now.
[00:13:36] Speaker B: Yeah. I will say if your mage has a single target spell such as Annie Deathfire Touch is just better because the single target 4 second duration Deathfire Touch is just good.
[00:13:47] Speaker A: Oh yeah, yeah, yeah.
[00:13:48] Speaker B: And then Annie also resets it every time Tibbers ticks.
[00:13:53] Speaker A: Yeah. Plus your, your point and click Q guarantees the hit, right?
[00:13:57] Speaker B: Exactly. So anyone with a point and click I think should be considering Deathfire Touch instead of Arcane Comet.
[00:14:02] Speaker C: As much as I agree with that. If that point and click is also a stun Comet out damages it very quickly.
[00:14:08] Speaker B: Except Comet is one hit and then you have 10 to 20 seconds of wait before it goes again.
[00:14:13] Speaker C: Yeah, but I think like that that burst of damage is gonna do like 300 plus damage when an Annie stun happens.
[00:14:19] Speaker B: I'm ran. It's pretty good. But also you should just be going electrocute in those cases.
[00:14:24] Speaker C: Yeah, those, those are people who are going to be doing electrocute. They want to burst you down fast.
[00:14:29] Speaker B: Yeah. So we got one more rune rule.
[00:14:32] Speaker C: Yeah.
[00:14:32] Speaker A: Hail of blades. All right.
It got a slight nerf to the attack speed.
It's 160 melee to 120% melee. And then it's 80% ranged, 60% range. So it's you know, 40% if you're melee is.
It's a lot. You know, that's like an item. So I think that is significant.
But I think the new addition which is that attacks are empowered by Halo Blades is going to make it so worth it. So now attacks empowered by halo blades deal 4 to 20 damage plus 8% bonus AD and 6% ability power bonus True damage. That is correct. True damage.
[00:15:17] Speaker C: This is Master Yeezy.
[00:15:18] Speaker A: You got. Yeah. You got scaling on bonus ad and AP with. I think this is going to go crazy.
So normally you can only get like what, three attacks off of of Halo Blades.
[00:15:29] Speaker B: That's Yep.
[00:15:30] Speaker A: What it is.
Like 28. That's 24% of your bonus ad or 18% of your bonus AP as true damage. That is. That is significant.
That is a lot.
I think that's going to go crazy is actually I'm going to try Halo Blaze Briar for the first time at some point because I think this is just going to go absolutely crazy.
[00:15:55] Speaker B: It's. Even though it's less attack speed than before, it is significantly burstier than the old Hail of Blades, which is what it's supposed to be. It's supposed to be the burst rune for Auto attackers.
[00:16:07] Speaker A: Yes.
[00:16:08] Speaker B: And it always had the problem of not really having much of an identity compared to Electrocute or Press the Attack for those Champions. Now it has more of an identity.
[00:16:19] Speaker A: The. The thing for the high skill players who want to look at want to use Halo Blades. Keep in mind, if you use an Auto Attack Reset ability. If you use an ability that resets your Auto Attack, it will increase the number of attacks you can use with Hail of Blades by one. So essentially it counts it as giving the bonus damage, but it won't take up one of your three Auto Attacks. They've capped it at two additional Auto Attacks. So now you can get up to five total.
[00:16:46] Speaker B: Yep.
[00:16:47] Speaker A: So let's take Briar as an example. If you W at someone and you hit them once, you'll activate Hail of Blades. You'll start doing Auto Attacks. You use your Q. That's an Auto Attack Reset. That's the second proc of Halo Blades. You do another Auto attack, that's your third proc. And then you. You can use your W2, that's a fourth proc. And then you Auto Attack to finish it for your. Your fifth and final proc. That's insane. That is absolutely crazy. And this is true of like I just use Briar because I know Briar so well. But this is true of anyone who has an Auto Attack reset. I think it can go really, really hard.
[00:17:21] Speaker B: And they specifically call out that they fixed a lot of cases where Champions abilities that are supposed to be auto resets were not actually working with Hail of Blades, even though they should have before because it already had that plus one. If you cast an Auto Attack reset built into it in the old version but it was bugged. So a lot of things that were auto resets weren't playing nice with it.
[00:17:43] Speaker A: Yeah.
[00:17:44] Speaker C: We were thinking about how many people could actually get a full six attacks before. And all of us forgot this. Champion. Even though it's right there written down. Riven.
[00:17:54] Speaker B: Yep.
[00:17:54] Speaker A: Yeah.
[00:17:55] Speaker C: Now Riven might actually want this.
She can explode damage.
[00:18:02] Speaker A: I think now that it's working. Yeah. Ribbon will go insane. I think this is good on any lethality Auto attack ambush champion, like straight up. I honestly, I think if you're. If you're an auto attacking assassin, you're going to pick hail of blades over. Over electricity.
[00:18:18] Speaker B: Your electrocute Rengar is going to go nuts with this.
[00:18:21] Speaker A: Yeah. Oh, Rengar is going to go absolutely insane.
[00:18:24] Speaker B: He's another two Auto Resets champion very quickly.
[00:18:28] Speaker A: How does he reach the autos?
[00:18:29] Speaker C: It depends if he has empowered you or not. So.
[00:18:32] Speaker B: Yeah. So if he gets a Q and an empowered Q, that's two auto resets.
[00:18:37] Speaker A: Okay.
[00:18:38] Speaker C: His might be one of the highest skill ceilings to properly use it with. Because you have to explicitly get both cues.
[00:18:45] Speaker B: Yeah. But that's.
[00:18:46] Speaker A: Yeah. I think, I think this is going to see a nerf on the. The ratios. I think they're going to nerf the bonus ad ratio and the in the ap but ratio just because like doing that much true damage like you're doing. So if you do get all 5.5autos off, you're doing 40 bonus AD as true damage and 30 bonus AP as true damage. That's. That's a lot. That's absolutely insane. That's a lot. And if you are. If you're a hybrid, God forbid you're a hybrid champion with a, you know, with an attack reset. Honestly, like Jax might go crazy.
[00:19:21] Speaker B: What I'm hearing, as stupid as it is, what if you just play hail of blades Veigar and just auto attack people for like hundreds of true damage Late game because you have 1300 AP.
[00:19:32] Speaker A: That would be insane.
[00:19:34] Speaker B: Maybe. Maybe in Mayhem.
[00:19:36] Speaker A: Yeah, maybe in Mayhem.
[00:19:38] Speaker C: Give him a nashers. So just laugh.
[00:19:41] Speaker B: Yeah, I might play that in Mayhem if I get Veigar in Mayhem.
Get the hail of blades rune off of an argument.
[00:19:48] Speaker C: Yeah.
[00:19:49] Speaker B: Oh, all right. So those are the new runes and reworked runes. Mike, you get to talk about new items because there are several new items this patch.
[00:20:00] Speaker C: Yes.
[00:20:01] Speaker B: Start with the starting items.
[00:20:03] Speaker C: Start with the starters. Because there are two new Dorans items.
These are explicitly like they have decided to open up more different types of starting areas. So it's more than just I'm being attacked I want to attack. I want to ap. They're now adding in I want to auto attack fast with Adorin's bow, which gives you small amount of ad attack speed, tiny amount of Omni.
This is really like a very item. I. I think Doran's bow is the most niche out of all of them. This is going to be like four or five champions out of the entire 160. Want this?
[00:20:40] Speaker B: Yeah. The. The risk with Doran's bow is that it has no health on it. So it makes it really hard for you to win trades early. It's like starting Cull just with better offensive stats than Kull has.
[00:20:52] Speaker C: Yeah. And then the other one is a yur tank called Doran's Helm, which is good chunk of health armor. Mr. And some bonus damage versus the
[00:21:05] Speaker B: bonus damage versus minions is on the other items that don't give ad like Doran's ring and Doran's shield already. So it's just the same thing. Those.
[00:21:12] Speaker A: I. I'm really struggling to think of a champion that would take Doran's Helm over Doran's shield.
[00:21:17] Speaker C: So there are specific cases. We can see them.
[00:21:20] Speaker B: The, the biggest, most obvious one is k' Sante because k' Sante scales his offense on his Q off of armor and Mr. So I think offense item.
[00:21:30] Speaker A: I think I'd want to see the numbers like crank the math before I say it's better. But like I could see that. Yeah.
[00:21:37] Speaker C: So it gives him more offensive power as opposed to the defensive power of the shield. He's actually. Yeah, he's training for straight damage.
[00:21:45] Speaker A: This actually Doran's Hell might be really good on set because he already has such high in a health regen that
[00:21:53] Speaker C: like, I think he probably doesn't need that.
[00:21:55] Speaker A: Having having more armor and.
And Mr. Early honestly would probably be really useful for him.
[00:22:01] Speaker B: Yeah, I think it'd be good in hard matchups for set. It's generically good on K' Sante because it adds he has a 40% armor and a 40% Mr. Ratio on his Q. It adds 8 damage per Q while being a defensive purchase.
[00:22:16] Speaker C: So this is going to be good on Ornn because Ornn has multipliers on his armor and Mr. This is going to be good on probably both Galio and Malphite who gain percent increases on their armor and Mr. And scale on their armor and Mr. But also use the other stat.
[00:22:33] Speaker B: And if for some reason you're playing laning Rammus like you're top lane against a top lane Master Yi so you Pick Rammus. It's probably good in that situation.
[00:22:41] Speaker C: Yeah. This is. This is a niche item in very much the same way that Doran's bow is a niche item. This is not your average defensive item. You do not take this in a hard matchup.
[00:22:50] Speaker B: I think k' Sante is literally the only person who should be just defaulting to Doran's helm because it's just straight up better for him.
[00:22:57] Speaker C: Yeah.
[00:22:58] Speaker B: And he's literally the only one.
Everyone else. There are several other champions where it is worth considering in some situations.
[00:23:06] Speaker A: I. I think this is going to get a buff. I think they're gonna buff it by like five armor.
[00:23:09] Speaker C: I think they're gonna buff both of them. I think they're gonna give. Realistically, they need to give Dorn's bow more AD than the other option.
[00:23:17] Speaker A: Yes.
[00:23:18] Speaker C: Because you lose health. You're. If you're trading your health for damage, you should be trading it for damage.
[00:23:25] Speaker A: Does that call give you 7ad?
[00:23:27] Speaker B: Yep. I would rather see for Doran's bow. They remove the omnivamp and just give it more 80 make it just a high risk, high reward. Offensive starting item.
[00:23:36] Speaker C: Even. Even, like, because the Doran's blade has more vamp, it has more AD and health. Like 12% attack speed isn't enough in most cases. This is specifically like, you need attack speed breakpoints as a champion to function or you are guaranteeing.
I am always the one doing offensive trading.
[00:23:58] Speaker B: Yep. It's like. It's great if you're playing like a ranged top into a tank who has no way to threaten you.
[00:24:04] Speaker C: Yeah.
[00:24:05] Speaker A: See that.
[00:24:05] Speaker C: And I think it might be good
[00:24:07] Speaker A: on Caitlyn just because if you can dance right at the edge, it might
[00:24:11] Speaker B: be against matchups that she's already good at.
[00:24:14] Speaker A: Yeah, yeah, yeah. I think this will be a punish more item, not necessarily a take this item if you want to win.
[00:24:21] Speaker B: Yeah. That's why I wish they had removed the omnivamp entirely and just focused it purely on just. I want a laning dominant offense starting item.
[00:24:30] Speaker C: I think the other person that. That this is like, not counting Yasuo and Yone, who are weird in how they need attack speed. So Doran's bow is going to be great for them. The. The, like, most obvious answer to me is Kalista. She wants auto attacks over everything else. That's how she gets all her power in. It's her movement speed. It's her ad, it's her core. Doran's bow is, I think, her item, period.
[00:24:55] Speaker B: But she also has the Problem of being really short range and easy to bully if she's not able to survive the fight. So I still feel like Doran's blade is better. Unless it's an easy matchup.
[00:25:04] Speaker C: If you're picking her in a defensive matchup, why are you picking her anyway? You're there to win the lane because
[00:25:09] Speaker B: you want to play with a new item that I'm going to talk about in a few minutes here.
[00:25:13] Speaker C: Okay, Fair for the hilarity, but.
[00:25:15] Speaker B: All right. So, Mike, we got one more new item to talk about first.
[00:25:19] Speaker C: And the last of the new items is a pair of boots. And these are an interesting pair of boots.
[00:25:26] Speaker A: I'm so excited for these boots.
[00:25:27] Speaker C: They're called Colotinous Greaves.
It's just an upgrade. There's no other bits and piece. So unlike say, lucidity, there's no other component to them. It's just a 650 upgrade.
[00:25:42] Speaker B: Similar to Swifties.
[00:25:44] Speaker C: Similar to Swifties.
So it has your standard 45 movement speed. It gives you baseline 4% omnivamp. And per Champion Takedown, that omnivamp permanently increases by 1% up to 6. So you can have 10% omnivamp from. Which is fucking stupid. If you need a little, little bit of Omnivamp or you don't use any of the other boots. Well, but if you're a mid laner, there is an increased reason to take. If you're above half health, you just deal 5% more damage. If you're below half health, you get 15% extra healing shielding and regen.
[00:26:24] Speaker B: Yep.
[00:26:25] Speaker C: This is such a good offensive mid lane like 80 item. Like if you are a melee mid laner who didn't use sorcery boots or needed the movement speed. Gluttonous Greaves is so strong on you.
[00:26:41] Speaker A: I think this is a really. This will be a good mid game healing item.
I think you're gonna see some Yasuos maybe take it depending on if they break the attack speed, you know, because you need a certain amount of taxpay on Yasuos, but after that, like getting 10% Omnivamp as a Yasuo sounds amazing.
[00:27:00] Speaker B: So for Yasuo, the problem is that he in mid lane gets lifesteal.
[00:27:05] Speaker A: Yeah, I know he gets Berserker Greaves,
[00:27:07] Speaker C: but yeah, Zerkers gives lifesteal on TUR3.
[00:27:11] Speaker B: But this is. This is actually genuinely good on like Ezreal for example.
[00:27:17] Speaker C: Who.
[00:27:18] Speaker B: I mean, you could go Ionian boots, they're okay, but you also get a lot of its ability haste from your Other items anyway that you're already building. This lets you get omnivamp so you can just heal off of that true shot barrage. You shot across the map and sniped
[00:27:31] Speaker A: someone or when you're just clearing waves.
[00:27:34] Speaker B: Yeah, yeah, yeah.
[00:27:36] Speaker A: I imagine if you. If you have the boot stack to full and you ult a wave, you could pretty much heal the full possibly
[00:27:42] Speaker C: Q gets the full benefit of the sound like there's no diminish.
[00:27:46] Speaker B: Yep.
[00:27:47] Speaker C: All right.
[00:27:48] Speaker B: So that's. That's the new items. There's also several reworked items in this patch and I want to talk about those because some of them are crazy. Now I'm skipping the ones that just have numeric changes. We're talking about the ones that have mechanical changes.
The first of which is Voltaic Cyclo Sword.
So this was a lethality item that you would build up a proc and then when you'd hit someone, you'd do bonus damage and slow them. The slowest gone.
[00:28:20] Speaker C: Voltak used to also like work with you dashing moving the increase.
[00:28:24] Speaker B: It charged faster. If you used movement skills that. That's all gone now. It is properly an energized effect. So the same thing is like rapid fire cannon and all that. And when you trigger the energized effect, you get bonus current health damage on the target and you get a shitload of lethality for four seconds.
Now the item itself has less lethality than it had before, but it is also slightly cheaper and it also has the passive of your abilities trigger energized.
[00:28:58] Speaker C: You don't need to auto attack to do it. That's huge.
[00:29:02] Speaker B: Triggering off abilities means like for example, let's say you are playing Naafiri and you throw a Q at someone, but you haven't actually ulted in yet. This then procs and when you ult in and go for the second Q, you've already got the increased lethality.
So it's. It's very good. Assassins are loving this item.
[00:29:27] Speaker C: Well, this proc is going. This is the highest single lethality item.
[00:29:31] Speaker B: Yep. For ranged champions, this has just as much lethality as the Bastion Breaker did does. And for melee champions, it has straight up more. As long as the proc is going now, proccing an energized effect every four seconds is normally pretty difficult. That takes a lot of movement.
But the other item that got reworked, this patch, I'm not advocating building these together on basically almost any champion, but Statik Shiv has been reworked. It is now a hybrid on hit item. It grants ad it grants ap.
It builds out of a pickaxe and an aether wisp now and it is an energized item once again. When you are energized, yes, it does still have attack speed. When you are energized, you trigger the statik shiv chain lightning that bounces and this bounce applies on hit effects to the target.
And then on top of that, statikk shiv makes it so your basic attacks grant a total of 15 energized stacks instead of the normal six.
This means it takes seven autos while standing still to refresh Energized.
Now inherently, this has a ton of synergy when taking other energized effects. It's really good on fleet footwork builds like if you're taking fleet footwork to survive laning phase Shiv means you proc it a lot more often later in the game.
It's good with rapid fire Cannon because now you're getting more long range autos.
[00:31:01] Speaker C: But it's also really good with Storm Razor.
[00:31:03] Speaker B: Yes, it's great with Storm Razor. Any of the other energized items. If you can think of a use case where going a hybrid on hit item makes sense with Voltaic Cyclo Sword, they would work well together. I can't think of one where it actually makes sense to build them both. Maybe Kalista, because she at least scales physical damage on her rend off of AP to benefit from the lethality. But I'm not really advocating. I'm not saying you should go build both of them together. The really crazy part of statikk shiv is that applies on hit effects to secondary bounce targets part. So when your chain lightning from statikk shiv procs and bounces to all sorts of stuff nearby on hit includes champion passive effects such as Kalista's rend, you'll put a spear in everything lightning hits. Teemo's toxic shot will poison everything the lightning hits.
Xin Zhao will trigger his heal multiple times. Because the lightning hits enough targets to three stack repeatedly. Champions like Kayle will will apply her on hit damage that's innate to the champion to everything it hits.
[00:32:08] Speaker C: Will it aoe pop on every single thing it hits in its in form
[00:32:13] Speaker B: for Kayle, you mean?
[00:32:15] Speaker C: Yeah.
[00:32:16] Speaker B: No, because Kayl's aoe her waves that she shoots out are on attack, not on hit. And that is the important distinction. It only works with on hit, not on attack.
[00:32:25] Speaker C: So. So here's the other question for on hit things that do an enhanced auto attack that does something on Its does that apply to cross the chain?
[00:32:34] Speaker B: Enhanced auto attacks are spell effects, not on hit effects.
[00:32:38] Speaker A: So you can't NASA's Q A wave and delete it.
[00:32:42] Speaker B: Correct. And that's why.
[00:32:44] Speaker A: Yeah, no, that's fair.
[00:32:45] Speaker C: We need to distinguish this right away before people think that. Yes, because otherwise that's the thing you think of.
[00:32:53] Speaker B: Yeah, because that is why Nasus is literally the reason why they don't work that way. Because NASA's queuing an entire wave in a single que would be stupid.
[00:33:01] Speaker C: It would be his core item if it.
[00:33:04] Speaker B: Yeah, exactly. It would warp the game really badly. So there are some funny interactions with this. However, volibear, if he has no stacks up one static shiv proc on enough targets will instantly stack his passive and he starts shooting chain lightning on every auto. But wait, it gets better.
If he's already got his passive up and he procs another energized effect, every bounce of the statikk shiv will launch a chain lightning from Volibear passive. It's so funny. Volibear just. He's fighting you. A new wave comes in. He hits you and energized procs and it hits the whole wave and the whole wave explodes in a wave of lightning. And you get one shot all of a sudden. Now that's hyperbole a little bit. Because usually it doesn't do that much damage.
[00:33:50] Speaker C: But it's really fun. You have to build full IP for that to be a thing. Yeah.
[00:33:53] Speaker B: Yeah. But it's really funny.
[00:33:55] Speaker C: So this also works for Udyr. Udyr's Q is an on hit effect.
[00:34:02] Speaker A: What about stun?
I'm serious.
[00:34:05] Speaker B: His stun. I think it will stun every target that does not have the cooldown on it. But I'm not 100% sure.
[00:34:11] Speaker A: I could be insane.
[00:34:13] Speaker B: I have. I have not tested it.
[00:34:16] Speaker A: We should test that in practice.
[00:34:17] Speaker B: Tools and Udyr's Q. It's important to clarify. He has two parts of his Q. He has one that only works on the next two autos. And then he has one that is just passive for the duration of while you are in Tiger stance or Wilding Claw stance. The second one is the one that will chain from chain lightning. The first one will be consumed on the first two targets hit. Sure.
I don't think it's actually good on Udyr, but it's interesting. I'm wondering how it actually works.
[00:34:44] Speaker C: Well, if you've been making off of the Awakened Attack, the two attacks that do it, each of those procing off of a single bolt is an obscene amount of damage.
[00:34:56] Speaker B: Yeah, well, but it'll only apply to the first two targets the lightning hits and then they're consumed. If it works that way.
[00:35:02] Speaker C: Yes. So you would get two instant procs and then you get a bunch of flight.
[00:35:06] Speaker B: But still very funny.
[00:35:08] Speaker A: No, the. The AOE I was thinking you'd use it for.
[00:35:12] Speaker C: Does this blow up Yunara passive into making it?
[00:35:15] Speaker B: No, because Shiv can't crit and Yunara's passive is uncrit. Not on hit her Q. I'm not sure. It might work with her Q, which
[00:35:24] Speaker C: would be an obs. That's another thing. That's an obscene amount of aoe.
[00:35:28] Speaker B: Yeah, it will definitely work with the damage of her Q. I just don't know if it will work with spreading the. The bounces from her Q.
I will say I have played it with Kaisa as well. It does spread a mark from Kaisa. So you can absolutely have a situation where kais autos, a wave, static shift procs and chain lightning bounces to the champion and then she can hold the champion. That's definitely a thing.
[00:35:51] Speaker A: That would be an interesting strategy.
[00:35:53] Speaker C: And on hit, Kai so is going to do that.
[00:35:55] Speaker B: Yeah. It's already just genuinely good on Kai. So regardless of that special interaction, just spreading her on hits and it's AD and ap. So it makes getting your evolves easy.
[00:36:07] Speaker A: Yeah.
[00:36:08] Speaker C: Like the very, very dumb scenario where you play like AP unhitt braum and just AOE people to death.
[00:36:17] Speaker B: It does spread braum passive to everything it bounces to. It is very funny.
[00:36:23] Speaker C: And then once Braum's stun happens, then it's just massive extra damage.
[00:36:28] Speaker B: I have played Twitch with it. It spreads Twitch's poison. I've played Teemo with it. It spreads Teemo's poison.
[00:36:33] Speaker A: I wonder if it'll spread bleeds like Darius or Briar's. That would be interesting.
[00:36:38] Speaker B: It should spread the ones that are applied on hit.
So like Darius Qing, you won't spread, but Darius W will. If that's the statik shiv proc.
And if Darius goes both cyclo sword and statik shiv him queuing, you will shoot the chain lightning out everywhere and spread his bleed.
[00:36:58] Speaker C: Yeah. What? What?
[00:36:59] Speaker B: Not don't actually do that, guys. That's way too much itemization into stuff that doesn't add bulk or damage to you. Really?
[00:37:08] Speaker C: Yeah. He has no real Anthony ratios.
[00:37:10] Speaker B: Yeah. He could go cyclosword like cyclosword is not troll on Darius, but Shiv would be.
[00:37:16] Speaker A: Oh, yeah, I'm definitely Doing the Volcaic with Hail of Blades at some point on Briar.
[00:37:22] Speaker B: Oh, yeah. Okay. Those are the reworked items. There's some other items that got numeric changes. Like Hubris got some numeric changes. Dusk and dawn now heals the user, but is weaker offensively than it was before.
Axiom Arc got some number changes. Staff of Flowing Water got some number changes. They're just numbers.
[00:37:42] Speaker C: Items were removed.
[00:37:43] Speaker B: Yes. That is an important note. Trailblazer is gone. Opportunity is gone. No one will notice.
[00:37:51] Speaker C: Opportunity was just like a weaker version of Voltaic.
[00:37:55] Speaker B: Yeah.
[00:37:56] Speaker C: And Trailblazer was. It did with Battle pipes existing. Why build Trailblazer?
[00:38:02] Speaker B: Yep. Okay, so that's items in a nutshell. Rule, we've got one more. What's that?
[00:38:08] Speaker A: Dusk and Dawn.
[00:38:09] Speaker B: I mentioned it briefly. It heals you now.
[00:38:11] Speaker A: Okay. Okay. Okay. I must have missed it. My bad.
[00:38:14] Speaker B: I gave it the quick hits because there's. It doesn't change anything you'd actually do with Dusk and Dawn.
[00:38:19] Speaker C: The actual note to change on that is if you are someone who actually liked Lich Bane early on, it's significant to work on that. Like the damage because it's lower now makes Lich Bane significantly better on those scenarios where Dusk and Dawn was creeping.
[00:38:35] Speaker B: Dusk and dawn is specifically for sustained fighting and on hit multi triggers. It is not supposed to be as good for burst as Lich Bane.
[00:38:43] Speaker A: Yeah, I think. I think a ton of champions are. I think Gwyn is going to love this update. And same with Volibear. They're both going to start rushing Dusk and Dawn, I think a little bit more.
[00:38:53] Speaker B: And they already were.
[00:38:54] Speaker A: Yeah, that's true.
[00:38:55] Speaker B: They do lose a little bit of damage, but a lot. They gain a lot of defensive power from it. It's very good for them.
[00:39:01] Speaker A: Yeah.
[00:39:01] Speaker B: So rule, you have one more system change in it. Tell us what changed with Lane Quests because there's several changes there.
[00:39:08] Speaker A: Okay. There are a lot of changes.
The. The big one that I'm. I'm really excited for is the passive point progression is changing.
So it's. When you are in lane, you get a. A 1.5 points of. Of your passive quest progression per second. If you were out of lane, you get a third of a point. So you really, really want to be in lane. Right. Because you're getting like. What is that? Six times the amount of experience per second.
So you absolutely don't want to leave lane, which created a problem. Especially in mid lane, it is really hard to gank and not feel the pain because you're leaving your Mid lane to do a gank. And let's be honest, ganks minimum are going to take 45 seconds. And like, even if you're just bluffing, right, Even if you're just like, oh, I'm going to run into the fog of war and make people not sure where I am. And then bot lane has to pay more carefully. Well, you're losing xp, you're losing quest progression because of that.
Now they've changed it. So there's a lot of underlying math, but basically every two minutes you spend in lane, you can now roam for one minute without penalty.
[00:40:22] Speaker B: Yep.
[00:40:22] Speaker A: The way this works behind the scenes is as you spend time in your lane, you basically build up these additional stacks of this passive or the point progression. And once you hit two minutes, you can have one minute out of lane. So basically as you're spending time in lane, you will get some amount of time to go lane and gank and stuff. And so it's basically you can roam every two minutes without penalty. Like that's, that's what you should be taking away from this.
[00:40:51] Speaker C: Which means that because of a system that, that we should talk about with the how the penalty worked. Recalling to do a gank cost as opposed to roaming down.
[00:41:04] Speaker A: Yes. Oh, and that's another change.
There is now a flat penalty for recalling for your point progression for your quests. For 12 seconds after you recall, you will not gain any points or you will not gain any progression in those lane quests.
[00:41:25] Speaker B: Yep.
[00:41:25] Speaker A: Which I think is a good thing.
It kind of punishes.
[00:41:29] Speaker B: Even if you recall and immediately teleport back to your lane, you're still gonna have to wait 12 seconds before it starts ticking your points again.
[00:41:36] Speaker A: Yes, exactly.
[00:41:37] Speaker C: It's upon the complete of the recall.
[00:41:38] Speaker B: Yeah.
[00:41:40] Speaker A: So it's gonna.
I don't think it's gonna severely punish. Recalling, but it will severely punish is if you are constantly recalling.
[00:41:49] Speaker B: Yes.
[00:41:49] Speaker A: So if you, you know, if at like level seven or eight, if you're going into lane, you're destroying the wave and you're recalling like you're gonna. You're gonna severely be severely punished in your, in your quest progressions.
[00:42:01] Speaker B: The luck strat of every non cannon wave you e the melee and then ult the wave and delete it instantly. And now go recall is heavily nerfed because of this. She was one of the worst case scenarios for that because you could just be completely uninteractive and just force the enemy laner to have to just catch waves while you just reset constantly with no penalty because you get back to lane in time.
[00:42:22] Speaker A: Yes. So I think that the two big shifts I think that we will start seeing is less recalls and more ganks. Especially from mid.
[00:42:32] Speaker B: Yep.
[00:42:32] Speaker A: Because I think the biggest reason why people were not ganking in the current meta was just because it was really heavily punished until you finished your quest progression and then you could start ganking. But that usually that's so late.
Yeah, yeah, yeah. All right. Quest rewards.
Quest rewards are also changing.
So top lane is getting a slight nerf to their XP gain. It's just going from 12.5% to 11%. But they now get 80 flat XP on champion takes down. So this is going to just encourage brawling, encourage fighting. Yep.
[00:43:12] Speaker B: Important to note that champion takedowns are not worth so much XP that the 12 and a half percent would have ever been 80 in the first place. So this is a bump for kills and assists editor for everything else.
[00:43:25] Speaker A: Yeah.
Bot lane is the bonus takedown gold is reduced from 50 to 40. So you know, that's nice.
I think bot lane has been the focus just because of the way the quest lets them scale really hard. And so people have just been trying to force bot lane to get fed and then take over the game.
[00:43:46] Speaker C: Getting the biggest full extra item.
[00:43:48] Speaker A: Yeah. That's insane. The biggest difference is mid lane is no longer getting the empowered recalls.
It's now just a flat 6% bonus ad and 6% bonus AP.
[00:44:00] Speaker B: Yes.
[00:44:00] Speaker A: Which I think I like. I think because that's what you want when you're. When you're mid, you want to be dealing more damage.
[00:44:08] Speaker B: This gives mid laners back that sense that they used to have of being like a proper carry.
Because prior to this patch it felt like mid laners just. You're always gonna fall behind both top lane and bot lane eventually because they just scale better than you.
[00:44:25] Speaker C: Mid lane became the best roaming. Which is weird because that's not really what a mid laners role usually is in the end game.
[00:44:34] Speaker B: Yeah.
[00:44:35] Speaker A: Yeah. I think mid game is shifting more towards being a mid game counter. Like a mid game carry.
Right?
[00:44:42] Speaker B: Yeah.
[00:44:43] Speaker A: Instead of. Right. Because then once you. If your mid lane can support your other lanes to get them scaling faster than any team, that's going to be huge. And that's going to have to happen in the to the mid game.
[00:44:52] Speaker B: So it just feels a lot better. The empowered recall would often feel like it was wasted because it's not like you could choose when you use it when you don't. So the empowered recall would be like, oh, we want to fight. I have 200 health. I guess I'll recall. Oh, I'm wasting my five minute empowered recall. Oh, well.
Yeah, so this one just feels a lot better. I don't actually know that it's actually numerically any better than the empowered recall was, but it feels a lot better.
[00:45:16] Speaker A: I mean, I don't know how you would.
[00:45:17] Speaker C: There is a distinct point, definitely better, and that is at four or five items, when you have six 700 AP AD, you actually begin to feel. Because that's almost a full item's worth of ap.
[00:45:31] Speaker B: Yes.
[00:45:32] Speaker C: So, like now you're again competing with that. That AD carry with actual damage numbers. Having a full extra item on on AD gives you more effects on things. But now, like if you're veger, you have a thousand AP. Six percent extra AP is 60 AP. Yep, that's AP.
[00:45:51] Speaker A: Yeah.
[00:45:52] Speaker B: It's nice. All right. Those are all of the system changes. And we've already gone. We've been recording this for like 50 minutes already, guys. So this is why I said we're probably not getting the listener questions this week, but that's okay. Reminder. Write in to the4words podcastmail.com so we can answer your questions next week. We have a bunch of champion changes we want to highlight. Some of these are big, some of these are small. Mike, you're next. Pick one you want to talk about.
[00:46:17] Speaker C: Let's. Let's talk about the biggest one, because it's the one that has the most changes to it.
[00:46:24] Speaker B: Yeah.
[00:46:25] Speaker C: And that's Shyvana. Shyvana has now that she's gotten her rework out of the way, they've finally figured out, all right, this is what we're want to try and get things. We want to make sure that she has a proper build for AD and AP and that they are distinct from each other and that they're not. Just like we're getting one sort of hybridized build for everything. And to do that, they've done a good job mixing around what her abilities have in ratios and changing some of her stats. She baseline gets more attack speed. She baseline gets less attack speed ratio, but she has a higher AD growth. The thing that's like her Q is getting a significant change in that they are taking away the percent AP on her passive hit.
[00:47:16] Speaker B: Yep.
[00:47:17] Speaker C: There's no longer a percent bonus to the damage on her apartment. It's only one plus one per hundred bonus ad. That's. That. That's gone. However, if you build ap, they're giving you a bigger damage bonus on the aoe. But also there's a reduction in the hit. So instead of one second, not too
[00:47:38] Speaker B: basically skewing her away from attack speed builds.
[00:47:41] Speaker C: Yes. Her Q is now significantly more. If you're playing around your Q.
Playing around AD build.
[00:47:48] Speaker B: Yeah. If you want to play around her Q, you are looking at builds like Trinity Force and experimental hex plate type builds. Shojin. That kind of stuff.
[00:47:58] Speaker C: Her W.
Significant cooldown reduction. Like 1 second off base, 3 seconds off max.
[00:48:05] Speaker B: Yep.
[00:48:05] Speaker C: Significant cooldown. The shield in general, just straight up buff across the board. Fifteen across the board.
And more than doubling.
It went from max health to bonus health, which is the key here. But, like, you got a fuck ton of bonus health. And more often than not, 12% bonus health is usually better than 5% for
[00:48:27] Speaker B: the 80 bruiser builds. It is.
[00:48:29] Speaker A: Yeah. I'm. I honestly, I like that change because I think Shyvana would get really beefy with her shield without building any. Any health. And she would just be so. Especially when she ulted.
[00:48:42] Speaker C: And this is where she's starting to transition into more of those AP styles. Because the bonus ad on the damage. Gone.
[00:48:49] Speaker B: Yep.
[00:48:50] Speaker C: Now. But it's significant. Significantly more than triple the AP bonus. 65%. That's a huge explosion. And it always goes off whether you burst it or whether she activates.
[00:49:04] Speaker B: Yep.
[00:49:05] Speaker C: Lot of ap. And the dragon form healing is a little bit better. It's got a weird change in how it's done. Like they had a weird quasi thing that had AP AD ratios and then scaled based on missing health. Now it's just a numeric plus 48% of her missing health based on luck. And this is kind of huge.
The move speed is no longer tied to the shield.
[00:49:34] Speaker B: Yes.
[00:49:35] Speaker C: Hit the W, you get the move. Whether or not you blow it up early with W or it's blown up, you still have your movement. Her E continuing cooldown reduction. Scaling cooldown reduction. So 12 to 10 goes 12.
[00:49:49] Speaker A: 8.
[00:49:50] Speaker C: The magic damage baseline is getting like a significant chunk off of its base damage. More AP ratio. No AD ratio, but it does max health targets max health.
So if they're a heavy ap, like a high health champion, you're throwing that E at them. And it's doing max health check again. The subsequent AoE damage lowered because you don't want that to happen. Now it's a static slow at 30 as opposed to scaling. They have significantly partitioned what Shyvana is.
[00:50:25] Speaker B: So what does this mean for people who want to play as or against Shyvana? Bring it all together for us, Mike.
[00:50:30] Speaker A: The.
[00:50:31] Speaker C: The big thing is Shyvana is less sort of Conglomerate and that she now has distinct pathways into each ability. You can build more towards UE or W. Actually can build towards the W damage because pure AP does a fuck ton of W damage.
[00:50:49] Speaker B: Yep.
[00:50:50] Speaker C: You can go partial tank on any of them. You can go on hit. If you're going on hit, you want to be going into Q because there's no reason to build AP anymore. So you need to build like on hit plus tank. You want to survive on that.
[00:51:07] Speaker B: She basically has two builds now. She has AD Bruiser with A Dusk and dawn sometimes, but usually she's still
[00:51:15] Speaker C: hugely beneficial from Dusk and dawn.
[00:51:17] Speaker B: And she has AP mage. You max Q on the AD bruiser and you max E on the AP mage. And regardless of which one you're doing, you're probably maxing W second.
[00:51:28] Speaker C: Yes, it basically means that Q and E are now the I max one for one, I max one for the other. But W is now really, really potent in both builds.
[00:51:37] Speaker B: Yep.
[00:51:38] Speaker C: The other real thing is I think she actually, with that change, the AP can be a top laner fight. That max health damage is actually like a good chunk of damage. And the cooldown reduction, if you're building that first, that's a. That's a good ability to rock with. You're. You're fighting tanks with that.
[00:51:57] Speaker B: I think possibly. I still don't think she's very good in the top lane, despite us seeing her show up in pro. In the top lane, yeah.
[00:52:03] Speaker A: You think she's still just a jungler?
[00:52:05] Speaker C: Yeah, she's just better in the jungle. In. In every scenario. I think she is a stronger jungler than she is a top laner, but that's almost entirely because of how you want to use her Ult.
[00:52:15] Speaker A: I'm curious what the damage numbers will look like because I'm sure people do damage testing, but I'm curious to see how it'll shake out.
[00:52:22] Speaker B: I think the big loss is that the actual like straight up attack speed on Hit builds are completely dead because they were hybrid builds before. To abuse the ratio on Q, a
[00:52:35] Speaker C: bit of both and it's so much weaker, but you can still do anything. That was just an AD attack speed item. Still works well in Q build. You need to probably put some bulk in there afterwards, but you can go 80 attack speed and throw out Q damage and do a lot of percent max health.
[00:52:59] Speaker B: Kraken is still good on her. It's just no longer automatic.
[00:53:03] Speaker C: Bork is still real strong. If you're going into Q and maybe
[00:53:07] Speaker B: don't build Rageblade on her Anymore, which makes me sad.
[00:53:10] Speaker C: You definitely can't do Duskblade and Rageblade anymore. That is functionally dead.
It is too much Nerf for both to be positive.
Maybe one or the other.
[00:53:24] Speaker B: Oh well.
All right. So that's Shyvana. That's the big rework.
There's a bunch of champions that have gotten some reverts and I want to talk about one of my favorite champions of all time. Because Ezreal is finally back in the spotlight. They have massively buffed his AP ratios in a way that benefits all Ezreal's. Not just people like me who want to play AP. Ezreal. His Q is back to a 40% AP ratio instead of the 15 that it was before.
His W now just has a 90% AP ratio on all ranks.
His ult now has 110% AP ratio. And then more importantly, this is why I said it affects everyone. Ezreal's Ult now deals modified base damage to Minions and Epic Monsters and full ratio damage to Minions and Epic Monsters instead of doing half damage.
Ezreal is much better at sniping waves from across a map to control minion flow than he was before because of this. He's much better at stealing red and blue buff with his Ult than he was before because of this.
That one benefits all versions of Ezreal no matter what you are building because of these changes.
Things like double tier Ezreal is back when you finish your mira mana. You can just buy another tier and eventually turn that into a seraphs even if you're playing regular AD Ezreal because at five or six items that seraphs is going to be stronger in slot than basically anything else you can build because of how it empowers your Q with both the ratio and with all of the extra mana. For the man immune as an ad
[00:55:15] Speaker C: carry who gets a sixth item. Why the fuck not?
[00:55:19] Speaker B: Yeah, this also means he can use more hybrid type items sometimes and it's fine. I've played with Statik Shiv on him. It's fun. I don't think it's actually very good most of the time in his case. But like he benefits from the AP and the AP now. Gunblade is the big one.
Gunblade gives Ezreal another choice for more omnivamp if you need more sustainability it gives him a point and click slow to hit people with. So if the enemy is a run at you chase type champion. Not only can Ezreal jump a wall, but if you build Gunblade you can slow them. And because of these AP buffs, it's actually good damage, even if you're like a Trinity Force manamune type build. I personally think this makes Gunblade better than Endless Hunger in many cases for Ezreal.
Not all, but many.
So I'm very excited mostly about double tier Ezreal because I love having a a Seraphs and a mirror mana on Israel.
I absolutely would also build the frozen heart. If the enemy is heavy ad just go blue Israel.
[00:56:22] Speaker C: There is a mathematical reason to go Lich Bane as opposed to force. Now can get enough AP that Lich Bane will now surpass it.
[00:56:28] Speaker B: Yep. Which was not. Which was not true with the previous AP ratio, but it is again true with this. So like ap, like proper ap, Ezreal, like True Mage is actually back if that's what you want to play. It is important to note, no matter what version of Ezreal you are playing, you need a mirror mana. You are always building mirror mana. Pure ap. Ezreal still builds mirror mana.
[00:56:50] Speaker C: It may not be your initial item. Your initial item should probably always be your sheen item because you're Ezreal and that's where your damage is.
[00:56:57] Speaker B: If you're going ap, you can buy a sheen and sit on it till second item. Because the ratio on Lich Bane kind of sucks early.
[00:57:06] Speaker C: Yeah.
[00:57:06] Speaker B: You're always building a Miramana on Ezreal no matter what version you're playing, because it's just too damn good. With his kit, he's so good at applying the mirror mana effect and he's
[00:57:15] Speaker C: one of the fastest people to stack a tier.
[00:57:18] Speaker B: Yep.
[00:57:18] Speaker C: In the game.
[00:57:19] Speaker B: And I do want to note, I tried static shiv because it spreads the mirror mana proc to everything the lightning hits. So it was.
[00:57:26] Speaker A: That's amazing.
[00:57:27] Speaker B: It's not great. It's not a ton of damage.
[00:57:30] Speaker A: It's hilarious.
[00:57:31] Speaker B: It's funny.
[00:57:32] Speaker C: It gives him aoe clear that he doesn't have to ult for, which is a thing that you need to sometimes
[00:57:37] Speaker B: build around and shiv does proc off his Q because it applies on hit effects.
[00:57:42] Speaker C: Yeah, it does.
[00:57:43] Speaker B: So, yeah, Ezreal is a lot of fun and I'm so glad to see these buffs. So, like, he's just good. Even if you just want to play traditional AD caster Ezreal, he's better than he was.
All right, rule. You talked about these champions before, but what changed with some of your favorite sustained junglers?
[00:58:02] Speaker A: Oh, well. To my favorite briar. It's getting a tiny nerf her health growth is being reduced by 5, so it's going from 100 to 95. Honestly, I think that was a. It's.
I don't necessarily love it, but I. I think Briar was a little too beefy if you didn't build her bruiser.
So the.
The lethality bills, it's. It's not as common, but basically the lethality or crit builds, she was a little too beefy. So if you got just fed enough, you could completely go through the whole team. And, you know, you just. You're doing that thing where you live at like 5% health, you know, because of Briar's healing and all the other abilities. So I think this is a good nerf to just kind of rein that in. And then I. Honestly, when you look at it, I think this isn't gonna matter if you go. If you go bruiser, like, you're. You're not even gonna notice. You might notice a tiny, tiny bit, but you have so much health.
[00:59:00] Speaker B: This feels like the kinds of changes Riot makes when they want to see a statistic on the champion change as opposed to they actually want to change feel in any way.
[00:59:08] Speaker A: Yes, yes. 100. And then the other one, my secondary, my.
The. The champion that, honestly, I played into platinum with Warwick is getting a slight buff. He's his on hit damage. The scaling is just going up at max rank. It goes from 46 to 55. I think that's just a decent damage on his passive. So.
[00:59:31] Speaker B: Yep.
[00:59:33] Speaker A: I don't think it's gonna change Warwick that much. I think it's a slight buff to the. To the attack speed. Warwick, you know you're on hit work. You know, when you're going bork and, you know, some of the other just kill this person really fast items.
But other than that, I think it's.
[00:59:49] Speaker B: And it's important to note it intentionally is a backloaded buff so that this shouldn't make top Lane Warwick get out of control too fast, hopefully.
[00:59:59] Speaker A: Yeah.
[00:59:59] Speaker C: What you're telling me is this buff doesn't make him a static shiv abuser?
[01:00:03] Speaker A: I don't think so.
[01:00:04] Speaker B: I mean, he will apply it on every target hit. It does.
[01:00:07] Speaker C: It's a surprising amount of healing.
[01:00:09] Speaker B: It does have both an AD and AP rating ratio.
[01:00:14] Speaker A: Interesting.
[01:00:15] Speaker B: It's. It's. I don't think he's bad with shiv. His Q also does have both an 80 and AP ratio.
[01:00:22] Speaker A: It. He does really struggle with crowd or with. With csa. Yeah. Especially with like the. If you're trying to clear A big wave. Quick.
Unless you already have something like Titanic or something.
[01:00:35] Speaker B: I think TM items are just better on him in most cases.
[01:00:39] Speaker A: I would agree.
[01:00:41] Speaker C: Yeah. You'd be building that for extra healing, which when he's at low health, may be a significant thing. So, like, if you're on hit Warwick, and you're at like 25% health, you may just be really. As long as you're not cc'd. I don't know who kills you if they don't blow you up.
[01:01:01] Speaker A: Yeah, I think.
I don't know. We'll see. I don't think that the damage is gonna be that big because again, it's only like, what, nine extra damage on hit at max range. Like that's. Yeah, it's just fine.
[01:01:16] Speaker B: It's a good nudge in the direction he wants now. Speaking of, if you don't CC them, you can't kill them. Mike, what other lost AP off build have they brought back to the forefront?
[01:01:27] Speaker C: So this is something that I actively said a couple of patches ago was the dumbest thing ever. Don't do it.
[01:01:37] Speaker B: Yep.
[01:01:37] Speaker C: Because you don't do any damage whatsoever. And then Riot went, well, what if you did? AP Xin Zhao is back and so dumb you. It's real scary because this might be outside of explicitly like a perfectly landed queue from an alting aatrox.
The most health I have ever seen gained in one second.
[01:02:05] Speaker B: Yep. I have exceeded over a thousand healing per minute on Xin Zhao because of this.
[01:02:12] Speaker A: That's insane.
[01:02:14] Speaker C: They have massively buffed his healing. Not initially so baseline. They've changed how his passive healing gives its healing. So instead of just being AP ratio and max health heal, it is a max health heal and a scaling AP ratio based on ult.
So 6 and 11 are where the breakpoints are. 6, you're back to where you were before. At 11, you're at 90% AP.
[01:02:46] Speaker B: Yep. And yes, that does mean if you have a thousand AP, you will heal for 900. When this procs per target hit per. Per three hit passive triggered.
[01:02:57] Speaker C: It is a three hit per three hit passive trigger. Oh, no. You're gonna get that a lot because you're building ap, you're building dusk and dawn.
Your W gained an AP ratio it didn't have before. And it's slow.
[01:03:13] Speaker B: It's so dumb.
[01:03:14] Speaker C: Which is great, but not super important because it doesn't increase the slow power, it increases the slow duration.
[01:03:23] Speaker A: I have never seen Riot do this.
[01:03:25] Speaker B: This is so stupid because quite literally AP Xin Zhao at three items can apply a like 4 second 50% slow now.
[01:03:35] Speaker C: Yeah. It's an extra half a second per hundred AP. You get 200 AP pretty quickly.
[01:03:41] Speaker B: Yeah.
[01:03:42] Speaker C: And then.
And then they did huge bonus on his. A huge bonus on his.
[01:03:49] Speaker B: Yes.
[01:03:49] Speaker C: 1. They straight up increased the magic or the magic damage ratio from 60 to 120. They just doubled it. It has over 100 AP ratio.
[01:04:00] Speaker B: Yep.
[01:04:01] Speaker C: That's 120 is one of the highest AP ratios in the I. I want to emphasize ability.
[01:04:07] Speaker B: If Xin Zhao dashes to you and presses R, that is a 230% AP ratio burst. Just.
[01:04:14] Speaker A: That's crazy.
[01:04:15] Speaker B: Point and click dash and R. Not even counting if he hits his W which is another 65% taking you to 295% AP on his full combo before any auto attacks.
[01:04:27] Speaker C: This part is where things get weird as fuck. Because the attack speed buff went from a nice easy 40 to 80% over for 5 seconds to a weird as hell 38 to 70. And this is where things get kind of odd. 1% per 5% permanent tax and a 10% per hundred AP ratio.
[01:04:49] Speaker B: Yep.
[01:04:50] Speaker C: So AP gives you attack speed. Attack speed gives you attack speed.
[01:04:55] Speaker B: Yep.
[01:04:55] Speaker C: And just ranks in it give you attacks.
[01:04:58] Speaker B: And because it lasts for five seconds, once you get a little bit of ability haste, you can E and then Q and then E again when it falls off. To recap, reset the bonus.
Yeah.
[01:05:07] Speaker C: Because your your E +Q it's so powerful. E +Q dusk and dawn procs almost instantly.
[01:05:15] Speaker B: Yep.
It's very silly with a Nashers like Nashers alone gives you like 30 or 40% attack speed on audacious charge.
[01:05:26] Speaker C: Yeah. Nashers is 90 AP. Remember that. So it's already 9% extra attacks and
[01:05:35] Speaker B: then it's also 50 attack speed which is another 10%. So it's 19% on its own whenever he uses E which is always.
[01:05:44] Speaker A: Which is always because again the Q
[01:05:46] Speaker B: at max rank gives you a 5 second base cooldown before ability haste. The charge is an 11 second cooldown. The Q refunds it. So you literally are just always have
[01:05:57] Speaker C: this in fights you gain permanent attack speed. Like your attack speed growth is permanent attack speed. The more attack speed you have in the game, just the longer the game goes on.
[01:06:05] Speaker B: Yep.
[01:06:06] Speaker C: The better your your E is.
[01:06:08] Speaker B: The attack speed growth is the important part.
Yeah, the. The attack speed growth is the important part there because it means that this isn't actually the nerf for ads in Zhao that it sounds like. Even if you're building like 80 bruiser like you normally would you're roughly where you were before because of your attack speed growth.
[01:06:24] Speaker C: Yeah. Any attack speed whatsoever. This is a.
[01:06:27] Speaker B: Yes.
[01:06:28] Speaker C: This is an over 100% attack speed buff in two items. Two. Statik Shiv Nashus. That's it. You now have over 100% bonus attack speed whenever you hit eight. What the fuck?
[01:06:42] Speaker B: Yeah. I decided to go check at level 13 when you max audacious charge. If you have zero attack speed in your build, your bonus attack speed from leveling up is worth 9% on this. So you're getting 79% instead of the old 80% at 13.
[01:06:56] Speaker C: Oh no. That's your second max on some.
[01:06:58] Speaker B: Right? Exactly. Like it's. It's still really good is the point. So this is not a nerf for 80s in Jiao. That's why I bring that up is. I want to emphasize. Yeah, 80s in general is just as good as before.
[01:07:09] Speaker C: If you are doing one point until eight or nine, it's above. Because by the time you put your second point into E, the difference is already there. You have the percent.
[01:07:23] Speaker B: Yep.
[01:07:23] Speaker C: From your attack speed. So 80 builds that. That builds W first for the damage burst.
[01:07:29] Speaker B: This is just a raw buff for your attack last. Yeah.
It's. It's so strong. But I cannot emphasize enough how silly the healing is. If you can't CC or go immune to auto attacks against a Xin Zhao, you can't kill him. I had at one point in a game where I was at three items.
One of those was Statikk Shiv. Because statikk Shiv is dumb on this. I left a fight at like 100 health. I auto attacked Raptors once and I was full health. That's not hyperbole.
[01:08:00] Speaker C: I remember playing a game Friday. Played a game on Friday?
[01:08:03] Speaker B: Yeah.
[01:08:04] Speaker C: The entire five man enemy team was attacking. It took them ten seconds to kill me.
[01:08:11] Speaker B: Some of that's because of your ult.
[01:08:12] Speaker C: Part of that's the Ult part of that was. My third item was spirit visage. As opposed to Asher's.
[01:08:18] Speaker B: Yep.
[01:08:18] Speaker C: But Statikk Shiv plus dusk and dawn plus spirit visage meant five people couldn't kill me for over 10 seconds. They had a 19 and 9 Echo and a 13 and 8 Lucian. They had the means to kill me. They couldn't.
[01:08:40] Speaker B: It took so long.
AP Xin Zhao is absolutely nuts. He's definitely harder to play than AD because you are much squishier. It's much more punishing when you make mistakes.
[01:08:51] Speaker C: You are. Until you reach that break point. In certain items you are just flat Out Squishier.
[01:08:58] Speaker B: Yeah.
[01:08:59] Speaker C: And if you aren't actively like no. Straight up you do less damage. Straight up you do less damage. You have to. You have to be getting on hit effects on certain people that like benefit from on hit effects. So like if. If you're getting a bunch of Nashor's procs, maybe you'll do more damage to tanks for a while. But in most like jungle duels, you're just weaker.
[01:09:24] Speaker B: Except they can't.
[01:09:25] Speaker C: But they're not gonna be able to kill you.
[01:09:27] Speaker B: He's insane at dueling because of this. Because just most people don't have the sustained damage to kill you. Okay, that's enough about AP Xin Zhao. It's busted. I want to talk about what in my opinion is one of the most fun champions in League of Legends. But she's unfortunately also kinda permanently pro jailed. Zeri got a whole host of changes. This patch mostly designed around trying to make sure she can still use statikk Shiv because it feels too good on her not to honestly.
They increase the range on her right clicks, which is nice. They rebalanced her Q. It has more base damage, slightly lower AD ratio, and it converts less of your attack speed to ad. So you really don't want to over cap your attack speed on Zeri anymore. But it gives her more early power.
They've doubled the AP ratio on her
[01:10:21] Speaker C: W. It's a forced quick cast.
[01:10:23] Speaker B: That's true. Her Q is now always quick cast, no matter what you normally play. Whether you play quick cast or not.
Zeri Q is always quick cast as
[01:10:31] Speaker A: one of the billies that always should have been. Yeah, yeah.
[01:10:34] Speaker B: This is the same as like Hecarim Q. Like it's. It should always be quick cast. So I'm glad it is her W. They doubled the AP ratio but reduced the multiplier on it when it zaps a wall.
Again, this is mostly just so statikk Shiv still feels good on her.
[01:10:50] Speaker C: And if you built the ap, yeah,
[01:10:53] Speaker B: her E. And this is the big one, her E is her dash. When you dash, you get on hit damage for the duration that you are also able to shoot through things. They have increased the on hit damage, removed the AD ratio from it. So for most builds that were skipping Statik shiv, this is just weaker than before. For builds that were going statik Shiv for extra wave Clear. This is about where it was before because it does still have an AP ratio and they've also made the cooldown longer, but it applies on attacks against everything.
So if you're just queuing minions, queuing dragon, etc. Those will start working on refunding your dash.
[01:11:40] Speaker C: Huge.
[01:11:41] Speaker A: That's huge.
[01:11:42] Speaker B: And then the last thing they did is they reduced the damage ratio from AD on her ult so it's a little less bursty, but made it give her even more movement speed per stack and made the stacks last longer. So Zeri should have more ability to skate around fights, but a little less one shot potential.
[01:12:00] Speaker C: We saw how this actually affected something in Pro yesterday. We saw someone go into a five man, get one kill and then immediately die, but leave three other people at 15:20.
[01:12:13] Speaker B: Yep.
[01:12:13] Speaker C: 14% more AD ratio.
One of those is dead. Maybe she doesn't die.
[01:12:18] Speaker B: Maybe. Yeah, it was close. So that that's the impact of this is it is more dangerous to just dive in and blow up a team with the Ult but using it on the one dude at the edge of the fight and then dancing around the fight with the increased attack speed, much more doable. The movement speed increase because it is per stack is very noticeable, very fast.
[01:12:40] Speaker C: And the duration going up a second is. Is like huge.
[01:12:45] Speaker B: Yep. Cause it goes up to five seconds and then it's capped at five seconds. But because it now goes up by two and a half seconds instead of one and a half seconds, that means when you have moments of downtime, you're less likely to lose your ult being up because that's how it works now. It only takes two hits to fully stack you back up to five. It also means you get punished less if the enemy has really good fancy feet. I love Zeri. She's so much fun. I still don't think solo queue should be playing her at all, but she's so much fun.
[01:13:16] Speaker C: It's Pikachu.
[01:13:18] Speaker B: All right, last round of champions. These ones are much quicker changes. Let's talk about them so we can wrap this episode up. Rule. What changed with Teemo?
[01:13:27] Speaker A: Really quick, easy change. But Teemo's e his toxic shock, which is his on hit poison now has an AD ratio. So on hit Teemo is back.
[01:13:39] Speaker B: Yes.
[01:13:40] Speaker A: And I feel like especially with Statik Shiv, you're going to be seeing a lot of static Shiv Teemo.
[01:13:44] Speaker B: Now if you want to play on hit Teemo, Statik, Shiv and Rageblade are now just you must go. Both of them because of this change?
[01:13:54] Speaker C: Pretty much, yeah.
[01:13:55] Speaker B: Like, I think Rageblade is straight up more important than Nashors for on hit Teemo, which is wild.
[01:14:01] Speaker A: Yeah. I mean now that he benefits from both AP and AD ratios on his. His E, which is Auto attacks. I. Yeah, I could definitely see that.
[01:14:10] Speaker B: Yeah. And reminder, he applies the poison on every target. The statik shiv bounce to. It's really, really funny. This also means items like Gunblade are better.
[01:14:21] Speaker A: Yes. I think we're gonna see more of the, like, hybrid on hit with.
With Deathfire on Teemo.
[01:14:29] Speaker C: Teemos are gonna start looking a lot more like Kael.
[01:14:31] Speaker B: Probably not Deathfire, because Teemo's E does not apply spell effects. So it does not apply deathfire.
Only his Q and his ULT will apply Deathfire touch.
[01:14:41] Speaker C: However, his ULT is gonna apply a. Fuck.
[01:14:44] Speaker B: Yep.
[01:14:45] Speaker A: Yeah.
[01:14:46] Speaker C: Because it starts out as an AOE and then becomes a dot.
[01:14:48] Speaker B: Yep.
[01:14:49] Speaker A: So even the dot on his toxic shot won't. Even after you've.
[01:14:55] Speaker B: Nope. Because Teemo's toxic shot does not apply spell effects.
And that's the condition for Deathfire touches. You need to apply spell effects.
[01:15:03] Speaker A: Interesting. Okay.
[01:15:05] Speaker B: Yeah. So his. His shrooms will and his shrooms last four seconds. So someone gets hit by one shroom. That is five seconds of Deathfire touch. It's still good on Teemo.
[01:15:15] Speaker C: Don't they. Don't they take the AOE portion first?
[01:15:17] Speaker B: Because the dot is ticking for four seconds, which is gonna be what's still active by the time it wears off.
[01:15:24] Speaker A: Yeah.
[01:15:25] Speaker C: Okay, fair. I thought it might have been six seconds because it initially applies a two
[01:15:28] Speaker B: second and then nope, because the dot is not adding to the existing duration. So Deathfire touch, if you hit with a single target and an AOE and all that, they don't extend the duration by the amount of time. They just set it to whatever they are. If it's less than whatever the duration is that your ability applies to. So in the case of a dot, if the duration remaining is below a second, a dot tick will put it back to a second. That's it. But yeah, for On Hit Teemo, you're mostly looking at either hail of blades or Lethal tempo.
[01:16:00] Speaker A: I can see that.
[01:16:00] Speaker C: Real strong with him.
[01:16:02] Speaker B: Hella Blades is really strong with him. Lethal tempo is good for sustained dps. I literally played a game of On Hit Lethal Tempo Teemo the other day where a gallio decided to jump on me and I just auto'd him down because I did so much on Hit damage.
[01:16:18] Speaker A: That's crazy.
[01:16:19] Speaker B: Yeah. He was not like a low item Galio. He had a Hollow radiance and a Riftmaker, and I just stood there and Auto attacked him.
[01:16:28] Speaker C: Death.
[01:16:28] Speaker B: He also had Armored advance, the mid laner version of Steel caps. So he also had.
[01:16:33] Speaker A: Oh wow.
[01:16:34] Speaker B: Reduced incoming attack damage. Didn't matter because Teemo's On Hit damage is actually nuts now. Yeah, it's fun. We'll have to show you the horrors of On Hit Teemo.
Mike. Speaking of horrors, what are they doing? Hoodier.
[01:16:50] Speaker C: This is actually just a straight up. If you play Ad Udyr, you should be happy about this because they've made it so that you're not so one. And your one note was I hit Q to sum up the things with Q. Because there's a lot of text in the Q. Butch. You're getting very slight nerfs to the AD ratio. But in compensation you're gaining bonus P ratios. Some of it's for your target's max health. Some of it's for your health bonus health. So you don't have to worry as much. And then his super alt Chain Lightning also now has some bonuses that's been shifted around a little bit weaker too. But mostly, do you care about the AD one? Because AD is where most of your Q is. But what they've decided to give you in compensation, which your AP like R maxes already had for themselves.
[01:17:49] Speaker B: Yes.
[01:17:49] Speaker C: Your W now has shield ratios for its ad and for the Awakened Ad, it's bigger. For the Awakened Heal, it's bigger now just across the board. Your W has bonus ad ratios. It's massive. They're like 50% base. And here's the good one. Your E has movement speed per bonus AD when you cast it.
That's awesome.
There's reasons to build the stance dance as opposed to just spamming your Q.
[01:18:19] Speaker A: Yeah, I like this change.
[01:18:21] Speaker C: It's a good change. You're less bursty with lethality Q which is what you were. But now you can actually build bruiser Q and actually be stance dance.
[01:18:32] Speaker B: Ad Udyr can go bruiser and feel like he's actually able to stand and fight people because of the changes to the witch you because it gives a shitload of lifesteal. It was already good for the sustain part. But the shield was non existent. So Ad Udyr was too squishy before.
Now that the shield scales, it's great.
[01:18:52] Speaker C: And just an extra bonus movement speed dash on that. It's massive. And we were talking, you know, baby, maybe you can extend that with Statik Shiv. Going into a little bit of a hybrid build. Everything has double ratios.
[01:19:07] Speaker A: Yeah.
[01:19:07] Speaker B: I don't. We're not advocating for static Shiva Udyr. That's something we want to test. So we will test if you're if you're.
[01:19:12] Speaker C: If you're a theorycrafter, test it. If you're a theorycrafter, go in, go into the. The practice. Mess around.
[01:19:18] Speaker B: Yeah. So I've got one more change I want to highlight before we wrap up tonight. This one's a simple one. Ambessa got a major nerf. Her R takes an additional 0.15 seconds to go off after you cast it. It's up to a seven cast time instead of a 55. This means two one, it's easier to just sidestep, and two, it's easier for players with slower reaction times or on higher latency to be able to use a dash skill or flash to avoid getting hit by it.
[01:19:54] Speaker C: There is a very, very niche scenario in which this is a buff. She is unstoppable during the cast.
[01:20:02] Speaker B: True.
[01:20:03] Speaker C: The only reason this is now a buff is if you also had that bad latency. You can now reactivate it and have a better chance of doing unstoppable if you had, like, poor latency or poor reaction.
[01:20:16] Speaker B: Yeah. That being said, that is a niche edge case. In most cases, it is much harder to actually hit people with the R without prior setup, either because you've already gone in and fought them and used your slow on them to slow them down, or because an ally is holding them in place for you. And in cases where those are true, it's more or less the same as it was.
[01:20:35] Speaker C: Pretty much, yeah.
[01:20:36] Speaker B: Okay. Of course, the other thing that's more or less the same as it is is who cares about all these patch changes? Just play Lucian in the top lane and shoot that Ambesa to death before she ever gets to Caster Ult.
[01:20:47] Speaker C: He has AP ratios he can use. New Statik Shiv.
[01:20:49] Speaker B: There you go. Statikk Shiv. Lucian in the top lane. Yep.
[01:20:53] Speaker A: Clearly the new meta.
[01:20:55] Speaker B: All right, guys, this has been episode 529 of the Four Wards podcast. I've been Jack Soman for Mica. Many names for Rule 29. Have a great night.
[01:21:05] Speaker C: Good night, everybody.
[01:21:07] Speaker A: Good night.
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